The Last Bastion: Bunker Chicago The Last Bastion: Major NPCs

Nilum

The Wanderer Returned
Benefactor
These are the major non-player characters within the world, arranged by faction. If an NPC belongs to no faction, then they belong in the non-aligned category.

Reminder: NPC's and PC's do not operate on the same set of rules. Therefore, strengths and weaknesses are only what is known by players. They also don't use the same system of points that players do in order to gain strengths, and weaknesses can be inflicted upon them from losses in the field.

Non-Aligned
Name: Richard Zachery Bloust. “Mouse.”
Role: Information Dealer.
Age: 26.
Sex: Male.
Appearance
  • Height: 5'7”
  • Weight: 105 LBS.
  • Hair Colour: Brown.
  • Hair Style: Short.
  • Eye Colour: Brown.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: Will generally be found in jeans of various states of repair and sleeveless tank tops. He wears a pair of goggles on his head at all times, ones given to him by Carolyn.
  • Combat Gear: None. (He is a non-combatant.)
Interesting Notes
  • Mouse has no family to speak of. When it was discovered that he was a listener with mutations that crippled rather than strengthened him, they left him to die in order to preserve what few resources they had for their other children. He doesn't begrudge this fact, but disassociates himself from his family, and from his real name, for this reason.
  • Mouse loves Carolyn. This is not a well kept secret--everyone knows it from the way he looks at her, longingly. Even Carolyn knows that Mouse loves her, but Mouse has never had the courage to say it out loud... It's also well understood not to be reciprocated. She cares for him, but not in a sexual or romantic way.
  • Mouse is known to be socially awkward and eccentric. He will give people random calls just to say hello, or to offer them small pieces of help should it concern his interests as well.
Strengths:
  • Widespread Hacker: Mouse is a highly skilled hacker, who has gathered enough blackmail on enough people over the years to guarantee his own safety.
  • Communications Tapper: There are few frequencies which Mouse hasn't found some way of listening into, and by extension, recording for later use.
  • Information Broker: His status as both a keeper and seller of secrets makes him an invaluable resource for those attempting to ascertain a precious commodity--truth, though, for a price.

Weaknesses:
  • Carolyn: It's no secret to anyone that Mouse loves Carolyn. It's also no secret that, in spite of the fact that she doesn't love him back, he is still protective of her, and is unable to bring himself to commit actions that would cause her harm--even if it would be to his benefit.
  • Crippled: His mutations developed incorrectly. As a result, he is a dying man, with non-functioning legs. He has about five years to live, and is spending that time in a wheelchair.
  • Cowardly: He will not bring himself into situations with serious risk to his own personhood. There's even a chance he would leave people he cares for behind, if he feels the risk outweighed the chance of success. It's also possible to intimidate him, if you have him in a disadvantageous situation.

