Side Story World Ending re:[Construct] Syndrome // Sign Ups

Gummi Bunnies

identity unknown...
The Convergence Series GM
» World Ending re:[Construct] Syndrome «
GM ( @Gummi Bunnies ) // Co-GM ( @York )

Soon following the abrupt ending to the Witch of Deception's Game, the oncoming storm is brewing a scheme that must not be ignored. Stemming from the altered world of a Gameboard, the Game continues under a new mysterious gamemaster, and the scope of this Game extends beyond the seemingly quaint countryside village of Hinamizawa. The participating players consist of those from the previous Game and those who are new to the Game itself.

The replacement Game presented this simple directive that the players must complete:

❝ Locate and destroy the Calamity Constructs that are scattered in each of this Game's illusionary worlds. These Constructs are guarded by specific individuals that I have assigned as Bearers. Complete this directive, and you will have victory in this Game's end. ❞

» Premise

Unlike its prequel "World Revolving Never More," this roleplay will be more action-packed with fights and mostly linear with the story progression. There is no need to read up on past material if you are new, I should be able to bring everyone up to speed with the narrative. The setting will not only be the Hinamizawa village, but other various places as well. I won't spoil these different locations yet. Also you are allowed to either play your previous character from the prequel rp (if you've participated in it) or an entirely new character.

» Rules

1. As we are on STC, all the site’s rules are in effect in this roleplay.
2. No godmodding. No meta-gaming. The final decision will be made by the GM and the co-GM, when regarding any case that may come up.
3. In order to avoid possible clutter in the thread, refrain from OOC comments in the IC thread and stick to at most 3 pictures/gifs per post. For OOC comments, there is this sign up thread and the group Discord. Feel free to PM me if you’d like an invite to the Discord server!
4. No duos. Otherwise, there are no character limits.

» Character Sheet

Appearance: ( A brief description of your character. A picture is fine by itself. )
Name: ( self-explanatory )
Age: ( self-explanatory )
Canon: ( the form of media that your character comes from. if your character is original, list them here as "OC" )
Powers/Abilities/Equipment: ( any special traits, supernatural powers, any kind of gear, etc. )
Short Bio: ( a summary of this character's history. A wiki link is fine too. )
Other: ( Miscellaneous information that doesn't fit in the prior categories )

» Cast List

@Minerva as Aaron Keener (The Division)
@Gummi Bunnies as Add (Elsword)
@York as Aliceviel Von Einzbern (OC)
@Crimson Spartan as Daniel Jackson (Saving Private Ryan)
@Jeremi as Death (Marvel Comics)
@ShadowCoyote0 as Garrus Vakarian (Mass Effect)
@Not a Writer as Kofuku Ebisu (Noragami)
@Lucky as Peter Parker (The Amazing Spiderman)
@Takumi as Saki Hajima (When a Magician's Pupil Smiles)
@Capri as Sunny (Omori)
@dark as Thomas "Sev" Sevchenko (Killzone Series)

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NPC sheet!

Edward "Add" Grenore



Add is a masterful inventor, using his personalized drones dubbed Dynamos as his weapon of choice.

~Short Bio~
Bio link.

This is the "Dominator" class version of Add, which is essentially an older version of his "Mastermind" variant that has appeared in the Convergence Series in the past.​


Name: Saki Haijima
Age: Unknown, appears to be in his 20's-30's
Canon: When a Magician's Pupil Smiles


Saki can create physical magical barriers in quick succession (faster than the normal 30 minutes it takes most magicians to do so) and can survive being stabbed through the heart, to the surprise of the Magician Leo Koenig who believed he had died. He has high amounts of magical energy (that's shown as an almost water like substance that's part of their life force) that can also heal wounds, however not all of his abilities seems to have been shown in canon. Due to his high amount of magical energy, he has contracts with many Spirits, and keeps a mental barrier up in his apartment to hide said spirits from the eyes of normal people.

