The Coalition
PC’s
NPC’s
- Jenive Rousseau: Recently promoted Lieutenant, well on her way to a mixed career of both military and political importance beyond the walls of Bunker Chicago. She specializes in scouting and sniping operations, and is equipped with both grappling cables and a jet pack for maximum mobility. Her laser rifle has quite a punch to it. As a weapon of last resort, her left leg from the knee down is cybernetic—and should not be underestimated.
- Coalition Extraction Team: There is a small force who will wait by the entrance for your return to extract everyone as quickly as possible. They will also protect any pilot’s vehicles which are left behind for the duration of the mission. They are armed remarkably well, for an extraction team...
Mission Brief: “In front of you will be a rather difficult task. You will be moving in with an age old map of the compound and you will be exposed to state secrets from an older age—before we existed. We would normally be sending Adrik with you on a task this delicate, however, we have recently received intel that U-ARM is attempting an operation directly against us in some fashion, so we will require his services for countering them instead. Jenive Rousseau should be able to execute the task with competency, so long as you listen to her orders to the letter.
In addition, our special resources will be cut off from you once you go underground. We have no ability to compensate for that at this time, as our only functioning satellite in orbit right now is also focused on anti U-ARM operations. They have been getting rather brazen lately, and we do not know why.
Nonetheless, you will not be going in completely toothless. Our ‘old wolves’ as Adrik would call them in the research department have come up with a few ideas and tools, and we have shipped the more stable ideas with you. Go ahead and try them out if you find any of these shapeshifting creatures attempt to destroy you—it should be better than nothing. You will also be shipped out with gas masks, just in case. While the local area doesn’t read for any of the fog, that does not mean it will stay that way.
Remember: You are moving in to
destroy the archives. All other objectives are secondary.
For the future of all human civilization, get this done.”
--Ryan Defont, Councilman of Bunker Chicago.
Primary Objectives
- Destroy the Archives: The archives will be located in a server and file storage room. Get in that room, plant sufficient explosives to vaporize most of the data, and get out. After that, the facility serves little purpose but as a ghost to dead civilizations.
Secondary Objectives
- Keep Jenive Alive: She’s an important symbol of The Coalition in these trying times. Her presence inspires confidence in the people around her. Losing her would damage progress made on the popular front with the people of Bunker Chicago.
- Destroy a Shapeshifter: The Children of Eve appear nearly indestructible, and that spooks troops fighting them. Coming away with a victory, or even a loss, where we can claim rightfully that we destroyed one, would surely boost our morale.
- Recover Mouse: Mouse holds secrets that could harm The Coalition in the long run, but not as many as he thinks. Still, it would be a sound move to try and recover him if you are in position to do so.
Tertiary Objectives
- Ascertain Alliances: The Old Guard have been unreliable allies at best. It would not harm our cause if you could discern who their new friends in the red and black armour were for us. Even just a name would do. Although, bringing back one of their corpses might be preferable...
Equipment Delivered:
- Gas Masks (All): Everyone has been distributed gas masks for this mission, in case of fog contamination.
- Stun Rods (All): Electrically charged stun sticks. Like batons, but if you hit someone, they’ll probably die instantly from shock. Supposedly, it will stun an awakened listener. It’s only good for about 2-3 uses.
- Nano-Dissassembler (Pilots): A syringe containing tens of thousands of nanomachines that exist only to disassemble things. If you manage to stun an awakened listener in close range combat, try stabbing him with it—it could cause serious harm, perhaps even kill it. It can also be used to kill just about anything else, too. It can even damage tank armour, if you shatter the syringe on it—but it’s not all too effective there.
Special Notes
Check your PM Box.
The Old Guard
PC’s
NPC’s
- Carolyn Antoinette: The current leader of The Old Guard, she runs one of the largest workshops in Bunker Chicago personally. She’s a stubborn, aggressive, quick-witted engineer who has some experience with front line command, and who is following in the footsteps of her father quite nicely...
- Old Guard Extraction Team: We do have an extraction team that will guard the entrance and keep you (and any vehicles left behind) safe. They’ll be there to expedite your return.