The Old Guard
Name: Carolyn Antoinette.
Role: Leader of The Old Guard. (Recent.)
Age: 22.
Sex: Female.
Appearance
  • Height: 5'8”
  • Weight: 145 LBS.
  • Hair Colour: Golden blonde.
  • Hair Style: Runs to her shoulders.
  • Eye Colour: Blue.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: She wears a variety of clothes, though most would find her in a variety of pilot's jump suits when she tests combat gear, and engineer's overalls when she's in her machine shop, which is most days. And sometimes nights. Once in a while, she'll dress more casually, but only if she has nothing else to do--which is a rarity in the profession of an engineering mechanic.
  • Combat Gear: Her pilot jumpsuit, which has been modified to have certain useful properties given her line of work. Beyond that, her handgun, and standard rifle.
Interesting Notes
  • Carolyn is an attractive young woman from a pedigree of family power. Her father was one of the original founders of Bunker Chicago, and worked his way to the top of The Old Guard the moment it was founded. She has a lot of trust and influence placed upon her by those who worked with her father, giving her an edge in retaining control over The Old Guard.
  • Her mother died after she and her mother were assaulted by angry drunks outside of a bar. While she survived with three weeks of intensive care, her mother did not survive. It was instigated after she attempted to defend her father's honour against the facetious words of angry drunks. She was only nine at the time. Her father died two weeks ago after he was shot by an assassin while she was in the field. Her uncle has gone missing--presumably, never to be seen again. This makes her the last of her family both living and accounted for, and the stress relating to it can occasionally be seen in the way she talks.
  • Carolyn has never gone on a single date in her life, instead devoting herself exclusively to her work after the death of her mother. In spite of this, she tends to retain a crude, if remarkably approachable demeanour.
  • She's a remarkably shrewd, but effective tactician. In what few situations of real warfare she's encountered, she's consistently brought most of her men home again, and has known when to follow orders, and when to break them to ensure the greatest success in missions.
  • Having spent most of her life in machine shops, or learning all about machinery and hardware, it should come as no surprise to learn that she's one of the most efficient and out-of-the-box thinkers there is concerning technology. If you hand her a piece of technology, she'll find a way to retrofit it or reverse engineer it, no matter how complex.
  • She allows anyone to use her machine shop for free, so long as they're not using them to harm the colony or her faction.
Strengths
  • Determinator: Carolyn cannot succumb to shock, fear, or other states of mind that reduce a character to an incoherent mental mess.
  • Political Legacy: Having seen her father work from the shadows, she's an effective speech maker. It's easy for her to convince people to think and see things her way, and it's reinforced in her charitable nature.
  • Reinforcements!: If she's caught in an especially terrible situation, so long as her communications work, she can call in reinforcements quite seemingly endlessly and receive them within minutes of calling. This makes long term engagements with her a bloodbath for her enemies where they will lose the war of attrition, unless they can cut off her communications, or kill her.
  • Defensive Expert: It's hard to kill Carolyn when she's defending on territory she has had time to strategize around. Every inch of ground will cost her enemies in blood.
  • HT-DAWN: Her tank, customized by her. It uses a heavy tank chassis. Its main gun is a heavy laser she can use to cut through cover and other tanks like butter, and her secondary weapon has recently been switched to a flamethrower. It has a standard set of heavy armour, and is equipped with an electrical field generator, which can be used to shock off anyone who is stupid enough to try and jump onto her tank. It has a motion tracker which works when it is motionless. It is, however, not the fastest vehicle on the road, being overburdened with equipment. It has recently been equipped with a classified ToG-devised AI.
  • SST-DA: A suit she's recently upgraded to include a wrist-mounted one-shot flamethrower, upgraded from what was once a welder. It's also nearly invulnerable to fire or acidic/base chemical reactions.
  • .44 Revolver & Standard Rifle: When all else fails, she carries with her a .44 Revolver and a Standard Rifle to engage in infantry combat. She's adequately trained with these weapons to be a deadly shot with them, but would not match trained Grunts in one on one combat with them without some other tipping factors on her side.
Weaknesses
  • The Sins of Her Father: Carolyn carries a lot of dirty, terrible political secrets from her father's reign. By refusing to share them, in a manner of speaking, she's endorsing them--and by extension, if they were ever discovered and revealed to the public, it would seriously damage her ability to keep The Old Guard stable.
  • Youth: She has only just inherited control of The Old Guard, and as a result, she's inexperienced. Both in terms of military, and politics. She also struggles with offensive campaigns, having spent her entire life learning how to defend her colony--not attack others.
  • Quick to Anger: She says regrettable, terrible things to people when they anger her in the midst of a mission. She even once threatened to kill Jenive--an ally at the time--if she didn't get her own men in line.
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Name: Marie Black.
Role: Mentor of Carolyn; Leader of The Old Guard's Military.
Age: 38.
Sex: Female.
Appearance
  • Height: 5'7"
  • Weight: 147 LBS.
  • Hair Colour: Black.
  • Hair Style: Shaved, military cut.
  • Eye Colour: Green.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: Combat boots, jeans, and long sleeved cotton-polyester shirts--normally black or green. A butch looking woman who gives the impression that she takes shit from nobody.
  • Combat Gear: Medium Infantry Armour, heavily modified with an assortment of classified goods. Her most famous pieces of gear, however, are her weapons--being rare, handcrafted weapons.
Interesting Notes
  • There is a legend about her that she makes no effort to discredit: She grew up as part of a neo-catholic enclave along the southern coastline of the United States. Her conclave was raided when she was a young teen, and she was captured. After several days of being used and abused, she was eventually thrown out to die. Instead of dying, she was found by a Coalition scout squad, who nursed her back to health. One night, she stole one of her weapons and vanished into the night. The next day, she came back with the decapitated head of the man who raped her. From that day onward, she has hunted down and slain every raider she can--her name is whispered among them in fear and admiration.
  • She was not one of the founders of Bunker Chicago, but through hard work, she eventually joined The Old Guard and became one of their premier military commanders, who consistently routed and ruthlessly slaughtered every group of raiders she could find. Thanks to her efforts, the surrounding area has been nearly entirely rid of raiders. Those few that are left, are too weak to present a real threat to the colony or the food convoys that move to and from it.
  • She keeps a personal armoury of incredible, cutting edge weapons. Anything from weapons which "spit lightning" to firearms which fire magnetized slugs. She'll often switch them out for her own pleasure, just as much as to fit different situations.
  • She is a crude, vulgar woman, who makes no effort to adapt her language to others.
Strengths
  • Sharpshooter: She's used guns from a very young age, consistently, to kill people. It shouldn't need to be said that, at this point, she's an excellent shot.
  • Well Equipped: She has weapons of all sorts available at her disposable. Given the appropriate warning, she can bring weapons that can do pretty much anything under the sun--from non-lethal long range takedowns, to shooting holes in tanks.
  • Man Hunter: She's spent much of her life hunting after men who have tried to hide from her. It's not a matter of if, but when she finds her target, and this doubles as a defensive measure--it's difficult to sneak up on her without her allowing it to happen first.
  • Battle Bitch: She's murdered enough people that fear simply turns to fury, and then laughter. Intensity in combat only makes her stronger--not weaker.
  • Fast Draw: She's had to beat other men on the draw before. She's never lost.
Weaknesses
  • Hates Raiders: She will not knowingly work with ex-raiders. If forced to do so by circumstance, she will not in any way help them should they get into trouble, and she will happily leave them behind to die if given the opportunity. This sometimes hurts recruitment numbers into The Old Guard.

