Full To Boldly Go

Jeremi

Well-Known Member
The Convergence Series GM
Premise:

Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before!


Captain’s log stardate 5955.5

What was supposed to be a regular maintains mission has become everything but. It started with an abrupt but faint energy reading in the middle of space. To our surprise, the only thing we found was a little blue box, a police box used on Earth hundreds of years ago. Getting it onboard revealed it was impervious to conventional and unconventional ways to pry it open. Soon enough though we found out it was a ship, able to travel space, as well as time. Its occupants were dazed and confused about how they had got there. They have been settled for the time being, but the owner of the box is adamant about letting him help in investigating. He says they have fallen between the cracks of reality into ours! Perhaps this is worth investigating, but only after our original mission, that quite frankly, seems even less important then it started originally.

***

Captain’s log stardate 50953.5

On a journey through the Opperline system, our ship's scanners picked out faint energy on our course. Close enough we could confirm it to be a blue police box from Earth’s past. Managing to get it on board we soon met its owner who calls herself the Doctor. Apparently, she had ended up with some stowaways of her own and they are now being looked after in the infirmary. None of them seem to know how they had ended up here, nor seem to know anything about our universe. While peculiar our original mission takes precedence. Once it is solved, we can give our new friends the full attention they deserve.

This is a roleplay taking place in the present as well as the past. The players will switch between time periods as they try to solve the mystery of how and why they have ended up aboard the Starship USS Enterprise and USS Enterprise-D. How will the past affect the future and the future...the past?

Character requirements

The player will have to have one character for each period.

While there are no requirements and the characters can be from different canons, if the player wishes and purely optional, they could rp characters from a franchise but from different eras. For example, a character from the Star Wars prequel trilogy and the sequel trilogy, or from different Mobile Suit Gundam eras.

Rules

1. Please be respectful of everyone. As the GM my word is the law, but I imagine there won't be a lot of problems.

2. This should be a given, but no godmodding / metagaming!

3. Players of all posting levels are welcome here. That being said, please at least put something whenever you make a post. You can also use images if you want, but keep in mind in that case that I'd like as little IC posts being nothing but image spam or so as possible. Speaking of image spam, please only post a maximum of three images / GIFs per post in order to not flood the page with images that make it harder to load.

4. I plan to go for a semi quick pace, so it might be beneficial to seek out other users to be your "posting partners" so that you have some people you can stick with. Using the tagging system is very much recommended just so that you or your fellow RPers don’t accidentally fall behind. This is actually very important. It's fine (and encouraged) to only keep up with a few characters/players for the majority of the game, as that is far easier than trying to keep tabs on everyone. Summaries and important GM posts will be made prominent.

5. Please post once a chapter. Chapters will generally last from a few days up to a week, so you'll hopefully have time. Not doing so will result in your character possibly being removed from the game. At the very least, PM me if anything comes up and I'll do my best to keep you around.

6. While not super serious, the RP will be more seriously toned so I decided on that I reserve the right to deny a character if I feel they don't fit the tone of this RP. While that doesn’t mean that you have to play a character that is particularly capable or strong, it does mean that they do have to possess the capability of treating the scenario seriously.

With that out of the way here’s the character sheet!

Character sheet

Appearance:
Self-explanatory. Just a picture is fine.

Name: What is your character's name? Do they generally go by an alias/nickname?

Age: Chronologically, how old is your character?

Canon: What does your character originate from?

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? In any case, even just a Wiki link is fine.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Past or Future: (Which era will the character show up?)

Other Info: Optional. Just basically any extra info you feel is necessary that I as the GM should know about.

The roleplay will start on the 19th of September, but depending on interest that may shift a few days.

Cast list:
@Jeremi as Abin Sur (Past) & Death's Head (Future)
@Gummi Bunnies as Add (Past) & Ivy (Future)
@Atomic Knight Alan Wake (Past) as Jesse Faden (Future)
@Crow as Ben Tennyson (Past) & The Doctor (Future)
@Chaos Sphere as Golbez (Past) & Yamato Hotsuin (Future)
@Crunch as Gorgutz 'Ead 'Unter (Past) & Commander Farsight (Future)
@Yun Lee as Jeralt (Past) & Byleth (Future)
@Minerva as Mirai Kimur (Past) & Aloy (Future)
@Takumi as Noah Collins (Past) & Kiba (Future)
@Capri as Number 2 (Past) & Number 5 (Future)
@MaxIrvaron as Robin Justis Ainekas (Past) & Mackenzie Victorio Irvaron (Future)
@Space_Candy as Sailor Moon (Past) & Cloud Strife (Future)
@MagatsuNoImouto as Soreo Hiden (Past) & Aruto Hiden (Future)
@Sark as Tony Stark (Past) & Victor von Doom (Future)
@Ver as Tsutomu Senkawa and Birdy Cephon Altera (Past) & Spider-man 2099 (Future)
@PolikShadowbliss as Vithe Kalus (V1TH3) (Past) & Barbara Gordon (Future)
@Lucky as Wyatt Logan (Past) & Connor RK-800 (Future)

Chapter 2
 
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DoXrXE7.jpg


Name: Jesse Faden

Age: 28

Canon: Control

Powers / Abilities / Equipment: Jesse is "bound" to a number of "objects of power" which grant her superhuman abilities and a connection to a plane of reality known as the "astral plane." She is also inhabited by an alien, benevolent entity inside of her that protects her and allows for her to be particularly skilled with these powers. Though her connection to the astral plane will be weakened for the duration of the RP, her powers will be intact. These include:
  • Ability to telekinetically grab objects and throw them with a great amount of force.
  • Ability to telekinetically grab small objects and debris to pull around herself as a means of protection.
  • Ability to move at an inhuman speed for a second at a time. This allows for Jesse to have a rapid-speed dodge.
  • Ability to fly a few feet into the air and hover for short periods of time. This does not mean Jesse can fly freely.
  • Ability to essentially mind control physically weakened beings. This ability will be nerfed for the RP, not working on most subjects or sapient beings.
Jesse also possesses a weapon known as the Service Weapon, which takes the form of a gun. The weapon has several forms that allows for several different firing applications, such as a shotgun-like spread attack or a sniper-like long range shot.

Short Bio: Jesse Faden was born in 1991 and grew up in the town of Ordinary, Maine. When she was eleven, she and her younger brother, Dylan, found an old slide projector at the dump. They soon discovered that the slides of the projector opened up to other worlds. The projector ended up stolen by some other kids who ended up coming into contact with an entity from another realm who put the kids under its influence. After a harrowing series of events where the adults of the town went missing and Jesse had to steal back the projector along with her brother, they managed to turn off the projector with the help of a benevolent entity they had met they called Polaris.

After the event, a government agency called the Federal Bureau of Control investigated the event. They ended up confiscating the projector and taking Dylan away, though Jesse managed to escape them.

Years later, after keeping under the radar and trying to find evidence of the FBC, Jesse was given a lead by Polaris, who a piece of still resided inside of her. This led Jesse to the FBC's headquarters, the Oldest House, which unbeknownst to her was in the midst of a crisis. The Director of the FBC was deceased and Jesse was instructed by Polaris to pick up the Service Weapon, which made her the new Director.

Full history here.

Past or Future: Future
 
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APPEARANCE:
View attachment 8567
NAME:
Number Five
“The Boy”
AGE:
58 (physically 13)
CANON:
The Umbrella Academy
POWERS/ABILITIES/WEAPONS:
Five can hop through time and space, although hopping through time is dangerous and he has advised himself against it. He is also a trained fighter and skilled marksman under the Temp Commission’s training.

He will have a pistol on him during this event.
SHORT BIO:
Five was one of the 43 super-powered kids born on October 1st, 1989 to a mother who wasn’t pregnant at the beginning of the day. He was adopted by Reginald Hargreeves alongside six others and formed the Umbrella Academy.

One day, Five got rambunctious, wanting to travel through time. After Reginald forbids it, he travels to a post-apocalyptic future, where he lives for 58 years.

It all changed one day when Five was contacted by a woman named The Handler, who headhunts him to be a member of the Temps Commission, an extra-temporal group dedicated to keeping the timeline intact.

