Veni-Vidi-Respondi

I came, I saw, I responded
What is Cyberpunk and Shadowrun?
Maybe first we should talk about what Cyberpunk is.
Cyberpunk - a genre of science fiction set in a lawless subculture of an oppressive society dominated by computer technology.

Cyberpunk is just that on the surface: high-tech low-life science fiction. Ultra stylized it can be seen in Movies and Anime such as The Matrix, Blade Runner(Cyber-Noir), 12 Monkeys, Terminator, RoboCop, Dredd, Elysium, Minority Report, Total Recal, Ghost in the Shell, Fifth Element, Psyco-pass and many others. It originated in the book Neuromancer by William Gibson, and has inspired games such as Overwatch(cyber, not so punk), Dues-ex(Cyber-noir maybe) Netrunner, Nercromunda and Shadowrun. Shadowrub is those plus traditional D&D fantasy. Shape-shifting Dragon run massive
mega-corporations who overpower governments, control every commodity you produce down to your children, your dna and even often your very thoughts. The world has been covered with massive cities, populated by all races who walk along cyborgs, and every surface is covered in augmented reality to make your life easier and keep you on track, why actually renovate your home when you can just buy a new A.R. skin?! A a good meal consists of vat grown meat, extruded noodles, vitamin pills and soycaf (your tasty coffee substitute). Anyways I hope that give you a better idea of what Cyberpunk is. I also want to build this world with you.

More Videos at the bottom first spoiler tag under the Resources and References tab (One is a long lore video don't bother if your just on the fence) ! I think they might be cooler, I couldn't decide which to put at the top so I just kept them in the order I found them

Shadowrun
The year is 2077. The world has not only Awakened magically -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line

You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional --corporate pawn or "deniable asset," you get the job done.

The game will take place at the start in the Indo-Malaysian sprawl which is a loosely connected city scape centralized around Singapore, traversing from Roanapur (Trat, Thailand, (Black Lagoon)) in the north, to Jakarta in the south and Brunei in the east, some other islands(Komodo) and floating cities in between. Eventually moving further out into the Indian Ocean (Australia, Cape Town, Hong Kong) and the world when we gain enough steam. If you would like to be from this area before we get to that point message me and we will discuss what is going on in the area and the flavor ect I'm going for. If not it'll be a surprise (which I would prefer, but if your character idea is from there don't let me stop you at all.)

Intro
“Treasure Island... Welcome to paradise playa. It's not how you imagined it?” A beautiful and terrifying Indian sorceress spoke mockingly, barely a hint of an accent. Niyati Mannan known on the Shadowlands as 'Shiva', she was younger then a legend ought to be, yet from the metal on metal sound her gold bangles made struck what otherwise look to be seamless chocolate skin you could guess she'd had some limbs replaced – and well. That took money and so did all the gold she was wearing, what took respect was keeping a over hundred criminals in line. She and you stand on the deck of a massive barge, a garbage barge in-fact, the garbage was organized into massive piles (food was disposed of) that towered over a 9' troll you'd seen on the way in, labyrinthine paths weaved roads through the piles of metal, plastic, rubber and circuitry -opening up to the odd barbecue pit or ball court. There were structures too - in varying senses of the word – some were had been makeshift shacks and forts of child like ingenuity to the great masses of satellite dishes and cables – homes or workstations of the deckers and technomancers that blinded they eyes in the sky and kept this place off Horizon maps (absorbed Google in 2040).

“Not you idyllic vacation cruise in the India Ocean – but for now home sweet home. For some of you low-lifes – and I do mean that in the most endearing way possible - this might be a move up in the world, for others I can tell that's not the case... Whether your right at home here or looking to get away as soon as possible I don't care – this ain't no hidden hippie commune – you pull your weight here or we pull you over board. This is a haven for SINless runners not for bums, your on here you better be running the shadows or helping us do that better, if you have dependents looks like you'll be doing both. Really though this is not the worst place you can end up, we have resources, we can get you jobs, and we're not trying to rip you off. Put a smile on your face, find yourself a crew and lets make some damn money boo-boo”

Welcome to Treasure Island, a floating haven for shadowrunners in the India Ocean. It's a rare place for a shadowrunner, you can find jobs here, lay low from heat between jobs, make acquaintances (dare I say friends), buy or trade gear, and maybe even learn somethings if you aren't to stubborn. Some people make it a home, some people prefer life on the move with all their money in their own pocket, some die.