The Coalition
Name: Jenive Rousseau.
Role: Sniper/Light Infantry; Commanding Officer.
Age: 27.
Sex: Female.
Appearance
  • Height: 5'6”
  • Weight: 155.
  • Hair Colour: Brown.
  • Hair Style: Moderate length, down to the mid-point of her neck, often kept in a short pony tail.
  • Eye Colour: Green.
  • Ethnicity: Hispanic.
  • Non-Combat Dress: She's especially fond of dresses, and other traditionally feminine pieces of clothing. Often, she will even go so far as to put ribbons in her hair, and wear eye liner... Making her one of the more feminine women in the bunker.
  • Combat Gear: Full SST light-plated body armour, which covers her body and protects her from harm. It comes equipped with a jet pack, and she wields laser rifles for pinpoint accuracy. Her rifle is also equipped with advanced optics, that can track targets in multiple visual modes... All gear provided to her by The Coalition.
Interesting Notes
  • Jenive grew up on a farm outside of Bunker Chicago. She was one of five children, and found herself gravitating away from her family as she grew older. One day, she met a charming young boy working as a caravan guard for The Old Guard, and soon became smitten with him--marrying him, and moving away from her family to live in Bunker Chicago.
  • When Jenive was seventeen, The Coalition moved into Bunker Chicago. She was immediately smitten with their message of equality and preserving civilization, and joined them. Being trapped between The Old Guard and The Coalition, she often found herself at odds with members of The Old Guard who felt her loyalties were in question.
  • Five years later, her husband was killed in a convoy ambush after raiders managed to get their hands on codes that questioned the status quo. The Old Guard blamed this on The Coalition, and when Jenive refused to leave, she was removed from The Old Guard. She's sometimes considered a traitor by their older members.
  • Though known as a rather upbeat personality, as the poster child of The Coalition's recruitment efforts, recent injuries sustained in the field have made her more reclusive. She's shown her face less often in the public, and has focused more of her time into recovery.
  • She has an artificial leg, from the kneecap down.
Strengths
  • Cybernetics (Left-Leg): She lost her left leg from the knee down, and has replaced it with a cybernetic prosthetic paid for by The Coalition. It's able to strike with enough force to fracture and sometimes break most bones in a single impact, giving her a surprisingly lethal close quarters weapon. She can also jump a little higher with it, though the limitations of her other, still organic leg, prevent her from achieving anything truly superhuman with it.
  • The Poster Child: Jenive is an inspiring figure for most Coalition recruits, being the face of the more compassionate side of the faction, and a home grown member of the movement. Her generally charismatic and friendly nature tends to win neutral parties to her side, and can inspire a second wind in her men.
  • Special-Ops Training: Though still be trained by Adrik Ivanov, she has received and retained some of his lessons. As a result, she's competent in stealth, perceiving lies, and sharpshooting. She can also sometimes have brief if useful moments of clairvoyance, where she can think one or two steps ahead of her opponent accurately enough to counter them.
  • SST-JR: Her own personal survival suit tech, given to her by The Coalition. It's a set of light plated armour, enhanced with a few useful gadgets, though most famously her grappling hooks and jetpack--as they allow her rapid, omnidirectional battlefield movement. In essence: Most fight in two dimensional ways, she fights and moves truly utilizing three dimensions. Her helmet can filter the outer atmosphere, and also possesses an internal oxygen tank that allows her to survive a few minutes without external air in case of emergencies.
  • SLSR-JR: Her own laser sniper rifle. It's received some recent approved upgrades from The Coalition, now receiving a second setting to fire a higher intensity burst with a less stable beam--in other words: Shorter range before the beam dissipates into nothingness, but more power. She test fired this on a range and penetrated four and a half feet of solid steel, though the second firing mode risks damaging the weapon, and results in a longer cooldown period.
  • SST-SSC-EB: She's upgraded the tensile strength of her grappling cables, and added a unique, classified surprise to them...