One day, he breaks his contract with the Commission, traveling 8 days before the apocalypse. However, he fucks up and is trapped in his 13-year-old body.
PAST OR FUTURE:
Future


APPEARANCE:
View attachment 8568
NAME:
Diego Hargreeves
“Number Two”
“The Kraken”
AGE:
30
CANON:
The Umbrella Academy
POWERS/ABILITIES/WEAPONS:
Diego can manipulate the trajectories of projectiles such as knives, and can hold his breath indefinitely. He is also a trained martial artist and skilled knife-thrower.

He will have his knives on him during this event.
SHORT BIO:
Diego, like Five, was born on October 1st, 1989 to a mother that wasn’t pregnant at the beginning of the day. He was adopted by Reginald Hargreeves and was the Number Two of the Umbrella Academy.

Unlike Five, he stayed, and developed a bitter relationship with his abusive father. He developed a hero complex, trying to save everyone he could, and crossing paths with Detective Eudora Patch, entering a short-lived relationship with her.

Following Reginald’s death, Diego showed up with the rest of his siblings to dance on their father’s grave, yet was pulled into an apocalypse-stopping plot by Five.
PAST OR FUTURE:
Past​
 

375px-Portrait_-_Mad_ParadoxNoFX.png


~Name~
Add
"Diabolic Esper"
"Mad Paradox"

~Age~
Unknown (Physically appears 12)

~Canon~
Elsword

~Powers/Abilities/Equipment~
For plot reasons and roleplay purposes, Add does not have his usual ability to manipulate time. Instead, he mainly relies on creating dimensional rifts for the sole purpose of warping a short distance from one place to another, as long as he's been to each location first. His weapons consist of a set of drones called the Dynamos, which are powered by the temporal crystal lodged in his chest.

Due to his constant abuse of his ability to time travel prior to this roleplay, Add has become a temporal enigma, or rather an existence without a physical body. His current appearance is merely a means to ensure that he is still recognized by the naked eye as a person and not a formless blob of temporal distortions, and fueled by his personal ambition to return to a happier time in the past. He could, in theory, phase through physical objects like a ghost, but chooses not to due to how that could break apart his already fluctuating appearance that he struggles to keep together.

~Short Bio~
After his departure from the Blood Institute, Add continued his personal search to find the correct timeline that he originated from in order to find his true mother. Somewhere along the way, he runs into a strange anomaly of which he does not fully remember, but he does remember that the anomaly offered an immense amount of energy to further his time traveling capabilities. At this point, he was already grasping at straws by himself with the constant time traveling that it was starting to wear down on his existence as is, so he took the offer. That offer resulted with his ability of time travel to completely overload on him upon attempting to do so. Without any control over it, he began to fluctuate rapidly and at random from one timeline to the next. There was no order to it. There was no direction to it. It was just an unstable existence that was now separated from time and space.

Such an existence fully broke Add. There was no hope left in his distorted desire to find his original timeline anymore. Only a shell of his former self, where he mindlessly copes with this foolish tragedy by using this unstable power to give him the illusion that he's back in his past. How else than to make himself appear like that happy child before it was all taken away from him? Yet, it still left an empty feeling in his chest. Even when he found himself thrown into a new situation after probably wasting away most of that unstable energy that's broken him in the first place, what was the point?

~Past or Future~
Past





8rbnikxz9q051.jpg


~Name~
OPCI_2501_IV
"Ivy"
"Æsir"

~Age~
About 600 (Constructed)

~Canon~
Cytus II

~Powers/Abilities/Weapons~
Ivy is an experienced hacker, and due to her nature as a robot, she can hook herself up into technology-based constructs and the likes for the purposes of hacking it. She can perform above average physical feats, such as running for a prolonged amount of time and jumping heights that aren't easily obtained by humans. For weapons, she can project a red cube that can take the form of any weapon that she has recorded into her memory, and also possesses a military-grade pistol.

~Short Bio~
Ivy was only the one of many Architect models made for the sole purpose of rebuilding humanity after the disease known as the Ender Virus had came and left. This involved building the stepping stones toward a working civilization again. Through means that were not accounted for, Ivy developed a unique personality and emotions over the course of the reconstruction period. A few days after establishing this, another Architect robot gained their own personality and emotions as well. The two of them soon became friends and conversed when not under the supervision of the monitoring system. Based on their unit numbers, OPCI_2501_IV and OPCI_2501_V, they named each other Ivy and Vanessa respectively. Just as she began to wonder about their sole purpose to "rebuild humanity," the Architect units were quickly decommissioned once they had done enough work on constructing an entire city alone.

Centuries later, Ivy had mysteriously booted up by herself, and desperately sought out where Vanessa could be. This leads her toward the city of Sector 8, and to her awe, it appeared like humanity reached technological feats that shouldn't been possible in the time frame that she was "decommissioned." Working off of the combined desire to find Vanessa and to decipher humanity's growth, Ivy blends into the general population as the DJ Æsir to make progress on her search.

~Past or Future~
Future​
 
Appearance:

efbf9840553c776b559b3c9ff1163ed8.jpg


Name: Aloy

Age: 19

Canon: Horizon Zero Dawn

Powers / Abilities / Equipment: Aloy is a skilled archer and spear user, coming from a post apocalyptic tribe. She also wears a Focus, and augmented reality device that helps determine things like paths, data, and other valuable information. She is also a skilled craftswoman, able to make devices from common items.

Skills and Abilities

Short Bio: Aloy

Past or Future: Future

Other Info: Will get my second character up later.​
 
View attachment 8574

Name
Tsutomu Senkawa and Birdy Cephon Altera

Age
Presumed 20s, at least in human years, in Birdy's case. Tsutomu on the other hand is approximately 16-18 years old, as a high schooler.

Canon
View attachment 8575

Powers / Abilities
Tsutomu's just a normal high school boy. The only impressive thing about him is how unimpressive he is most of the time.

As for Birdy, she doesn't anything so flashy, but she punches hard, she moves fast, she can project energy bursts to some extent, the whole nine yards.

Short Bio
"Gee, Ver. How come Jeremi let you have one Future character, and then two Past characters? Does that mean you're playing a trio?"

Well, not exactly. I'll tell you what the deal is with them.

Birdy is an Altan, a humanoid alien from a planet orbiting the star Altair. But that's not all! She's not just an Altan, she's a special kind. An Ixioran-Altairian to be exact, meaning that she's basically a bio-engineered super soldier. This made her the perfect candidate to become an agent of the intergalactic Federation. Basically, a space cop going around fighting evil, diabolical aliens.

While hunting down one such alien criminal to Earth, she accidentally nearly kills a bystander high school student named Tsutomu Senkawa, almost destroying his body completely with her great, inhuman power. In order to save his life, Birdy undergoes a procedure that merges Tsutomu with her own body, essentially letting him share her body and space while his real body is being repaired by the Federation.

Thus, as they are able to switch back and forth between their own forms, only one of them can be active and interact with the outside world at a time, though their minds are always linked to one another. Though Birdy tries her best to let Tsutomu live his normal life as much as possible, the two are often pulled into life or death situations as they continuously come into conflict with all sorts of alien threats converging around Earth.

Past or Future
Past

View attachment 8573

Name
Miguel O'Hara, the Spider-Man of 2099

Age
Presumed 20s-30s

Canon
View attachment 8572

Powers / Abilities
He's Spider-Man, man! Wall-crawling, web-spinning, proportionate strength and agility of a spider, the works. Though with a few differences from the one everyone knows and loves.

He has the power of telepathy to a limited extent, able to communicate with others. It is said that this ability is his Spider-Sense that manifested in the form of telepathy rather than a warning sign like Peter Parker, though Miguel has accelerated vision to make up for that, able to see from much greater distances than humans and can process images better than normal humans; he can see clearly what normal people might only be able to register as a blur. He can also see some forms of energy waves, complete clarity at nighttime, and might even be able to see in infra-red. He also has retractable talons and fangs that can secrete a non-lethal poison that can paralyze others

Short Bio
A brilliant geneticist based in Nueva York in the year 2099, Miguel works under the Alchemax megacorporation, who develop the agenda of creating super-powered soldiers under their beck and call. Heading this project, Miguel attempts to recreate the abilities of the Spider-Man of the Heroic Age, only for corporate sabotage to result in him inadvertently becoming the Spider-Man of 2099.

Armed with new powers and clarity to the truth of his employers, Miguel now fights as Spider-Man against Alchemax and other forces of evil that would threaten his home of Nueva York.