You'll start here, chose or pitch a job gather a crew and then make the run. Maybe after that you move on, maybe you don't – but wherever you go - Watch your back. Shoot straight. Conserve your ammo. And never, ever cut a deal with a Dragon.

Shadowrun Character sheet
Copy and paste version (Just a Template add whatever you want)
Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:

Description:
Cyberware:
(Optional)
Weapons:

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:
Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:

Description:
Avatar:
Weapons:
(Optional)

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:

Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:
Totem:

Description:
Weapons:
(Optional)
Astral-Aspect:

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:

Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:
School of Magic:

Description:
Weapons:
(Optional)
Astral-Aspect:

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:

Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:
Totem:

Description:
Weapons:
(Optional)
Drones/Vehicles: (Just custom stuff)

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:

Birth Name:
Runner Name:
Gender:
Age:
Place of Birth:
Race:
Height:
Weight:
Social Class:

Archtype / Specialty:
Martial Art / Fighting style:

Description:
Weapons:
(Optional)
Astral-Aspect:(Optional)

Personality:

History:
(use spoiler tags if you would like to keep secrets)

Nemesis:

Bonds:


Birth Name: Self-explanatory but if you want https://donjon.bin.sh/scifi/name/#type=cyberpunk;cyberpunk=Modern Male
http://shadowrun.itemcards.com/language Sort by Origin or Sovereignty
www.fantasynamegenerators.com/ This is pretty much your one stop shop for everything.

Runner name: Runner names are what you use on ops and give to Mr./Ms. Johnson's (general name for a client to protect there identity). Your runner name is your calling card, you eat or not on this name, it carries your rep (or lack of) on the streets as well as the Shadowland(Dark web), nurture it and you may become a legend don't take it seriously and you may become outcast from the very last tier of society. Name generator to get and idea of some Runner names - http://shadowrun.itemcards.com/runners & https://donjon.bin.sh/scifi/name/#type=cyberpunk;cyberpunk=Netrunner are good
Currently in use: Shiva, Wrench, Ragnarok, Zero, Librarian, Maelstrom,


Nickname: (optional) Any nicknames or pet names they they use either between friends. Shortened forms of either there birth or runner names or maybe references to emotional or physical traits ect...

Gender: Self-explanatory

Age:
The Year is 2077 if you want to include a birth year. Not mandatory

Place of birth: Here is a list of major cities (http://shadowrun.wikia.com/wiki/Category:Cities). These are not to confine you, just to draw inspiration from if you need it, other cities are compeltly open to your creative license, city sprawls in the dark near future are also massive so don't feel like what you picture can't be going on in the location of your desire.

Base of Operations: Treasure Island (Currently while we get off the ground you can start here to keep everyone in one place. When this develops into something bigger we'll be able to have multiple - maybe you can start your own Shadowrunner layer for yourself or your crew)

Race: Human, Elf, Dwarf, Ork & Troll are the common races of the Sixth world and collectively referred to as Metahumanity (If you'd like a different race just ask! :D). The Goblinoid races oven suffer brutal systematic oppression and are looked down on by most, Goblinoid metal and rap invades often suburbia. Most elves are considered snobbish, often living in there own communities whether at the top of social standing as actors and corporate executives or in hippie communes in nature reserves they often seem separate from the lower races -speaking there musical language of Sperethiel which even translation machines cannot decipher. (http://shadowrun.wikia.com/wiki/Metahumanity)

Height: Check race first if applicable (http://shadowrun.wikia.com/wiki/Metahumanity)

Weight: Check race first if applicable (http://shadowrun.wikia.com/wiki/Metahumanity)

Social Class: This is the social standing you were born into, in 99.8% of cases you are now all SINless, exiled from society – that is why you run the shadows, either your SIN(System Identification Number) was marked criminal, you were blacklisted, debt built to the point you were a wage slave or you were born outside society in the ghettos or with the hidden hippie communists enclaves – either way if you had a SIN it has more likely been burnt clearing your rental scans, DNA reserves and bank accounts from corporate knowledge.
Example Social classes are