Weaknesses
  • Not All There (Mental): Something happened to Jenive recently. More accurately, a lot has happened to Jenive recently--from losing her leg, to learning the truth of her husband's death. All in all, it's left a piece of her gone, and on occasion, the friendly poster-child persona is shattered by a cold, tired, empty stare.
  • Humanitarian: Jenive really, truly believes that she's working to better humanity. She spends time working in food lines with The Coalition for example. Another example, is in how she will spare those who surrender, even if she doesn't have a reliable method of capturing them...
  • Not All There (Physical): Her leg was ripped away violently by a creature in one of the missions she participated in with players. As a result, she's had a cybernetic prosthetic installed, but it lacks certain things a human limb has--like the ability to feel anything.
  • Cybernetics Delay: The interface that translates nervous system commands to actual functions in her cybernetic leg has a slight delay in it, that while it doesn't affect her everyday life, does mean she's less likely to react in time if she has to use it. In short, she's vulnerable to ambushes, sneak attacks, or other surprises that her cybernetic limb can slow her down with.

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Name: Adrik Ivanov.
Role: Professional Assassin.
Age: ?
Sex: Male.
Appearance
  • Height: 6'2"
  • Weight: 213 LBS.
  • Hair Colour: Brown.
  • Hair Style: Short and simple.
  • Eye Colour: Brown.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: Unknown.
  • Combat Gear: A highly developed and advanced military suit, presumably within the medium armour range. It is painted black, and otherwise, little is known about his equipment.
Interesting Notes
  • He is not originally from North America. Though his slavic accent and Russian language does give clues that he is somewhere from the northern half of the Eurasian continent.
  • There are no verifiable stories as to his accomplishments. Many stories, certainly, but none verifiable... He is simply quite efficient at his job.
  • He is rarely ever seen outside of the Bunker itself, except when he's off to accomplish a task which The Coalition has assigned him--in which case, he is simply not seen at all.
Strengths
  • Ghost: If he does not want to be found, he simply won't be.
  • Cold as Russian Winter: He will not flinch, nor hesitate, nor even so much as blink at any of the most unethical orders one can imagine. He does not boast, nor cheer, nor laugh at his opponents--he simply executes his orders, to the letter. At most, he may feel momentary pity after the deed is done.