Past or Future
Future​
 

"WRONG, YA GIT! DA GREATEST WAR MACHINE IS DA ORK WAAAAGH! WE DON'T NEED NO DAMN TINKER'TRAPTION T' BE STRONG - WE IZ STRONG!"

"LISTEN TO 'EM! SCREAMIN' WID ONE VOICE 'CROSS DA WHOLE PLANET!"

"WAAAAAAAAAAAAAAAAAAGH!!"


View attachment 8576

Name
Gorgutz 'Ead 'Unter

Age
Who the fuck knows.

Canon

View attachment 8578

Powers / Abilities / Equipment
Gorgutz is an Ork - a species of ferocious, fungus-like, green-skinned aliens known for their violent, hooligan-like tactics, seemingly nonsensical technology, and their shared love for fighting, winning, and fighting more. Though their entire race is blessed with brutish strength, unnatural durability, regenerative abilities, and being notoriously difficult to kill, Gorgutz is the biggest an' da 'ardest of them all. He is a towering hulk of metal, flesh, brutal cunning and cunning brutality.

Even without his Power Klaw, Gorgutz is generally capable of ripping apart a bio-engineered super-soldier in full futuristic armor with enough determination and can survive anything short of a direct hit from a high-payload tank cannon. Most of Gorgutz' body has been replaced with scrap metal "cybork" parts, enhancing his strength and durability even further. His most trusted weapon is the oversized, scrap-metal "power klaw" that he chose to replace one of his arms with.

Capable of crushing an armored vehicle with one hefty swing and frying anything that comes into contact with it due to the haphazard electrical current running through the metal claw-fingers, the Power Klaw is larger than the rest of Gorgutz' body, forcing him to heave about with it like a one-armed gorilla. The Klaw is capable of being fired like a grappling hook, attached to the rest of his body by a scrap metal wire that pulls with enough force to carry Gorgutz through the air.

Short Bio
An infamous, enterprising warlord hailing from the icy planet of Lorn V, every major incursion of greenskins along the eastern fringe of the Imperium of Man has, at one point or another, been led under the banner of the 'Ead 'Unter. Gorgutz has notoriously made an appearance at every significant Imperial conflict within Segmentum Ultima - Lorn V, Kronus, Kaurava, Cyprus Ultima - with a mob of Orks at his beck and call and the promise of plunder and war waiting for him.

Though he's failed to leave a dent in the grand scheme of the galaxy, Gorgutz has managed to elude Imperial justice time and time again, abandoning his horde at the last minute to flee the planet with a horrid laugh and a promise that he would return with an even more massive flock. Having recently pillaged and razed an entire system to ashes following the Kaurava Campaign, Gorgutz found himself being folded into the mob of Warboss Gitstompa, who promised the 'Ead 'Unter a fresh bounty of heads upon the world of Cyprus Ultima.

Gorgutz would never decline an invitation to war. But he wasn't about to let himself be another git's lackey, either. For he was the sole boss of every Ork beneath his gaze - forever and always.


Past or Future
Past

Other Info
WAAAAAAAAAAAAAAAAGH


 
View attachment 8581


Name:

Cloud Strife

Age: 21

Canon:
View attachment 8582

Powers / Abilities / Equipment:


Here! :)

Short Bio:

An arrogant and proud swordsman at first, Cloud introduces himself to Avalanche as a former member of an elite warrior unit called SOLDIER who has turned mercenary, and uninterested in anything beyond his hired task at hand. He later discovers more about his past and, with the help of his friends, learns there is more to being a hero than possessing physical strength and fame, developing compassion for the planet and people he fights to protect.

Past or Future:

Future




------------------------------------

View attachment 8584


Name:

Usagi Tsukino

Age: 16

Canon:

View attachment 8586

Powers / Abilities / Equipment:

Here! :)

Short Bio:

Usagi can transform into a "Sailor Soldier" by wearing a special device (usually a brooch) and shouting a special command that activates the device. Her original transformation command is "Moon Prism Power, Make Up!". Usagi's is a bit selfish, and can be overly dramatic. She is also considered lazy, but she cares very deeply for her friends and family. She is very trusting and believes that everyone has a better nature.


Past or Future:

Past

 
"Each must find their own way. If those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the starfarers is turned against the other; none will join their strength together just to see their ancient enemies prosper. Neither should we."

View attachment 8587

Name
Commander Farsight

Age
Unknown, potentially hundreds of years old.

Canon
View attachment 8588

Powers / Abilities / Equipment
Easily mistaken as a mere machine from how rarely he shows his true face, Commander Farsight is many things. A living war hero, a veteran of a thousand battles, a tactical genius, an ace battlesuit pilot, and a hot-blooded renegade to an empire built atop a body of lies. Though his aging "true" body grants him no particular advantages, it is the strength of his high-tech crimson shell and the bite of his ancient blade that earned him a reputation among the enemies of the Tau Empire.

Commander Farsight pilots an early XV8 Crisis Battlesuit model that has been extensively modified and customized by his artisans and engineers over its lifetime. The XV8 Crisis Battlesuit is a high-tech, highly mobile mechanized suit of armor which stands at twice the size of an ordinary human, engineered for highly-mobile strike operations. It comes equipped with a jetpack with repulsor jet engines - these thrusters allow Farsight the ability to vault across obstacles at startling speeds, as well as limited flight.

The Dawn Blade is a massive, oversized sword - far too large to be wielded by anything smaller than a battlesuit - Commander Farsight found in the ruins of a pre-human alien civilization on the world of Arthas Moloch. It flickers with unknown energy when he swings it and cuts a swathe easily through most types of enemies and even armored vehicles. Unknown to Farsight, its blade is forged from chronophagic alloys, which can absorb life force and add a slain foe's remaining natural lifespan to that of its owner.

Farsight's battlesuit also comes equipped with a Tau Plasma Rifle on his non-sword hand - a battlesuit-sized rifle which fires globs of superheated plasma which sear through most solid metals - as well as a Shield Generator; a shield-like device fastened to one of Farsight's 'arms', which generates a personal, destructible energy shield around the user.

Short Bio
A renegade military commander alleged to be still leading the breakaway Tau colony worlds known as the Farsight Enclaves in the Segmentum Ultima. Commander Farsight was once a prodigious and celebrated military hero of the Tau Empire, who led a devastating counter-attack against the aggression of the Imperium of Man following their attempted invasions of the Tau Empire with the Damocles Crusade. Tasked by the ruling caste of the Empire to reclaim the Tau worlds lost during the Crusade, as well as defend them from an inbound mob of Orks, Farsight found himself chasing his enemies to a dying world.

It was here that Farsight was shown the true horror of the galaxy in the form of a daemonic incursion that saw most of his 'advisors' slaughtered or driven insane by the whims of Chaos, and found him in possession of an ancient sword. Farsight found out that the Ethereal caste - the ruling elite of the Tau Empire - had known about the threat of Chaos so close to the civilian colonies, but willingly censored and withheld such information due to it's potential to incite panic among the docile masses of the Empire.

Tearing away the reputation he'd built from blood and battle, Farsight was joined by some of his closest allies within the Fire Caste - a group of ace battlesuit pilots which he called 'The Eight' - and together they took his colonies and seceded from the Empire. Closed in on all sides by the threat of his former superiors as well as the horrors of the galaxy at large with none but the Eight by his side, the Commander seeks to establish a better future for his people and the galaxy at large - one that begins with full transparency and truth at its core.

Past or Future
Future
 
Appearance:
190


Name: Abin Sur, the Green Lantern

Age: Unknown

Canon: DC Comics, Earth-20

Powers / Abilities / Equipment: Green Lantern ring

Short Bio: Abin Sur was the Green Lantern of his home planet Ungara, and later protector of Earth.

Past or Future: Past





Appearance:
322


Name: Death's Head

Age: Unknown

Canon: Marvel Comics, Earth-TRN234

Powers / Abilities / Equipment: Powers and abilities

Short Bio: History

Past or Future: Future
 
latest

"..."

Name:
The Doctor

Age:
???

Canon:
logo.364fe65a.png


Powers / Abilities / Equipment:
It's a mystery.

Short Bio:
Even he would rather not know.

Past or Future:
Future

Other Info:
N/A




latest

"It's hero time!"

Name:
Ben Tennyson

Age:
17 to 18

Canon:
340


Powers / Abilities / Equipment:
Omnitrix, karate, and some magic as a tribute to a certain incarnation of Ben 10000.

Short Bio:
I ain't singing the damn theme song again!