  • Corporate - You were born owned by one of the Megacorps, whether your guardian was a member, or you were sold into it by your parent, the cut throat Corporate ladder was your life from a young age. Maybe you were a Scientist in R&D divisions on the cutting edge of technology, maybe one of the Renraku hit samurai known for slicing up the competition. Not a bad background for a Shadowrunner, you know how Corps work, and you know that the Nuyen(dollar) is god.
  • Gang – You were born to one of the gangs, big leauge Yakuza or Mafia, maybe a rich made-man with a SIN and a no-show job maybe a low-level trigger boy disposable destined to spend most of his life in a dark cell in one of the prison computing projects or labour camps. Either way, you know how the underworld works, the etiquette and finesse it takes to not only survive in the underworld but trive.
  • Security – Whether stopping decent in the streets, guarding businessmen, protecting key datavaults or securing resources from a foreign power at the end of an assault rifle, you were born to protect and seize, wheter the physical realm, the awakened one or in the Matrix you were sepcialized to take things from others and keep things for yourself.
  • Shadowrunner - Born SINLESS, your parents were Shadowruuner, maybe famous ones, most likely not. Maybe they ran away from the life of a wage slave together, maybe they met in the shadows, maybe they stole you from a vat in a lab. Whatever happened you were born on the run, you have longstandig contacts in person and across the Shadowland(The dark web)... Most are probably dead or hard to contact but that's the nature of the game and you're a lifer.
  • Socialite – Famous Actor, better than life streamer(People pay to experience you living your life through your senses because theirs are shit), mainstream musician or offspring of the corporate elite, you most likely represent genetic perfection. A designer baby, what you lack in knowledge of the street or what a hard days work is like you make up for it with superhuman strength, intelligence, appearance most of all class.
  • Street – You were probably born SINLESS, if not you were a wageslave, you lived on the streets or in the coffin rooms of one of the many massive public housing units. Maybe you joined a street gang hustling for yourself, family or community in anyway you could obtain enough Nuyen to buy a bowl of extruded noodles from the local vending machine. Anyway you cut it life was hard, and you worked your ass off everyday to survive, running the shadows is probably a step up in life for most of the people born forgotten, pushed to the alleys and back streets beside the towering neon corp building of decadent elite, your whole life you could probably see wealth but you couldn't have been farther from it.
  • Communist/Anarchist – Born SINLESS you lived outside of society in a commune, from hiding in one of the rare nature reserves or barrens untouched by capitalist progress with friends and family or part of a militant rebel group that seized a small chunk of land to call there own. These places raise strong ideals but are not all utopian, the Megacorp's don't make life easy for those who don't tow the line, even less so for those who cause dissent.
  • Academic - Through ether corp loan, being born to wealth, the collective effort of a wage-slave family, the slim chance of recognized brilliance in the regular 'school' system, or some twist of fate you have received and actual education. specialized training is one thing but learning about subjects not spesificly proven to increase production in your preordained position, well not many receive this luxury. Intelligence will serve you well everywhere, stay sharp runner, but don't think too long.