Weaknesses
  • There are no known weaknesses for Adrik Ivanov at this time.

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Name: Ryan Dufont.
Role: Council Member of The Coalition; Leader of The Coalition Forces in Bunker Chicago.
Age: 26, Officially.
Sex: Male.
Appearance
  • Height: 5'8"
  • Weight: 155 LBS.
  • Hair Colour: Brown.
  • Hair Style: Short, prim, and proper.
  • Eye Colour: Blue.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: Most often, he wears a mix of well-made cotton and polyester shirts and pants, of various descriptions. They are, however, strictly casual business wear, and as such, he tends to dress a step above most of the people he rules over. It isn't overly gaudy, but it's noticeable.
  • Combat Gear: A highly classified medium armour decked out with plentiful SST to keep him alive in the event he's actually forced to use it.
Interesting Notes
  • He is the youngest member of the Council of Autocrats that rules over The Coalition as a guiding hand. He was also not the first one assigned to Bunker Chicago, but quickly replaced the first one, as it was deemed that his youth could better appeal to the citizens.
  • Though a charming and charismatic man, there is no doubt whatsoever that his loyalties lie first to the State, and second to everyone else. Though he has opened food lines to feed those without anything, he has used this as a recruitment strategy for The Coalition in Bunker Chicago as much as he has done it out of the compassion in his heart. He walks a fine, grey middle line, between what the Council deems as efficient, and what he needs to do in order to try and win more people to his cause.
  • He has broken Council protocol in order to ensure that his men would have a better chance in the battlefield. He is not entirely heartless, nor emotionless.
  • There is a tale of him escaping a failed bunker project out in the mid-west of the continent. While it is known that there are a few failed bunker colonies here and there, The Coalition has never officially stated losing one beyond those which U-ARM have taken from them. It is also said that when he was five, he murdered an entire group of raiders, so one should perhaps take with a grain of salt the tall tales told of him.
Strengths
  • Top Secret Classified: He has complete and total access to The Coalition's massive data archives.
  • Protected: Due to the importance of his position, he is never truly alone wherever he goes. He is most assuredly protected by a bodyguards that are rarely seen, and never heard.
Weaknesses
  • None are known for Ryan Dufont.