Past or Future:
Past

Other Info:
In addition to Convergence Series-exclusive [citation needed] forms, Ben will have non-canonical forms that have been shown to exist in some capacity due to depiction by official showrunners, like his Cybertronian transformation Decimus Prime.​
 

Appearance:
ddd5pby-21bad2e5-06d0-409d-bde6-54ad116ffed7.jpg


Name: Weiss Schnee

Age: 19

Canon: RWBY

Powers / Abilities / Equipment: Schnee carries her sword, Myrtenaster, which is a combination rapier and revolver. She also has a semblance, Glyphs, which have various effects depending on the Glyphs she creates. She can also summon enemies she's defeated.

Powers and Abilities

Short Bio: Taken from Volume 7



Past or Future: Past

Other Info: I don't really care anymore​
 

Name: Golbez aka "The Man in Black", formerly Theodore Harvey

Age: 47

Canon: Dissidia 012

Powers/Abilities/Equipment: Golbez is a powerful mage who can teleport (though this ability would be limited to shorter distances), use telepathy, and summon his Shadow Dragon (solely as his 'Ultimate Skill'). He also possesses combat proficiency with swords, a high amount of resilience (being able to shrug off the spell Meteor), and has the ability to summon CPU nodes (spherical machines that function like attack drones) to assist him in combat.

  • Attack System - Golbez swings his hand, knocking back any foe he strikes and summoning CPU nodes to attack his targets from many directions.
  • Binding Cold - An ice spell specifically made to restrain or paralyze weaker foes.
  • Bio - Golbez hurls a sphere of poison to the enemy.
  • Blizzara - Golbez calls a rain of ice to pelt opponents from above.
  • Cosmic Ray - A close-ranged electric shock that can be charged.
  • Drain - A close-ranged spell that steals an opponent's life force and mana.
  • Fira - Golbez unleashes powerful stream of fire that burns those who stand in its way.
  • Float System - Golbez swings his hand to summon three CPU nodes that fire laser beams downward. Any foe hit by the beams are susceptible to chained attacks. A variant (named Gravity System) exists, in which the nodes fire the beams upward instead.
  • Genesis Rock - Golbez conjures four huge rocks that rise up and rapidly spin around him before being fired off.
  • Glare Hand - Golbez swings his hand to unleash a spread of energy that can draw any captured foe towards him. Any target drawn towards him is susceptible to a chained attack.
  • Gravity Force - Golbez fires a large ball of energy before teleporting and attempting to knock his target into it.
  • Nightglow - Golbez conjures a powerful electrical field that can stun its victims then loads it with a series of lightning strikes.
  • Rising Wave - Golbez summons a pillar of darkness with a powerful swing of his hand, pushing any foe his hand hits into said pillar. He can chain this attack with an energy burst.
  • Sector Ray - Golbez conjures three CPU nodes to fire powerful laser beams on a single target.
  • EX Mode: Summon Shadow Dragon - Golbez charges a large amount of energy to conjure the Shadow Dragon. If successful, he gains increased magical power and access to Black Fang, a powerful spell that weakens upon contact.

Short Bio:
Prior to the defeat of Zemus, he was used as his puppet in a plan to depopulate Earth. During this time, he managed to violently seize the crystals of the overworld and underworld and woke up the Giant of Babel.
By the time the Giant of Babel was destroyed by his brother Cecil Harvey, a Lunarian named Fusoya freed him from Zemus's control and put him back into his senses. He then went to the Moon with Fusoya in an attempt to destroy Zemus but was knocked out after Zemus turned into Zeromus, relying on his brother to finish him off. After Zeromus's defeat, he remained on the moon, living peacefully with the other Lunarians.

And then the war between Cosmos and Chaos happened.

Past or Future: Past

Other Info: A good portion of his moves are taken from his original Final Fantasy incarnation.




-----



Name: Yamato Hotsuin


Age: 17


Canon: Devil Survivor 2 - Record Breaker


Powers/Abilities/Equipment: As the director of the Japan Meteorological Agency, Geomagnetics Department, Yamato possesses good leadership skills despite his age and has shown a great level of intelligence at the cost of his emotional skills.
As a descendant of the Hotsuin clan, he also has the ability to channel and control an energy source known as the Dragon Stream, which allowed him to perform powerful feats in his world (like setting up a barrier all over cities to hold back the void, temporarily boosting him with ludicrous amounts of speed, and manipulating a portion of the Akashic Records to maintain someone's existence among others). In this RP, though, due to both balancing reasons and the nature of the Dragon Stream itself, his control over it has significantly weakened (probably destroying a wall and setting up a barrier for a small group of people at best).

He is also a user of the Demon Summoning App, an application that allows him to summon supernatural beings under his command, fuse them to create stronger beings, and wield magical powers not relating to the Dragon Stream. It also allows him to purchase demons online and obtain new skills from defeated enemies. It seems that what could transpired prior to him being in the spaceship has caused alterations to his app's memories, erasing some of its data and adding some that were not discovered in his homeworld prior to said event.

Note: He can only equip three skills for each category per battle except for Auto Skills, where only one can be activated.


Active Skills:

+ Megidolaon - Yamato creates a large ball of holy light and fires it, dealing heavy Almighty damage to all targets hit.
+ Luster Candy - Yamato calls forth a magical energy that moderately increases all of his and his demons' physical and magical capabilities.
+ Power Charge - Yamato concentrates his energies to double the power of his next attack.
+ Drain - A close-ranged Almighty skill that steals a target's life force and mana.
+ Debilitate - Yamato conjures a dark wave that moderately lowers all affected targets' magical and physical capabilities.
+ Mediarahan - A spell that moderately heals both Yamato and his own summons
+ Holy Dance - Yamato summons several dancing orbs of light and sends them to his target/s, dealing multiple hits of Almighty damage to random foes
+ Makarakarn - Sets up a barrier that blocks one non-Almighty magical attack for his party.


Passive Skills:
+ Anti-Most - Gives Yamato significant resistance from elemental magic.
+ Dodge - Increases Yamato's chances of dodging attacks.
+ Phys Repel - Gives Yamato an aura that repels Physical attacks
+ Almighty Amp - Greatly boosts Yamato's Almighty attacks
+ Endure - Allows Yamato to survive a mortal blow once per battle.
+ Victory Cry - A magical force that gradually restores Yamato's life force and mana.

Auto Skills:
+ Dual Shadow EX - 1/4 chance to call forth a shadow that repeats either Yamato's last used move or one of his summons' last used move for each turn.
+ Strengthen - Calls forth an empowering aura that removes the elemental weaknesses of Yamato's summons.
+ Blitzkrieg - An aura that boosts Yamato and his summons' general attack power by 1/4.
+ Hustle - An aura that increases Yamato and his summons' speed and evasion rate by half.

Note: Only two demons can be out at a time during combat. If any of his demons is knocked out during combat, they are returned into the app to recharge. When this happens, Yamato either needs to find a means to 'revive' the demon or spend time to summon another demon.

+ Baal
Weak: Ice; Res: Light; Drain: Elec

Active Skills:
+ Mist Rush - Baal unleashes a series of strikes on multiple targets so fast that the blur of his movements begin to resemble mist. May stun affected targets.
+ Power Charge - Baal focuses energy unto himself to double the power of his next attack.
+ Vengeful Thunder - Baal unleashes a hate-filled bolt of thunder on a single target. May paralyze the target.

Passive Skills:
+ Grimoire - A dark force that allows Baal to inflict ailments more easily.
+ Ally Retaliate - Baal may retaliate with a heavy attack if an ally receives physical damage.
+ Pierce - Baal's physical attacks may bypass physical resistances.

+ Shiva
Resist: Physical; Drain; Fire, Elec

Active Skills:
+ Akasha Arts - Shiva uses a special technique to severely injure a foe with physical damage.
+ Hades Blast - Shiva fires a power blast to deal heavy physical damage to multiple targets.
+ Power Charge - Shiva concentrates energies into himself to power up his next attack.

Passive Skills:
+ Phys Amp - An aura that amplifies Shiva's physical attacks.
+ Pierce - Shiva's physical attacks can pierce through armor and innate resistances.
+ Victory Cry - A mystical force that gradually restores Shiva's life force and mana.