Archtype / Specialty: This is basically what is your position on the team? Now on the video games the archtypes are
Street Samurai
A street samurai (also street sam, sammie, or razor boy/girl) is an archetypal shadowrunner who specializes in physical combat. They are often heavily augmented with cyberware and/or bioware to enhance their combat prowess and carry a variety of weapons to deal with any threat their groups encounter. They often adopt codes of honor, from simply not killing bystanders to more complex codes like bushido, as a way of holding on to the humanity that they are gradually exchanging for cyberware or bioware.
-Add "Cyberware" and/or "Weapons" to your Character sheet
Decker
A Decker is a person which has acquired a datajack and learned to directly interface with a cyberdeck to access the 3D virtual-reality of the Matrix. They are skilled at computer programming and traveling the data streams of the telecommunications grid. They use programs to search for important files, control remote computer systems, and tap phone calls. They can also use attack programs to clash with other deckers or crash IC (intrusion countermeasures nicknamed ICE).
-Add Avatar to your character sheet
Shaman
Shamans are awaken practitioners of magic who are traditionally more attuned with nature and practice Shamanic Magic. Their magic comes from a great totem spirit that guides their life path. Shamanistic relationships allow them to summon spirits and command them to do their bidding, thus having access to skills others cannot master.
-Add an "Totem" & "Astral-Aspect" to your character sheet
Mage
Mages (or Hermeticans) are awaken practitioners of magic who believe in hermetic magic. Hermetic magic is a "logical" approach to magic in which the magician studies theories of the nature of magic and how to harness it as an individual. It is one part chemistry, one part philosophy, one part mathematics, and yet none of them at the same time.
-Add "School of Magic" and "Astral-Aspect" to your characters sheet
Rigger
Riggers are people who use datajacks to jump in to machines and control them with their mind. While jumped in they feel like they are the machine, using the vehicle or drone's sensors to replace their own. This allows the rigger to control the machine at Matrix speeds and with greater precision. The downside is if the machine takes damage the rigger will have to deal with dangerous levels of biofeedback. Likewise the rigger may have to engage in cybercombat with other hackers that are attempting to hijack their devices.
Adept
Adepts use their magic in a radically different way than other Awakened, by channeling magic through their bodies and minds; they do not cast spells or conjure spirits, nor do they typically have access to astral space. Instead, adepts develop powers that improve their physical and mental abilities.

but here is why role-play's is better. Cause you're not confined to that - feel free to get creative. Are you a street shaman? Tribal, gang or even corporate? Street Samurai is a vast class from cyber-eyed sniper, ninja or hulking armored plated trolls that might as well be bipedal tanks. Riggers can pilot anything a few remotely controlled killing drones, prized robots, personal mech suites and vehicles. Get creative, draw from fiction or history and give me your character concept in a couple words, no more then a sentence. “Charming Street Shaman” “Technomancer who mixes decking and magic” ect...
Totem(Shaman only): http://shadowrun.wikia.com/wiki/Totem

Description: you can break this down into sections if you want or just give a block of text. This is for your other writers and me to be able to look at and pull cannon things to describe about your character without feeling like they are going against your wishes. If you have cyberware, gang or tribal tattoos ect maybe a separate section for those are called for, maybe a section for clothing if you have a identifying outfit. Gear is also important Deckers pride themselves in having the newest, most customized Cyberdecks they can afford, scavenge or steal, Samurai pride themselves in their cannons, swords and machine pistols, Shaman in there totems and talismans, Riggers with their robots, gadgets and vehicles, Mages with thier spell books, wands, and staves, Physical-adepts there bodies

Avatar (Optional): If you are a Decker or you spend time in the Matrix you have an Avatar that represents you yet hides your real identity while you travel the cyber space. Often tied to you Runner name, maybe Shadowrunner Shen-long, takes the form of the Dragon from the ancient Dragonball show, while Decker Bon-Bon appears as a floating pair of sweets.
Astral-Aspect (Optional): Shaman, Mages and some Physical adepts can throw their spirit from there body, often tied to their powers they can travel vast distances, spy, fight and commune on the Astral planes. Though not as ridiculous and limitless as a Deckers online avatar they often take slightly altered forms. Some shaman appear as a translucent mix of their totem creature and there self, while the mage and adept might take the shape of ancient kings or heros.

Personality: This section is all for you. Describe your characters personality.
(I like to go through at least the first 10 of these questions usually for history and personality http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/)

History: Also self-explanatory
(I like to go through at least the first 10 of these questions usually for history and personality http://www.plus1gaming.com/2011/07/20-questions-for-deep-character-creation/)

Enemies: People, corps, lovers you may have angered in your travels up to this point (you can add later)
Nemisis: Everyone has fucked someone over in the Shadows or been fucked over to end up there. Conflict is interesting, give me someone I can bring back to haunt you or have you chase.

Family & Friends/Contacts:
People your character cares about even if they don't have contact with anymore, maybe from there old life maybe shadows.