U-ARM
Name: John Smith.
Role: Church Religious Leader; Leader of U-ARM--Bunker Chicago Liberation Forces. (BCLF.)
Age: 53.
Sex: Male.
Appearance
  • Height: 5'5"
  • Weight: 131 LBS.
  • Hair Colour: Black.
  • Hair Style: Kept swept back, and tied in a well maintained ponytail.
  • Eye Colour: Brown.
  • Ethnicity: Caucasian.
  • Non-Combat Dress: The robes of a priest, for he is but a simple man of God, after all...
  • Combat Gear: He is a non-combatant.
Interesting Notes
  • Though he operates under the guise of a religious leader of the church, his primary purpose is to preach to the public and see which are ripe for recruitment into U-ARM. He also uses his religious establishment to hide the smuggling of weapons and other supplies, and sales in Bunker Chicago's black market.
  • He truly is a religious man, having spent his adult entire life in the church. Who he was before the church, or whether John Smith is truly his real name, is another mystery altogether.
  • Though he's an enlightened man, and little is known of his history prior to being a man of the faith, there is at least a clue in that he knows how to treat medical injuries. He can even go so far as to do surgeries, given the right equipment.
Strengths
  • Medically Trained: He may have been a doctor once, or something else related to it. Regardless, he knows how to triage and mend the wounded better than even most of The Coalition's medics can.
  • Faith Is My Shield...: Even in this post apocalyptic world, men of the faith are rarely seen as anything other than bringers of hope and peace. Whenever The Coalition starts investigating him, he usually ends up protected by a flock of his followers entirely unrelated to U-ARM.
  • ... But So Are My Hands: He is a highly competent hand to hand combatant, capable of taking on men half his age and putting them on the ground within seconds. Whether living or dead. Making him a very dangerous man when underestimated.
  • Protective Forethought: There have been assassination attempts on this man before. Most have ended with an assassin being found dead in his church the next morning, hung from the ceiling, because they set off a trap they didn't know was there.
Weaknesses
  • Old: There is no getting around it. Fifty three is older than most men should be fighting, and it's slowing him down.
  • Man Of The Faith: Though he works hard to protect the church and U-ARM, he seems rather loathe to killing, and when forced to do so, will generally be flooded with guilt and remorse over it that will force him to pray alone for several hours. This can sometimes mean that, even when he puts an enemy off-balance, he gives up the advantage to save his own soul.
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Name: Keith Emanuel Richardson.
Role: Commanding Officer of U-ARM--Bunker Chicago Liberation Force. (BCLF.)
Age: 27.
Sex: Male.
Appearance
  • Height: 5'11"
  • Weight: 196 LBS.
  • Hair Colour: Black.
  • Hair Style: Short, well maintained.
  • Eye Colour: Brown.
  • Ethnicity: Hispanic.
  • Non-Combat Dress: Blue jeans, and white muscle shirts. Once in a while, he may even be found wearing something more civilized--like a t-shirt, but not often. He spends most of his off hours exercising, or checking on U-ARM's general supplies, as he has issues wandering Bunker Chicago freely--given the fact that he is famous among The Coalition, and a highly wanted man.
  • Combat Gear: An improved set of medium armour, painted red white and blue in dark hues. Etched across the torso piece is "E PLURIBUS UNUM", and underneath it is the small insignia of U-ARM--the Old American Flag. He also has custom made firearms.
Interesting Notes
  • Keith is one of U-ARM's foremost war heroes and veteran military strategists. He was recently brought to Bunker Chicago in order to make up for early setbacks and losses, and stands as one of the faction's best and brightest.
  • A scar runs across his, marring what would have otherwise been a remarkably attractive face. He retains his charisma, however, as his voice remains a rather booming reminder of who he really is.
  • There are many stories of his battles against The Coalition. It is said that he has fought Adrik--their foremost assassin--and survived. That he's engaged tanks as an infantryman in one on one combat, and gained victory. Regardless, though some of these are obviously fables, there are grains of truth in each of them.
Strengths
  • War Hero: The amount of fervour this man inspires in other soldiers around him is obsessive and incredibly violent. So long as he stands on the battlefield, not one U-ARM soldier will surrender--they will fight to their last. There is also the chance that, should he be engaged in combat directly himself, U-ARM's forces will engage in a no mercy murder frenzy to get him out of trouble.
  • Unorthodox: This man's strategies and tactics are difficult to predict, as he plays by no book of rules outside of his own. As such, while he can often evaluate the strategies of others, his strategies tend to appear as nothing more than the mad thoughts of some unstable mind.
  • Alarmingly Fit: This man prides himself on his physique and grueling daily training regiment. He is stronger and faster than most of his counterparts, and that tenth of a second truly counts out in a battlefield.
  • The Hero's Suit: His own custom-made medium armour, more effective in every general way, though most prominently in one particular way: The armour self-repairs. Shortly after stopping a few bullets (as most medium armour does), the armour will self-repair with nanobots over a couple of minutes, thus allowing him to keep taking hits with the same piece of armour over and over again and survive. It takes prolonged, consistent fire to kill him, or something with incredible penetration taking him out in a single shot.
  • Betsy: His high-calibre automatic weapon. Though it has some kick to it, he is able to wield it properly thanks to his peak physique. He can load explosive rounds in it to do serious damage to helicopters and light tanks, or to blow apart cover or walls with repeated fire. The closest real-world equivalent to it is the M249, though improved. While he can hip-fire this weapon with some measure of success, he can only assure accuracy at a long range by dropping down and firing it in a stationary position.
  • Pete: His handgun, a heavily modified Smith & Wesson Model 29 revolver. Basically, a hand cannon. He uses it like one too, with hollow point rounds designed to shred through the flesh of whatever sorry bastard gets in front of it. It has mediocre penetration performance, but often doesn't need it at close range.
Weaknesses
  • Face-Deforming Scar: He has a face deforming scar, that is generally unpleasant to look at. If he's not issuing speeches on the battlefield, his "natural charisma" tends to drop off the battlefield with non U-ARM persons.
  • Strong Distrust of Listeners: His distrust of listeners goes beyond the usual U-ARM rhetoric into the territory of systemic and total hatred of them in general. He will vaguely tolerate their existence, but will generally not work with them unless ordered to do so by John. Even then, he will never trust one, due to a personal betrayal he does not talk about easily.
  • Shellshock: Recently, in the midst of combat, he can momentarily lose awareness of where he is, or what he's doing. When he's out of combat, he usually focuses on refining his abilities to do things... In combat. In short, he has a morbid obsession--he is so utterly consumed with war that he finds it difficult to think of anything else, and it sometimes causes him to make mistakes both on and off the battlefield. He's also starting to show signs of a degrading mental state.