Mission Brief: “Alright, you all got the drill before, so hammering it home again won’t be anything fuckin’ new for you people. I’ll keep it sweet n’ short: Find Mouse. Bring him home, if you can. We need to stop his files from going loose on the colony, lest we risk the entire colony going into a riot—which is exactly what the Children of Eve want.
Good luck n’ God Speed, you sorry bastards.”
--Marie Black, Head of The Old Guard’s military operations.
Primary Objectives
- Recover Mouse: Alternatively, recover his password. We would prefer him alive, regardless of what state he’s in... He’s one of our people, from our bunker. We have to send the message to these freaks that they can’t just kidnap who they please from us.
- Keep Carolyn Alive: Carolyn is now the leader of The Old Guard. As it stands, she is no longer expendable. She should not even be going out on this mission, but that she stated that Mouse was her responsibility... Keep an eye on her. Keep her safe. I don’t think I have it in me to see the end of the Antoinette dynasty.
Secondary Objectives
- Keep Ezekiel: If it’s possible, convince—one way or another—Ezekiel to stay with us when this is all done. He’s an incredibly valuable resource, and maybe through him, we can find a way to stop all of this from cycling out of control.
- Don’t Fight Eve: This is Carolyn’s order specifically. I don’t know why, you would have to ask her.
Tertiary Objectives
- No Casualties: Get out without losing anyone. If you can. It would help boost morale at home, after the loss of Devin Antoinette.
Equipment Delivered:
- Gas Masks (All): No fog now, but, maybe... Fog later.
- Four Drones (Pilots Only): Each pilot will receive four drones to help compensate for the loss of their vehicle for this mission. They may customize them, though will only have a few hours to do so.
- Tasers (All): Everyone’s getting a taser. Use them on awakened mutants if they attack you, not on each other. They have about twenty feet of range. Their effectiveness will stack up depending on how hit a target at once. They have two uses per mission—make them count.
- Medical Nanobots (Pilots): Anyone with a technical aptitude will come with medical nanobots. Use these to shut down any infections that the awakened listeners may attempt to inflict on your allies.
- Flashlights (All): We can’t afford to give everyone fancy gadgetry for seeing in the dark. If you have nothing of your own, live with this trusty flashlight. It’ll do the job for a few feet, in a cone, in any direction you point it.
Special Notes
Check your PM Box.
United-American Revival Movement
PC’s
NPC’s
- Sergeant Major Keith E. Richardson: A strong headed lion of a man, who is almost comical in his sheer, unbridled fanaticism for his cause. Do not doubt his competence however, for he has led many victorious battles for U-ARM, and will continue to do so if unabated.
Mission Brief: “Brothers! Sisters! The time of hiding in fear from the yoke of The Coalition is over! Today,
we choose our own destiny! We choose to break the chains of their oppression and bury them in the blood and violence of their own machines! We will be breaking into their compound tonight, and your assignments will be declared more openly then!
Simply know that we will never bend a knee to tyrants of any form. We will not surrender here. Know that, if we fail to achieve at least two of our objectives, we will altogether fail in Bunker Chicago. We have to succeed here. We have to win. Fight to the teeth, fight to the bones. When you run out of bullets, use your guns. When you run out of guns, use your knives. When you run out of your knives, use your bare hands, and your voices, and fight until we have taken what we need from them!
I have Faith in all of you. God is with us, and the Founding Fathers look upon us with favour. Godspeed to all of you.”
--Keith Richardson, Leader of local U-ARM forces.
Primary Objectives
- Nuclear Power Core: The heart of Bunker Chicago beats with a nuclear glow. Take it out, and not only will main power be knocked out for the Bunker without affecting the people who live around it, but the radiation leak will make repairing it a costly endeavour that will take them a great deal of time. Technically, there’s two of them. Neither will stand up to us.
- Computer and Network Database Center: Where they keep their secrets. All of their secrets. We have people who can get into their networks, we just need them protected long enough to get all the information we need on our enemies.
- Primary Lab: They have a laboratory here, filled with... Experiments. We’re going to free as many of them as we can, and destroy the rest that are just... Too far gone to be saved.
