The World of Equinox - Fantasy RP Recruitment Thread

Knosis

Grumpy Badger
Moderator
Benefactor
Welcome to the world of Equinox.

In this world of strife between man, there are other darker complications that go unnoticed by common folk. The magic of the world is fading at an alarming rate, creatures that require the mana to live are disappearing, and only those who are sensitive to the ebb and flow of magic seem to realize this change.

A small group of mages and warriors gather to discuss these changes and, together, how to face the challenges of the changing world. And potentially how to save Equinox from its doom.


Information about the World of Equinox:

These events are before the events of the Common King uniting the four kingdoms of Penumbral. War is common and constant between the kingdoms, and travel between borders is highly dangerous. To the North, you have the kingdom of Bliania; A vast and bold mountain range where the cold and snow are a constant, and a people who are said to have tried to grow as tall as the mountain itself. To the South, you have the rolling hills and fertile valleys of the kingdom Lyris. To the West, Kingdom of Zeelow stands defiant. And to the East stands the Kingdom of Araucollem, who’s people’s culture appreciates the finer things in life.

In this world, magic is dying. And when it goes, so does your world. What will you do to save it?

--

General Information
For more information, please reference this link. :https://www.storytellerscircle.com/threads/equinox-information.381/

For people interested in playing a mage/witch/sorcerer, contact me directly before applying.

Character Sheet:

Name:
Age:
Role:
Appearance:
Weapons: (Include skills such as certain spells)

For questions, please contact me via inbox message.

Approved thus far:
Disobedient Avocado
TheGreenerGrey
Ragenaut
Widowmaker
Horicabu
0rganist
A_Nobleheart

I'll most likely take one or two more people for this campaign that we'll bring you in as we go.

 
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Name: Marcus Aldridge

Age: 24

Role: Warrior

Appearance: Standing at about 5 feet and 9 inches, Marcus still has a youthful look to him. He holds his sword like one barely out of training, and he has sandy brown hair that's always falling into his green eyes. He's got an arrogant swagger to him to cover up his nerves about being in the Real World.

Weapons: Sword and shield
 
Name: Ruarc Eidirscoil
Age: 43 years(give or take..)
Height: 6’5”
Weight: 230lbs
Occupation: Druid

General Appearance: Dark hair, pale blue seemingly sightless eyes. Several scars line his skin in the forms of runes that have long been forgotten. Usually doned in a dark cloak. A broad two handed sword is normally sheathed upon his back, the same strange runes etched in the dark silver metal.

Short History:

The only memory that remains of his childhood is one that still haunts his nightmares. There was no moon in the sky, but there was no need for the light. Red flames licked at the night sky, black smoke plumed from the buildings surrounding the boy. Screams and cries of agony echo through the chaos. But the boy was blind to all but one thing. He stared up at the creature of chaos that had caused this terrible scene. And it stared back with a burning hatred so terrible that it was forever burned into his mind. The dragon reared its head, its black scales glowing around the edges as the flames built up inside, and then the boy’s world went black.

The next morning, he awoke within a church with no memory of how he had gotten there. Nor any memory of who he was or what had happened prior to the last memory he had. The only thing he did know was he was no longer the same. Rune-like scars had blazed themselves over his entire body that caused him no end of pain for months. The locals called him many things, from savor to curse, as many had come up with stories as to how the boy was the only survivor from the black dragon elder’s wrath. But the boy knew none of it.

Over the centuries, he learned many things. And now it is his responsibility to share what he knows.

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Name: Morshore. No last name.

Age: 46

Role: Defender

Appearance: Morshore has lived a life of hardship and it shows. Standing at 6'4", her blonde hair is short and choppy, obviously cut by her own hand. With almost pale skin, she could have once been beautiful. However, it is no longer the case. Her heavily muscled body is cris-crossed with scars that had long since healed over. A particulalry noteable scar runs from her left eyebrow, down her nose, chin, neck and ends at her left armpit, the flesh there jagged. She wears the dour, weary look of someone who has seen and gone through too much for their lives, but remains resolute.

