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Side Story V: THE GREAT CRUSADE [Sign Ups]

Sark

Im-im-impossible!!
V
The Great Crusade
Crusaders of the Arena
1596351289227.png
I found the Crown of France lying in the Gutter... and I picked it up- Napoleon Bonaparte , 1804
The Sun sets upon all Empires.
Egypt. Rome. Mongolia. France. Britain.
Where are they now?
Their dreams of conquest are as dead as their Great Kings.
All their wealth and weaponry... what good did it do them?
They all fell to mankind's greatest foe: Time.

Your worlds suffered the same fate. Your homes are gone. Friends. Families.
Everyone outside of your Great City is dead and gone.
If it wasn't for the grace of the Matati Sarru, you would be dead too.

By his loving hand, you have been saved.
You city has been plucked from oblivion and placed upon his Patchwork planet.
You have been appointed as your people's Lesser king. Within your territory, your word is law.
You answer to no man but Matati himself.

It is your job to keep you Nation alive, no matter the cost.
But the world outside your walls is a dangerous place.
Alliances are formed. Empires are born.
Soon, these Dangerous Unions will set their sights on your land and resources.
Some Nations seek to conquer the Patchworld for themselves. Others wish to wage war on the Matati himself.

If you wish to see the year's end, you must prepare for war.

PREMISE
In Champions of the Arena, you were placed in charge of children. In Champions of the Arena II, you were placed in charge of adults.

Crusaders of the Arena will place you in charge of your own Arena--- Your own Nation.

A chunk of Europe will be carved out for you do whatever you want to.

Akin to Grand Strategy games like Crusader Kings, Sid Meier's Civilization, Europa Universalis and Victoria II, CotA 3 is all about managing your Nation and its armies. How will this work? Let me explain:

CHARACTERS
In Crusaders of the Arena, you'll be placed in charge of 1 main character- the King or your Realm- and 2 side characters- your realm's two generals.
Your King/Regent will be responsible for forming alliances and arguing on your people's behalf at the United Nations. If it comes down to it, your Regent will be responsible for declaring Wars on other nations.
Your Two generals will be playable will playable in the game's combat sequences and wars. Your generals will lead your forces into battle. If your army's two generals fall in battle, your city state will be conquered. More on this later.

NATIONS
Your Regent's main goal is to ensure that their nation prospers. Each chapter, you will be notified of the issues threatening your kingdom. It's your Regent's job to work with other players to solve these issues.

For example:
The Regent of the Fire Nation, Zuko, is notified at the start of the chapter that his country is running out of food. At the next United Nations meeting, he will have to negotiate with his fellow leaders in order to receive a shipment of food to keep his nation running smoothly. Another nation, however, might promise Zuko the food he needs in exchange for an alliance. Zuko must decided whether he wants to risk being dragged into another ruler's war, or risk going hungry.

Additionally, each nation will have several stats will increase or decrease as the game progresses. These scores are:

NAVAL: Representing their Naval Might
LAND: Representing the strength of their land forces.
AIR: Representing the strength of their air forces.
MORALE: Representing how long their forces can last under siege.

These will help decide the outcomes of wars. They'll be addressed IC.

ALLIANCES
When wars break out, a nation will have the chance to call their allies to assist them. Allies are honor bound to assist each other if one of their own is attacked. Breaking alliances will greatly damage a nation's reputation in the United Nations. At the start of a war, an ally can choose how many troops they want to commit to the conflict. The more troops an ally commits to the conflict, the higher their warring Nation's stats will grow following a victorious battle. However, if your ally is defeated, the points they pledged to the conflict will be lost, and your stats will decrease.

This will be explained more, IC, don't worry.

In order to get the most out of a war, an ally might donate a limited number of troops at the start of a conflict. They may try to extort a deal out of their allies in exchange for more support if a war is going poorly.

The exact War Mechanics won't be revealed until the prologue, which will serve as a tutorial. We'll talk about it then.

ADDITIONAL MECHANICS
Here are a few additional mechanics that will be revealed IC:
Inheritance- who will claim your kingdom if you king falls in battle?
Doomsday weapons- what happens when you max out a stat?
The Matati- what's their deal?
Your neighbors- what NPC nations will you be fighting alongside?

CHARACTER SHEETS
RULER CHARACTER SHEET
APPEARANCE:
NAME:
AGE:
CANON:
POWERS/ABILITIES/EQUIPMENT:
SHORT BIO/WIKI LINK:
OTHER INFO:
GENERAL A:
APPEARANCE:
NAME:
CANON:
POWERS/ABILITIES/EQUIPMENT:
WIKI LINK:

GENERAL B:
APPEARANCE:
NAME:
CANON:
POWERS/ABILITIES/EQUIPMENT:
WIKI LINK:
CITY-STATE/NATION:
APPEARANCE:
NAME:
BRIEF DESCRIPTION: (Anything notable about your city. It's structure, culture, anything you think is cool or interesting etc.)
ENVIRONMENT:

STATS:
You have 20 points to divide across these 4 areas. Spend them according to you Nation's Desired Military Strength:
NAVAL: (How powerful will your forces be at sea?)
LAND: (How powerful will your forces be on land?)
AIR: (How powerful will your forces be in the air?)
MORALE: (How long will your forces last when pressured/besieged?)
If you wish, you can include 'custom units' within your army. I'll allow one custom unit for each STAT:

APPEARANCE:
NAME:
WIKILINK:
POWERS/ABILITIES:
BATTALION: (Is this a LAND, NAVAL or AIR unit?)
NOTES:
Note:
Your Ruler, your Generals and your City must all be from the same canon.

Any Questions? Feel free to ask me here, or via discord!
ATLAS OF PATCHWORLD:
Kingdom of Caemlym,
Ruled by the Honorable Queen el'Nynaeve ti al'Meara Mandragoran
Defended by the Mighty Generals Birgitte Silverbow and
Matrim Cauthon (@Jeremi )
Naval: 0 Land: 8 Air: 4 Morale: 8
Kingdom of Colorado, Ruled by the Honorable Steven Armstrong,
Defended by the Mighty Sundowner and Monsoon

Naval: 13 Land: 5 Air: 2 Morale: 0
Fire Nation, Ruled by the Honorable King Zuko
Defended by the Mighty Suki and Aang (@Takumi)

Naval: 5 Land: 4 Air: 7 Morale: 4

Kingdom of Hiddenville, Ruled by the Honorable King Maximus Octavius Thunderman
Defended by the Mighty Generals Phoebe Thunderman and
Link Evilman (@Lucky )
Naval: 0 Land: 1 Air: 0 Morale: 19
Kingdom of Library, Ruled by the Honorable Queen Snow White
Defended by the Mighty Generals Cinderella and
Rapunzel (@Gummi Bunnies )
Naval: 2 Land: 6 Air: 7 Moral: 5
Kingdom of Mainframe, Ruled by the Honorable Dot Matrix
Defended by the Mighty Mouse and Enzo Matrix (@Atomic Knight)

Naval: 2 Land: 4 Air: 8 Morale: 6
Kingdom of Midgar, Ruled by the Honorable King Tseng
Defended by the Mighty Generals Rude and
Reno (@Space_Candy )
Naval: 1 Land: 10 Air: 5 Morale: 4
Kingdom of Mordor, Ruled by the Honorable Talion
Defended by the Mighty Ratbag and
Brûz the Chopper
Naval: 0 Land: 6 Air: 14 Morale: 0

Kingdom of Plasma, Ruled by the Honorable Natural Harmonia Gropius
Defended by the Mighty Ghetsis and
Colress

Naval: 7 Land: 7 Air: 3 Morale: 3
Kingdom of Sakura, Ruled by the Honorable Commander
Defended by the Mighty Bismarck and
Nagato (@Crow)
Naval: 10 Land: 1 Air: 5 Morale: 4
The Demonic Kingdom of Shinjuku, Ruled by the Honorable Archer of Shinjuku
Defended by the Mighty Assassin of Shinjuku and the
Berserker of Shinjuku
Naval: 0 Land: 7 Air: 6 Morale: 7
Kingdom of Skavenblight, Ruled by the Honorable King Thanquol
Defended by the Mighty Generals Ekit Claw and
Queek Headtaker (@Crunch)
Naval: 5 Land: 13 Air: 0 Morale: 2
'Holy' Kingdom of Sparda, Ruled by the Honorable Supreme General Credo
Defended by the Might Nero and Gloria
Naval: 3 Land: 3 Air: 11 Morale: 3
Kingdom of Vesuvia, Ruled by the Honorable Queen Nadia Satrinava
Defended by the Mighty Generals Asra Alnazar and
Vulgora (@Capri )
Naval: 8 Land: 5 Air: 0 Morale: 7
 
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Capri

dune agenda
Mentor
RULER
Appearance:
2B2037DC-2E54-48A5-90AB-573C51FB4C22.png
Name:
Nadia Satrinava
Age:
Unknown
Canon:

Powers/Abilities/Equipment:

Nadia is a proficient fighter, although preferring to remain behind the scenes. She has a special ability called The Sight, formed by her strong connection to The High Priestess. This Sight can allow her to see the magical energy emitted in the area
Short Bio/Wiki Link:
Other Info:
Taken from Nadia’s Upright ending.



GENERALS
Appearance:


Name:
Asra Alnazar
Canon:

Powers/Weapons/Abilities:
Asra is a powerful magician well known for his Tarot deck. He specializes in protective and water-based magic. He can cast powerful magic shields, and can control water in it’s base form, as well as freezing it in order to form a spear.
Wiki Link:


Appearance:
7F315F5F-F186-4A03-AABE-04EF54A8D5E2.png
Name:
Vulgora
Canon:

Powers/Abilities/Equipment:
Vulgora is a proud fighter who cannot ever say no to a fight. They use an ax as their primary weapon, alongside their fists if need be. Those claws aren't for show, though, they can claw a person apart. Not to mention Vulgora isn't even a human. They made a deal with The Devil and absorbed The Tower. Vulgora's true form is a massive horde of red beetles.
Wiki Link:


NATION
Appearance:

Name:

Vesuvia
Brief Description:
Vesuvia is a small port town crisscrossed with canals. At the furthest inland lies the Palace, the most important landmark of the city, and home of the Count. The furthest out at sea is the Lazaret, an abandoned island that sits as a memorial to the Red Plague.
Environment:
It's walls surround the city, making it hard to breach by land. It would take a pretty sizable navy to invade Vesuvia. It's almost like an archipelago, but the canals are man-made (and also pretty neglected). The city itself is in somewhat of a state of disrepair, with the old Shopping district being abandoned following the flooding of the canals, the city renaming it the "Flooded District".
Stats:
Naval: 8
Land: 5
Air: 0
Morale: 7
 
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Jeremi

Well-Known Member
The Convergence Series GM
RULER CHARACTER SHEET
APPEARANCE:

NAME: el'Nynaeve ti al'Meara Mandragoran
AGE: 26
CANON: Wheel of Time
POWERS/ABILITIES/EQUIPMENT: Channeling abilities her jewelry
SHORT BIO/WIKI LINK: Formerly the Wisdom of Emond's Field, she is now an Aes Sedai of the Yellow Ajah and, by virtue of her marriage to Lan Mandragoran, the Queen of Malkier. Nynaeve is one of the most powerful female channelers currently alive.
OTHER INFO: Taken after Book 14

GENERAL A:
APPEARANCE:

NAME: Birgitte Silverbow
CANON: Wheel of Time
POWERS/ABILITIES/EQUIPMENT: Uses a silver bow and silver arrows. She can shoot an arrow with such precision that it splits a previous one in two and goes through it.
WIKI LINK: Information

GENERAL B:
APPEARANCE:

NAME: Matrim Cauthon
CANON: Wheel of Time
POWERS/ABILITIES/EQUIPMENT: Equipment and abilities Foxhead medallion
SHORT BIO/WIKI LINK: Matrim Cauthon, born in the year 978 NE and usually called 'Mat', he is one of the main characters of the series. He is the Marshal-General of the Band of the Red Hand, and the husband of the Empress of the Seanchan empire, as well as one of the greatest generals the world has ever seen. Among the Seanchan he is known as Knotai.
OTHER INFO: Taken after Book 14

CITY-STATE/NATION: Caemlyn
APPEARANCE:

BRIEF DESCRIPTION: Caemlyn is one of the most beautiful cities in the land, second only to Tar Valon, though its natives may argue that ranking. Like a gleaming crown upon its gently rolling hills, the city is actually made up of two sections, the New City, built well under two thousand years ago by the hands of man alone, and the ancient Inner City, much of which bears the mark of Ogier stonemasons. A great fifty-foot wall of silver white stone surrounds most of the official perimeter of the city, broken by tall round towers that flank massive arched gates. Outside the wall, buildings cluster thickly like lichen to a log, spreading outward from the glittering mosaic of the city in a gradual dispersion. Within its outer walls the city is laid out in a crazy quilt of streets and byways, with towers and domes gleaming white and gold in the sun.
ENVIRONMENT: The 50 foot city walls stretch more than 24 miles, and the area of the city is 53.82 square miles.