Once a Magician forms a contract, they don't need to eat, their spirit doing it for them. If a Spirit is poisoned, it affects the Master and imobilizes them temporarily. If the Master is killed, the Spirit has about an hour left to live. A Spirit is affected by their Master's emotions and mental state due to being linked closely with each other, and in a sense, act accordingly to whatever mental state or emotion their Master is in. Though they've been seen to mostly act like children in most cases. An example of this would be Saki's main contracted familiar Levi (pictured above).

Levi is Saki's main contracted familiar. The spirit eats so much and is always hungry that Saki has to live in a "rundown" apartment. Levi can fly and change sizes to be larger than Saki himself, and is usually used as transportation and on one occasion, injured Ouka to keep him from attacking someone, and another time also carried both Ouka and Shou in it's mouth. It tried to eat Shou on their first meeting, and Saki almost let it until convinced not to, much to Levi's disappointment. Saki and Levi seem to understand each other well, and while Saki himself can appear calm and unaffected by certain things Levi is seen to be very expressive.

Short Bio:
The strongest Magician of his world, Saki doesn't care about being the Controller. Once when he was younger, he only held back half of his power so he wouldn't have so much expected of him. The fact that he was such a strong Magician led to his friendship with a man named Leo Koenig to end on a bad note.

Four months before the series takes place, he meets Ouka Namae right after the boy had killed his father and frantically wrote a message to his "other self" in a notebook. Saki had to stop Ouka from going on a killing spree, and had taken him as his apprentice to pass onto him the strongest magic. However, he plans to keep Ouka "half alive" to protect the world, and has made an enemy out of his ex-friend Leo Koenig, the current Controller and second strongest Magician, who wants to know Saki's 'secrets' and 'weaknesses' as well as what he's supposedly planning so bad he kidnapped and injured both of the man's students (though one was unintentional).

In response, Saki had a handful of familiars damage Leo and in response to one of his students admitting having a leg injury from Leo saw it fit for the Controller to loose a leg in turn without batting an eye. Despite an attempt on his own life, Saki didn't try to damage the man further. Leo speculates that while Saki could have easily killed him, he didn't do so simply because he didn't want to bother with the trouble he'd get in for killing the Controller.

I'm taking liberties with him. This man sat up after being stabbed in the chest relatively healed as though it were a minor inconvenience, although it's never made clear how exactly he did so. I'm assuming he used some form of magic.

Due to the fact that he doesn't need to eat, he seems to eat at least once, possibly to keep up appearances.

From what has been revealed, it seems the Controller is a position of power similar to some sort of leader of a faction or company. Since they normally work in secret from the regular everyday humans it seems that Magicians have some sort of front.

Daniel Jackson
Unknown though based on actor's age he's likely 27/28 by June 1944
Saving Private Ryan
Marksman: He once shot a German sniper from 450yrds away through said sniper's scope in the rain. All throughout the movie Jackson rarely misses a shot.
Soldier training: He is a trained WW2 soldier


A Springfield M1903A4
(Fires .30-06 caliber ammunition)
M1911A1 Colt Pistol
(Uses .45 ACP ammunition)
Combat Pack: Waterproof pack that usually carries items such as toiletries, rations, etc... not specifically shown what's in his during the movie but since the squad had been travelling for some time I suspect it won't have much.
First Aid pouch: Literally has two battle dressings
Cartridge belt: Belt with pouches containing ammo for both guns

Short Bio:

Decided to switch it since while I really like Kijima I don't think I did very well portraying him. Think the Southern-fried, God fearing, WW2 sniper is more my speed.

Had to base a few items on what WW2 infantry carried since not a lot from him was shown but can be implied. ( The combat pack for example he 100% carried but what was inside was never shown.)

Fun Fact he has no socks (sticky bombs are fun)

Appearance: ( A brief description of your character. A picture is fine by itself. )


Name: Aaron Keener
Age: 34


Powers/Abilities/Equipment: Physically, Keener is a normal person. Where he really shines is his intelligence and abilities.

Being a soldier and Division Agent, he is trained very heavily in firearms and close quarters combat. He's also a skilled hacker, utilizing SHD tech to access computer systems.

