The Battles of the Void (OOC)

Littlemankitten

I heal you, I hurt you. I heal you again. Forever
Millions of people gather in the colossal station of Icarus in the Mantani system. The blazing hot B class star illuminates the entire system in a pale blue light. The station orbits one of the systems 3 planets, all gas giants. Docked to the stations is hundreds of ships, ranging from Tiny shuttles to immense titans as big as stations themselves.

The stations speakers crackle to life, the booming voice of the stations caretaker echos through the halls.

"People of Icarus! I am glad to announce that soon we will begin our 32nd annual Battle of the Void."

The entire station erupts with cheering, people start packing their things, and readying themselves for what is to come, the crowd is alive with the promise of death.

Everyone, get in your ships, ready your weapons, say your final goodbyes to the friends you will soon kill. It is time for us to embrace the void, it is time for us to breath the void, it is time for us to live in the void, it is time for us to die in the void, it is time for us to battle in the void!"

One final cheer as the engines of the ships parked around the station come alive, and the holotables in the station turn on for those not participating, and everyone prepares to either die, or win.

Welcome to the Battle of the Void.
Battles of the void is a tournament style battle of epic proportions. Instead of the usual battle style of person vs. person. These will be ship vs. ship. Ranging from the tiny to the titanic. You will be the captain of one of these ships. Three of them actually, as this tournament is split into 3 parts, the small ships, the medium ships, and the large ships. The first ones to fight will be the small, then the medium, then the large.

Rules.
Ship vs. ship combat is very complex and not for the faint of heart. However, to make it a bit simpler and hopefully a bit funner, we will be using a slightly modified version of the T1 rule set.
Matches time: Unlimited
Posting window: 48 hours
Anyone who fails to post in 48 hours will give the other person another turn, and if this continues on they will be disqualified and can be killed at the other person leisure.
Matches are won with either the destruction of the enemy ship or a retreat.
Damage is repaired between matches.
Classes.
Classes are a generalization about the capabilities and role of a ship. One can stick to the normal classes usually assigned to space faring vessels, or make up their own. Keep in mind when making your own you will have to clearly describe what this class is and whats its role is. Ex. Jump cruiser: Jump Cruisers are meant as front line combatants. They are very similar to normal cruisers except that they posses and modified engine system that allows them to instantaneously "jump" from one location to another, making it have unprecedented maneuvering capabilities... but at a cost of its firepower.
For those wanting to stick with the "normal" classes, here is a small guideline.
Small ships:
Corvette (100 - 150 meters): Meant for harassment and guerilla warfare, these are often the smallest, and sneakiest of classes.
Frigate( 150 - 250 meters): Meant for speed and maneuverability, these are usually a little bigger than a corvette, but also generally have a larger engine and better countermeasures then the other small ships.
Destroyers( 250 - 400 meters): Meant for ship on ship combat, these are generally the biggest, and most heavily armed of the small ships. They often have more and bigger weapons than the others, but are also the slowest and easier to hit.
Medium ships:
Raider (500 - 700 meters): The corvette equivalent for medium sized ships, these are supposed to be able to kill their target and escape before it even knows its there. They are generally the smallest, and fastest of the medium ships.
Cruiser ( 600 - 900 meters): The epiphany of balance, these ships are supposed to be decent at everything but excels at nothing
Battlecruiser( 800m - 1.2 km): The destroyer equivalent of the medium ships, these have heavy armor and big guns, but suffer from rather poor speed and maneuverability. They are also the biggest of the medium ships.
Large ships:
Battleship( 1.5 - 3.5km): Often seen as a fearsome opponent to any ship, these are the smallest, and fastest of the large ships. They are often very heavily armed and are meant to take down even the largest of foes, but are relatively slow. (yet fast for a large ship)
Dreadnought(3- 7km): The brawlers of the large ships. These are the heavily armored of them all. Meant to get in close and take a beating and keep on firing, they are generally the least equipped, but hardest to kill.
Titan(7 - 14km): The largest ships in the known universe, these have the most guns out of any ship in the universe. However, they are very slow, and despite their size, are often not very heavily armored. Yet their size alone can allow them to take massive hits.

Weapons/ Abilities
This is a sci-fi universe so the guns and abilities should have a sci-fi description about their effect and process. Please make the weapons fit your class of ship and size, so no city destroying super lasers on a destroyer, that's for the titans. Please keep in mind the physics of your weapons and abilities as well. Railguns may be fast but in space its still relatively slow, so your shots can and will miss, and may also be deflected of armor. Lasers travel at the speed of light so likely cannot be dodged, but are very easy to counter with shields and reflective plating. These CAN be primed simultaneously, just keep it realistic and know that this might overload your reactor or make you weak in other areas.

Damage
Ships are very complex things and that means every hit will make something happen. When in battle everything that hits you will most likely damage something, this is similar to real life ships. You have communications, sensors, oxygen, heating and cooling, weapons, engines, reactors, backup generators, fuel systems, and all sorts of other things that when damaged will affect the performance of your ship and the well being of your crew. Especially on the smaller ships. When you take a hit, unless you are designed to shrug off most things, something will get damaged. Even then sensors and engines and other things must be exposed to the outside of the ship to function.

Crew
Ships are massive, complex things, and so have to be operated by a lot of people. These people have lives, families, and jobs that must be done. This means that one not only has to worry about the ship itself, but also the well being of the people manning it. Morale will be a issue, and if people start to believe they cant win the fight and want to retreat with their lives intact, the ability to run the ship and continue fighting will be severely hindered. In most cases, your crew is more important than your ship.

Time

These battles take a long time, every turn is often in the order of five minutes or more, a lot can happen in that time, so make sure everything is being kept track of, and that there aren't any fires raging in your ship.

Ship sheet
(Keep in mind one will need 3 sheets for each size category. Although when you make each size is up to you. The first rounds will be for small ships)
Ship name:
Ship class:
Ship description:
Ship strengths:
Ship weaknesses:
Crew:
Tertiary weapon and/or ability( 2 - 4 turns):
Secondary weapon and/or ability(5-8 turns):
Main weapon and/or ability(9+ turns):

Quick note: This will be my first time hosting anything like this and it is highly experimental, fun is not guaranteed, although I hope it will go well.
 
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