Red Star
Name: Morai Lee.
Role: Commanding Officer of Red Star.
Age: 35.
Sex: Male.
Appearance
  • Height: 5'8”
  • Weight: 170 LBS.
  • Hair Colour: Black.
  • Hair Style: Keeps it tied back into a pony tail which reaches down to his upper back.
  • Eye Colour: Green.
  • Ethnicity: Asian. (Foreigner—he was not born on this continent.)
  • Non-Combat Dress: Cargo pants with lots of pockets and long sleeved, plain black shirts. He often wears a belt around his waist, as some of his pants look inherited from... Larger persons.
  • Combat Gear: A suit of light armour, specially made by Red Star as a general uniform for all of its members. Beyond that he has a heavily modified shotgun, and a modified automatic rifle. He also carries with him a couple of drones, for other purposes.
Interesting Notes
  • Morai Lee is a foreigner, from another land. He talks about it willingly and openly, though not comfortably, with his comrades. With strangers, he says nothing about it.
  • He is a religious sort of person, in a spiritual sort of sense. He can often be found meditating an hour or two of his days away, and often speaks of his own personal philosophy.
  • A highly trained, highly experienced veteran who has fought in a multitude of locations across the world. He has a story for just about every single one of them, though uses them to teach lessons rather than boast.
  • In every sense, he is highly protective of Wisdom--someone he considers a younger sibling.
  • His real sister is dead, though his parents yet live on the refugee ships, waiting for him to succeed and bring them what they need to live.
  • Against orders, he forged an alliance between Red Star and The Old Guard--though most of The Old Guard doesn't even know he exists yet.
Strengths
  • Special Operative: Well trained by his own faction, for several years he has known little more than the advancement of the cause through focusing his own body. He is a stealth expert, and an escape artist.
  • Combat Drugs: These enhance his reaction times to incredible levels, allowing him to match and respond to threats heading his way so long as he can see or hear them coming. It only lasts for a few minutes however, and puts incredible stress on his heart, meaning that if he has an emotional breakdown while on his combat drugs, he will likely have a heart attack and die. They also don't make him superhuman--he isn't faster than a speeding bullet, for instance.
  • CQC Professional: Like other soldiers, he has been trained in hand to hand combat, though he took to it especially more than most. As such, with few exceptions, he can match and defeat most in hand to hand combat.
  • Wisdom's Drones: He carries a pair of drones with him into mission areas. These drones are connected to Wisdom, and when activated, can accomplish a variety of tasks--from extending her hacking range, to intercepting communications, to being mobile flashbangs that can lock enemies down so long as they're not shot out of the air.
  • Mai: His shotgun. He's modified it extensively, though its most recent addition is a thermal scope which he can use to see through walls. Its most definitive feature however, is its electrified bayonet at the end he uses against certain, specific targets.
  • I've Seen This Before: Morai has been through hell, and has met the mutants from the fog before. He already understands their weaknesses, and already knows how to fight them properly--at least, the ones he has fought before, anyway.
  • Explosives Expert: Grenades, C4, or any other type of explosive? Morai knows how to use it, and probably has used it before. Yes, even dynamite.

