MissMudkip

Mud...Kip!
Below are the character sheets for those playing The King. Note that only a new character sheet can be added with approval by my due to a death or a person dropping the character. If you post a sheet without my approval then it will be deleted.
 
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If I never returned?
❚Who dares to approach the gates shall be welcomed into the fold of brothers.❚
Delusions of "how you want things to be" and reality,
Stir them up and build your individuality
Deleting yet another of the problems you've been holding
Taking things from beginning to end, that's my entertainment!
Boom boom boom, dancing through the skies
This unraveled future isn't dead yet
Boom boom boom, dancing through the skies
Give a hard kick, go up even higher!


/Asher Hull
/21, January 24th
/Male
/King


/APPEARANCE
Physical appearance: Asher is of English-American nationality, born in the states. He has dirty blonde hair which can also appear brown in dark places or when wet. His eyes are very strange, to say the least, while one of his eyes is a dark brown, the other has a dark crimson red center which bleeds out into a light blue shell around it in a very rare case of Heterochromia iridis and iridium. He wears a pair of glasses at all times, never being seen without them. He stands at 5'8" with a fairly average build at 151 lb, not showing very much muscle. Despite his appearance, he is the beginning of his peak in age and has strong physical capability through hours and a history of training.
Clothing and accessories: Asher is often seen wearing a button-up shirt of any color with a tie under a gray trench coat which itself is under his standard navy blue and dark gold trimmed long coat. He wears jeans tucked into a pair of high combat boots. His glasses are always worn. His rifle is held on a strap over his right shoulder. On warmer days, he's without the trench coat and on his relaxation times, he wears a pair of cargo shorts and a white t-shirt, occasionally with a light jacket.

/PERSONALITY
General: Asher, being the leader of the defense force acts quite irresponsibly by letting his subordinates take care of the heavier jobs. Despite his lazy and self-deserving nature, he tries to befriend his soldiers, often with no luck. His friendly nature is left without any recipients due to his leadership position and his scarring memory of his deceased friends. He feels isolated from his position in the defense force, occasionally falling to sadness when he is alone. His mind wanders when left without a job and allows him to have great insight into problems concerning morality and strategy.
Likes:
  • Relaxing, nothing beats having others do your work for you, even if they mess it up sometimes.
  • Quiet environments. Uninterrupted silence is a blessing sometimes
  • Sleeping in solitude.
  • Strategizing, plans make up everything, without one, what will people do?
  • Chilly weather/stormy days. Cold=layers=his outfit=good.
  • Hunting, It's a nice sport to take care of the dolls, himself, for once.
  • Board games, etc. He always has fun with all kinds of games, anything to keep his mind off of work.
  • Any music. He has no preferences, he just likes anything that sounds good.
Dislikes:
  • Bickering, squabbles mean nothing when they themselves produce nothing.
  • Annoyances including constant questioning. It's just plain annoying to him.
  • Doubt, There's absolutely nothing that Asher dislikes more than self-doubt, it disgusts him
  • Crowded environments. He is usually comfortable around people, but too many are taxing.
  • Heat. He always wants to be wearing his outfit, feeling somewhat vulnerable without parts of it.
Hobbies:
  • Gaming. Any games, he loves. He's gotten quite good at the majority of games around Utopia.
  • Calligraphy. He loves the flourishing letters of calligraphy but doesn't use them often, as it could cause confusion.
  • Cooking. Food is great, no restaurant cooks it just right for him.
Strengths:
  • His Determination: Unfaltering, he always strives for greatness without fail. Nothing can deter him from his goal once he has become set upon it.
  • His Hope: His intense belief in the future and hope lead him to work towards what he believes will lead humanity towards a brighter future.
  • His Flexibility: Diverse in his abilities, he can learn and adapt to new situation and roles with ease as well as adding new techniques to his already vast array of combat abilities.
  • His Kindness: He always tries to be as nice as possible to anyone around him, especially his friends, but he can be quite demeaning to his subordinates.
Weaknesses:
  • His Denseness: He is actually quite oblivious to other's intents despite his leadership role. Other times, he can mistake other's actions with different intents. In the end, he often discovers the true motives.
  • His Guilt: He feels immense guilt for the misfortunes that befall his friends and comrades. He always believes he could have done something to prevent it.
  • His Grudge: Although it is extremely difficult to get him angry, when anyone wrongs him, he holds quite the grudge until it has been righted.
  • His Impatience: He doesn't like waiting around and hates having to wait for other people to do their part before they can continue.
Fears:
  • He fears uncontrollable loneliness, he just can't stand being alone with no hope of seeing another.
  • He fears the dark, despite his training and confidence, due to his deep set American superstition, he still fears the dark and what it is thought to bring: ghosts.
  • He fears being hated, he would feel immense sadness as a child, having no friends, leaving a huge imprint on his personality.
  • He fears the hopeless future, should the future look unalterably bleak, he feels inexplicable fear and sadness.
Other quirks: None.