- Prisoner Facility: We have important brothers and sisters trapped within Coalition security cells. We need to rescue them, as soon as possible!
Equipment Delivered:
To be declared based on assignment.
Special Notes:
Check PM’s.
Red Star
PC’s
NPC’s
- Morai Lee: A skilled stealth and demolitions expert from a foreign land, who takes combat drugs to allow momentarily superhuman feats.
- Línghún Jī: The part-machine, part-human test subject that escaped Coalition laboratories. She specifically requested this mission.
Mission Brief: “We are working with The Old Guard in their mission to recover Mouse. In exchange, we are being granted a sum total of relief supplies and resources—an entire caravan of them—being left in the hands of another cell nearby. This will feed many of our civilians, and so, while we have little personal investment in this, we will comply with it. We will not be sending great numbers out on this mission, just four of you will do. Be sure to protect Carolyn, she is useful.
In terms of layout, I do not have much information at the moment. Don’t be surprised if the path down is steep and unfriendly, then suddenly bottoms out into narrow corridors and large chambers. The underground facility itself should not be too significant in size from what we have been able to determine—it was primarily used for storage, not for conducting large scale tests. What kinds of tests it did conduct, however, are unknown, so be careful—it could be anything. There could even be old bioweapons down there, from another age... Lying in wait to wipe out the human race, if any of us makes a mistake. So don’t make any mistakes. Go in, do what you’re told, and get out. Carolyn is your commanding officer, but if Morai chooses to override her at any time, follow his orders instead.
Finally, I will not be able to help you down there. You will be on your own... Good luck. As some of the more religious would say, God be with you.”
--Wisdom, Head of the local Red Star Cell.
Primary Objectives
- Rescue Mouse: It is what we are being paid to do. Do it.
Secondary Objectives
- Kill Eve: She is the leader of a hostile faction. If you can find a way to put her down, do it—without interfering with the primary mission. Don’t do it in sight of Carolyn.
- Stop The Coalition: The Coalition are going to sabotage the facility. When they’re leaving the facility, we’ll stay behind and disable their explosive devices. We have just as much interest in this data as the Children of Eve do.
- Kill Jenive Rousseau: Optionally, if disabling the explosives won’t work, kill Jenive. Removing a pretty face from The Coalition will make it harder for them to cover up what they really are. Again, however, do not do it in sight of Carolyn. The Coalition are still technically their allies... Even if they are our enemies.
Equipment Delivered:
- Standard Red Star Light Armour: A suit of light-plated armour, painted red and black, with black cloth generally worn underneath it. Will resist small-arms fire, and conceal its wearer's identity.
- Electrified Bayonet (All): Morai modified his own bayonet to be electrified. We’ve upgraded the design, and hand it out as standard equipment to fight more effectively in melee combat now. If you manage to simply scratch an opponent, you will electrocute them. It is, however, a one use weapon concerning the charge—and touchy... Don’t prick yourself with it.
- Nightvision: Just in case you cannot see in the dark, we’ve given you these goggles to see with. Beware that your Old Guard allies may have flashlights, that they may accidentally blind you with if they point them in your eyes.
Special Notes
Check your PM’s.
Children of Eve
PC’s
NPC’s
- Evelyn Tenebris: A simple woman, from times long past.
- Lillian: One of Evelyn’s three “children” in a sense. Tends to mimic certain verbiage from her mother, but also strives toward emboldening and empowering herself.
Mission Brief: “Mouse has gone missing. Some of my own children from the fog took him... Why? I must know. It is likely that once we leave Bunker Chicago, we will not be returning for a time... Do not leave anything behind which you care deeply for.”
Primary Objectives
- Protect Eve: Eve is moving out herself to investigate this problem, rather than delegating the task to others. She is the key to all of this, do not lose her.
Secondary Objectives
- Protect Lillian: Lillian is a key figure in Eve’s plans. Don’t allow her to fall.
Tertiary Objectives
- Do No Harm To Kiku: Kiku is a lost child among the ranks of The Old Guard. If it can be managed, Eve has specifically requested that she not be harmed.
Equipment Delivered
- We have no use for these petty toys of men...
Special Notes:
Check your PM’s.