STATS:
You have 20 points to divide across these 4 areas. Spend them according to you Nation's Desired Military Strength:
NAVAL: 0
LAND: 8
AIR: 4
MORALE: 8

APPEARANCE:

NAME: Raken
WIKILINK: Raken info
POWERS/ABILITIES: Flight
BATTALION: Air

APPEARANCE:

NAME: Deathwatch Guard
WIKILINK: Deathwatch Guard
POWERS/ABILITIES: Big muscles
BATTALION: Land

APPEARANCE:

NAME: Asha'man
WIKILINK: Asha'man
POWERS/ABILITIES: Able to use saidin
BATTALION: Land
 
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Gummi Bunnies

identity unknown...
Benefactor
The Convergence Series GM
Change complete!

[Ruler]



~Name~
Lelouch vi Britannia

~Age~
18

~Canon~
Code Geass

~Powers/Abilities/Equipment~

(left: mech mode / right: fortress mode)
Personal Knightmare Frame Unit - Shinkiro: A personalized mech for Lelouch's use. Its main focus is defense, utilizing the "Absolute Defense System" to project energy shields that can withstand incoming fire (such as a fully charged Hadron Cannon) at full potential. Otherwise, it only has a limited arsenal for attack, possessing two wrist-mounted Hadron Cannons, two knee-mounted grapples called Slash Harkens, and a chest-mounted "Diffusion Structure Phase Transition Cannon" that uses the power reserves of the defense system for one powerful offensive attack. An integrated Air Glide System on the Shinkiro's back allows for hovering flight, and furthermore, it can shift into Fortress Mode which allows for faster travel via air or underwater. In it's main mech mode, it stands at about 4.67 meters tall.


Lelouch's Geass - The Power of Absolute Obedience: A power bestowed to him by C.C., which can be seen as a form of mind control. There are many limitations to the usage of his Geass. The targeted individual must be human, must be making some form of eye contact, must be able to hear the verbal command upon use. This only affects the target's nervous system. The command has to be in the target's capabilities, but regardless will try to achieve the command to the best of their ability. After the action is performed somehow, the target will not recall their actions of the Geass's effect on them, and the target cannot be subjected to another use of the Geass command afterwards. A Geass command can last for more than a year if a specific time condition in the command is not stated. Lastly, a Geass command can be resisted if it does not line up with the target's morals. Lelouch's Geass is permanently activated in both of his eyes, but he can hide them using specialized contact lenses which can be removed for appropriately timed usage of his Geass.
(To nerf Lelouch's Geass further for roleplay purposes, he will only Geass nameless NPCs unless permission is given OOC-wise for it to be used against other player characters.)

Other Details: Lelouch is not particularly renown for his physical feats, but he excels at strategic planning whether it be a chess match or handling a constantly adapting battlefield. If truly necessary to defend himself outside of his personal Knightmare, he has a single military-grade pistol.

~Short Bio/Wiki Link~

The 99th Emperor of Britannia, newly throned after claiming responsibility for killing his father, the previous emperor, and easily convincing the Imperial Palace's occupants otherwise with his Geass. After continuous work overhauling the Britannian empire as a whole, he set his sights on gaining the last piece to having full control of the world. That would have to wait, unfortunately.

~Other Info~
Taken right before the end of Code Geass R2.


[Generals]



~Name~
C.C.

~Age~
Unknown

~Canon~
Code Geass

~Powers/Abilities/Equipment~

Personal Knightmare Frame - Lancelot Frontier: Based on the original Lancelot prototype model, it can be seen as a slightly weaker version due to being made out of spare parts. It possesses four built-in Slash Harkens (two are arm-mounted, another two are hip-mounted), and can be equipped with a Float System on the back, two Maser Vibration Swords for dual-wielding, one VARIS rifle, and a 6-tube Missile Launching Shield. There is an ejection pod system in the case of emergencies. It stands at about 4.49 meters tall.


Code of Immortality: The mark that grants her immortality, never aging and never to die from conventional means. Whether it's being stabbed in the heart, beheaded, burnt alive, etc, C.C. will somehow heal on her own and appear as if she weren't killed in such means. As a code bearer, she can bestow people the power of Geass, and the Geass's sigil appears on her forehead when she does this. Due to having a contract with Lelouch, she is able to tell where he is regardless of distance. She is also immune to being affected by Geass.

Other Details: C.C. is an experienced fighter, unarmed and armed. She has a military-grade pistol.

~Short Bio/Wiki Link~

The immortal "witch" that accompanies Lelouch ever since a contract between them was made.

~Other Info~
Taken right before the end of Code Geass R2.
-


~Name~
Suzaku Kururugi

~Age~
18

~Canon~
Code Geass

~Powers/Abilities/Equipment~

Personal Knightmare Frame - Lancelot Albion: A personalized model for Suzaku. Unlike other systems for the ability of flight, the Lancelot Albion has an integrated Energy Wing system that allows for more fluid movements in the air, exceeding speeds of a fighter jet. Four Slash Harkens are installed, two in the forearms and two in the hips. It can be equipped with two super V.A.R.I.S. rifles (one of which can be stored on the rear waist if not in use), and two Maser Vibration Swords (which can be stored in the left and right scabbards on the cockpit). It stands at about 5.15 meters tall.

Geass Command - Live no matter what: A simple command induced by Lelouch's Geass that forces Suzaku to "live." This seems to activate when Suzaku gets suicidal and when he sees his death as an inevitable result. As there was no specification on time or event limitation, it always occurs whenever the conditions are met. Depending on the situation, its much like an adrenaline rush, and can sometimes occur when his life is in grave danger.

Other Details: Suzaku is an extremely proficient fighter, whether it be hand-to-hand combat or piloting Knightmares.

~Short Bio/Wiki Link~

The Knight of Zero, the 99th Britannian Emperor's personal knight. Once at odds against Lelouch, Suzaku now cooperates with him in order to change the world for the better.

~Other Info~
Taken right before the end of Code Geass R2.


[Nation]


~Name~
The Holy Empire of Britannia

~Brief Description~
As of now, it's only territory is the capital city of Pendragon. At the very center of the capital city is the Imperial Palace, which serves as the base of operations for the highest branch of the military forces. Around the outskirts, various military outposts are present to ensure no attacks to the city are made directly. Hidden under the Palace grounds is a mine filled to the brim with Sakuradite, the special mineral that powers Knightmare Frames. With current political affairs in the empire, Lelouch is the sole individual with power as Emperor, and no other nobility is even near his current status in governing power.

~Environment~
Surrounded by a ring of mountains, Britannia's capital city is filled with man-made water canals and various villas in the forested land.

~Stats~
Naval: 0
Land: 6
Air: 8
Morale: 6


[Custom Units]



~Name~
Vincent Ward

~Wikilink~

~Powers/Abilities~
The main Knightmare Frame model used by the Britannian Empire. They all have specialized rifle and Slash Harken set, and have an ejection pod system. It stands at about 4.44 meters tall.

~Battalion~
Land
-



~Name~
Avalon

~Wikilink~

~Powers/Abilities~
An airship used by commanding forces of the Britannian military. It serves as a mobile base of operations, and possesses a defense system in the form of energy shields that almost matches the Knightmare Shinkiro's defenses. A single Electromagnetic Rail Cannon is installed to the front of the airship. It's overall length is 200 meters long.

~Battalion~
Air
 
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Space_Candy

manic ghost
KITTY'S TEAM: TURKS

RULER CHARACTER SHEET
1596409734399.png
NAME: Tseng

AGE: 30

CANON:
1596409829051.png

POWERS/ABILITIES/EQUIPMENT:


Gun/Katana

SHORT BIO/WIKI LINK:

Tseng is stern, no-nonsense, and sometimes temperamental.

more}



GENERAL A:

1596410418647.png
NAME: Rude

AGE: 30

POWERS/ABILITIES/EQUIPMENT:
Rude is extremely skilled in MMA and prefers to fight with his fists.


WIKI LINK:
more}


GENERAL B:

1596410593753.png
NAME: Reno

AGE: 28

POWERS/ABILITIES/EQUIPMENT:

Reno wields an Electro-Mag Rod in battle, a nightstick with a taser on one end.

WIKI LINK:
more}

CITY-STATE/NATION:


1596410871954.png
NAME: Midgar

BRIEF DESCRIPTION:

Midgar is a prosperous city run by the Shinra Electric Power Company. Its layout is circular, surrounded by 8 "Mako Reactors". Large infrastructures that power the city in a manner no other nation has developed. The city is separated into rich and poor sections. The rich live above in "plates", sections of city suspended in the air. The poor live beneath these plates in the Slums, lacking in sunlight due to the large structures along with dry, uncultivable soil.