He carries all manner of SHD and Black Tusk tech he's scavenged along the way. He carries several weapons, primarily an M4 Carbine, CMMG Banshee, an M1911, and concussion grenades. He also has access to SHD Tech besides his watch, much of which has been taken from agents who didn't go rogue with him. Most notably, he has access to several drones, several turrets, riot foam, and a holographic decoy of himself. He also carries a backpack consisting of rope, knives, several days worth of canned food and bottled water, and several armor plates. There is also an anti-viral mask and a single sample of the Eclipse Virus he developed.

Short Bio: Aaron Keener was a brilliant futures trader in New York. That was until Green Flu hit. He had been recruited into the Strategic Homeland Division, a secretive organization formed to keep Continuity of Government in case of a massive catastrophe. He was the archetypal Division agent: Smart, skilled, and strong. Activated in the First Wave, he was deployed to The Dark Zone. However, when ordered to retreat, Keener was escorting a group of civilians. When the group was ambushed, he radioed for backup, only to be denied. The civilians were all killed, and Keener escaped. That incident caused him to feel betrayed and lose faith in The Division.

His loss of faith caused him and several other agents to go Rogue, gathering as many First Wave agents as he could, and executing those who would not join him. This was followed by him joining the Last Man Battalion, a Private Military Company that had established itself in Manhattan. This alliance resulted in them attacking the Second Wave, killing their branch commander and many other agents. He also investigated Green Flu on his own, discovering its creator and the tech used to create it.

Upon this discovery, he arranged the kidnapping of a virologist, Vitaly Tchernenko, by the LMB, and upon the raid by The Division at the UN Building, fled. He proceeded to gather more rogue agents under his wing, eventually reuniting the scattered factions of Manhattan, and sending agents to Washington to monitor Division activity there. He then gave Tchernenko to Black Tusk following the development of a new, much harsher disease than The Green Flu. He then had one of his agents attack them, betraying those allies after he got what he wanted from them.

As of now, he is biding his time at Liberty Island, developing the Rogue Network and awaiting retaliation from both Black Tusk and The Division.

Other: Taken from between Coney Island and Warlords of New York
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View attachment 10700

Kofuku Ebisu

Much, much, much, much, much older than she looks


  • Creation of Shinki: Gods can take in wandering souls of humans who have died through tragic accidents or before they were ready to die, bestowing them new names. The souls - now shinki - can transform into objects such as weapons, though the shape and specific abilities will depend on the master. They can use the shinki to slay humans, ayakashi, shinki, and even other Gods.

  • Divine Possession: Gods are capable of controlling a human body by temporarily substituting/taking over the soul. As possession is performed, one could catch sight of two notable visual changes, such as a personal mark or their eyes. In OVA 2, it is explained further that Gods used to possess humans in order to fulfill a specific purpose or spread the word of their religion and existence. Usually, the one being possessed is a devout follower, a priest, or priestess.

  • Good Luck Killerz: Kofuku has the ability to have bad omens follow her, causing people to lose jobs or make bad accidents happen. This ability has a direct influence on the people around her, even affecting gods and regalias. Kofuku's ability to destroy good luck is even noted to completely negate the immense Good Fortune of the Seven Gods of Fortune; as seen where Ōkuninushi and Ebisu themselves are helpless to defend themselves from her misfortune. Kofuku herself was implied to be powerful enough to defeat Bishamonten.

  • Immortality: As a god, Kofuku is immortal. She doesn't seem to age physically and, should she die, she would simply reincarnate as a younger version of herself without memory. Under normal circumstances, of course.
  • Near Invulnerability: Most means of killing a human won't work on a god.[5]For example: Yato got struck with a large blow using an iron bar and bleed, but woke up the next day fine and healthy. He was poisoned with a strong fertilizer, got shot by bullets and an arrow at his head, burning him alive and even drowning him by throwing him off a cliff. However, none of these had any effect on him aside from temporary pain.
    • Gods also seem to be invulnerable to shinki techniques, although this has only been stated in references to particular abilities rather than as a general rule. The spell Resound is shown not to work on gods[6], and it is said that borderlines are not able to kill a god[4] (although they can be used in tandem to entrap one[7]).​