/HISTORY
Born in San Francisco, as a child, Asher was often left out, without friends. He was previously fairly shy and clueless, not knowing how to really socialize which left him without anyone to help when he was bullied. Despite his depression throughout school, he joined sports and rose to be a brilliant athlete. During his time as a top athlete, he gained friends, albeit very few, who he cherished. In high school, he was left alone again, where he took up his lady's man approach, earning a few honest friends and a girlfriend, but was generally shunned by those who did not truly know him. He took a lower-profile approach to sports, training in private occasionally while enjoying video games for the most part. He gained mostly A's and B's throughout high school, proving to be fairly average. In his transition to college, as he was moving, he learned of the MANiKiN pandemic spreading across the world. As he traveled to the last stronghold, he enduring groveling torture as he watched his friends and his love slowly being picked off one by one along the journey. They just turned. His eyes were dried of tears when he finally arrived at the stronghold early in its development, alone. It was an enlightening experience as well as a great loss. He rose quickly among the ranks of the defense with his determination.

/WEAPON
  • Asher primarily uses a Model 1894 Winchester rifle which is heavily modded with parts of the more recent Model 9422 which greatly increases accuracy, reliability, and slightly increases range. He is known as one of the best marksmen, if not, the best, but only with the relatively ancient rifle. He cares for it greatly. Her name is Sri.
  • At close range engagement, Asher sticks to his Winchester Model 1912 shotgun which remains in its original state. He is very selective in choosing targets, making sure no friendlies are hit. Her name is Huff'n'Puff.
  • Asher's choice sidearm is the Colt M1911. He rarely uses it but enjoys the feel of the gun. Its name is Little Boy.
  • When things get worse or ammo runs dry, Asher wields a cavalry saber in melee encounters. Usually, it is on his left hip. Unfortunately, he has yet to name his saber.
  • Despite his choice weapons, Asher can adapt to new weapons very quickly, notably by taking in the similarities between his weapons and the unfamiliar one, exploiting those shared characteristics.
/FIGHTING STYLE
Asher prefers to stay at a distance from his enemies with his rifle but won't shy away from being a part of the front line with his shotgun and saber. He is most effective at distance, using his marksmanship to pick off specific enemies. Despite his expertise in a variety of weaponry, it is incredibly rare to see him on the battlefield, much less hear the distinctive explosion of his Winchester rifle or shotgun.
/RELATIONSHIPS
Asher enjoys being with anyone, being very friendly with anyone except the most hostile people in Utopia. He wants to be great friends with his subordinates in the military, but hasn't quite gotten a chance as of yet and often can be demeaning towards them, despite his intentions. He is painfully alone right now.
/THEME SONG
Death Parade OP / Opening デス・パレード"Flyers" by BRADIO
English Translation.
Delusions of "how you want things to be" and reality,
Stir them up and build your individuality
Deleting yet another of the problems you've been holding
Taking things from beginning to end, that's my entertainment!
Boom boom boom, dancing through the skies
This unraveled future isn't dead yet
Boom boom boom, dancing through the skies
Give a hard kick, go up even higher!

Everybody put your hands up
Now flyin', become the wings
I'd like to see you be preoccupied
You're still in your growth period, heading to the new world

I feel impatient, and it's like I've gone crazy
I want something I can be ecstatic for
Saying you're weak, you're not talented is not cute
Take your complex by the end and make it originality
Boom boom boom, dancing through the skies
All those problems piled up because of your"have-to-do disease"
Boom boom boom, dancing through the skies
Struggle more even if it's futile, unmask the identity

Everybody put your hands up
Now flyin', with that imagination
I'm sure you can become yourself the way you want to be
Search, because "you're the one" on the grand stage

Flyin', within the memories Flyin', you'd been forgetting,
Listen to that rising beat in your chest once again!
yeah... wow... chu... na...

Everybody put your hands up
Now flyin', become the wings
I'd like to see you in that trance
You're still in your growth period, heading to the new world

Everybody put your hands up
Now flyin', with that imagination
I'm sure you can become yourself the way you want to be
Search, because "you're the one" on the grand stage

Flyin', within the memories Flyin', you'd been forgetting,
Listen to that rising beat in your chest once again!
yeah... wow... chu... na...
 
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