STATS:


NAVAL: 1
LAND: 10
AIR: 5
MORALE: 4
 

Lucky

But We Were Happy
RULER SHEET

APPEARANCE
: 1596987013054.png
NAME: Sara Lance
AGE: 33
CANON: Legends of Tomorrow
POWERS/ABILITIES/EQUIPMENT:

  • Peak of human physical condition: As a former assassin turned vigilante, Sara is in peak human condition. Despite her small frame, she is strong enough to easily break Al-Owal's neck and lift her own body weight while using the salmon ladder. Sara is able to throw a shot glass with enough force to knock a grown man to the ground[51]and an arrow to kill a medieval soldier. She has also demonstrated excellent reflexes, being able to catch an arrow from the air on multiple occasions, catch the Spear of Destiny when thrown towards her,and dodge attacks from several types of weapons such as bullets, lasers, and flamethrowers.
    • Acrobatics/Free-running: Sara regularly includes acrobatics in her fighting style; she is capable of scaling buildings, running from rooftop to rooftop with ease and has been known to use a scarf to quickly descend from ceilings. During her time in Feudal Japan, Sara performed an aerial maneuver in order to dodge a samurai's sword strike and kill her opponent. She also utilized another aerial maneuver when fighting the Earth-X Nazis, demonstrating the ability to grapple onto her enemies.
    • Honed senses: Sara is able to instantly notice danger in her environment, able to pick up minute details of the Bruemberg Group employees and realize in Camelot that the team was being followed.
  • Master hand-to-hand combatant/Martial artist:Sara is an exceptional combatant due to her experience with the League of Assassins, having gone through all the training that members of the League do. She has demonstrated the ability to defeat multiple enemies both armed and unarmed, take down a Russian mobster twice her size, outclass the highly skilled Helena Bertinelli, and subdue Oliver Queen while he was in a weakened state from being drugged. After being retrained by the League, Sara's combat skills have increased to the point where she was able to go head-on against the deadly assassin known as the Pilgrim and fight her to a stalemate. She also managed to overpower Vandal Savage and kill him in 1975, albeit Savage was weakened by the meteorite and best Malcolm Merlyn after considerable effort. Sara was briefly able to hold her own against Overgirl, but was ultimately overpowered; due to the latter's Kryptonian powers. Sara was also able to fight on par against Earth-2 Laurel Lance with her batons as the latter wielded two combat knives and briefly overpowered her until Laurel managed to knock the former down long enough to escape, though it's possible Sara was holding back. Sara was able to best the elderly of Oliver Queen of Earth-16 during the crisis. Sara's fighting style consists of Aikido, Boxing, Bojutsu, Kickboxing, Capoeira, Escrima, Wrestling, Kung Fu, Karate, Hapkido, Judo, Jiu-jitsu, Jeet Kune Do, Krav Maga, Muay Thai, Ninjutsu, Savate, Tae Kwon Do and Wing Chun. On several occasions, Sara proved able to learn from earlier fights and defeats to make remarkable improvements when facing those same opponents again, as evident when she faced off against Oliver, Damien Darhk, Head Samurai, and even the goddess Atropos.
    • Weapons proficiency: As an experienced ex-League member, Sara is masterful in a variety of weapons. She is also skilled with identifying and using improvised weapons, such as part of a ceiling frame in the Queen Mansion to battle Al-Owal, an incense burner to combat Earth-X Prometheus and a flute to fend off the crew of Edward Teach.[7]
      • Master bo-staff/stick-fighter: Sara's weapon of choice is a pair of extendable batons that combine to form into a bo-staff and she has demonstrated great skill in both stick-fighting and bo-staff fighting. Using her staff, Sara has defeated multiple armed enemies in quick succession and has competed against other very skilled combatants such as Savage, Damien, and Oliver. Sara can also throw her batons with great accuracy, as demonstrated when she killed Barton Mathis.
      • Master swordswoman: Sara was trained in the use of swords during her time with the League. When she rejoined the organization from 1958-1960, her swordsmanship skills improved considerably. During her duel with Kendra Saunders, Sara was able to defeat her despite the latter's greater strength and having her pinned to a wall in mid-air. Sara was also able to stand up to Mick Rory, a master of combat, when he was Chronos, being able to land several killing blows on him, which were only saved by his armor at the time.In Feudal Japan, Sara was able to wield two swords at once in battle and defeat a squadron of elite samurai, one of whom was skilled enough with a blade to use it to deflect one of her knives, unscathed Sara was also able to battle evenly with Damien, a former candidate to the title of Ra's al Ghul, twice in a sword duel and defeated him both times.
      • Master knife wielder/Knife thrower: Sara is very skilled at using knives in combat, as she used a small knife to disarm and easily defeat Blake, a trained swordsman. Sara is also an excellent knife thrower, as she was able to throw a knife straight into an armed woman's chest from across the room before the latter could fire at her and deprived Damien of his handgun with a shuriken before he could react.] Sara has also demonstrated the ability to throw several knives in quick succession, as seen by her encounters with the Bratva, when mind-controlled by the Dominators, and in the alternate reality created by the Legion of Doom.
      • Expert markswoman: Presumably taught by her fatherand later the League, Sara is accomplished in the use of firearms, ranging from handguns to sniper rifles. Sara has also demonstrated proficient use of a crossbow.
        • Skilled archer: While rarely demonstrated, Sara is a proficient archer, as seen when she used Oliver's compound bow to shoot an arrow into the shoulder of one of Xavier Reed's goons.[24]
  • High-level intellect/Expert tactician/Leader:Sara is a highly trained tactician, as she set a trap for Al-Owal and his men when they ambushed her While a member of Team Arrow, the team often looked towards Sara for guidance when Oliver wasn't available. She is also very observant, able to deduce that the employees of the Bruemberg Group weren't what they claimed to be. After Rip Hunter disappeared, Sara was elected to the lead the Legends by Martin Stein, who realized that she was the team's best tactician in absence of Rip. Even Rip himself acknowledged Sara was the better leader.
    • Expert driver/Pilot: Sara is highly trained driving multiple vehicles, such as cars and motorcycles. During her time with the Legends, she became capable of navigating and piloting the futuristic Waverider.
    • Expert thief: Due to her dating experiences with juvenile delinquents, Sara knows how to hot-wire a car. She even successfully swiped a Time Bureau agent's badge after their fling.
    • Master interrogator/Torturer: During her time with the League, Sara learned how to extract information out of her targets in many ways, including torture. She was even personally taught by Ra's al Ghul how to kill a man slowly over a matter of days
    • Medical knowledge: During her time with Anthony Ivo, Sara was trained in forensics, chemistry, and first aid. She is capable of treating injuries and performing minor surgeries. Sara was also able to successfully identify the diseases of William Tockman and Nate Heywood.[81]
    • Toxicology: Due to Sara's time in the League, she is familiar with various poisons, specifically Tibetan pit viper venom.
    • Multilingual: Sara is capable of fluently speaking English, Mandarin, Arabic and Tibetan.
  • Stealth/Infiltration/Escape artist: Sara is highly capable of entering and leaving buildings without being seen, regardless of their security. She was even able to sneak up on Malcolm, a master of stealth, who commented her skill.[80] Sara is also able to conceal her weapons easily on her person, such as knives and batons.
  • Singing: Sara seems to be a decent singer, as she sang frequently with Ray Palmer and Nate as the Puppets of Tomorrow in an alternate timeline.
  • Dancing: Sara is a talented dancer, as seen when she performed in a Bollywood dance number with Zari Tarazi and Charlie.

  • Indomitable will/High tolerance for pain: Like most members of the League, Sara has an incredible tolerance to pain; for example, when Oliver was stitching a wound on her back, she didn't even flinch Damien even acknowledged that torture would prove fruitless on her. Similarly, Sara has shown a very high tolerance for alcohol, having regularly out-drunk men who attempted to intoxicate her enough to have their way with her and was able to easily defeat multiple Earth-X Nazis despite being slightly hungover.She even fought efficiently while high on marijuana. Sara embodied a strong mental drive, able to resist giving into her bloodlust urges with her friends' support and overcome the demon Mallus' possession on several occasions. During the Anti-Monitor Crisis, Sara was revealed to be the Paragon of Destiny.

SHORT BIO/WIKI LINK: https://arrow.fandom.com/wiki/Sara_Lance

OTHER INFO:
This is a Beta Incarnation of Sara

_______________________________________________________

GENERAL A:
APPEARANCE
: 1596987954133.png
NAME: Ava Sharpe
CANON: Legends of Tomorrow
POWERS/ABILITIES/EQUIPMENT:
    • Peak of human physical condition: Ava is in remarkable top physical condition. As a clone, she was designed to be a perfect human, with outstanding genetics and "perfect bone structure" From all the 12 clones used by Rip Hunter, she was the only one able to survive.Ava has excellent reflexes, able to easily dodge a knife thrown at her while riding a horse during the battle against Mallus.
    • Master hand-to-hand combatant/Martial artist:Ava is an excellent hand-to-hand combatant and martial artist; as she could defeat multiple Roman soldiers with her hands cuffed Ava was also able to fight on par against Sara Lance, the latter who is a master hand-to-hand combatant and martial artist in her own right; as the two dueled to the point of exhaustion with their confrontation ending in a draw.
      • Master stick fighter: Ava excels in stick-fighting; as she was able to fight on par against Sara using a baton and even managed to disarm the latter of one of her extendable batons.
      • Expert swordswoman: Ava is a highly skilled swordswoman, together with Sara, she was able to face off against the immensely skilled Freydís in a sword fight, though was soon disarmed and would have been defeated.
      • Expert markswoman: As the director of the Time Bureau, Ava is highly skilled in the use of firearms. On one mission, she shot Grigori Rasputin perfectly in the mouth and would have re-killed him if not for magic by Astra Logue.
    • High-level intellect:As the former agent and the director of the Time Bureau, Ava can successfully managing the operation properly to guard and fix the timeline. Also the Legends would ask her to help when needed to fight Mallus and demons.
      • Rules of time travel knowledge: As a member of the Time Bureau, Ava is a professional in the duty of guarding the timeline, efficient in enforcing "the rules of time travel".
    • Culinary expertise: Ava has cooked dinner for Sara at least once, and is especially praised for her snickerdoodles
    • Singing: Ava appears to be a capable singer.

WIKI LINK: https://arrow.fandom.com/wiki/Ava_Sharpe

GENERAL B:
APPEARANCE
: 1596988667172.png
NAME: Zari Tomaz
CANON: Legends of Tomorrow
POWERS/ABILITIES/EQUIPMENT:


  • Powers via Air Totem:Zari's powers came from the Air Totem, a totem that channels and harnesses the power of air. However, after the timeline changed, Zari never received the totem from her brother since he was never killed.
    • Aerokinesis:The totem granted Zari the power to manipulate and generate the air, bending it in whichever way she wanted.
      • Air blasts: The totem allowed Zari to fire offensive or defensive blasts of air from her hands.
      • Vortex generation: The totem allowed Zari to generate a powerful vortex to shield herself. It's unknown exactly how powerful it is, although in the medically-induced virtually reality Gideon put her in, Zari utilized this power in an attempt to protect the rest of the team and the ship from a bomb
      • Flight: The totem allowed Zari to fly and she can also give others this ability, as shown with a young Ray Palmer.
      • De-oxygenation: Zari had demonstrated the power to siphon the air out of people's lungs, eventually causing them to die of hypoxia. However, she never used it to that extent.
  • Totem recall: Zari had the ability to "call" her totem to her if she currently does not possess it.[9]
Abilities
  • Genius-level intellect/Computer specialist/Master computer hacker: Zari was a highly intelligent, experienced computer specialist and hacker; as she was able to hack into an A.R.G.U.S. drone to pixelate her image, allowing her to escape from it. Zari was even able to hack into the Waverider'ssubsystems, although Gideon knew about it after she did so. Zari also created an advanced computer simulation that would allow the Legends to find "loopholes" in the timeline if needed when they are fixing anachronisms.
    • Bilingual: Zari was capable of fluently speaking English and Arabic.
    • Expert engineer: Zari was proven to be a highly skilled engineer, as she was able to easily repair the Waverider. After the departures of Jefferson Jackson and her co-engineer Wally West, she was the main engineer of the ship.
    • Timeline/Reality awareness: Zari had an adept ability to find small "loopholes" in the timeline that she can break without severely damaging it. She has used this skill to send Helen of Troy to Themyscira in her time period instead of Troy, and save the life of Jane Hawthorne.[16]
  • Expert hand-to-hand combatant: Zari was proven to have well-coordinated fighting styles such as boxing and krav maga, as seen during the resurrection of Damien Darhk and while saving Helen of Troy. Zari was even skilled enough to roughly hold her own against Sara Lance for a time when the latter was possessed by Mallus but was eventually subdued.
  • Culinary expertise: Due to the fact that Zari had been taught by her mother, Nasreen, she was an accomplished cook, particularly with her cultural dishes; Zari prepared an entire Iftar feast by herself to celebrate the end of Ramadan.
  • Violinist: Zari was a skilled violinist, as she taught herself how to play the violin during a sedative-induced simulation. After waking up, she flawlessly performed Vivaldi's '"L'inverno" (Winter) Concerto No. 4 in F minor, Op. 8, 4 "Winter"; Largo's
  • Dancing: Zari was a very talented dancer, as seen when she danced with Sunjay in a Bollywood dance number
  • Singing: Zari was proven to be a good singer, as seen when she sang with Sunjay, Sara, Charlie and Mona Wu.[19]
  • Stealth/Escape artist: As a vigilante, Zari learned to stealthily get herself out of dangerous situations; when Kuasa attacked the A.R.G.U.S. prison truck transporting her, Zari was able to quickly break out of her handcuffs and flee the scene while Kuasa was occupied by the drivers.