  • Teleportation: Once Gods have their own shrines, their connection to Heaven allows them to teleport there freely.​

  • Vent Opening: Kofuku can open vents - concentrated masses of gloom that attract Phantoms and make openings to go the Underworld. To do this, she uses her Shinki and shouts "Bore!". However, despite her immense power to open vents repeatedly. It's been shown that Kofuku's ability to open them can be easily negated by Izanami, as she is the ruler of the Underworld.​

  • Vent Prediction: She is able to predict where vents are going to appear at some point in the future. This ability comes to her naturally, without any need for some sort of divination ceremony. It isn't clear whether this ability is actual precognition or rather just her ability to spread misfortune that causes the vents to open where she guesses they would.​

  • Regarding equipment, Kofuku has very little on her person. Just the clothes on her back and an expandable bo staff.​

Short Bio
This except, unfortunately, her home world was destroyed in the events leading up to The War of the Universe, leaving her without her precious Daikoku. After confirming that he and her friends were indeed dead and gone after the events she'd been put through, she left the ravaged and desolate world behind after taking one very important 'keepsake' before joining Shizuo Heiwajima in performing disaster recovery in his own world. Except, given the nature of her being, this didn't go very well. Not to mention that something seems to have been slowly going wrong with her ever since then.

She's got a new regalia :)
View attachment 10701



He’s an average 16 year old boy who can hold his own in a fight. He wields a knife.


Happens prior to the game’s events (he’s still not over his sister’s death. Use that as you please)​

View attachment 10703

Unknown, at least thousands of years old

Marvel Comics, Earth-616

Eyes of Death: Death has the ability to unleash a disintegrating mist through his eyes. His stare can release a directed blast of the mist that can reduce other living creatures to mere ash. The mist seems to be able to reflect and bounce off mirrored surfaces.

Advanced Longevity

Short Bio:

Death was one of four children born to Apocalypse and Genesis, the mutant leaders of Okkara. Death and his siblings would serve as the first iteration of their father's Horsemen. When their homeland of Okkara was attacked by Annihilation and its hordes of Amenthi daemons, Death and the rest of his people fought to defend their sacred land.​

"If it's to save the lives of others... I'll do anything it takes."

Aliceviel Von Einzbern
(Often prefers to be called "Alice")

(This is just her physical age. As a Grand Servant, she does not age under normal circumstances. Thus, she almost always appears at an age commonly considered to be the 'prime' of her life.

(Alice's backstory and general powers are inspired by the Fate series, but consider her place of origin an alternate version of Fuyuki, with its own set of events, and a special kind of 'holy grail war'.)

- Wires & Wire Constructs; Using fibers constructed from her hair, interwoven with her innate magic, she is capable of weaving them into constructs. Most of the time, she defaults to basic, easy to replicate forms, such as large swords, or avian familiars, both which were inherited from the Einzbern family. However, as she was raised differently than most Einzbern homonculi, and had been gestated within a mother, her magic was geared more towards combat than healing, and as such, the former took priority. In theory, and in practice, Alice can, and during moments of need, will create more complex constructs, such as artillery pieces, firearms, and rideable familiars. However, the more complex and powerful the construct, the more it takes a toll on her mana reserves, and by extension, strains her magic circuits. These constructs, along with the wires on their own can be overloaded with mana to cause them to detonate, a technique she will often use to deal decisive blows to her opponents. These wires can also just be used on their own as a way to snare her opponents, and form crude whipping weapons, the former being her preferred choice due to its non-lethal nature.

- Projection Magic; Though it is often seen as inferior to reinforcement magic due to what is often seen as diminishing returns when it comes to the cost vs the end product, it is Alice's preferred form of magic, although she typically uses a simplified version of it. Acting akin to 'trace' magic, something typically achieved through the possession of Unlimited Bladeworks, it is instead a bi-product of something her father awoke within her long ago. This form of projection magic allows her wire constructs to function more identically to whatever they were intended to mimic, whether they are weapons, familiars, or something else entirely. However, even though she conserves mana through its simplified form, complex constructs still ultimately take their toll on her.