+ Norn
Null: Light, Dark

Active Skills:
+ Mediarahan - A spell that strongly heals Yamato and his active party.
+ Samarecarm - A spell that restores a felled demon back to good health.
+ Luster Candy - Norn calls forth a mystical energy that raises the stats of Yamato and his active party.

Passive Skills:
+ Mana Surge - Moderately increases Norn's maximum amount of mana.
+ Mana Aid - Gradually restores Norn's mana.
+ Heal Amp - An aura that amplifies Norn's healing skills.

+ Bishamonten
Weak: Fire; Resist: Dark; Null:Ice, Light

Active Skills:
+ Luster Candy - Bishamonten calls forth a mystical force that boost all stats of Yamato and his active party.
+ Power Charge - Bishamonten focuses energies into himself to power up his next attack.
+ Hades Blast - Bishamonten unleashes a powerful blast to deal heavy physical damage to multiple targets.

Passive Skills:
+ Phys Amp - An aura that amplifies Bishamonten's physical attacks.
+ Dual Shadow - 1/4 chance to conjure a shadow that repeats Bishamonten's last used move.
+ Pierce - Bishamonten's physical attacks can bypass physical resistances.

+ Seth
Weak: Fire; Null: Elec, Force; Drain: Dark

Active Skills:
+ Rending Claws - Seth uses his claws to deal multiple hits of heavy physical damage to a single target.
+ Holy Strike - Seth gathers Almighty energy and incorporates it into a heavy physical attack, ignoring physical resistances.
+ War Cry - Seth unleashes a roar to demoralize his foes, lowering their attack and defense if successful.

Passive Skills:
+ Draconic Reaction - Seth's nature as a dragon has stronglt enhanced his speed and evasion capabilities.
+ Fear+ - Seth's physical attacks carry a curse that can cause fear to his opponents.
+ Phys Amp - An aura that amplifies Seth's physical attacks.

+ Mot
Weak: Elec; Resist: Fire; Repel: Force, Dark

Active Skills:
+ Makakaja - Mot calls forth energies to boost Yamato and his active party's magical power.
+ Megidolaon - Mot conjures a large ball of energy and launches it to multiple foes, dealing heavy Almighty damage
+ Mamudoon - Mot sends forth a wave of pure darkness to multiple foes, dealing heavy dark damage.

Passive Skills:
+ Almighty Amp - An aura that amplifies Mot's Almighty attacks.
+ Null Phys - An aura that completely protects Mot from Physical damage.
+ Dual Shadow - 1/4 chance for a shadow to repeat Mot's most recent action.

+ Beelzebub
Resist: Light, Dark; Drain: Phys

Active Skills:
+ Mamudoon - Beelzebub sends forth the darkness of hell to multiple targets, dealing heavy dark damage.
+ Riot Gun - Beelzebub unleashes a heavy spray of bullets to a single target, dealing severe physical damage.
+ Holy Strike - Beelzebub gathers Almighty energies and incorporates it into a heavy physical attack, ignoring physical resistances.

Passive Skills:
+ Dark Amp - An aura that amplifies Beelzebub's dark attacks.
+ Phys Amp - An aura that amplifies Beelzebub's physical attacks.
+ Ares Aid - A blessing from Ares that allows critical hits to occur more often.

+ Lilith
Weak: Phys; Resist: Fire, Ice, Force, Dark; Drain: Elec

Active Skills:
+ Charming Bolt - Lilith unleashes a mystical bolt of electricity on multiple targets. May charm.
+ Lullaby - Lilith performs a melody that can put foes to sleep.
+ Drain - A close-ranged Almighty skill that drains a single target's life force and mana.

Passive Skills:
+ Elec Amp - An aura that amplifies Lilith's electrical magic.
+ Grimoire - A dark force that improves Lilith's ability to inflict ailments.
+ Victory Cry - A magical force that gradually regenerates Lilith's life force and mana.

+ Metatron
Weak: Elec; Resist: Physical; Null: Fire, Ice, Force, Light; Repel: Dark

Active Skills:
+ Fire of Sinai - Metatron calls forth a wave of holy flames towards multiple targets, severely burning them with multiple hits of Almighty damage.
+ Judgement Light - Metatron unleashes the light of the heavens and smites his foes, dealing severe light damage.
+ Megidolaon - Metatron forms a large ball of holy energies and sends it towards multiple targets, dealing heavy Almighty damage.

Passive Skills:
+ Almighty Amp - An aura that amplifies the power of Metatron's Almighty magic.
+ Light Amp - An aura that amplifies the power of Metatron's light magic.
+ Victory Cry - A magical force that gradually restores Metatron's life force and mana.

+ Samael
Null: Light; Repel: Dark

Active Skills:
+ Holy Dance - Samael calls up multiple spheres of of holy energies and unleashes it towards multiple targets, dealing multiple hits of moderate Almighty damage.
+ Shivering Taboo - Samael mumbles a sinister utterance thar unleashes a mysterious blight on multiple foes. Possible effects: Paralyze, Sleep, Fear, Poison, and Sick.
+ Luster Candy - Samael calls forth a mystical energy to buff Yamato and his active party's stats.

Passive Skills:
+ Grimoire - A dark force that enhances Samael's capability to inflict ailments.
+ Almighty Amp - An aura that amplifies Samael's Almighty attacks.
+ Endure - Allows Samael to survive a mortal hit once per fight.

+ Ganesha
Weak: Electric, Dark; Resist: Physical; Null: Force

Active Skills:
+ Earthquake - Ganesha unleashes an earthquake, dealing moderate physical damage to multiple targets. May stun.
+ Tarukaja - Ganesha calls forth energies to boost the attack power of Yamato and his party.
+ Power Charge - Ganesha focuses energies into himself to double the power of his next attack.

Passive Skills:
+ Phys Amp - An aura that amplifies Ganesha's physical attacks.
+ Pierce - Ganesha's physical attacks can bypass physical resistances.
+ Drain Hit - A force that gives Ganesha's physical attacks a health-draining property.

+ Titania
Weak: Physical; Null: Fire, Ice, Elec, Force

Active Skills:
+ Maziodyne - Titania calls forth a powerful electrical spell that attacks multiple targets.
+ Mediarahan - Titania strongly heals Yamato and his active party.
+ Samarecarm - A spell that swiftly restore a fallen demon into good combat condition.

Passive Skills:
+ Elec Amp - An aura that amplifies Titania's electric magic.
+ Heal Amp - An aura that amplifies Titania's healing magic.
+ Mana Surge - Moderately increases Titania's maximum mana.

+ Garuda
Weak: Physical; Resist: Light; Null:Ice, Force; Repel: Fire

Active Skills:
+ Deadly Wind - Garuda unleashes a concentrated maelstrom on a single target, dealing severe force damage. May bypass any resistance to force.
+ Floral Gust - Garuda calls forth a petal-filled wind to strike multiple foes, dealing several hits of moderate force damage.
+ Power Charge - Garuda concentrates energies into itself to double the power of its next attack.

Passive Skills:
+ Force Amp - An aura that amplifies the power of Garuda's force magic.
+ Dodge - Garuda's evasion skills is greatly boosted.
+ Avenge - Garuda counterattacks when hit by physical attacks frequently, dealing heavy damage per hit.

+ Yamata-no-Orochi
Weak: Elec; Null: Fire, Ice

Active Skills:
+ Titanomachia - The Orochi uses its massive body to crush multiple targets, dealing heavy physical damage. High critical chance.
+ Deathbound - The Orochi attacks in a reckless fury, dealing multiple hits of moderate physical damage to multiple targets.
+ Power Charge - The Orochi concentrates energy into itself, doubling the power of its next attack.

Passive Skills:
+ Phys Amp - An aura that amplifies the Orochi's physical attacks.
+ Attack All - The Orochi's regular physical attack can strike down multiple enemies at once.
+ Pierce - The Orochi's physical attacks can break armor and ignore physical resistances.

+ Python
Weak: Force, Light; Null: Ice, Elec

Active Skills:
+ Fog Breath - Python breathes out a mist to hinder his foes, decreasing their attack and speed if successful.
+ Pandemic Bomb - Python unleashes an explosion of pathogens on his foes to make them sick.
+ Mamudoon - Python unleashes a wave of pure darkness on multiple targets to deal heavy damage.

Passive Skills:
+ Dark Amp - An aura that amplifies the power of Python's dark magic.
+ Grimoire - An sinister force that allows Python to inflict ailments more easily.
+ Dodge - Python's evasion skills are greatly enhanced.