Weaknesses
  • Foreigner: He's known as a foreigner. He is a foreigner. Most outside of his own faction do not trust him, even though most people don't even know Red Star exists. If they did, their distrust would turn into loathing, perhaps even hatred.
  • Twilight Years: His usefulness as a front line combatant is coming to a close. He has, maybe, five years left--and they're all downhill from here.
  • Addict: He is addicted to his combat drugs, in spite of their potentially lethal side effects. He is able to resist taking them with meditation, but it can make him jumpy and frighteningly angry when he both lacks his combat drugs and the ability to peacefully meditate somewhere.
  • Not Always Loyal: Whether for Red Star or for anyone else he works with whilst hiding his Red Star connections, he is not always a good and loyal man. He will break orders to save his own life, and break orders if he thinks his way is better than the way of the person giving him his orders. This can sometimes lead to him screwing up missions or objectives his faction has in mind, which sometimes gets him into serious trouble.

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Name: Wisdom.
Role: Hacker; Leader of Red Star's Bunker Chicago Cell.
Age: 22.
Sex: Female.
Appearance
  • Height: 5'2"
  • Weight: 93 LBS.
  • Hair Colour: N/A.
  • Hair Style: Bald.
  • Eye Colour: Brown.
  • Ethnicity: Asian-Caucasian mix. (Foreigner--not born on this continent.)
  • Non-Combat Dress: Normally found wearing little more than a soft robe which Morai found for her. Nudity does not appear to bother her in the slightest, and she only wears it to make others around her feel more comfortable.
  • Combat Gear: She is a non-combatant.
Interesting Notes
  • Wisdom is bald, and has a serial port built into the back of her head--she literally physically links herself into machines, given the appropriate tools. This appears to have interfered with her ability to grow hair at all.
  • She's young, and outside of the modifications to her head, she's attractive. The stunning lack of real world weathering (scars, wrinkles, skin blemishes, et cetera) implies she was raised quite well, wherever she was, and that she was not always a member of Red Star.
  • There is an odd, quiet look to her. Like that of a fairy, or a wisp--yet, at most points, she seems rather distant and blunt. Almost machine-like in that aspect, which is jarring compared to how she looks. It paints a rather reserved woman, with many feelings under the surface, kept contained at all times. Nonetheless, it's downright unnatural.
Strengths
  • Deus Ex Machina: Assuming she has the right equipment on hand, her unique circumstances make every computer defense system totally and utterly child's play for her to deal with. Assuming she can reach something physically, it's done for. By extension, her own software hacking skills outside of the hardware port in the back of her head are extensive--perhaps only equaled in some respects by Mouse.
  • Eyes in the Skies: Her drones give her a unique perspective of the battlefield, in a truly three dimensional way. She's capable of finding her way through nearly any situation.
  • Unnatural Innocence: Given enough time near her, it's alarmingly clear that she has some sort of mutation that affects the perceptions of others concerning her. It's hard for others to bring themselves to harm her without serious self control or an extreme emotion that overpowers their own sense of self. Either way, it ensures that when she does go about her business in Bunker Chicago, that nobody tries to harm her while she does.
Weaknesses
  • Small and Frail: Perhaps due to her lifestyle in developing years, perhaps due to her genetics, perhaps due to her particular mutations, she's rather small and noticeably frail. Healthy, physically speaking, but frail. She is not going to run far without exhausting herself, or lift much without hurting herself.
  • Honey For Strange Men: Her mutation protects her from harm, but also sometimes causes certain types of men to become feverishly smitten with her--and though they can't hurt her, they can disrupt what she's doing, and give away her position to those looking for her. In other words, if people ever discover her true identity, she's not going to be able to hide in a crowd no matter how well she disguises herself.

Children of Eve

To be added later, when it wouldn't be a spoiler. (At least one more hub world section, then one more mission before this will be true.)
 
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