- Reality Marble (Paradise, based off of Alice's 'creation' origin); Though Alice rarely uses this, due to the immense amount of mana required to maintain its form, hers is a unique case of one's inner world that manifested similarly to her father's. Thus, she chose to name it 'Paradise', just like her father named his. Originally, Alice's father had meant to create a powerful magecraft with the ability to cheat death, and when rumor began to spread of his work, a few desperate mages began to believe he was in possession of a Holy grail, in spite of there being no servants summoned. In theory, it was a rare chance for magi to win a grail through skill alone, needing only to rely on themselves. But in reality, what her father had ultimately done, was discover a way to manifest a reality marble, the culmination of his desire to revive what was lost. As such, it took on a nature eerily similar to Unlimited Bladeworks, however, rather than its focus on weapons, its focus was on an advanced form of projection. In the case of her father, it was often used to create convincing replicas of weapons he had seen, and/or done extensive research on. In the case of the latter, these replicas function more closely to how the caster imagines them to function, rather than how they realistically would function in practice. Alice's own version of 'Paradise' is nigh identical, with its key difference being the look and feel of her reality marble when it manifests. As opposed to her father's desolate landscape, her own reality marble is a warm field, with the sun shining down upon it. One in which she can freely summon nigh identical replicas of things she had observed and learned to mimic, or simply manifested through artificial means VIA 'imagining' a concept and manifesting it in a convincing way. For example, she may be able to manifest the ghost of a person she's never seen or met, but has studied intently about. This manifestation would not reflect how this person truly acts, but instead how she thinks and feels they would act. It is typically only in emergencies, or rare situations where Alice is supplied with an abnormally large amount of mana in which she will manifest 'paradise' in its entirety. Most of the time, she sticks to a combination of projection magic and wire constructs.

- Mana Drain/Calamity Cleansing; By binding her opponent with her wires, Alice is also capable of draining their mana reserves, which will ultimately reduce them to an unconscious state once the process is complete. However, through experience and practice, she has also made use of this technique to siphon evil/unnatural presenses from the target's body. This allows her to draw out evil and/or malicious entities from their host bodies, and into a temporary, corporeal form which can be either pacified or defeated outright usually without harming its host.

- Counterforce Guardian; As her final, dying wish, Alice proclaimed her desire to prevent future tragedies like the one she bore witness to from transpiring, even if it meant she would fight an unending battle. This vow would in the end, form the basis for a contract with Alaya, and thus becoming irreversibly connected to the counter force. Ever since then, she has become a unique kind of Heroic Spirit known as a Counterforce Guardian. However, there are unique conditions which may allow her to be summoned as a servant, whether it be for a holy grail war, or for other purposes. Should the summon be made with the intent to prevent a tragic event that will result in the loss of many lives, and/or eliminate a unilateral threat to the world such as the emergence of a beast class calamity, Alice will often be the one to answer its call. Especially if the summoner had possession of a worn, white ring her father had once given her, an old good luck charm she once had.

Long ago, in a alternate version of Fuyuki City, a young magus met with a beautiful, purple haired woman. The two would eventually fall in love, and move to the countryside, just on the border of the city. There, they lived a quaint, but happy life outside of the hustle and bustle of the city, though as the woman became pregnant with her first, and only child, she came down with a fatal illness.

Wracked with grief, the father would soon trade his infant daughter for what he thought was a chance to revive his lost love. And as he secluded himself from the world, starting on his ill-fated attempt to cheat death, his daughter would undergo many rigorous years of training and intense experimentation.

Though ultimately, the cruel truth was kept hidden from both him and his daughter; the woman the once young magus had met, and wed... Was a special homonculus crafted by the Einzbern family, destined to die after just thirty years of life, once her purpose of bearing a child had been achieved. The daughter he bore would become a powerful, living weapon, both the champion, and the ideal vessel of a Holy Grail War that could come in two decades. This daughter would be known as "Aliceviel von Einzbern".

