Chronicles of The Omniverse Archived Tiranoth

Fishman

Broseidon
Benefactor
Tiranoth


A peaceful coastal city-state on the east side of Issunar. It’s known for its grandiose architecture, rich history, and the liveliness of its people.

Or, well… the unliveliness of its people. That’s the thing that makes it stand out against every other city in Valore. The whole place is filled with undead. A ghost, a vampire, and a lich all walk into a bar and it’s everyday life for the lot. There’s every type of undead within Tiranoth, and every single one of them is welcome so long as they don’t break the rules. Even mortals are allowed within the great city: after all, they don’t discriminate like the paladins of the Monastic Order. The bastards.

But please, enjoy your visit. Everyone is very welcoming here! Why, you might even find yourself making the decision to stay here for a long, long time.


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Tiranoth is very different from most other places. Where Iveria celebrates life, Tiranoth finds peace in death. That's not to say its inhabitants are all bloodthirsty beasts- no, quite the contrary. The denizens of Tiranoth are artistic, knowledgeable, curious people. Every building, road, sidewalk, has been built to perfection in the eyes of Tiranothian architects who have worked tirelessly through the centuries. There are more bookstores than there are restaurants, no alleyway becomes trashy, no neighborhood looks impoverished. The undead city is clean, it's rich, it's gorgeous... but it's a breeding ground for mischief.

As clean as they try to keep their name, crimes of terrible grievance stain them. They retain knowledge of great things, beautiful things, but also terrible, ugly things. Though they try to hide them away, someone always pops up to remind the world why Tiranoth is not looked upon favorably by its neighbors.

To combat these terrible shadows, the Vergobret has her own personal task force that is willing to give up their undead lives for the safety and honor of their home. Rarely does an evil mastermind get very far with them haunting the streets.

Keep in mind that Tiranoth is inspired by the Gauls with a gothic flair, though many immigrants on the undead spectrum have contributed to a melting pot of styles to the city-state. Please be mindful that while Tiranoth may be inspired by Gaul concepts, but players are discouraged from using words and phrases directly in Gallic.
 
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Government

The Tiranothian government consists of an elected magistrate, the Vergobret, and is accompanied by a council, the Synod of Tiranoth.

The Vergobret holds the highest office of the country of Tiranoth, with powers over the legislative branch and holds the title Commander of the Gate, granting the Vergobret specific executive power over criminals of the state.

The Synod of Tiranoth has legislative supremacy and is in place to keep the Vergobret's office in check. Any laws, even those proposed by the Vergobret, must pass through the synod for approval.

The Vergobret also has another source to gather information and guidance from; the Virgobret's Crown.

The Crown is a collection of heads sewn together from the flesh of Tiranothian rulers of the past. It holds ample amounts of knowledge and wisdom.


Technology

There is very little technology in Tiranoth, so they don't tend to have internet or cell towers. What they do have are Tells, a spell that even weak spellcasters can use, that helps them contact one another anywhere on the planet in a similar fashion as cellular devices. Another is the Hex Library, and while it's similar to the internet, its scope is not nearly as wide. The Hex Library is used to access tomes and grimoires from anywhere in the city as long as its inscribed.


Law Enforcement

Tiranoth has a single agency that polices the whole city. Seers are often hired to help locate perpetrators swiftly.

For heinous crimes or threats too powerful for the normal officer, the Vergobret's Pallbearers are employed, each armed with an enchanted bell that, upon calling its name, wills everything that hears it including the ringer, to die. The death imposed by the bell banishes even the soul to an abyss to which it may not return. The bells are only used in hopeless, dire situations, and are not the Pallbearers only line of defense; they are highly trained combatants who wield a variety of personal weapons and combat styles. They're nothing less than deadly.


Military

Tiranoth's military works with a lot of contracts. Before enrolling, one must sign a contract stating whether or not your body and soul is the property of the Tiranothian government. If your body is given to Tiranoth, the Vergobret and the council has permission to raise the corpse for any future conflicts that may arise. The borders of Tiranoth are walled with the graveyards of veterans for this very reason.


Commonly Encountered Laws

Language: Tiranothian is the official language of Tiranoth. Because of the longevity of many of its citizens, fluency in many languages is common. Also due to this, the Tiranothian language has hardly changed since its conception.

Magic Regulations: There are few regulations on magic within Tiranoth, but those set down are used for the protection of its citizens. No magic can be legally used for harm or other nefarious purposes with the exception of self-defence.

Necromancy: It is only by the permission of the owner of the corpse that it is able to raised, manipulated, or mutilated legally. Similarly, spirits may not be stripped of their free will or manipulated.

Summoning: Summons are separated into five levels that denote the strength of the being summoned. Everything above a Second Circle ritual requires a permit to summon, and Fifth Circle beings are forbidden. The ranks are as follows:
  • First Circle - More likely to cause mischief than harm, and are most often used as messengers.
  • Second Circle - Slightly stronger or smarter beings that have the ability to maim or mortally injure a normal human being, but can be outmatched or outsmarted without great difficulty.
  • Third Circle - Strong beings that are strong enough to toss cars and/or have a great wealth of knowledge at their disposal.
  • Fourth Circle - Very strong beings, often the size of buildings with the ability to crush them or use enough magic at their will to bring them down.
  • Fifth Circle - Reality warpers, creatures of great cunning, incredibly nefarious beings. These beings have the ability to destroy countries and worlds.

Firearm Regulations:
There are little regulations on firearms, for their potential to do fatal harm in Tiranoth is very low. Only weapons that cause widespread damage or are created with destroying various undead in mind are prohibited from use. A permit is required for both open and concealed carry for this reason.

Non-firearm Weapons: Similar rules are in place for weapons that do not fall under firearms. Archaic weapons need permits that allow both open and concealed carry.

Psionics/Metaphysics: No restrictions apply to possessing or utilizing such things, but using psionic or metaphysical abilities on another person is treated the same as armed assault. Laws are also in place regarding the use of metaphysical abilities to engage in criminal activity.

Drug Regulations:
  • Marijuana - Legal smoking age is 16
  • Tobacco - Legal smoking age is 16
  • Alcohol - Legal drinking age is 16
  • Cocaine - Illegal
  • LSD - Illegal
  • Heroin - Illegal
  • Opium - Illegal
  • Methamphetamine - Illegal

Adult Classification: 16
Military Enlistment: 21
Age of Consent: 16
Driving Age: 16

Prostitution: Legal
Polygamy: Illegal
Homosexuality/Gay Marriage: Legal
Slavery: Illegal

Citizenship:
  • Born in Tiranoth
  • Raised in Tiranoth
  • Born to parents who are Tiranothian citizens
  • Marriage to a Tiranothian citizen

Immigration: Legal
Visitation/Tourism: Legal
 
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Citizens of Tiranoth

Vampires

Order among vampire kind within Issunar is maintained through a monarchical rule of elder vampire houses. The heads of these houses form a council, and each house maintains absolute authority within their domain on matters of policing and enforcing the laws of their society.

There exists one elder house for every city-state and country of Issunar, and existing within each of these territories are several lesser houses.

Typically an elder house is headed by a single individual who delegates control of the towns and cities within his or her territory to trusted members of the house, or in some cases to lesser houses. The specific hierarchy and structure of each house vary from house to house.

Though each ruling house maintains their own laws within their individual territories, there are several laws that the council maintains over all of Issunar. These laws are typically regarding matters that directly impact the safety and continued existence of all vampire kind and further information on these laws can be found [link pending].

Further information regarding the Tiranothic Vampire House can be found [link pending].
 
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