+ Anubis
Resist: Dark; Null: Light

Active Skills:
+ Judgement Light - Anubis calls forth the lights of the afterlife to smite multiple foes, dealing severe light damage.
+ Mamudoon - Anubis sends forth the darkness of the underworld, dealing heavy dark damage to multiple foes.
+ Samarecarm - Anubis uses a spell to restore a fallen demon back to good condition.

Passive Skills:
+ Light Amp - An aura that amplifies Anubis's light magic.
+ Dark Amp - An aura that amplifies Anubis's dark magic.
+ Victory Cry - An force that gradually regenerates Anubis's life force and mana.

+ Fenrir
Weak: Fire, Force; Resist: Elec; Drain: Ice
Active Skills:
+ Madness Nails - Fenrir slashes multiple targets with its claws, dealing several hits of heavy physical damage.
+ Eat Whole - Fenrir uses its massive maw to chomp at multiple foes, dealing moderate physical damage and stealing their life force.
+ Critical Eye - Fenrir's gaze searches for the enemy's weak points, ensuring it lands a critical hit in its next physical attack.

Passive Skills:
+ Beastly Reaction - Fenrir's nature as a beast has given it strongly enhanced evasion capabilities and good accuracy.
+ Phys Amp - An aura that amplifies the power of Fenrir's physical attacks.
+ Pierce - Fenrir's physical attacks can bypass physical resistances.

+ Cerberus
Weak: Ice; Null: Dark; Repel: Fire

Active Skills:
+ Trisagion - Cerberus calls forth a great flame to engulf a single foe, dealing severe fire damage.
+ Maragidyne - Cerberus unleashes a powerful fire attack on multiple foes, dealing heavy fire damage.
+ Debilitate - Cerberus emits an enfeebling aura towards multiple foes, lowering all their stats upon contact.

Passive Skills:
+ Fire Amp - An aura that amplifies the power of Cerberus's fire magic.
+ Hero Soul - If an ally is targeted by an attack Cerberus can resist, Cerberus takes the hit for them.
+ Beastly Reaction - As a beast, Cerberus has strongly enhanced evasion capabilities and accuracy.

+ Gogmagog
Weak: Fire, Force, Dark; Resist: Physical; Null: Elec;

Active Skills:
+ Titanomachia - Gogmagog uses its massive body to crush multiple foes, dealing heavy Physical damage. High critical chance.
+ Tarukaja - Gogmagog calls forth energies to boost the attack power of Yamato and his active party.
+ Power Charge - Gogmagog concentrates energies into itself, doubling the power of its next attack.

Passive Skills:
+ Avenge - Gogmagog tends to counterattack when physically hit, using a heavy attack per counter.
+ Ally Retaliate - When an ally is physically damaged, Gogmagog may counterattack on their behalf.
+ Pierce - Gogmagog's physical attacks bypass physical resistances.

+ Shiki-Ouji
Weak: Fire; Null: Physical

Active Skills:
+ Tetrakarn - Shiki-Ouji sets up an barrier that reflects one physical attack.
+ Bind Voice - Shiki-Ouji utters a command that awakens a curse and sends it towards multiple foes to paralyze them.
+ Makajamaon - Shiki-Ouji uses magic to seal away the magical power of multiple targets to mute them.

Passive Skills:
+ Grimoire - A sinister force that allows Shiki-Ouji to inflict ailments more easily.
+ Endure - Shiki-Ouji can endure a mortal hit once per fight.
+ Victory Cry - A mystical energy that gradually restores Shiki-Ouji's life force and mana.

+ Purple Mirror
Weak: Physical, Light; Absorb: Dark; Repel: Fire, Ice, Elec, Force

Active Skills:
+ Makarakarn - The Purple Mirror sets up a magical barrier that reflects one non-Almighty magic attack.
+ Mamudoon - The Purple Mirror sends forth a wave of pure darkness unto multiple targets, dealing heavy dark damage.
+ Fog Breath - The Purple Mirror emits a thick fog to hinder its opponents, lowering their attack and speed if successful.

Passive Skills:
+ Dark Amp - An aura that amplifies the Purple Mirror's dark magic.
+ Dual Shadow - 1/4 chance for a double-image to appear and repeat the Purple Mirror's last used attack.
+ Endure - The Purple Mirror can endure one mortal blow per fight.

+ Mad Gasser
Weak: Light; Resist: Dark

Active Skills:
+ Pandemic Bomb - The Mad Gasser releases a cluster of pathogens on multiple foes to make them sick.
+ Poison Breath - The Mad Gasser releases a stream of deadly toxins to poison its foes.
+ Bind Voice - The Mad Gasser calls forth a curse and sends it unto multiple targets to paralyze them.

Passive Skills:
+ Anti-Ailment - An aura that makes the Mad Gasser resistant to ailments.
+ Grimoire - A sinister force that allows the Mad Gasser to inflict ailments more easily.
+ Dodge - The Mad Gasser's evasion skills are greatly increased.

+ Masakado
Resist: Fire, Ice, Elec, Force; Null: Light, Dark

Active Skills:
+ Occult Flash - Masakado strikes multiple foes with unnatural speed, dealing multiple physical damage. May end up dealing mortal damage instead.
+ Heaven's Bow - Masakado uses a bow from the heavens to send a rain of arrows on multiple foes, dealing heavy physical damage.
+ Power Charge - Masakado concentrates energies into himself, doubling the power of his next attack.

Passive Skills:
+ Phys Amp - An aura that amplifies the power of Masakado's physical attacks.
+ Pierce - Masakado's physical attacks can cut through armor and ignore physical resistances.
+ Victory Cry - A mystical force that gradually regenerates Masakado's life force and mana.

+ Trumpeter
(N/A)

Active Skills:
+ Megidolaon - The Trumpeter calls forth a great ball of holy energy and sends it down onto multiple targets, dealing heavy Almighty damage.
+ Holy Dance - The Trumpeter summons multiple spheres of holy energy and sends them towards its targets, dealing multiple hits of moderate Almighty damage.
+ Drain - A close-range skills that steals a single target's life force and mana.

Passive Skills:
+ Anti-All - An aura that provides resistance from all non-Almighty attacks.
+ Almighty Amp - An aura that amplifies the power of Trumpeter's Almighty magic.
+ Dual Shadow - 1/4 chance for a double-image to appear and repeat the Trumpeter's last used action.

Short Bio:
The current director of the Japan Meteorological Agency, Geomagnetics Research Department (also known as JP's) who also led attacks against a group of alien invaders known as the Septentriones. As a child of the Hotsuin Clan, he was already given college-level education and knew little about social interactions and the civilian life.
During the invasion of the Septentriones, he recruited several competent civilians to fight by his side along with his own agents, allowing him to use their potential to take down each of their foes one by one. Eventually, a being known as the Anguished One revealed to the recruited subordinates about how the ordeal they are facing leads to the creation of a new world, which in turn caused an investigation that eventually led to Yamato revealing his ultimate plan: directly facing the head of the Septentriones (Polaris) and turning the world into a meritocracy. This caused internal conflict within and eventually led to their division into three factions that had to fight each other. Despite Yamato using his Dragon Stream to his full extent, he was eventually defeated by one of his most competent subordinates and subsequently recruited by the very person who defeated him for a different cause: to create a peaceful world free from invaders.
And after this, he and his comrades followed the new leader's path and eventually managed to defeat Polaris, allowing the world to be reset into its previous state, free from invaders. But eventually, the peace it gave did not last long.



Past or Future: Future

Other Info:
+ This version of Yamato would be taken from Devil Survivor 2 - Record Breaker's events right before the Triangulum Arc.
+ Not all of the skills and demons accessible to Yamato will come from Devil Survivor 2 and its remake Record Breaker).
+ I nerfed Mediarahan and edited some other skills to fit better in the RP.
+ The term 'Almighty' refers to a unique element that functions similarly to non-elemental magic. On a similar note, the term 'Demons' refers to mythical beings that Yamato could summon through his Demon Summoning App and are not necessarily actual demons (though there may be some in his arsenal).
+ I have now listed down Yamato's demons. Yes, these sets are meant to be strong given his character.
+ Information pertaining Yamato's skills is still subject for change.
 
Last edited:
Appearance: View attachment 8612

Name: Wyatt Logan

Age: 36

Canon: Timeless

Powers / Abilities / Equipment: https://timeless.fandom.com/wiki/Wyatt_Logan

Short Bio: https://timeless.fandom.com/wiki/Wyatt_Logan. Wyatt will be taken from before the show's series finale.