Bonds: Bonds are what make you a crew (maybe a dysfunctional one but that's up to you) and not just a random assortment of people, they are feelings thoughts, and a shared history that tie you together. You must have at least one bond, you can have as many as you want, for most cases you should ask the other player if the bond is ok but there is no need to fully flesh it out, let it happen in game play. Maybe you both have a different side or memory of the situation. If you have an idea for bonds that you want to roleplay on your character but don't know who to pair them with throw them in blank and we'll try to match you up with someone!
Example bonds, fill in the blanks or create your own

  • _______(character) has much to teach me about _________(subject life, shadowrunning, hacking, cooking, anger-management ect...)
  • _______ insulted me by _______
  • _______ misunderstands me about ________
  • _______ owes me _______
  • I am bound to ________ for _______
  • I blame ________ for ______
  • lied to ________ about _______
  • I rescued ________ from ______
  • I respect ________ for _______
  • _______ may not know it, but I stole from them for _______
  • I travel with ________ as we both seek knowledge about _______
  • I implicitly trust ________ for _______
  • I will convince ________ about ______
  • I will protect ________ from ________
  • I have much to teach ________ about _______
  • _______ must forget about _______
  • I will help ________, they are destined for _______
  • I will learn ________’s secret about ______
  • _______ is untrustworthy because of their role in ________
  • I will sooth ________’s concerns about my involvement in __________



________________________________________________________________________
Current Members (Minimum crew Crews can go up to 6 or 7 once they reach 7 or 8 they should probably separate to two crews, you can mix and match between jobs and link up for big ones!)
The Original Crew 4/5 (I don't want to get many more than this for the first run, feel free to add character sheets)
"Ragnarok" - Troll Communist Saboteur - played by Cookies McSalsa
"Zero" - Half-elf street-samurai adept - Played by Draco Shadowdragon
"Maelstrom" - Decker - played by Lorlen
"Librarian" - Elf Logic Mage - played by Ysolde
"T.B.A." - T.B.A. - Zombi3

Free agency
________________________________________________________________________

Resources and References
If you don't want to pick through it just ask me (It's also quite vague cause they want you to buy the damn books - which I have. Fire questions at me I'll fill ya in! :D)

VIDEOS!!!!
Great lore video I found! Straight from the book!!!

Basic links

Corps & Gangs

Races

Cyberware

Magic (Mage/Adept/Shaman)

Decker

Rigger

Shaman
 
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Alright I've added an Intro that should give you an idea what we are going to be doing and the end game, copy & paste ready character sheet templates, an added character sheet feature (READ BONDS!) and Extended class descriptions (Click the Spoiler tags!) Pretty much ready to go. Minimum crew is 3. Let me know if you have any questions, I have the source books which are much more vast sources of info (you can find them online if you want in legally gray areas). Don't be afraid to ask questions or ask to make changes, we are going to build this world together from here on out so your ideas are as valid as mine!
 
This is the character I want to play if he is ok.
Birth Name: Eli Ainsworth
Runner Name: Zero
Gender: Male
Age: 31
Place of Birth: Berlin
Race: Half Human, Half Elf (Xapiri Thepe variant)
Height: 5’7”
Weight: 173 lbs
Social Class: Shadowrunner

Archtype / Specialty: Adept Street Samurai
Martial Art / Fighting style: dual wielding Battōjutsu

Description:
  • Head: medium length black hair. Face has a scar running down the left side of his face going just barely next to the eye on the left side all the way down to the bottom of his jaw with another scar that crosses it on his cheek that is about four inches in length. Eyes are a deep hazel blue.
  • Torso: wears a black long sleeve shirt with metal scales sewn throughout the entire thing and cut out thumb holes. wears a sleeveless studded patch jean vest over his shirt left unbuttoned
  • Arms: wears a metal gauntlet concealed under a studded red armband.
  • Waist: wears a studded red metal belt with the uchigatana on the left side of his hip and the sakabato on the right side of his hip.
  • Legs: wears black cargo pants with metal scales sewn throughout the entire thing.
  • Feet: steel toe converses with a metal plate under the feet and studs on the top of the shoes
Cyberware: (Optional) cybernetic right lower arm between hand and elbow. Has a blade that can come out almost parallel to the arm.
Weapons: Hidden blade in his right arm. Sakabato and Uchigatana
Astral-Aspect:(Optional): N/A