18 years later, when the magus had become a feeble, yet determined old man, still desperately seeking to achieve the seemingly impossible... A rumor began to spread amongst the most desperate of magi, a rumor of a holy grail in possession of an old man that resided somewhere in Fuyuki City. All they had to do, was get to it first, and eliminate any competition in their way, all by themselves.

It would be a 'holy grail' war won by personal skill and strength alone.

Unknown to the other 5 magi that came to this city, Alice was sent in as well, told that she would need to recover a 'wish granting device' from someone in the city.

But during her first fight, though she just barely won... Her body was weak and battered. After all, she had been made to grow stronger with each foe she fought, as she began to learn how to mimic the mage-craft of her opponents. It was that first night in Fuyuki that someone found her, and took her into his care. A nondescript old man who ran a small, humble restaurant in the city.

Fortunately, he didn't seem to suspect a thing when she disappeared into the city streets each night, seeking out the 'wish granting device', and encountering four other magi along the way. After all, he seemed to have things to attend to as well.

Though with each fight, a pattern began to emerge, one that began with her first, tumultuous battle. No matter how hard she fought, nor how brutal of a resistance her opponent put on, Alice never could find it in her to kill her opponent. Instead, she would bring them home when they were barely conscious, and promise she would fulfill their wish for them, even though she had no idea how she would accomplish it.

In spite of over a decade of mental and physical condition, the Homonculi who had begun to call herself "Alice" rebelled against her creators, and swore she would find this 'wish granting device' on her own terms.

But after the 5th night, when she awoke from her slumber in the morning, she found not the familiar... Kind-hearted man who she had begun to see as her caretaker, and his restaurant he had run, as a home. But instead, a letter claiming the other magi were killed, by his hand.

That he would meet her at a place on Fuyuki's outskirts if she wanted the wish granting device she had fought so hard for.

And so... That night, she met him for the final time.

The once warm expression on his face turned into something more grim and icy as he confirmed the contents of the letter. He had killed the other magi when they were weakened by her to protect his shameful secret; the 'wish granting device' they had been told about, was not real. All he had managed to discover, through all his years of toil, was a reality marble. It gave him some brief respite, to be able to manifest it and by extension, his lost love as he remembered her, even if it put great strain on his body. However, he also realized it would only be a matter of time before others caught wind of his exploits, and mistook them for a wish granting device.

Thus, he hoped to kill those drawn to this city, and let the secret die with him.

Hearing this... Alice became overwhelmed with emotion... A mixture of grief, anguish, and a rage she had never experienced before welled up in her. And thus... She fought the man with everything she had, making use of all the techniques she had learned from her opponents, forcing this man to manifest his reality marble one last time.

As the battle reached its peak, and Alice manifested the largest construct she could muster, aiming to send it crashing down upon her opponent below, detonating it... Her anger subsided for just a brief moment, when she saw her opponent falter, the reality marble around her beginning to flicker and fade.

Though she couldn't stop her familiar anymore, she instead acted on instinct, lunging towards the man, and tackling him out of the way, weaving a powerful wire construct dome around them both.

Once the dust cleared, the battle seemed over, and the old man... With his last breath, smiled and confessed one final thing that shocked Alice to her core. He was her father... And all these years, he had wished to bring her mother back to life, so they could return to that quiet, happy life they used to have.

But in the end, it was a goal that could never be achieved, much like the 'wish granting device' she had been sent to retrieve.

In truth, she was meant to learn how to manifest a reality marble like her father, sacrificing her remaining parent to become the ultimate weapon and win the holy grail war that would take place just two years from now for the Einzbern family.

Her father would soon die in her arms, and not long after, Alice would feel her own body begin to deteriorate.

After all, she was a weapon that had failed in its purpose.

And the act of doing so, meant she was no longer needed by her family.

But as her body began to wither, she gritted her teeth, and made one final vow... Not just to herself, but to the world itself.