Past or Future: Past

Other Info: Wyatt has a ton of experience with time traveling
____________________________________________________
Appearance: View attachment 8614

Name: Connor RK-800

Age: Looks to be in his early 30s.

Canon: Detroit: Become Human

Powers / Abilities / Equipment:
Short Bio:https://detroit-become-human.fandom.com/wiki/Connor ( Taken from the end of the deviant route)

Past or Future: Future

Other Info: N/A
 
Past CS
Appearance:

View attachment 8625View attachment 8624
Name:
Anthony 'Tony' Edward Stark/ Iron Man

Age:
30s

Canon:
Marvel Comics

Powers / Abilities / Equipment:
Model II Armour
Other Abilities
Tony is equipped with the rusting parts of the Model II Iron Man suit, the most advanced piece of tech known to man... by late 60s standards. The Model II is equipped with everything an iron man could want: repulsor rays, jet-boots, roller skates, an onboard, highly advanced (by 1960s standards) computer, a radio (complete with a long shoulder antenna), a radar, a sonic wave generator, strong magnets, a small drill, a first aid pack and a small, thumb-mounted, retractable diamond blade. The Model II is also equipped with electrical-blaster, finger-mounted taser, a chest-mounted spotlight, a wrist-mounted calculator and a powerful Unibeam.

The hydraulics in the suit's joints allow the wear to perform feats of superhuman strength. Not only is the suit's armor physically resistant, but it's internal magnetic generators allow it to generate an additional force-field barrier.

The armor is capable of storing additional power in several concealed power-packs hidden throughout the armor. Once these power packs are exhausted, however, the Model II must be manually plugged into an outlet in order to recharge. The Model II can sustain approximately 24 hours of sustained usage. Overusing the Model II's jet-boots and overcharging its weapons system can drain the Model II's reserves much faster.

Despite its perks, the Model II Armor is outdated. To Tony, the Amour is about 10 years old. He's made 6 additional models of Iron Man Armor that he is currently unable to access.

Tony’s greatest weapon, however, is his mind. Stark is a polymath, specializing in programming, engineering, robotics, physics and, occasionally, womanizing. With a box of scraps and a little time, Stark can do amazing things...

Short Bio:
Here
You know how the story goes. Genius. Billionaire. Philanthropist. Tony had it all. His ego was crushed, however, after he was captured by anti-American terrorists. Tortured and tormented, Tony was forced to construct Stark Industries weapons for his captors.

After seeing the harm his weapons could cause first hand, Tony swore to never again construct a lethal weapon. He rebelled against his captors alongside a fellow scientist and prison, Yinsen. Together, they created the Iron Man Armour for use against the terrorists in their escape plot. In their escape, Yinsen died to buy Tony some more time.

Shaken by his friend’s sacrifice, Tony returned to America as a changed man. He upgraded his damaged armor and swore to use his genius for the betterment of mankind. He became a super hero...

And later, he became an alcoholic.
The stress of his heroic life and the immediacy of his vices forced Tony down a dark path. Enabled by his rival, Obadiah Stane, Tony’s downwards spiral began. He lost everything. His company. His wealth. His home. The iron man name. Obadiah replaced him as Tony Stark. His friend, James Rhodes, replaced him as Iron Man.

His hopelessness pushed him further into the dark. Before he knew it, he was just another ‘homeless bum’, friendless and forgotten.

In the dead of winter, a spark of hope burned. One of his friends on the street gave birth to a baby girl. Without medical assistance, the child wouldn’t survive the night’s blizzard. Her sickly mother tasked Tony with her protection as her dying with. Tony cast aside his bottle. He wrapped the child him his coat and walked through the snow to give the child a fighting chance at a local hospital. He nearly gave his life saving her.

The child rekindled a spark within Tony. He vowed to reclaim everything he had lost. He sobered up. Be built another suit from scratch. Obadiah declares war on him. He allied himself with the new Iron Man to take him down.
Tony has his life back. But it’s all hanging on by a thread. His sense, sobriety and social standing are fragile. Forged in the fires of Demon in a Bottle, Tony Stark is rising up from rock bottom.He’s not the Iron Man he used to be... but he’s slowing becoming the Iron Man he was always meant to be.
Whether he’s cast in steel or carrying a child on his chest, Tony Stark is starting to realize what it means to be an Iron Man.

Past or Future:
Past

Other Info:
This iteration of Tony is taken from in between the Sober or Dead and Iron Man: Industrial Revolution storylines.
********
Future CS
Appearance:

View attachment 8627View attachment 8626
Name:
Victor von Doom/Doctor Doom/The Infamous Iron Man

Age:
30s-40s

Canon:
Marvel Comics

Powers / Abilities / Equipment:
Model 51 Armour
Other Abilities
As the 'true' successor to the comatose Tony Stark, Victor von Doom is equipped with a stolen Model 51 Iron Man Amour. It's 48 years ahead of the Model II. The Model 51 was designed to be the Swiss Army Knife of Iron Man suits. The suit is capable of deconstructing and reforming itself in a variety of shapes, colors and sizes, depending on the situation. Its shape-changing abilities allow it to form a variety of offensive weapons, depending on the situation. Additionally, the suit can be collapsed into a bracelet, should the need arise.

The Model 51 is capable of reaching incredible flight-speeds. It's able to reach the speed of sound in a matter of matter of seconds, and surpass it in a few more.

Victor's modified the suit to possess three standard Unibeams, effectively creative a powerful Tribeam. Additionally, the Model 51's new pilot lacks its creator's merciful streak. Victor is more willing to use his suit's offensive capabilities, such as its shoulder-rockets and high voltage tasers.

Victor is one of the few men who can match Tony's intellect. What he lacks in raw ingenuity and foresight, he makes up for with rigorous study and determination. His knowledge of magic and robotics are only rivaled by very few. His magics have granted him the ability to summon demonic creatures and Mindless Ones, project magical electricity, summon force-fields, teleport, heal his injuries, manipulate the weather, absorb energy and open demonic portals.

Short Bio:
Here
After his scars were healed following the Secret War, Doctor Doom, a famous terrorist, dictator and super-villain, decided to cease the second chance fate had gifted him. Seeking to honor the legacy of an incapacitated Tony Stark, Victor declared himself to be the new Iron Man. Using a stolen armor and his secret magics, started down a different path as the Infamous Iron Man. As a 'hero', Doom struggles to shake off the shackles of his own, tainted reputation, and seeks revenge through another man's name.

Past or Future:
Future

Other Info:
This version of Victor is the successor to the Superior Iron Man that appeared in Trouble in Paradise and Exploratio Continua!​
 
Appearance: View attachment 8634

Name: Robin Justis Ainekas

Age: 17

Canon: OC

Powers / Abilities / Equipment: Robin was born with the Key of Emptiness in his soul, which enhances his Drive capabilities and gives him Key-exclusive powers. The projection of his soul, known in his world as "Drive," allows him to perform many feats and abilities. For one, it acts as an active force field, able to take a good amount of punishment without giving him wounds. For example, slashing at Robin's arm won't cut it off, it will just weaken his Drive-shield. He can also implement it into his attacks, empowering them by a large amount. Overall, being able to utilize Drive gives him a massive stat boost.

With the Key of Emptiness in his soul, he gains the ability to nullify Drives and weaken genetic abilities, but only when his mind is clear. However, doing this slightly weakens his own powerset as well, as it lowers the amount of Drive he has in him. It's worth noting, again, that against non-Drive abilities (such as the ones most other characters in this roleplay will likely have) he can only weaken them for about, say, five minutes.

Another benefit of being a Keyborne is that he can summon his SoulBound, a semi-sentient creature bound to the Key of Emptiness known as Farigha. Farigha is an armadillo-hedgehog-looking hybrid with huge, sharp, fan-like elbows who stands at a height of 4'10. He has sharp claws, and can create mirror-like shards along his body for defensive measures. This means that while Farigha isn't very strong in ranged battles, he is fearsome in close combat.

Robin's Drive ability lets him control and create metals, and his own body can even break into them, allowing for teleportation-like travel of metal shards. However, he is best with familiar metals, like the kind his weapons are made out of, or the type of metals he creates. His ferrokinesis isn't as refined when dealing with metals that aren't made by him.