WIKI LINK: https://arrow.fandom.com/wiki/Zari_Tomaz

_______________________________________________________________
Nation CS!

CITY-STATE/NATION:

APPEARANCE: 1596993727350.png
NAME: Manhattan
BRIEF DESCRIPTION: The main hub of New York City, it has a ton of office buildings and a ton of space for people to go. It also is surrounded by water.
ENVIRONMENT: A concrete jungle full of skyscrapers and parks.

STATS:
You have 20 points to divide across these 4 areas. Spend them according to you Nation's Desired Military Strength:
NAVAL: 0
LAND: 4
AIR: 4
MORALE: 12
___________

Custom Unit

APPEARANCE: 1596988279716.png
NAME: Wave Rider
WIKILINK: https://arrow.fandom.com/wiki/Waverider
POWERS/ABILITIES:
( The wiki does a good job of explaining this. No, it won't be able to time travel. Yes, Gideon will be offline, so everything will be done manually.)
BATTALION: Air

Custom Unit

APPEARANCE: https://www.storytellerscircle.com/...g.8102/?hash=bc031e3ec8489a3b7ccff4453d947ca1
NAME: Adavnce Variant Automation
WIKILINK: There is no wiki link, it however is the classificaion of what Ava is.
POWERS/ABILITIES: Same powers as Ava, an army of clones built for miltary purposes.
BATTALION: Land
 

Attachments

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Crunch

Giga God Crunchmeister

RULER
"I AM GREY SEER THANQUOL! I AM THE CHOSEN REPRESENTATIVE OF THEIR MALEVOLENT MAJESTIES, THE LORDS OF DECAY, THE COUNCIL OF THIRTEEN OF HOLY SKAVENBLIGHT AND THE LIVING CLAWS OF HIS MOST VENGEFUL DIVINITY THE HORNED RAT! I AM THE EYES, NOSE AND EARS OF SKAVENBLIGHT! I AM THEIR JUDGE AND THEIR DAGGER!

"KNOW ME AND TREMBLE, SPLEENLESS-MOUSE, AND BEG MY INDULGENCE FOR YOUR IMPIETY!"


1596412307585.png

NAME
Thanquol

AGE
Unknown

CANON
1596412864348.png
POWERS/ABILITIES/EQUIPMENT:

Thanquol is a Skaven - a race of verminous, abhorrent, mutant rat-men originating from the many underground warrens and tunnels spanning the depths of the Old World. Being what is called a 'Grey Seer' - a class of Skaven marked by their white-fur and blessed horns resembling those of their patron diety the Horned Rat - Thanquol is a powerful warlock and master schemer, guiding his minions with an iron paw and utilizing the Dark Arts to bring about the ruin of the surface-dwelling races.

Thanquol knows a number of spells from the Lore of Ruin - most of which effectively manifest as him being able to conjure bolts of sickly green warp lightning from his staff, summoning tendrils of magical energy to tear his enemies apart, and summoning a cohort of minions by his side.

The Grey Seer is typically accompanied by his Boneripper - a hulking Rat Ogre that acts as both his personal bodyguard as well as his battle mount. Boneripper can hardly be considered a separate entity from Thanquol, as it constantly requires direction from his master to do even the most basic tasks beyond smashing anything that attempts to harm him.

SHORT BIO/WIKI LINK:


GENERAL A
"Yes-yes. The essence of the warpstone feeds my machine. To create, one must-must destroy! To destroy, one must-must create! This will-will be great-best invention! Make-force all Skaven bow-grovel! Destroy-kill all-all enemies!"

1596414135469.png

NAME

Ikit Claw

CANON
Warhammer

POWERS/ABILITIES/EQUIPMENT:

As the Chief Warlock-Engineer of Clan Skryre, Ikit Claw wields some of the best technology of his kind - let alone the best technology of his respective universe. He regularly goes into battle sealed within a suit of ramshackle warp-fuel power armor, which offers him the benefits of increased durability and strength on top of a number of unique gizmos - a jetpack, and a mechanized claw that doubles as a flamethrower.

Ikit's greatest weapon is the Storm Daemon - a mechanized staff-halberd combination that can emit bolts of warp lightning at-will.

WIKI LINK

GENERAL B
"HEHEHEAAHHAHAHAAHAHAHAHAHAHAHAHA!"

1596415433464.png

NAME
Queek Headtaker

CANON
Warhammer

POWERS/ABILITIES/EQUIPMENT
The Lord of the Pillar City, the Great Warlord of Clan Mors. In comparison to his counterparts, Queek has no special magic nor advanced technology. Perhaps the truest Skaven of them all, Queek's only ability is his utter lack of empathy for all living things, and his insatiable lust for blood and glory. He wades into battle with a sharpened sword in one hand, his Dwarf-Gouger in the other, clad in blood-red plates of looted steel, and a hunger to kill-kill.

WIKI LINK

NATION
1596416131842.png

NAME

Skavenblight

BRIEF DESCRIPTION

"All tunnels lead to Skavenblight."

Skavenblight is the foul heart of the Skaven Under-Empire and the birthplace of the Skaven race. Through magics more powerful than the unsuspecting world can imagine, the largest and most densely populated city in the world is kept secret, its locations only guessed at by the very wisest of mortal-kind. Deep in the rotting heart of the Blighted Marsh festers the vile capital of the ratmen, the decay-ridden nexus of all Skavendom. This shell of a once-glorious city of mankind lies more than half sunken in the morass, a testimony to the corruption and ruin spread by the Children of the Horned Rat.

ENVIRONMENT
It would be impossible to reach the Skaven capital across the land surface, as the immense Blighted Marshes are certain death to cross. The noisome stench of the sucking mud and fetid waters rises high into the air, a vast and poisonous cover that prevents the full light of the sun from penetrating its gloom. The majority of Skavenblight exists underground in unfathomable levels, caverns, and shafts. No map could hope to account for the many districts or the ever-changing location of lairs, breeding pits, or strongholds - all connected by an intertwining network of tunnels gnawed out between sections. The deeper levels can only be reached by cages attached to massive chains and lowered into the depths

STATS
NAVAL: 5
LAND: 13
AIR: 0
MORALE: 2

CUSTOM UNITS

1596418166685.png

NAME:
Rat Ogres
WIKILINK: POWERS/ABILITIES: Rat Ogres are massive hulking monstrosities that represent the very pinnacle of Clan Moulder ingenuity, a lethal killing-machine beast that combines the inhumane reflexes of a Skaven with the brawn and size of an Ogre. Comparable to a modern tank on two legs, Rat Ogres are deceptively fast and capable of smashing through lines of land infantry like living cannonballs, as well as chasing down and targeting battalions of archers/gunners threatening the bulk of the Skaven horde.

More experienced Rat Ogres can become equipped with various weapons and armor plating, including but not limited to warpstone cudgels, blade arms, chainsaw arms, warpstone adrenaline injections, and rotary machine guns.

BATTALION: LAND


1596480886001.png

NAME: Ratling Gunners
WIKILINK: POWERS/ABILITIES: The Ratling Gun is the latest and perhaps most powerful weaponry Clan Skryre has ever invented, a large multi-barrelled death-dealing machine miniaturized to be wielded by a single black-fur operator. In combat, the Ratling Gun is capable of laying down an ungodly amount of firepower in an extremely short period of time. A solid barrage from a Ratling Gun is more than capable of single-handedly scything down a mob of charging infantry or take down aerial units in mid-flight.

BATTALION: LAND


1596418958622.png

NAME: Doombringer
WIKILINK: POWERS/ABILITIES: This ramshackle ship carries the Skaven's Great Bell mounted on its deck, hung from massive gantries that rear up into the sky and support its massive weight. The Skaven take an unholy delight in the deafening clangour, and their tumultuous shrieking and squeaking joins the strident tones of the bell as it echoes across the waves. As the soundwave builds, panic spreads across the enemy fleet. The ships grind to a halt as their crews weep and wail; terrified sailors leap overboard and timbers crack as the bell is remorselessly rung again and again.

The ringing of the bell is both a morale booster for the Skaven Clanfleet, a morale destroyer for the enemy, and an attack; if rung enough times, the soundwaves can literally shake an enemy ship to pieces.

BATTALION: NAVAL


1596481539855.png

NAME: Screaming Bell
WIKILINK: POWERS/ABILITIES: The Screaming Bell is an unholy battle-altar dedicated to the Horned Rat, driven forward by the whim of the Skaven Hordes with a Grey Seer at the fore. The tolling of this unholy relic strikes deep into the hearts of the evil Ratmen, inspiring such awe to its allies while inspiring fear into the hearts of the enemy. In battle, the ominous tolling of the bell resounds above the clamor of the fighting, a message of death to foes but a declaration of supremacy to all Skaven. The deafening sound drives the Skaven Hordes into a reckless frenzy, hardening their craven hearts to feats of uncommon savagery.

To those that are attuned to the Horned Rat, each toll gives out one single worded message: doom.

BATALLION: MORALE​
 
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Sark

Im-im-impossible!!
NPC CHARACTER SHEET
The Kingdom of Mordor will play a key role in the story's Prologue: Shadow of War
RULER CHARACTER SHEET

APPEARANCE:
1596548501582.png
NAME:
Talion, the Bright Lord
AGE:
58 approx
CANON:
Middle-Earth
POWERS/ABILITIES/EQUIPMENT:
Here
SHORT BIO/WIKI LINK:
Here
OTHER INFO:

GENERAL A:
APPEARANCE:

1596549153895.png
NAME:
Brûz the Chopper
CANON:
Middle-Earth
POWERS/ABILITIES/EQUIPMENT:
Strength, Stamina, Armored/Spiked Gauntlets
WIKI LINK:
Here
GENERAL B:
APPEARANCE:

1596549841113.png
NAME:
Ratbag the Meat Hoarder
CANON:
Middle-Earth
POWERS/ABILITIES/EQUIPMENT:
Agility, Wrist-Blades
WIKI LINK:
Here

CITY-STATE/NATION:
APPEARANCE:

1596550078502.png
NAME:
Minas Morgul
BRIEF DESCRIPTION:
Minas Morgul, formerly known as Minas Ithil, was once the Easternmost fortification in Gondor. It was designed to buffer a potential orc invasion and keep the forces of Mordor away from the Kingdoms of men. After a year-long siege at the hands of Sauron's forces, the fortress eventually fell to the very army it was built to delay. Years later, it was reclaimed by Tailon in his efforts to start an endless war against the Dark Lord.
ENVIRONMENT:
Mordor is a desolate realm, and Minas Morgul is no exception. Volcanic and dry, the barren realm has little natural value. It's strength comes from its formidable man-made structures and vast size.
STATS:
NAVAL: 0
LAND: 6
AIR: 14
MORALE: 0
APPEARANCE:
1596550992944.png
NAME:
Drakes
WIKILINK:
Here
POWERS/ABILITIES:
Flight, Fire-Breathing, Strength
BATTALION: AIR

APPEARANCE:
1596551653000.png
NAME:
Graugs
WIKILINK:
Here
POWERS/ABILITIES:
Immense size, strength, durability, various elemental abilities
BATTALION: LAND

APPEARANCE:
1596551764892.png
NAME:
Caragors
WIKILINK:
Here
POWERS/ABILITIES:
Speed, Strength, Ferocity,Jaws, Claws, Septic Bites
BATTALION: LAND

APPEARANCE:
1596551978600.png
NAME:
Nazgûl
WIKILINK:
Here
POWERS/ABILITIES:
Black Breath, Flight via Fell-Beasts, Poisoned Blades, Teleportation
BATTALION: AIR
 

Takumi

Member of the Yato Club
APPEARANCE:

NAME: Zuko
AGE: 18-20?
CANON: Avatar: The Last Airbender
POWERS/ABILITIES/EQUIPMENT:
Zuko knows hand to hand combat, as well as Firebending to protect himself and his loved ones, and helped teach Aang Firebending to help bring an end to the Hundred Year War. He also knows how to wield the dual dao, being taught by a Master when he was young. He learned to redirect lightning from his uncle Iroh, and passed it on to Aang. He's quick, agile, and adaptable with his bending and without in some cases, and has a great degree of stealth when needed.