Personality: He has a reserved quiet personality. He hates the major corporations that had his family murdered while he was a kid. During his free time he likes to hone his weapons, check the mobility of his cybernetic arm, and play his violin (he is moderately bad at it). He has major trust issues and attachment issues. If someone finally earns his trust or friendship he is the most loyal person you’ll ever meet. He has a code about not killing (not to say he wont fight them if he had to) innocent people. He tends to scare people unintentionally due to the emotionless face he tends to keep on his face. He tends to like solitude but will team up if it means he gets the Intel he needs. Things like big crowds and enclosed spaces tend to make him nervous and anxious.

History: As a kid he watched as his family was killed in front of him and suffered a major injury to his left arm. After that event happened he was saved and treated by a gang called Seventh World. Seventh World sent him to their cybernetic professional to have his left arm restored. Later he went back to that professional to have a blade installed in his arm. He then gathered his weapons, a sakabato for the people he couldn’t kill due to his code, and an uchigatana for the ones he could and set out taking jobs to gather Intel on the ones who killed his family.

Nemesis: Zak Forerunner. Eli wouldn’t kill him during a job due to his innocence and he couldn’t forgive Eli for not killing him for a mere reason as a code and seeks to kill him for that
Contacts: Will Threnrig. The cybernetic professional Eli goes to when he experiences problems with his cybernetic arm. Still makes contact with him.

Bonds: Eli owes Seventh World for saving his life as a kid and through them he has a debt to Ragnorak. He will do anything he can do for them till his debt is paid.
 
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Birth Name: Susan Merriweather

Current Name: Ami Miasawa

Runner Name: Librarian

Gender: Female

Age: 25

Place of Birth:

Race: Elf

Height: 4’ 5”

Weight: 130lbs

Social Class: Shadowrunner

Archtype / Specialty: Mage

School of Magic: Hermetic – Logic

Description: Ami has silvery blonde hair and unnatural violet eyes. She wears glasses and can usually be seen with a book in her hand.

Weapons:

Astral-Aspect: Mernaid

Personality: Ami is a bit shy at times and not very outgoing. She likes her books and is a bit addicted to Astral travel from her childhood. The real world is often hard to interact with and understand for her. Even so, she is smart and confident in her skills as a mage and an investigator. When she is working she is a lot more confident than when she is in a social situation.

History: White picket fence, two kids, a stay at home mom and a rich father. That’s the family Susan Merriweather was born into. With lavish birthday parties, treats, fancy family vacations. It was a life anyone would envy. Right up until her thirteenth birthday. That was when everything ended. Her brown hair turned Blue and her rounded ears became pointed while dark brown eyes became sapphire.

She stopped being Susan Merriweather that day. Her parents made her into a non-person her SIN was taken away and she was thrown onto the streets in the middle of the city. She didn’t understand what happened and tried to make her way back home, but the guards sent her away like trash. She kept trying though sneaking her way back home only to have security forces drag her away to an orphanage and given a new name. From that point on she was Ami Miasawa.

She was sad and lonely at the orphanage, but she stood out as a bright young girl. One day a man named Daust Insere came to the orphanage. He had a school for intelligent young children in the city and he was willing to take Orphans off their hands. The supposed purpose of the school was to “nurture young minds”. He and two assistants named Takashi Kusanage and Sooni Li must have seemed like a gift from the gods to the cities they took their orphans from. They had credentials and permits even if they only wanted the brightest young children nobody would mind, especially not if money helped to grease the wheels.

Inspectors never came to the school and things ran exactly like Daust wanted and the children there either pleased him or they were punished. Boys and girls were separated into their own dorms. They were young, easily controlled and had raw talent. Best of all nobody would miss any of them.

The heart of the school was far from nurturing young minds. It was a portal, a portal Daust had either found or made. This portal allowed an operator, someone capable of activating the portal, to sit in a supervisor's circle. Another person, who need not be able to initialize a portal, sat in the larger circle. The operator would activate the portals and send them into the realms beyond the astral plane.