Next are his more physical attributes. Robin is an Aftero, which means that he has wings on his arms and can fly around freely at high speeds. He also wears two silver bracelets around his wrists that take one of four forms:
-Gun form: his bracelets poke up a small amount, and two small cannons on his wrists point forward. This allows Robin to shoot bullets that aren't particularly powerful, but are good at keeping the enemy at a distance.
-Naginata form: By putting his bracelets together and creating metal, Robin can make a silver and blue-striped naginata.
-Flailing naginata form: This naginata's head can be shot out with the press of the button, connected to the naginata with a seemingly infinite chain. My controlling the metal, Robin can use it as a grappling hook, a flail, or as a keepaway weapon.

Short Bio: In the Natsu Galaxy, Keys were mythical objects of immense power, and Robin was born two to Afteroes in the kingdom of Finnary with the Key of Emptiness in his soul. At a young age of 5 years, his parents hid him away before they were killed by demons from the Banished Realm, who were gathering Drive energy for their new lord, Elvira. With this information, Robin was soon a lost soul, but was eventually picked up by a succubus named Sheena, who told him she could sense his SoulBound and could tell he was a Keyborne. She said that she was part of a group trying to put an end to Elvira's resurrection, and that having a Keyborne on board would really help their plan, as they wanted to collect all of the Keys and prevent demons from getting enough power to bring her back. Driven by vengeance, the young Robin agreed, and to this day, he has set out to collect all of the Keys and kill all demons by any means necessary.

Past or Future: Past

Other Info: It's worth noting that as a Keyborne, Robin can perceive events that are far faster than them, just not necessarily being able to react to them. Against someone who can stop time completely, however, Max has complete immunity to it, as well as existence erasure.​
 
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Appearance: View attachment 8635
In this roleplay, however, he will wear a different outfit. Bodily, he has the same appearance as the picture: Tan Spanish skin tone, his left eye dark brown and his right eye yellow with no pupil, and silky brown hair that falls to the sides of his head.

Onto his attire, he'll don sleeveless beige/brown zipper vest with a lot of fur near the back of his neck, with three yellow lines running horizontally across the bottom (around his stomach area) and two white belts going vertically on both sides of his torso, around the part where his shoulders branch of into his arms.

As for pants, he wears moderately normal but tight beige pants with yellow sparkles spread out throughout, and two white belts around each of his thighs. Then, brown slip-on tennis shoes with yellow stripes. He's, like, 5'4.

Name: Mackenzie Victorio Irvaron, but he goes by Max. (His triplet sisters call him Kenzie, but they're not in this roleplay, obviously.)

Age: 15

Canon: OC

Powers / Abilities / Equipment: Max is also a Keyborne, and he was born with the Key of Light in his soul. Besides being able to use Drive, he also has a number of abilities he gained because of it. For one, he has the same basic Drive capabilities that Robin does, which includes using it as a force field and attack strengthener, as well as a small amount of regeneration and an all-around stat boost.

With the Key of Light in his soul, Max gains the ability to control and create hard light and, well, light. This is a fairy basic ability in combat, as in this point of the story Max isn't the most proficient with his photokinesis. However, he can create hard light walls, and can use blinding flashes of light to temporarily disable opponents.

His SoulBound is a 9 foot tall Spartan-like knight with completely gold armor and a gold (on the outside) and red (on the inside) cape named Solaris. Solaris wields a large blade that makes him a heavy hitter, but even without his sword Solaris is physically capable.

Max's Drive ability lets him do two things: one, create fire, and two, create portals. He usually just uses fire to aid in his attacks; his older triplet sister, Camille, is much more adept in using it than he is, but Max can still bring the heat in battle with it. His more interesting ability it creating black and gold glyph-like circles that function as portals, and as long as he can visualize a place within, say, 3 miles, he can just send something, or someone through the portal and they'll reappear there. When Max inserts something that involves Drive, creating multiple portals will multiply the amount of Drive, allowing for huge onslaughts when combined with his most obvious battle ability...

...which is his primary weapon, a light-yellow bow made of light named Divinity. Max can summon it whenever he pleases, and though his arrows take energy out of his Drive, his ammo is virtually infinite thanks to his Key energy reserves. His archery skills are top-notch, and he's more suited for a sniper/backup role in battle than a main fight. With portals and an unlimited bow, Max will be a menace if you don't pay attention to him.

Short Bio: Max was born as a half-Spanish middle child triplet with his two sisters; the older being Camille Irvaron, and the younger being Luciana Irvaron. Unbeknownst to him or his parents, he was also born with a Key in his soul, the Key of Light, which was wholly unnatural for an Earthling. His parents were extremely rich, and growing up, he and his sisters were spoiled quite a lot. Max was used to getting everything his way, and life was easy.

That is, until one day, when the triplets were 10, Luciana was kidnapped for ransom. Max's parents were eager to pay off the kidnapper, but apparently, he'd gotten impatient and began getting physical with his leverage; by the time they'd gotten back to Luciana and paid off the kidnapper, he'd brutalized her, taking off her two arms.

This experience was horrifying for young Max, and it brought the triplets much, much closer together. It also caused Max's attribute of often noticing things in people that most people don't notice; shifts in behavior, signs of distrust, wanting to escape, genuine fear in someone's eyes. However, it ultimately didn't change too much of his near-teenage life, as Max continued living on.

When he was an 8th grader, 13 years old, he was separated from Camille and his best friend, Richard, on a field trip, kidnapped by a succubus named Sheena who said that he had something she desired. This would lead to a strong of events of him learning about his Key and Drive abilities, along with fighting a few demons and saving corrupted kingdoms - y'know, real casual stuff. To be specific, this is Max after helping renovating the Eimotu Kingdom.

Past or Future: Future

Other Info: It's worth noting that as a Keyborne, Max can perceive events that are far faster than them, just not necessarily being able to react to them. Against someone who can stop time completely, however, Max has complete immunity to it, as well as existence erasure.​
 
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Name: Jeralt Reus Eisner

Age: Physically 45, but in reality is over 100 years old

Canon: Fire Emblem: Three Houses

Powers / Abilities / Equipment: Jeralt is of the Paladin class, highly skilled in the use of lances and riding. Though he doesn't have a horse with him, he does have a Steel Lance. He is also a bearer of the Crest of Seiros, which is what gives him incredible vitality and strength.

Short Bio:
Past or Future: Past

Other Info: Taken from just before the events of Three Houses.

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Name: Byleth Eisner

Age: 20

Canon: Fire Emblem: Three Houses

Powers / Abilities / Equipment: Byleth is a powerful warrior, a mercenary by trade, and wields an Iron Sword. He also bears the Crest of Flames, which has the ability to occasionally heal him if he lands a successful attack.

Short Bio:
Past or Future: Future

Other Info: Taken before the events of Three Houses.​
 
Appearance:
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Name: Noah Collins
Age: 29 (mentally 35?)

Canon: Rebirth

Powers / Abilities / Equipment:

Blood Manipulation
Noah is seen to be able to control and manipulate blood according to his will. He uses it as a weapon to destroy his enemies, mainly the undead, or to heal himself. If Noah uses too much of his ability, he passes out due to blood loss. He can also temporarily increase his blood flow to speed up movement and increase his reaction speed (some of said blood forming and looking like wings on his back), yet prolonged usage could lead to fatal heart failure.

Eye of Law
Noah is seen to use Laws powers like regeneration, Core Vision and Teleportation. Every time at midnight Noah can heal any injuries as long as his heart doesn't stop before then. However, because of his law powers and because he was sent back in time, he can only live for about 2 more years.

Hand to Hand
Noah knows hand to hand combat and can hold his own against even a super powered undead for a few moments, despite his health.

Switchblade
He almost always has one on him, and has mostly used it in canon to activate his powers of Blood Manipulation.

Short Bio:
Noah

Past or Future: Past

Other Info: Taken just after Chapter 96.

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Appearance:
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Name: Kiba

Age: Unknown, Appears about 18

Canon: Wolf's Rain

Powers / Abilities / Equipment:
Kiba as well as the wolves of his world have evolved to the point that they have human forms to use as a disguise to hide among humans so they won't go extinct. He also has heightened strength and senses compared to your average human, and has shown to be rather durable even when injured, as well as having heightened agility.

Short Bio:
Kiba

Past or Future: Future

Other Info: Taken before the end of the anime.
 
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