Weapons: Morshore is equipped in very heavy plate armour, her body almost entirely covered head to toe in armour so thick it's a wonder she can move at all. She carries a large steel tower shield in her right hand, and in her left is a large spear, the blade closer to that of an axe than sword-like and jagged.

(I entirely expect edits to have to be made.)
 
KittyRoid, I'm afraid I already have other members who are interested in this RP. Plus, I had planned for at least 2 other adventurers to be included with this :( Sorry.
 
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Name: Grendel the Mountain


Age: 32

Role: Conqueror

Appearance: Standing at an astonishing 8 feet tall and built like his namesake, Grendel is hardy and full of scars from his younger years as a merciless bully and fearless fighter of beasts. His mighty brow and braided beard hide the visage of someone half beast and half man, and his deep, dark sunken eyes radiate an aura of pure oppression and terror, which his uses to look down upon all who are below him.

Weapons: A gigantic, mighty Warhammer and a dominating will of pure intimidation.
 
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Name: Raynar Saassin
Age: 30
Role: Warrior, Mercenary.
Appearance: (This is a temporary placeholder until I can get official art for him, I'm still looking for art for my OC that's in the works.)
FnPa6SN.jpg
Weapons: Rapier (Even though the picture shows a Broadsword, Raynar's weapon of choice is a Rapier).
Backstory: Raynar was a calm and collected man, living off the funding provided from completing various jobs, whether it would be an escort, an assassination or to assist in an army's campaign against another group. His personality was a friendly one, acting polite and professional but somewhat laid back as well. He had trained his entire life to mastering the use of his trustee Rapier, as he preferred a elegant weapon to an heavy weapon like axes, and spears were not something he was keen on using. He had a large amount of stamina from constant exercise, as well as fast reaction times due to being in many quick and intense situations. He also was taught how to negotiate and solve situations peacefully, allowing him to think more carefully about his next moves. On the battlefield he was a skilled fighter, making him a tough opponent to take down if he ever entered a fight.
 
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Name: Gabin Pierrot
Age: 36
Role: Fighter
Appearance: A thin, rather sinewy man with blue eyes and a short mustache. Wears puffy clothes under munition plate.
Personality and backstory: Born in the land of Aruacollem, and raised in the Knightly Class, Gabin was a sly man who quickly climbed the social ladder to Knighthood. However, his newfound hubris gave way to a mistake, and Pierrot overstepped his boundaries. Disgraced by his Lord, he fled the land and now searches for new purpose.
As a person, Pierrot's looks are deceiving. His gentle facade hides a serpentine craftiness.
Equipment: Pierrot's kit consists of a munition armor and buckler. His weapons are a small crossbow and cut&thrust (also known as a windlass sword). Also carries an Estoc for armored foes.
1220440_l.jpeg
Windlass and Dagger
f1ekpmD.png

Estoc
jadkgVP.jpg
 
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Name: Raynar Saassin
Age: 30
Role: Warrior, Mercenary.
Appearance: (This is a temporary placeholder until I can get official art for him, I'm still looking for art for my OC that's in the works.)
FnPa6SN.jpg
Weapons: Rapier (Even though the picture shows a Broadsword, Raynar's weapon of choice is a Rapier).
Backstory: Raynar was a calm and collected man, living off the funding provided from completing various jobs, whether it would be an escort, an assassination or to assist in an army's campaign against another group. His personality was a friendly one, acting polite and professional but somewhat laid back as well. He had trained his entire life to mastering the use of his trustee Rapier, as he preferred a elegant weapon to an heavy weapon like axes, and spears were not something he was keen on using. He had a large amount of stamina from constant exercise, as well as fast reaction times due to being in many quick and intense situations. He also was taught how to negotiate and solve situations peacefully, allowing him to think more carefully about his next moves. On the battlefield he was a skilled fighter, making him a tough opponent to take down if he ever entered a fight.
Approved :>
 