A vow that she would never let the tragedy that she witnessed these past six days ever occur again. Whether it be a real or fake holy grail war... Or a threat that will befall the world. She promised she would keep fighting, until the day such worries are in the past.

And thus, she forged a contract with Alaya, and became a Counter Guardian.

Though... As her duty seemed endless, and as her time as a Counter Guardian dragged on, part of her wished for a break of some sort. One that might just come to her... In the most unexpected of ways.

Though I am a co-gm, Alice is in her own right, part of the main player cast. This does not mean that she will not have a special role to play in the RP though...​
View attachment 10817
Name: Thomas "Sev" Sevchenko
Age: ( self-explanatory ) 27
Canon: Killzone Series

Interplantary Space Alliance solider, second in command in Alpha squad.

Uses ISA weaponry and good at changing his voice to blend in with other races such as the Helghast.

A jokester and all around skilled marksman, he's good on the battlefield.

Short Bio: Other: Prior to the game events
Appearance: View attachment 10860
Name: Peter Parker/ The Amazing Spiderman
Age: 24
Canon: The Amazing Spiderman as well as
Spiderman: No Way Home
Artificially Enhanced Physiology: After being bitten by a genetically engineered spider, Peter Parker attained several spider-like abilities, becoming a cross-species himself. The complex mutagenic enzymes in the spider's blood that were transferred at the time of the bite triggered numerous body-wide mutagenic changes within Parker, granting him superhuman strength, speed, toughened flesh, and a spider-sense.

  • Superhuman Strength: Peter's muscles are stronger and more efficient as a result of the spider's bite. He is shown to be able to easily overpower normal humans, pull apart guns, destroy his alarm clock by merely hitting it, shattering the backboard of a basketball hoop at school, and doing the same to his front door glass panel when he slammed it, swing at high velocities on a rope or web, and was able to hold a van with one hand while hanging from a web. His strength also allows him to jump and leap higher and farther than a normal human, easily capable of jumping from one building over a street to the next.
  • Superhuman Speed: He can run much faster than a regular human and can easily catch up to speeding vehicles.
  • Superhuman Durability: As a result of his mutation, Peter's muscles and flesh are tougher than a normal human. He was capable of surviving fall from hundreds of feet in the air, hit by a taser, and smashed into brick walls with only minimal injuries and discomfort.
  • Superhuman Agility: Due to his incredible strength and flexibility, Peter is extremely acrobatic and is able to preform high jumps, somersaults, flips, and etc. He's roughly fifteen times more agile than a normal human. Peter is able to perfectly balance on any object no matter how small or narrow with little effort even with standing on two fingers.
  • Superhuman Reflexes: Peter's reflexes operate so fast that with the assistance of his 'danger' sense, he is able to easily evade gunfire even from close range he's reflexes are roughly faster than that of a regular human.
  • Superhuman Stamina: He has a greater stamina than a normal human meaning he can perform physical activities for an extended period.
  • Enhanced Senses: His senses are heightened, especially when used in conjunction with his spider-sense. His sight is repaired as he no longer uses his glasses. He has even used his webbing to sense vibrations for potential enemies much like most real spiders.
    • Enhanced Hearing: Peter is able to hear any danger, via spider sense while he hear that it also may warn him of any danger.
    • Spider-Sense: A tingling sensation in Peter's skull warns him of danger, where it is coming from and how to avoid it, the stronger the tingling, the more imminent and threatening the danger is and that Peter can ignore it through intense concentration, and if he is exhausted or distracted it can lose some effectiveness. This power is passive and not fully controlled by Peter.
  • Wall-Crawling: Spider-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Spider-Man's body (especially concentrated in his hands and feet) and another object. This ability appears to be consciously used. Although can be activated by stress or altered states of consciousness as seen twice when he awakens from a slumber.
  • Regenerative Healing Factor: Spider-Man's accelerated metabolism gives him a faster and more extensive regeneration rate than normal humans. He may also be more immune to toxins and alcohol and drugs or could rapidly lose their effects quicker as well as retain his athletic physique with minimal exercise. It is unknown if his healing is fast enough to affect his aging. He healed from the claw marks that were on his chest and a gunshot wound to the leg without medical attention.
  • Genius-Level Intellect: Peter is very smart, specifically in chemistry and physics. He is smart enough to perfect his father's webbing formula and to construct working mechanical web-shooters. He also apparently solves a formula that is key to creating the formula that mutates Curt Connors into the Lizard.
  • Expert Skateboarder: Peter is a very skilled skateboarder and skated everywhere he went, even before the spider bite.
  • Master Acrobat: Due to his superhuman physical abilities, Peter easily surpasses normal acrobats and is able to preform somersaults, flips, spins, cartwheels, etc.
  • Skilled Combatant: Using a mixture of his superhuman strength, speed, agility, reflexes, speed, equilibrium, Spider-sense, and web-shooters, Peter is able to utilize an devastating acrobatic fighting style that makes him a formidable opponent and allowed him to easily take down thugs, cops and even the more physically powerful Lizard.
  • Mechanical Web-Shooters: Spider-Man created mechanical web shooters that go on his wrist. Spider-Man can utilize his artificial webbing in various ways, such as using it to catch crooks and web swing.
[Taken from the wiki]