SHORT BIO/WIKI LINK:
Zuko
OTHER INFO: Taken right after Smoke and Shadow Part 3

GENERAL A:
APPEARANCE:



NAME: Suki
CANON: Avatar: The Last Airbender
POWERS/ABILITIES/EQUIPMENT:
Despite not being a bender, Suki was more than capable of handling herself in a fight. She was an impressive hand-to-hand combatant, holding her own against other skilled fighters such as Ty Lee and readily avoiding her disabling pressure point strikes. During the breakout of the Boiling Rock, she bypassed a full-scale riot by jumping across the tops of the rioters' heads and scaling the vertical face of a building, demonstrating an acrobatic skill comparable to that of Ty Lee.

Following the Hundred Year War, Suki learned chi blocking from Ty Lee and later demonstrated the skill for the first time on San. Suki was adept at fighting with the traditional Kyoshi Warrior war fans and was also skilled with the katana. She was the last Kyoshi Warrior to be captured by Azula, showing the extent of her skill.

Suki possessed considerable physical strength, able to swim easily in full Kyoshi Warrior armor and toss aside a full grown man with ease. She also seemed to have an affinity for operating vehicles, piloting a Fire Nation airship and a tundra tank without any prior experience. Currently, her and the Kyoshi Warriors are part of Zuko's personal guard.

WIKI LINK: Suki

GENERAL B:
APPEARANCE:

NAME: Aang
CANON: Avatar: The Last Airbender
POWERS/ABILITIES/EQUIPMENT:
Bending- As a reincarnation of the entity known as the Avatar, Aang possesses the power to bend all four elements, making him the most powerful bender of his time. Though Avatar Roku said mastering the elements could take many years, Aang was able to learn all four with considerable skill in a year, though technically he did not completely master all four as stated by Zuko and Toph. As a result of his unconventional training, Aang never demonstrated most of the special subsets of the bending arts. However, he did display the abilities of lightning redirection and seismic sense, making him the first Avatar known to have learned these abilities.

Agility- Aang has shown to be agile without his bending, dodging and evading a kid that tried to fight him without being hit once, then easily knocking him over when he lost his balance.

More on Aang's abilities can be found here

WIKI LINK:
Aang

APPEARANCE:



NAME: Fire Nation
BRIEF DESCRIPTION:
The largest island in the Fire Nation, and where the Fire Nation Capital is situated. The population of the Fire Nation is mostly concentrated in urban centers, though smaller settlements, villages, and towns dot the islands as well. The Capital Island houses a dormant volcano, and beneath the palace in Caldera city is a series of bunkers and tunnels once used during the Day of Black Sun by Fire Lord Ozai to wait out the solar eclipse. The Fire Nation Capital is guarded by the Great Gates of Azulon, named after the grandfather of Zuko and Azula, Fire Lord Azulon.

The Fire Nation's concept of honor was closely connected to outward appearance. By Avatar Kyoshi's time, this resulted in the special status given to one's hair. Hair styles could signify one's status, and noble families afforded hair an almost sacrosanct status. It was unseemingly for lower-status individuals to touch the hair of a higher-ranking person. Losers of Agni Kais often shave parts of their head bald to signify humility. The greatest importance is accorded to one's top-knot; changing it is a common way for Fire Nation nobles to signify one's loss of honor. To completely cut off the top-knot is an extreme act and done in "circumstances akin to death".

The diet of its citizens consists of noodles, meat, fish, rice, cabbage, tea and lychee nuts. The people are also known for having a taste for foods of a spicier fare, as they enjoy flaming fire flakes, fire gummies, sizzle-crisps, and fire cakes. As the Fire Nation is a hilly island country, pasture is more common than farmland, thus most Fire Nation dishes are rich in meat, while there are very little vegetarian meals. Tea is generally popular,[67] as there is even a National Tea Appreciation Day. The tea most commonly drunk in the Fire Nation is spiced tea.

For more on the Fire Nation, see here.

ENVIRONMENT:
The archipelago is located directly on the equator in the western hemisphere and is composed of numerous volcanoes, some of which are active. The geography of the Fire Nation is characterized by its multiple bays and fjords. The Fire Nation's dominant season is summer. The climate in the Fire Nation varies, though most regions have a tropical or arid subtropical climate, and many areas experience high average temperatures year-round. Even though rainfall is sporadic, the Fire Nation boasts a wide variety of exotic fauna and flora, all due to its humid climate.

STATS:
NAVAL: 5
LAND: 4
AIR: 7
MORALE: 4

APPEARANCE:

NAME: Komodo Rhino
WIKILINK:
Komodo Rhino
POWERS/ABILITIES:
During the Hundred Year War, the Fire Nation used these creatures as cavalry mounts or as beasts of burden, often decorating them in red. Komodo rhinos have been used in almost every Fire Nation military operation, such as the Siege of the North and the invasion of the Fire Nation, although they were most prominently used by the Rough Rhinos. Because of their widespread use by the Fire Nation Army, Fire Nation boot camps had an exercise designed to train new recruits in how to mount and ride a komodo rhino. The komodo rhino has a thick, "tough as steel" hide, which serves as natural protection for its body.
BATTALION: Land
 
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Atomic Knight

Bear With Me
The Convergence Series GM
RULER



NAME
Dot Matrix

AGE
Late 30s (In Sprite years)

CANON
ReBoot

POWERS/ABILITIES/EQUIPMENT
Despite her existence as a digital sprite, Dot possesses no abilities or powers beyond what could be compared to a regular human. Her capacity for physical strength and athleticism seems high though, possibly the peak a human woman her size could attain.

As for equipment, Dot (and her generals) has an Icon that stores her PID information. Outside of its ability to allow one to "ReBoot" within a Game Cube, Icons have no use beyond allowing one to change clothes. All Sprites residing within Mainframe also possess Zip Boards, which essentially act as hover boards. Zip Boards would lose power if taken too far outside Mainframe as it is the city's energy that powers them remotely. Dot also never goes without her personal computer organizer.

SHORT BIO/WIKI LINK
Dot is a sprite living in Mainframe who is generally regarded as a capable businesswoman. During the various wars that plagued Mainframe and its people, Dot ended up taking up a leadership role and took command of the city's military (otherwise known as the military's command.com). She was shown to be a capable commander, even after the loss of her family. Though Phong is the System Administrator of Mainframe, Dot can be seen as a second-in-command or even a co-leader.

Wiki page here.

GENERAL A



NAME
Mouse

CANON
ReBoot

POWERS/ABILITIES/EQUIPMENT
Despite her appearance being very similar to a sprite, Mouse is actually a hacker program. This means she possesses an outstanding innate knowledge of how to hack and gain unauthorized access to any system. She is also a very capable fighter, never far from her katana and flying craft. She is trained in both the use of firearms and ship combat.

WIKI LINK
Here

GENERAL B



NAME
Enzo Matrix

CANON
ReBoot

POWERS/ABILITIES/EQUIPMENT
Matrix grew up mostly in the "Games," a series of high-pressure environments where one has to defeat a "User" every time. As a result, Matrix developed outstanding combat skills. He always carries a pistol on him and his artificial eye acts a means to lock on to targets.

WIKI LINK
Here

NATION



NAME
Mainframe

BRIEF DESCRIPTION
Mainframe is a city inside a computer. The city is divided into six sectors. Baudway, Kits, Floating Point Park, Beverly Hills, Wall Street, and Giedi Prime, also known as G-Prime. In the center of the city is the Principal Office, the city's operating and command center.

As Mainframe is usually inside a computer, it would be natural that the city is made up of data. It is primarily populated by beings known as Binomes. Both Binomes and Sprites live basically as humans do, needing to naturally eat and sleep (though their food is just energy in various forms).

Mainframe normally sits next to another city called the Twin City, which is essentially a separate system that looks almost identical to Mainframe.

ENVIRONMENT
Mainframe is a perfectly round city that is almost completely industrial. Most of the buildings of mainframe are blocky "future-tech" designs. Some sectors of Mainframe do have nature and greenery, though it is few and far between. The lower sectors of Mainframe are dimly lit and generally grimy.

STATS
NAVAL: 2
LAND: 4
AIR: 8
MORALE: 6

Custom Unit



NAME
Armoured Binome Carriers or "ABC"s

WIKILINK
Here

POWERS/ABILITIES
ABCs are large, flight capable, tanks that are heavily armed and capable of great speeds. Though they have the ability move along the ground, they are mainly used for air combat.

BATTALION
Air
 

Sark

Im-im-impossible!!
NPC CHARACTER SHEET
RULER CHARACTER SHEET
APPEARANCE:

Credo.png
NAME:
Supreme General Credo, the One Winged Dark Knight
AGE:
Unknown
CANON:
Devil May Cry
POWERS/ABILITIES/EQUIPMENT:
Here
SHORT BIO/WIKI LINK:
Here
OTHER INFO:

GENERAL A:
APPEARANCE:

GLORIA.png
NAME:
Gloria
CANON:
Devil May Cry
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

GENERAL B:
APPEARANCE:
1596818745904.png
NAME:
Nero
CANON:
Devil May Cry
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

CITY-STATE/NATION:
APPEARANCE:
1596818902008.png
NAME:
Castletown, Fortune
BRIEF DESCRIPTION:
An isolated island, Fortuna's culture hasn't developed beyond the Renaissance. Local tradition states that an ancient, noble demon named Sparda once ruled the region as a feudal king. In order to honor the demon that turned against his own kin, the Order of the Sword made it their mission to force all remaining demons from the mortal plane. To achieve this goal, the Order created the Angelo, human-demon hybrids strong enough to take on the forces of hell.
ENVIRONMENT:
Fortuna was once a large coastal region that sat at the base of a great, frozen mountain.
STATS:
NAVAL: 3
LAND: 3
AIR: 11
MORALE: 3
 

Crow

YOU MEAN

CRIMSON AXIS

RULER



"Hail Ironblood, and glory to the Crimson Axis!"

NAME:
"The Commander"

AGE:
???

CANON:


POWERS/ABILITIES/EQUIPMENT:
The Commander, while unseen, is said to have high commanding capability and charisma. He is primarily a planner and strategizer.
In terms of physical prowess, he is not stronger than his subordinates, but he has basic military martial arts, and is wields basic weapons like a single nodachi and a pistol.

SHORT BIO/WIKI LINK:
In another world, there were two factions that rose from conflict and division of nations - Azur Lane & Crimson Axis. Each side sought a human with commanding capability to lead their united fronts, and the Crimson Axis found the perfect candidate - this guy. Who hides behind the shadows, planning and strategizing. This human is said to be the key to victory. Hopefully he doesn't bend too easily.