Name: Gabin Pierrot
Age: 36
Role: Fighter
Appearance: A thin, rather sinewy man with blue eyes and a short mustache. Wears puffy clothes under munition plate.
Personality and backstory: Born in the land of Aruacollem, and raised in the Knightly Class, Gabin was a sly man who quickly climbed the social ladder to Knighthood. However, his newfound hubris gave way to a mistake, and Pierrot overstepped his boundaries. Disgraced by his Lord, he fled the land and now searches for new purpose.
As a person, Pierrot's looks are deceiving. His gentle facade hides a serpentine craftiness.
Equipment: Pierrot's kit consists of a munition armor and buckler. His weapons are a small crossbow and cut&thrust (also known as a windlass sword). Also carries an Estoc for armored foes.
1220440_l.jpeg
Windlass and Dagger
f1ekpmD.png

Estoc
jadkgVP.jpg
Approved :>
 
Approved thus far:
Disobedient Avocado
TheGreenerGrey
Ragenaut
Widowmaker
Horicabu
0rganist
A_Nobleheart

I'll most likely take one or two more people for this campaign that we'll bring you in as we go.
 
I've been told this is both more than most people put up, and to go ahead and put it up anyway. God have mercy on my soul, I actually have no idea what I'm doing...

Andrich
The Outlines:
Andrich is a man in his late 20s, of unknown heritage but likely of Northern descent, and raised in the Western lands closer to the border. He is of average height but slightly heavy build, with a fair complexion, brown and red hair that he leaves mildly shaggy but keeps clean, and hazel eyes that seem to settle more solidly on a color at odd moments. While hodge-podge in appearance, Andrich armors himself in a patchwork of maille, leather, and fabrics that he has found to be functional, quiet, and well-weathering that he has long gotten used to travelling and fighting in. He supplements this with subtle, neutral-colored outerwear as needed, well-made to survive outdoors but not fancy of cut or style. He is both highly adept with a bow, and greatly skilled (but not flashy) with a pair of swords in a combat style that focuses on avoidance and deflection rather than blocking or bulling his way through attacks, then striking precisely at weak or poorly defended parts of the body, holding back from vital areas unless the opponent truly ought to die.
In addition to the needs of general trekking and camping, Andrich keeps a well-made composite bow (not compound) that has an excellent balance of range and force, and custom makes his own arrows. Additionally, he bears a twin pair of heirloom swords, nicknamed Swiftwind and Earthcaller, etched with nature motifs and engraved with mysterious runes, that were presented by his guardian when Andrich came of age. While he won't lie if pressed, Andrich avoids speaking both of his swords' peculiar properties, their unfamiliar materials and construction, and their sense of enchantment: focus and investment of his personal energies in Swiftwind make him almost inhumanly fast, Earthcaller seems to leave a sting in it's strike, reminiscent of insect bites or plants that itch and burn, and each alone or together strengthen and toughen him in battle.
It is unknown whether a personal affinity he was born to, or a product of his line of work, but Andrich is able with some effort to magically summon or affect natural forces. A swarm of fireflies could be called to illuminate his path like a torch, or element/animal essense could be borrowed for a brief while to hasten one's step, protect one from harm, see in the dark, or even go without air. More effort is required to hurl missiles of cinder, ice or lightning, or a swarm of biting insects he sometimes brings to bear to frighten the simple or weak from fighting him at all, but they are not just for show and work perfectly well against spirit, beast, or man. Most-taxing and time consuming are his efforts to restore vitality, or cure poisons or disease; with encouragement all life thrives stronger and longer, but in the end all things in nature end, putting miraculous healing and revival beyond his reach. Temporarily exhausting but monumental in impact are feats of pure will; resisting (not negating) even the strongest magical forces, locking his mind against all fear or deception, a flurry of swordwork that repels all attacks he faces, or a devastating and lethal display of marksmanship. He hopes one day to be able to call rain (or snow depending on the area or season), or clear the skies of the same with his magic, believing weather the only force of nature a normal man cannot compromise with through intellect, persistence or hard work.
Less obvious (but possibly still magical in nature) are general but unfailing senses of time and direction, including when the sky can't be seen, aiding an already formidable knack for navigation and orienteering. An expert in trekking, Andrich seems able to casually cross even rugged terrain in good time, do so in stealth and low profile as if invisible, and even assist those in his charge in doing so as well. His ability to track is all but unshakable, and somehow even when surrounded by barren rock or an apparently empty room, he can seem to unearth useful bits for foodstuffs to subsist, or even make do as tools in a pinch. Whether such skills are magic, or just tall-tale, Andrich comes up by name or reputation whenever a guide or tracker are sought in the region; it also means he is often either already hired, or hiding from the next individual who assumes their need so important only the very best will do.
The Backstory:
Any record of his early youth or birth parents seems to have been lost with the passing of his adoptive father, a Western border noble who took Andrich in and raised him as a page. A widower and childless, the noble spared no expense on Andrich's education and training, but wasted no affection on him either. While not unkind or abusive, the aged aristocrat emphasized the importance of personal skill and confidence, ensuring Andrich's survival beyond the landholder's passing, as his title would die with him and his lands would be returned to the kingdom. Having taken his caregiver's lessons to heart, Andrich endeavored to learn from every experience possible. He retains functional knowledge from his chores, duties and punishments in kitchens, stables and armories, in addition to proper lessons learning etiquette, literature, history and music among the noble and elite.
His greatest bloom in experience however, came during service with his guardian in his late teens. Living in the borderlands, frequent patrols were needed to keep the peace of the holding and security of the border. News and aid had to reach the farthest hamlets and cots, and crops, couriers and tradesmen had to traverse the lonesome stretches of road into town. First as page and laborer, and later as squire and armsman, Andrich traveled in company with his guardian and was exposed to both the needs of safe, efficient travel across the foothills and pine forests of the region, and the lifestyles of the people who trapped, logged, and foraged their livelihoods out of a rugged but well-loved niche of the northern West.
Though recognized at court as the lowest rank of noble (see Baronette) due to his years of service, Andrich was effectively homeless with the passing of his guardian, and proved unwilling to play petty favor games and court politics in an effort to earn a title and land. Instead, Andrich chose to live the life of a Ranger, wandering among the common people of the land he learned to love, and is more than capable of surviving near-indefinitely and near-untraceable in the hills and backwoods of the northern West (and arguably anywhere else he felt like going). He moves seasonally among small bivouacs and supply caches he has set up through the years, except during visits to towns or villages where he trades or works for lodging, or while on the job as guide, scout, or rarely deputy lawman for the kingdom.
 