Short Bio:

Other: This Spider-Man is taken from three years after CR and has been living on Avalon with MCU's Tom in a shared house. They act like brothers at this point and even have a shared routine.
Appearance: View attachment 10883

Name: Garrus Vakarian

Age: Never officially dropped, most likely in his 30s-40s

Canon: Mass Effect

Equipment: Sniper rifles, Assault rifles, Small side arms, Grenades, Advanced armor and shields.

Abilities: Being a Turian, Garrus boats higher strength and resilience than many other galactic species, easily surpassing humans in those regards (though agility is a weak point for the species as a whole). Garrus himself is also quite intelligent, which makes him a great detective when combined with his C-Sec training. But most of all, Garrus is nearly unmatched when it comes to accuracy. Combine that with great hand-to-hand training and proficiency with Assault rifles and he's deadly at any range.

Short Bio: A former C-Sec officer gone vigilante; Garrus lives to see criminals brought to justice. Branching away from the usual Turian "by the book" approach, Garrus will bring his own justice to criminals by any means necessary (so long as innocents aren't caught in the crossfire). Generally looking at the world as being black and white, he's been known to have extreme and even ignorant viewpoints, though his friends have helped him accept that there are shades of grey. He tries to keep his distance from others, both figuratively and literally, only opening up to his closest allies. He is fiercely loyal to his comrades, and an absolute nightmare to his enemies. The only person in the galaxy who able to match and surpass his combat skills are his closest friend (and lover) Commander Shepard.

Other: Garrus will be taken from his World some time before the final battle in Mass Effect 3, just after the Citadel dlc. This version is also the lover of Shepard as opposed to being a wingman.
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[ A disruption in the Gameboard has been opened! ]

As a preface to this, I am so terribly sorry for the sudden halt of activity! We are almost done with Chapter 1 and should be moving onto the Chapter 2 soon! However, as this is sorta what I did with the previous roleplay before this one, I'll take this slow jumpstart back to this roleplay by re-opening the sign-ups for any new faces that'll like to join! This also includes any character swaps for participants already signed up to begin with! The projected deadline for new additions/character swaps will be whenever we reach the finale of Chapter 2, then after that, this roleplay will be closed again!

I'll be sure to catch up the new rpers with a summary of what's happened via the start of Chapter 2, and any new additions/character swaps will be able to jump right into it as Chapter 2 starts! To reiterate, any new additions/character swaps don't take effect until the start of Chapter 2, so don't post if the rp is still in Chapter 1! That should be about it.

So again, from me and York (GM & co-GM respectively), we're super sorry for the inactivity. It's been a real rough month, but we haven't forgotten about this rp at all. It's sorta become my precious passion project for god-knows-how-long.

Thank you for sticking around on this really long and slow ride, and no hard feelings if people lost their muse and want to drop out.
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