Such a complex set-up isn't necessary to take a person into the Astral Plane or beyond with you. It does, however, have benefits, at least from the operator's point of view. With this particular configuration the person in the supervisor's circle controlled the dive, and could perceive what was happening to and around the person in the subordinate portal. They were like a ghost, able to see and be seen, but they couldn’t affect anything on the other side.* Of course, nothing could affect them either. They were quite safe.

As for the children in the larger circle they could be given instructions, directed, commanded by the supervisor. If anything happened to the diver, there was a safety system which broke the link between the two circles, like a circuit breaker, preventing any sort of dangerous feedback from reaching the operator. Daust and his people sent a bunch of children into other realms while they supervised, safe from any harm.

The School taught the children about mystic languages and artifacts. They needed subjects who could be taught what to look for, how to avoid hazards and stay alive long enough to bring back something valuable. Over the years, Daust and his cohorts went through quite a number of children. At one point, Takashi disappeared without explanation. Then, when Ami was sixteen Sooni got into an argument with Daust and she, too vanished. They'd both been able to activate the portal, but perhaps they'd become liabilities. By then there were only four children left, and Daust seemed to be having trouble finding new blood. The children he did procure weren't lasting long, and despite his successes the strain seemed to finally be getting to him. He drove the children, the experienced divers, to take greater risks, and Ami knew that it wouldn't stop until they were all used up.

Ami knew well how the portal worked and she turned the tables on Daust. She switched the circuits and went to find the most dangerous thing she could. When he died screaming the connection cut away and she freed the rest of the students. They all went their separate ways and Ami well she went into the Shadows.

You can find her to this day working part time in a bookshop and contracting out her services to people who need her. If it is magical in nature and you need a runner to help you she’s your girl. She doesn’t do wet work and she prefers not to kill.

Nemesis: Daust may have run the school, but there were people he owed. People who gave him money and would prefer that no-one ever find them. Ami doesn’t know who these people are, but she’s looking and maybe someday she’ll find them or they will find her.

Bonds: I rescued the other children from Daust

Family & Friends/Contacts: There were three other students at the school when Ami killed Daust. These people are her only real family left.
 
@Draco Shadowdragon

I'd like the German division of Seventh World, my biker gang, to be the people who saved your character, Zero. The gang is very close knit, and since you're viewed as a friend, my character, a member of Seventh World in the US, will see you as a friend. Does that sound good?
 
Just remember, Ragnarok didn't personally save you, he was all the way back in Wisconsin when you were saved. The Seventh World is just a very tight knit gang, and what happens to one part of the gang, the others also react to it, either positively, or negatively.
 
I'd say yeah, not really sure how you'd word it, though. There was no single savior, it was a group effort.
 
Birth Name: Alexa Jupiter
Runner Name: Maelstrom
Gender: Female
Age: 29
Place of Birth: Mitsuhama Computer Technologies Research Lab No 24
Race: Human
Height: 5' 7"
Weight: Slim
Social Class: Corporate

Archtype / Specialty: Decker with cybernetic modifications

Description:
Short black hair, green eyes, with a thin, angular face, scarred above the right eye. Barcode tattoo on the back of her neck: 24-218.4
Smaller than average height for her age. Slim build, healthy but not overtly muscular.
Matrix jack import on her left arm, and both hands replaced with unique, realistic cybernetics.
Long legs in comparison to her body.

Avatar:
8340410.jpg


Weapons:
Basic knife, usually used for interfacing, but capable of slitting throats if needed. Has the ability to hack others' cybernetic implants

Personality:
Quick witted, intelligent, and deeply cynical of others, but not necessarily negative. Play's devils advocate in arguments, tries to discern all possibilities before acting, but can be irrational towards anything she despises.

History:
Born into Mitsuhama Computer Technologies, experimented and tested on from birth. Escaped at 15 years of age after 3 years in the planning and with no outside assistance. Moved to Roanapur for multiple years, working alone selling information she stole from wherever she could get it, patiently waiting for something to come up about Mitsuhama.

Nemesis: Mitsuhama Computer Technologies
 
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