Amdarh
Active Member
@Bark @lil_kreen @Widowmaker @Summers Mori
2359. Humanity has made contact with the Free Planets Alliance 159 years ago, and the aliens have generously given mankind the technology for Jump travel, and thus started the great human space adventure. Of course, for most other races, it was old news, and they looked down on these newcomers with a mix of condescension and amused curiosity.
In the last 159 years, the humans have nonetheless taken an ever greater role in the galaxy, pushing other races aside and threatening old established order. Human population in the Hason Empire are particularly rebellious, and the humans in the Free Planets Alliance always want more representativity for themselves, weirdly talking about some tea thrown in the sea during a party. Humans in the Zerg controlled territory have never caused any problem, surprisingly.
This has caused a lot of social unrest in these two well-established factions, and let the Zerg threat grow too large to be quickly squashed like it had been in the past. Smaller factions such as the Bvetin Matriarchy have taken this opportunity to take a more important role in the Galaxy, while megacorporations such as Astral Bio Technologies use their influence to always increase their profit and dominance.
In this time of strife, war is on every lip, but no one dares speak the word. Every faction that has the means - or wants to show it has the means - hires mercenaries and pirates to weaken and test their opponents.
The Black Gryffin is a renowned mercenary crew of outlaws ready to do anything for the right price. As such, it is usually tolerated by the authorities but kept under close watch.
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Warning. Warning. Impact in 15 minutes. Warning. Warning.
A metallic voice booms in the loudspeakers throughout the Black Gryffin as red lights flash in the hallways. The crew slowly and painfully wakes up from its stasis, their mind completely erased. They have no idea who they are, where they are, and what is going on.
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The android eyes blinked open and focused on her surroundings. She was attached to a charger - hers, presumably? - in a small vertical room filled with bluish transparent wires pulsating with energy. Warpium, whispered her metal mind. Her data banks didn't much more, which she felt was not normal. She was supposed to know what she was doing, right? Her hand remembered what it was supposed to do though, and removed the charger from her neck.
Feeling her whole body activating, ATAX stepped off the tube she was standing in and opened the door of the small room. Outside was a simple corridor with red lights flashing and the voice continuing its unpleasant screeching. The scanner in her eye didn't detect any anomaly in the walls or in the air, and she couldn't compute what the problem was. She needed to investigate, and quickly.
2359. Humanity has made contact with the Free Planets Alliance 159 years ago, and the aliens have generously given mankind the technology for Jump travel, and thus started the great human space adventure. Of course, for most other races, it was old news, and they looked down on these newcomers with a mix of condescension and amused curiosity.
In the last 159 years, the humans have nonetheless taken an ever greater role in the galaxy, pushing other races aside and threatening old established order. Human population in the Hason Empire are particularly rebellious, and the humans in the Free Planets Alliance always want more representativity for themselves, weirdly talking about some tea thrown in the sea during a party. Humans in the Zerg controlled territory have never caused any problem, surprisingly.
This has caused a lot of social unrest in these two well-established factions, and let the Zerg threat grow too large to be quickly squashed like it had been in the past. Smaller factions such as the Bvetin Matriarchy have taken this opportunity to take a more important role in the Galaxy, while megacorporations such as Astral Bio Technologies use their influence to always increase their profit and dominance.
In this time of strife, war is on every lip, but no one dares speak the word. Every faction that has the means - or wants to show it has the means - hires mercenaries and pirates to weaken and test their opponents.
The Black Gryffin is a renowned mercenary crew of outlaws ready to do anything for the right price. As such, it is usually tolerated by the authorities but kept under close watch.
---------------------------------------------
Warning. Warning. Impact in 15 minutes. Warning. Warning.
A metallic voice booms in the loudspeakers throughout the Black Gryffin as red lights flash in the hallways. The crew slowly and painfully wakes up from its stasis, their mind completely erased. They have no idea who they are, where they are, and what is going on.
----------------------------------------------
The android eyes blinked open and focused on her surroundings. She was attached to a charger - hers, presumably? - in a small vertical room filled with bluish transparent wires pulsating with energy. Warpium, whispered her metal mind. Her data banks didn't much more, which she felt was not normal. She was supposed to know what she was doing, right? Her hand remembered what it was supposed to do though, and removed the charger from her neck.
Feeling her whole body activating, ATAX stepped off the tube she was standing in and opened the door of the small room. Outside was a simple corridor with red lights flashing and the voice continuing its unpleasant screeching. The scanner in her eye didn't detect any anomaly in the walls or in the air, and she couldn't compute what the problem was. She needed to investigate, and quickly.