OTHER INFO:
He is based on the first-person protagonist of Azur Lane, who is simply referred to as 'Commander'.





GENERAL A




"I look forward to working with you."

NAME:
Bismarck

CANON:


POWERS/ABILITIES/EQUIPMENT:
Not the best, but here.
Bismarck is a Battleship-hull-type KAN-SEN, which means her main three slots are equipped with BB guns, CL guns and Anti-Air Guns. Her auxillary slots are equipped with Unfulfilled Promise and Repair Toolkit.
While deployed, all resource usage is reduced by 30%. This is due to Bismarck being equipped with Unfulfilled Promise.
When deployed in sea battles, Bismarck will automatically be deployed alongside a Submarine hull-type KAN-SEN with unique name <U-556>.
U-556 carries the Auxillary Equipment Unfulfilled Promise & Type 93 Pure Oxygen Torpedo.

WIKI LINK:
Here.






GENERAL B


"Everyone's faces are full of laughter here... I think I am rather fond of this place!"

NAME:
Nagato

CANON:


POWERS/ABILITIES/EQUIPMENT:
Not the best, but here.
Nagato is a Battleship-hull-type KAN-SEN, which means her main three slots are equipped with BB guns, CL guns and Anti-Air Guns. Her auxillary slots are equipped with & Repair Toolkit.
When deployed in battle, Nagato will automatically be deployed alongside a Destroyer hull-type KAN-SEN with unique name <Kawakaze>. Kawakaze carries the Auxillary Equipment High Performance Anti-Air Radar & Type 93 Pure Oxygen Torpedo.
As an assigned Shrine Maiden, Nagato possesses prophetic abilities.

WIKI LINK:
Here.




CITY-STATE/NATION





NAME:
Sakura Empire

BRIEF DESCRIPTION:
The Crimson Axis is a union between the Ironblood, lead by Bismarck, and the Sakura Empire, lead by Nagato. During this period, the Ironblood forces have converged upon this territory to stay in close proximity to their allies, acting as guests. While the land is pure Sakura Empire soil, Ironblood technology has been imported for the sake of battle.
The people are religious and traditional.
Technology is notably beyond 'modern day' to some extent.

ENVIRONMENT:
The land is peninsular, surrounded by sea, and is seperated into various islands.




STATS

NAVAL
: 10
LAND: 1
AIR: 5
MORALE: 4




CUSTOM UNIT



NAME:
KAN-SEN

WIKILINK:
The entire wiki is based on gameplay and whatever lore there is is in story mode recollections and supplementary material, so I'll just write stuff here.
Anything that could potentially be considered reliable and detailed is in another language altogether aaaaaa.
While they are usually called 'shipgirls', officially, they are designated as 'Dynamic artificial naval unit(s) - Autonomous-type, historical link'. This can alternatively be written as 'Kinetics Artifactual Navy-Self-regulative En-lore Node', which abbreviates to the more commonly used "KAN-SEN".

These KAN-SEN are constructed using the collective feelings of humanity towards a [warship] as a [ship], and so our impression of a ship and their rigging will affect their outward appearence.

KAN-SEN are [ships] with a [keel]; that is, the [Past]. In addition, A KAN-SEN's possibilities interweaves with the [Future] as a [person].

Endowed with the [Past] and the [Future], KAN-SEN partake in things such as battles and everyday life, which gives form to their personality as [people]. In addition, creating bonds and emotional ties manifests an increase in their weapon efficacy.

KAN-SEN have a different bodily composition to humanity; although they can perform the same tasks as humans, there are some foods that only they can eat.

Outside of battle, their physical ability isn't much different to that of a human's, but in battle they can expertly use their rigging to gain a strong fighting power.


POWERS/ABILITIES:
The capabilities of KAN-SEN are identical to the different types of mass-produced 'generic' naval units. The special units of each faction seek to add diversity and unique abilities generic units cannot produce, but KAN-SEN provide strength and improvement over existing generic ones. However, they are human-shaped, human-sized, and their overall statistics are superior to those of their mass-produced non-humanoid counterparts, effectively making each KAN-SEN an 'upgrade' or 'stronger version' of a generic naval unit. They are also more human-like in that they're as sentient and sapient as humans. While primarily naval units, they are able to fight on land like human soldiers.

Different KAN-SEN hull types have different types of abilities, in the way that different generic naval units do, and they use the same hull type system as generic units as well. These abilities present themselves as mechanical riggings that distinguish them from
Leftmost types are faster, lighter, but with lower defenses, while rightmost types are slower, heavier with greater defenses.
Submarine > Destroyer > Light Cruiser > Heavy Cruiser > Battleship = Aircraft Carrier
Heavy Cruisers and lighter carry torpedoes but not cannons, Battleships carry cannons.
Submarines possess underwater ability like their mass produced counterparts, while Aircraft Carriers can summon AIR units.

By design, each KAN-SEN has a unique name and appearance. In fact, Bismarck and Nagato themselves are KAN-SEN.
It is possible for some KAN-SEN to possess other weapons like swords, lances and bows.

BATTALION:
NAVAL​
 
Last edited:

Sark

Im-im-impossible!!
NPC CHARACTER SHEET
APPEARANCE:
n.png
NAME:
Natural Harmonia Gropius
AGE:
22
CANON:
Pokemon Black and White
POWERS/ABILITIES/EQUIPMENT:
Here
SHORT BIO/WIKI LINK:
Here

GENERAL A:
APPEARANCE:

ghet.png
NAME:
Ghetsis Harmonia Gropius
CANON:
Pokemon Black and White
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

GENERAL B:
APPEARANCE:

1596900897581.png
NAME:
Colress
CANON:
Pokemon Black and White
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

CITY-STATE/NATION:
APPEARANCE:
1596901042211.png
NAME:
N's Castle, Unova
BRIEF DESCRIPTION:
Rising from the ruins of the Unova Pokemon League, N's Castle stands as Team Plasma's seat of power. From Unova, Team Plasma continues to peach its naturalist message. Their beliefs of universal natural emancipation extend far beyond their own borders. Those who wish to destroy Patchworld's natural environment beware! Plasma Country! The Citizens of Plasma Country will not hesitate to move against urban imperials.
ENVIRONMENT:
The area surrounding N's Castle- Victory Road- is rough an unforgiving. Known for being difficult to navigate on foot, nature has completely reclaimed Unova. Those who wish to conquer Plasma Country by land shall have to contend with its feral, unpredictable wildlife.
STATS:
NAVAL: 7
LAND: 7
AIR: 3
MORALE: 3

Unique Unit CS
APPEARANCE:
1596901602233.png
NAME:
Team Plasma Grunts
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION: Land

APPEARANCE:
1596901930165.png
NAME:
Plasma Frigate
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION: Naval/Air
 

Sark

Im-im-impossible!!
NPC CHARACTER SHEET
APPEARANCE:
1596902517172.png
NAME:
Steven Armstrong
AGE:
Unknown
CANON:
Metal Gear Rising: Revengeance
POWERS/ABILITIES/EQUIPMENT:
Here
SHORT BIO/WIKI LINK:
Here
OTHER INFO:

GENERAL A:
APPEARANCE:

1596903435138.png
NAME:
Monsoon
CANON:
Metal Gear Rising: Revengeance
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

GENERAL B:
APPEARANCE:

1596903257658.png
NAME:
Sundowner
CANON:
Metal Gear Rising: Revengeance
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here

CITY-STATE/NATION:
APPEARANCE:

1596903737433.png
NAME:
Kingdom of Colorado
BRIEF DESCRIPTION:
After Colorado was rescued from oblivion, the city underwent some large-scale changes. World Marshall Inc- which already controlled the city's military and private police force- declared themselves the region's ruler. Director Johnson appointed the company's shadow-benefactor and the state's senator, Steven Armstrong, as the territory's absolute ruler. Steven Armstrong was sworn in as President for Life. Marshall law was declared. In association with Desperado Enforcement LLC, Armstrong rule was absolute. To the citizens of Colorado, war became a way of life. The City lived for it. It craved it. It needed it. But it never declared it. The Kingdom's rulers earned a reputation as dogs of war. They were the first to lend aid in any foreign conflict... so long as they could profit for them.
Is Colorado popular? No. But the nations of Patchworld need its support. Need reinforcement? If you've got some Land to trade, World Marshall will happily lend you some aid...
ENVIRONMENT:
Colorado is a completely urbanized region. Skyscrapers stretch out as far as the eye can see... but none are as tall as World Marshall's HQ.

STATS:
NAVAL: 13
LAND: 5
AIR: 2
MORALE: 0

Unique Unit
APPEARANCE:

1596904450233.png
NAME:
Metal Gear RAY
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
Naval

Unique Unit
APPEARANCE:

1596904872381.png
NAME:
Gekko
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
Land

Unique Unit
APPEARANCE:

1596905057654.png
NAME:
Canard Rotor/Wing VTOL
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
AIR

APPEARANCE:
1596905235397.png
NAME:
Mastiff
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
Land
 

Sark

Im-im-impossible!!
NPC CHARACTER SHEET
RULER CHARACTER SHEET
APPEARANCE:

1596988234702.png
NAME:
Ord Casto, Former-Minister of Fortitude, the High Prophet of Truth
AGE:
150 approx
CANON:
Halo
POWERS/ABILITIES/EQUIPMENT:
Here and Here
SHORT BIO/WIKI LINK:
Here

GENERAL A:
APPEARANCE:

1596988711939.png
NAME:
Thel 'Vadam
CANON:
Halo
POWERS/ABILITIES/EQUIPMENT:
Here, Here, Here, Here and Here
WIKI LINK:
Here

GENERAL B:
APPEARANCE:

1596988937304.png
NAME:
Tartarus
CANON:
Halo
POWERS/ABILITIES/EQUIPMENT:
Here and Here
WIKI LINK:
Here
Spoiler: Nation CS
CITY-STATE/NATION:
APPEARANCE:

1596989201157.png
NAME:
High Charity
BRIEF DESCRIPTION:
Built around an artificial star generator, High Charity is part-city, part-church and part-military base. Sections of the city are devoted entirely to the refueling of the nation's variety of ships and tanks. A Forerunner Dreadnaught has been embedded into the city's center, standing as both a religious monument and as a symbol of unity between the Covenant's races.
ENVIRONMENT:
High Charity is a completely urbanized Nation, with little-to-no natural life existing within its walls.
STATS:
NAVAL: 0
LAND: 6
AIR: 6
MORALE:8
APPEARANCE:
1596990009402.png
NAME:
Unggoys
WIKILINK:
Here
POWERS/ABILITIES:
Here, Here, Here, Here and Here
BATTALION:
Land

APPEARANCE:
1596990326118.png
NAME:
Type-26 Wraith
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
Land

APPEARANCE:
1596990520018.png
NAME:
Type 52 Phantom
WIKILINK:
Here
POWERS/ABILITIES:
Here
BATTALION:
Air
 

Yun Lee

The Sculptor
Administrator
The Convergence Series GM
[WIP]


NAME: Archer of Shinjuku (True Name: [REDACTED])
AGE: N/A, but physically he is 55
CANON:

POWERS/ABILITIES/EQUIPMENT: Archer is what is known as a Heroic Spirit, a being who, either due to greatness achieved in reality or notoriety achieved in fiction, has become renowned to the point that they may ascend the Throne of Heroes and be summoned as Servants to powerful Magi. In some cases, such as within Shinjuku, abnormalities in history allow for Heroic Spirits to manifest on their own.

Though his True Name is currently unknown, his weaponry and abilities are readily available:



REICHENBACH: A massive white coffin that serves as a machine gun, chainsaw, missile launcher, and even a melee weapon when wielded with the chain attached to it. Though powerful, it has a physical toll on Archer due to its size and weight, and he isn't as young as he used to be.