NAME: Zelda Foresoar
AGE: 20
ROLE: Healer


APPEARANCE: Small and frail, Zelda appears even younger than she is. There is nothing particularly striking about her besides from her eyes that seem far too large for her face. But even they are a nondescript brown colour, almost the exact same shade of her hair which she usually wears braided. She dresses as extravagantly as any young noblewoman, though it doesn’t quite have the same effect.

BIOGRAPHY: Zelda was born and raised on the south side of Arorakh to a smaller noble family who serve the Arluanus closely both militarily and politically. Although the family hold their own town that is well known for breeding fine horses, the core of the family enjoy the higher things in life and tend to remain in the capitol. Zelda’s attitude is a product of such lavish living, leading her to act extremely spoiled. However, her ignorance is fading with the realisation that her family’s reputation has been falling for years now, along with their biggest asset: their magic. Currently, her magic is the second most potent in the family. With her father considered one of the more powerful mage’s as of late. Though both are but a shadow of their ancestors, the rest of the family are practically mundane. Her training was rigorous and constant, and has resulted in her being quite well-travelled for her age. It has consumed most of her life, which has added to her difficulty as a person. Her frustrations continue to amount as nothing is seeming to help.

SKILLSET: (undergoing)

All castings are a struggle, though some are easier than others:

Easier to access.
Remedial Touch: the ability to cure wounds and even breaks through touch.
Sense Therapy: the ability to soothe and numb the pain of others.

Moderately difficult to access.
Field of Protection: the ability to create a forcefield to protect herself and others.
Donative Energy: the ability to drain others of energy to better herself or others. Can be offensive.

Difficult to access.
Field of Protection: the ability to create a forcefield to protect herself and others.
Critical Regeneration: the ability to regrow limbs. This is said to expand to growing extra limbs, and even creating new life or regeneration of old.

EQUIPMENT: Health and herbal kit. Crossbow.
 
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