ImaginationGoneWild
Member
Hello Circles!
In short,
Alright. So I'm working on a lite system with no dice and no health bar to combat godmodding, powerplaying, metagaming, etc... AND to see my character progress with shiny points.
The system is just stats and skills that can both be improved on by spending XP.
So instead of dice I'm using 2 point pools. Fatigue for physical actions and skills, and Magic for magical actions and skills. Spending these points gives the character an automatic success but the points are limited.
Alright. Stats!
I've been mulling over them for too long so I thought maybe asking on a roleplay forum might help me get a clearer picture.
I would like for my stats to be something that will be used frequently enough by both common folk and magic users. Stats have XP bars that are divided into 5 tiers. T1 being weak/crippled and T5 being Supernatural. These Tiers are used as guideline in how to roleplay a character (without godmodding). Stats not only determine how well you do something but they also influence which items a character can use or which skills they can use. For example someone with weak strength may not be able to carry heavy armor. I have no preference in how long this list should be or what the balance is between physical, mental or social. But here's what I have.
Any other ideas? name changes? Merging? Adding? Removing?
Or do you have other questions? : 3
In short,
- setting is Science-Fantasy leaning heavy into Fantasy.
- Multiple races across 8 flat worlds that float on the Waters of Creation (infinite magic ocean).
- A very active Spirit world as hidden 9th world.
- Magic users are children and descendants of these children of deities who pulled a Zeus.
Alright. So I'm working on a lite system with no dice and no health bar to combat godmodding, powerplaying, metagaming, etc... AND to see my character progress with shiny points.
The system is just stats and skills that can both be improved on by spending XP.
So instead of dice I'm using 2 point pools. Fatigue for physical actions and skills, and Magic for magical actions and skills. Spending these points gives the character an automatic success but the points are limited.
Alright. Stats!
I've been mulling over them for too long so I thought maybe asking on a roleplay forum might help me get a clearer picture.
I would like for my stats to be something that will be used frequently enough by both common folk and magic users. Stats have XP bars that are divided into 5 tiers. T1 being weak/crippled and T5 being Supernatural. These Tiers are used as guideline in how to roleplay a character (without godmodding). Stats not only determine how well you do something but they also influence which items a character can use or which skills they can use. For example someone with weak strength may not be able to carry heavy armor. I have no preference in how long this list should be or what the balance is between physical, mental or social. But here's what I have.
- Strength = melee, brawling, carrying, lifting, climbing, etc...
- Speed = Dodging, How fast do you run, reflexes, reload speed, etc...
- Perception = senses, accuracy, how observant is the character, notice details, etc...
- Willpower = discipline, fight through pain, resist mental attacks, resist vices, resist/stay true to nature, not giving up, etc... Low will means the character give up easily or gives in to vices easily, etc...
- Composure = keep emotions under control, hide your intentions/motivations, how well can you 'read' people? Low tiers means other people can 'read' you like an open book.
- Manipulation = How well can you persuade people to do things for you, intimidation, deception, etc...Low tiers means the character is easily convinced by others.
Any other ideas? name changes? Merging? Adding? Removing?
Or do you have other questions? : 3