CANE SWORD: A customized cane sword that also serves as a gun. Operates more like a bayonet when in use.

He also possesses the following skills:

INDEPENDENT ACTION: Archer is able to last far longer than a typical Servant without a supply of Magical Energy. This allows him to increase his own attack power.

MAGIC RESISTANCE: Archer has a small degree of resistance to magical effects, though only a percentage.

CHARISMA OF AN EVIL GENIUS: Archer is a charismatic criminal mastermind, one who carries himself in such a way that one look at him makes it clear he could rule an entire world through his own shadowy means. This grants him the chance to temporarily raise the attack power of himself, his forces, and his allies, and will double this power for allies who are considered evil and wicked.

THE EXTREMITY OF SPIDERWEBS: Archer is pure evil, and his life's work is to create as much chaos and wickedness as he can for the sole purpose of surpassing That One. His influence is so grand that for a very short time he can make allies as corrupt in their hearts as he, though this skill is not to be used lightly and requires extended time between each use.

MAGIC BULLET SHOOTER: Through arcane intervention, Archer has been fused with the Phantom Der Freischütz, a hunter who sold his soul to the Devil for access to seven magic bullets that would never miss their mark. Six are controlled by the user, but the seventh is used by the Devil himself to destroy something the user cares most for. This skill merely grants Archer the ability to shoot his desired target through any barrier. However, for the sake of this roleplay, he will have four magic bullets left: three under his own control, and the devil's seventh.

NOBLE PHANTASM: A Heroic Spirit, at the price of revealing their True Name, has a powerful ability known as a Noble Phantasm. This is the representation of their greatest legacy, the thing they are most well-known for. This shall remain a secret until a later period IC, though the GM will have full knowledge of it.
SHORT BIO/WIKI LINK: Summoned in the prime of his existence, not much is known about Archer, save that he should not be of the Archer class and that he reeks of evil. It is known that he is highly intelligent, and a skilled mathematician. He is the leader of the Phantom Demon Alliance, which rules this warped Shinjuku, and it seems he is motivated by his desires involving a particular man, known as That One for the time being.
OTHER INFO: Taken from the very end of the Shinjuku Singularity (how this is possible shall be explained ic).

GENERAL A:

NAME: Assassin of Shinjuku. His true identity is Yan Qing, a fictional outlaw from the novel Water Margin.
CANON:

POWERS/ABILITIES/EQUIPMENT:
WIKI LINK: https://typemoon.fandom.com/wiki/Assassin_(Fate/Grand_Order_-_Yan_Qing)

GENERAL B:

NAME: Berserker of Shinjuku, though his true identity is the Phantom of the Opera, a fictional fiend known in both written works and on the stage.
CANON:

POWERS/ABILITIES/EQUIPMENT:
Typically Phantom is summoned as an Assassin class Servant, but due to the circumstances surrounding his arrival in Shinjuku, he is a Berserker instead. As such, he is far more powerful in battle, but the advantage of stealth provided by his usual class is no longer available. His weaponry stays the same, however:

CLAWS: Underneath his gloves are sharp, grotesque claws that cut fives times as painfully as those of his Coloratura. They are a part of his anatomy, and his main form of physical power.

As for abilities, Phantom possesses the following:

ALLURING NIGHTINGALE: Phantom's voice is that of an angel, particularly irresistable to women unless they possess a strong enough magical resistance. Should he actually sing, he has the chance to temporarily charm a female target, leaving her infatuated and incapable of attacking. There is never a guarantee this will always work, however.

INNOCENT MONSTER: Phantom has been altered through legends and urban mythos to the point where he is no longer considered a mere mortal, but an otherwordly monster in human form. As such, for the price of greatly lowering his defense for a short time, he can greatly increase his attack power.

MENTAL POLLUTION: Phantom is mad, his thoughts, motives, and entire being devoted to his darling Christine, wherever she may be. As such, he can temporarily become immune to status effects, though if his opponent is as mad as him, then it will be negated.

Phantom is also the creator and master of the Coloratura, and will be the general overseeing them in battle.


WIKI LINK: https://typemoon.fandom.com/wikiBerserker_(Fate/Grand_Order_-_Phantom)

CITY-STATE/NATION:

NAME: The Demonic Realm of Shinjuku
BRIEF DESCRIPTION: A world that should not exist, an accursed singularity in time and space. A criminal haven in the year 1999, though technologically advanced due to the efforts of the Phantom Alliance. In this city guarded by a massive wall, it is survival of the fittest, where those who can't pay their way to safety or fight their way to the next sunrise are left at the mercy of the vicious Coloratura that roam the streets. An impressive tower, The Barrel, is the headquarters of the Phantom Alliance, and is where the Ruler and his Generals reside (or rather, Assassin, as Berserker forlornly wanders the streets looking for someone). Districts in this city are either dilapidated and impoverished, or rich and secure. There is also a vast outdoor market selling anything you need to get by: food, weapons, and items necessary for magecraft. The entire city is connected by the labrynth known as Shinjuku Station, but be warned: it is very easy to get lost within, and doing so will all but mark you for death.
ENVIRONMENT: Urban with a decent amount of technological advancement for the time period. Nature is extended to areas designated by urban planning, such as parks and plots in the sidewalk.

STATS:
NAVAL: 0
LAND: 7
AIR: 6
MORALE: 7


NAME: Coloratura
WIKILINK: https://fategrandorder.fandom.com/wiki/Coloratura
POWERS/ABILITIES: An ungodly union between man and machine, Coloraturas are metal puppets come to life through magic, and more seem to appear the more people within Shinjuku go missing. They are a melee unit, with terrible physical strength that enables them to tear their opponents to shreds.

AGITATO: Every time one is hit and survives the hit, it gains higher evasion and a higher amount of rage.

CELLO: If enraged enough, a Coloratura is able to do severe damage to one target.
BATTALION: Land

APPEARANCE:
NAME:
WIKILINK:
POWERS/ABILITIES:
BATTALION: (Is this a LAND, NAVAL or AIR unit?)
 
Last edited:

Sark

Im-im-impossible!!
NPC CHARACTER SHEET
RULER CHARACTER SHEET
APPEARANCE:
1597164537739.png
NAME:
Thales
AGE:
Unknown
CANON:
Fire Emblem
POWERS/ABILITIES/EQUIPMENT:
Here
SHORT BIO/WIKI LINK:
Here
OTHER INFO:

GENERAL A:
APPEARANCE:
1597164622420.png
NAME:

Kroyna
CANON:
Fire Emblem
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:

Here

GENERAL B:
APPEARANCE:
1597164642729.png
NAME:

Cornelia
CANON:
Fire Emblem
POWERS/ABILITIES/EQUIPMENT:
Here
WIKI LINK:
Here
CITY-STATE/NATION:
APPEARANCE:
1597164910622.png
NAME:

Shambhala
BRIEF DESCRIPTION:
The Hidden Kingdom of Shambhala exists entirely underground. Home to the displaced people of Agartha and their descendants, the Secret Fortress stands in opposition to the Gods and those who worship them. It was only a matter of time before they made themselves the enemies of Fortuna and High Charity.
ENVIRONMENT:
Shambhala is a cold, subterranean kingdom. Little natural light seeps down to its depths.
STATS:
NAVAL: 0
LAND: 10
AIR: 0
MORALE: 10
 

York

Just a newbie...
RULER CHARACTER SHEET
Appearance:


"No matter what happens, I, Elysia Rivas, shall cast my light onto this world and mend its wounds!"

Name:
Elysia Rivas

Age:
Unknown
Though she looks to be in her early twenties, rumors amongst the Starchildren indicate that she has been around for centuries, maybe more.

Canon:
None (Original Character concept)

Powers/Abilities/Equipment:
- Energy Projection: Like most starchildren, Elysia is more than capable of utilizing a mysterious energy she gathers in her body from being in the light of artifacts the Starchildren have named 'Stars'. Her abilities are alikened to a combination of both of her generals, capable of both producing complex and more simple hard-light constructs, the energy expenditure scaling with its complexity, or expelling it in the form of beams or orbs of concentrated energy, to either pierce through or detonate upon foes. And of course, she can channel this very energy through her weapons, increasing their durability, and even heating up their surface and/or producing formideable for more effective attacks. Sometimes though, she chooses more unconventional ways to enhance her weapons (for instance, by slashing the air with a sword she has stored some of her latent energy within, it, resulting in a 'wave' of blue light surging towards her foe). Typically this energy projection will take on a light blue hue, whether it be hard-light constructs, objects 'enhanced' with her powers, or even when she unleashes this energy in its 'pure' form, resembling magic.

- Good Instincts: It was a unique ability, even amongst her fellow Starchildren, Elysia was born as one of the special few of her race that can glimpse the future, or so it seems. Often times, events that may happen in the future would appear to her in her dreams, or short visions that would more often than not become reality. However, her move to this strange new world largely nullified these abilities. What was left over, as a vestigial after effect was instincts that would serve to guide her as both a leader, and in general on the battlefield which need be. Though she cannot predict the future, her feelings about where things will lead often serves to guide her when making difficult decisions.

- Collective Consciousness: Though this used to come naturally to every Starchild at a certain point, due to the link they will be forming with the 'Star' artifacts that have become a staple throughout Starchild nations, the sudden displacement of Elysia, and the people she was meant to lead has resulted ino only Elysia being able to percieve the feelings, emotions, and even memories of her fellow Starchildren. What had once been a mutual connection would now be a more one sided, deep understanding of her own people and what they are going through.

- Regeneration: Most Starchildren who have lengthy exposure to the radiation 'Star' artifacts produce are capable of using the latent energy in their bodies to heal themselves. And in rare cases, heal others, Elysia is one such individual capable of the latter.

- Natural Diplomat: Due to her unique connection to the Starchildren she leads, alongside her natural affinity for leadership, Elysia is best known for her ability to negotiate peace, no matter who she is speaking to, or what kind of troubles she must sort through. Her rise to leadership, and eventually, her role as the leader of this nation could be attributed to how peacefully she often resolved conflicts, no matter how insurmountable the odds might be.

- Combat Experience: Before she became a leader, Elysia fought on the front lines in a battle against a rogue Starchild faction. Though reluctant to kill others, she has become quite the formideable foe, especially when coupled with the abilities she has gained.

- Twin Blades: Made from a special alloy Starchildren have used to effectively channel and use the energy gathered from "Star" artifact radiation, they also have fragments of such "Star" artifacts embedded within their hilts, dyed to to look more of a reddish color. These blades have become excellent conduits for the energies Elysia gathers in her body.

- Armor: Unlike traditional combat garb, Elysia wears a rather skimpy suit of armor, made up of a similar alloy to her blades. Its purpose is primarily to allow Elysia to easily channel the energies within her bodies, and thus produce barriers using her powers rather than providing much protection on its own. It also helps facilitate her regenerative abilities.

Short Bio:
Elysia was once your average Starchild, one who had a natural affinity towards life and nature itself. She often preferred to keep her distance from other Starchildren, preferring to contact them through long distance telepathy, facilited by the Stars rather than any personal contact. At one point, she even refused to take up a position of leadership amongst a Starchild council.

This would all change when a mysterious group of Starchildren began to attack the Starchild Empire, leaving death and destruction in their wake.

In the subsequent years of this conflict, Elysia would find herself on the front lines in battle, determined to preserve life throughout the known galaxy. As time went on, when she was once again offered a position of leadership, she gladly accepted, soon becoming the official leader of the Planet known was "Haven".

When she and her capital city was then suddenly transported to another realm, she was determined to do everything it took to keep her people alive and well, and perhaps find some way to return to the world she and her people had been torn from.

Until then, she would lead the Nation known as "Haven", a name she chose in memory of the planet she had come from.

Other Info:
As this is an original concept, with some vague inspirations from other science/fantasy works. If you haven't noticed, I'm not great with naming cities and honestly alot of things. But if there is any issues with Elysia herself, or any of the concepts I have tossed in, please feel free to tell me and I can figure something out.

GENERAL A:
Appearance:


"I'm a builder by nature. But sometimes, even an architect must take up arms with the very weapons they have created."

Name:
Fiora Torres

Canon:
N/A (Original Character)

Powers/Abilities/Equipment:
- Hard-light Constructs: Unlike Elysia, Fiora's ability to project energy mainly focuses on creating various constructs. These constructs can be more on the imaginative side, but they are often made to resemble mechanical devices, and other such creations. However, the capabilities of her hard-light constructs are limited by how well she understands what she is replicating. In addition, like Elysia, more complex constructs sap more of her strength. These constructs are formed of a greenish light, which is the color her own powers has taken on.

- 'Scanning' objects: An ability so far unique to her, Fiora is able to assess the internal workings of say, a device in order to get a read on how it functions. Combined with a little intuition and guess work, this strange ability of hers has allowed her to make very convincing copies of starchild weaponry and overall constructs. It is hard to say how well this will work out with foreign nations...

- Self Regeneration: Though Fiora chooses to form hard-light constructs around herself should her armor itself somehow fail her, she, like most Starchildren of her caliber can use her powers to recover wounds at a faster rate. However, unlike Elysia, she cannot heal others with this ability, only herself.

- Architect: Due to her innate focus on creating hard-light constructs using her powers, Fiora has been deemed an 'architect' by her race. A highly esteemed role where her own abilities to project energy are combined with her high level of understanding of constructs. Often times, she plays a key role in the construction or repairs of Starchild cities, ontop of fighting on the front lines as a general.

- Power Armor: Standard issue to almost every able bodied Starchild, they are meant to serve as both a primary layer of defense, and a way to conserve energy when necessary. The armor is powered by fragments of the 'star' artifacts which power both Starchild technology and their abilities. Elysia's massive amount of power after all is not completely shared amongst Starchildren, and even her generals have to rely on the precious moment of respite this armor can provide. Designed to be easily detatched in segments and repaired, they are very much disposable in the event a Starchild must shed it for whatever reason. They come with a standardized HUD display and a very basic artificual intelligence. But this particular suit is especially made to facilitate Fiora's abilities to 'scan' objects, and create hard-light constructs. Though Elysia can of course channel her powers through this suit to form a protective barrier if need be. This power armor also administers basic first aid, usefull for prolonging the life of an injured star child.

- Directed Energy Weapons: Typical amongst Starchild arsenals, they are used in the event a Starchild's powers are depleted and they must fall back to more basic armaments. Powered by star fragments, just like Fiora's power armor, they are specially designed to both act as a mode of self defense, and slowly but surely restore Fiora's strength in battle. Her typical loadout is a combination of an energy pistol, and a mid to long range weapon. Typically a scoped rifle-like weapon. The color of their energy beams adjust to each Starchild's innate color their powers take on.

Wiki Link:
N/A

GENERAL B:
Appearance:


"I have to be strong... Strong enough to protect my nation, and the ideals our leader strives for!"

Name:
Zayne Ellis

Canon:
N/A (OC)

Powers/Abilities/Equipment:

- Energy Manipulation; Unlike Fiora, Zayne's pwoers are heavily focused on their raw potential. Instead of creating constructs, he chooses to channel his energy into his armor and weapons, and either strengthening said armor or weapons, or expelling it in a concentrated form to devastating effect. Like Elysia, he can also project it from his body in the form of orbs or beams, and even form barriers should he need it. This energy takes on a more golden hue, which is his own innate color his powers took on.

- Overcharge; At considerably higher expenditure of his strength, Zayne is able to 'enhance' his body, increasing his strength, speed, reflexes, durability, and his overall senses. His body itself glows in a brilliant, golden color as this happens, and he can choose to focus on certain aspects of his body, and enhance them further. However, extensive use of thise unique 'overcharge' ability will take a toll on his body, and require an amount of time to recover equal to how long he ended up using this 'overcharge' ability before his body ultimately gives out.

- Explosive Regeneration; While Zayne, like any other starchild can use his powers to speed up his body's regenerative process, he has also developed a way to speed up this process even further, at the cost of expending more of his energy at once. This can result in nigh instantaneous regeneration, assuming he has enough strength in his body to spare. Should it be used too liberally, there is no doubt that this could backfire terribly.

- Warrior; Just as Fiora was deemed an 'architect' by her fellow Starchildren for her incredible feats involving hard-light constructs, Zayne was classified as a 'Warrior' by other Starchildren due to his unique focus on strength and using his powers in their 'raw' form. It is said that while Fiora could easily overtake Elysia some day in their abilities to create complex constructs using their powers, Zayne himself would perhaps be destined to overtake Elysia in raw strength should he survive long enough on the battlefield.

- Power Armor; Like Fiora, Zayne dons his own set of power armor. And while its basic functions are almost identical to that of other starchildren, like Fiora's, his armor has been customized to withstand heavy punishment in battle. In addition, it is designed specifically efficiently channel energy from Zayne's body in its raw form, allowing him to further strengthen its ability, power a specialized force field to further protect his body, and even into his armaments to further strengthen their power.

- Specialized Sword; Similar in design to Elysia's swords, Zayne carries a single, two-handed sword with a special star fragment embedded in its hilt, allowing him to quickly channel his powers into his sword, strengthening its durability, and even heating up its surface, causing it to produce a golden glow. And like Elysia, he is capable of projecting energy through his blade by performing slashes in the air, or even just aiming it at an enemy and expelling his energy in beam form through his blade.

- Additional Armanents; Much like Fiora's directed energy weapons, Zayne has backup weapons which he can use should he run out of strength to use his powers. However, these directed energy weapons are designed to allow him to channel his powers through them and fire much more effective projectiles as a result. Sometimes, he uses these powers creatively, allowing for him to use normally close ranged 'raw' energy attacks at a longer range, at the cost of their raw power diminishing somewhat. His typical loadout includes a shotgun type weapon for close ranged combat, alongside an automatic rifle, with medium to long range capabilities.

Wiki Link:
N/A

CITY-STATE/NATION:
Appearance:


"We are but a fragment from a vast, galaxy spanning empire. Our cities were beautiful, yet... So complex it made my head hurt. Back then, I never imagined I would miss them. Here, we can only hope we one day find our way home again. The cities we build, are only a reminder of what we have lost." - Elysia Rivas

Name:
The Starchild Nation

Brief Description:
The nations buildings and structures skirt the fence between clean and futuristic, to seemingly fantastical. Each city seems like a metropolis; a colony set up by a space faring race who merely made a pit stop. And in a way, that wouldn't be incorrect. As the Starchildren empire had once been part of a race that seeded like throughout the galaxy, and had rituals where they would 'merge' their minds, becoming closely entertwined with one another. Now, only Elysia Rivas, their hopefull leader retains this ability.

But given how much of the Starchild civilization and culture was preserved despite complications from being seperated from the rest of their people, and their home world, it is evident Elysia has grown into her role as a leader.

Each city is surrounded by a large, dome of energy with a glass-like texture, where the internal environment is carefully regulated to suit the city's needs. The domes themselves can be translucent, or even transparent should the outside environment be clear enough to be observable. Alongside this, various 'star' artifacts are scattered around these cities in strategic positions. These artifacts both serve as places for Starchildren to recuperate their strength, and large, seemingly infinite sources of power for their technology.

While Starchild cities do not at first appear to have any defenses in place, should there be an imminent threat to the populace, the buildings themselves will shift and transform, revealing or becoming part of large artillery placements, and overall converting itself into a more militaristic appearance. Complete with docks for various vessels and war machines, capable of being deployed on a short notice.

In times like these, passage through the energy domes would be severely restricted, as those who are prevented from passing will find the domes unyielding to their efforts to enter. Where previously, most intending to travel in and out of these domes would be able to freely do so.

Environment:
The interior of a Starchild city is a strange blend of natural, and artificial scenery, indicating a close bond Starchildren have to nature, in spite of their technological advancements. As their cities are intended to provide the best hospitable environment for its residents no matter what kind of place it has been built in, the external environment can and will vary. But the Starchildren strive to provide a stable interior environment regardless, hence the energy domes that surround their cities, powered by the very artifacts that have so far become the backbone to their technology.

STATS:
Naval: 1
Land: 7
Air: 8
Morale: 4

Though the Starchildren pride themselves on adaptability, it is obvious that their vessels are best used in the air, whilst the bulk of their land forces are composed of Starchild soldiers.

Their morale remains the most stable when they can maintain the overall peace and tranquility their leader so desires.

Appearance:


"Sometimes, the best things are what lie in our minds. In times of duress, there must be a way to find respite, even when our resources are lacking."

Name:
Virtual Environment

Wikilink:
N/A

Powers/Abilities:
Adaptable, simple, and very mobile should the need arise, the virtual environment's primary purpose is to provide a way for Starchildren to simulate anything their mind can think up. Often times, whilst a Starchild city is under siege, many starchildren will flock to places like this to unwind and remember the things they may very well be giving their lives for.

Morale after all, is a staple of any civilization.

Battalion:
Morale




Appearance:


"This form's got all the power and subtlety of a collapsing star. Beautifull, ain't she?"

Name:
Nova Mobile Weapons Platform

Wikilink:
N/A

Powers/Abilities:
Starchild vessels are capable of taking on three different forms, one for land, one for air, one for sea, each form comes with its own benefits and some hold distinct advantages over others. This particular form is commonly known as the 'Nova' Mobile Weapons Platform. Powered by two star artifacts simultaneously, most of the energy produced is channeled towards its armaments, focusing immense amounts of energy the star artifacts into its top mounted lenses to fire upon designated targets.

Typically, these vessels serve as both transport for both troops and smaller hardware, in addition to a mobile artilltery battery.

Though Nova Tanks are capable of combining their fire for greater damage output, they must take care to avoid friendly fire. In addition, they cannot cluster so closely together lest they risk damaging each other's standard issue force fields, which are active when Nova MWPs are not currently deploying or having troops board.

Battalion:
Land




Appearance:


"This is the form our craft shall take the day we reach the stars again... It is the closest we will get to feeling at home."


Name:
Nebula Battlecruiser

Wikilink:
N/A

Powers/Abilities:
The two star artifacts are now strategically positioned in the midst of the airborne form ot these Starchild vessels. Instead of two directed energy cannons, there are multiple, smaller ones used to bombard enemies with a swathe of blasts all at once. In addition, Starchild vessels in this form are able to focus their fire, to a much more devastating effect.

Like Nova MWPs, they come equipped with standard issue force fields, but they are much closer to ship hulls, allowing for better converging fire from the ship cannons.

More often than not, Nebula Battlecruisers are used to bombard significant threats on the ground or in the air, or to deploy ground troops for large scale ground combat.

Battalion:
Air




Appearance:


"Vessels in this form are more than capable of naval combat. However, they are meant as a way to repair our craft while maintaining some of their functions."

Name:
Dwarf Submarine

Wikilink:
N/A

Powers/Abilities:
In this form, Starchild vessels are slow and bulky. Whilst equipped with standard directed energy weapons and capable of focusing their fire just like any vessel, they excell the most at stealth and defense. Most of the power the twin star artifacts within this vessel's form have is directed towards its shields and cloaking capabilities.

Most Starchild craft in this form are either still under construction, and/or undergoing maintenance/repairs.

Battalion:
Naval
 
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