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View attachment 10983

Name: Norman Lay aka "The Equalizer"

Species: Superhuman

Origin: A branching timeline of an alternate future Earth that possesses both magic and powerful scientific advancements. Formerly separated by massive factions, it is in a state where attempts to truly unite humanity are undergoing. He was labeled as a "National Threat" by President Elias Donner of Arkadia. Unfortunately, in his timeline, he had successfully avoided capture and effectively vanquished the majority of all known practitioners of magics both mystic and arcane in nature.

Short biography:
A man who lost his house and dog in the crossfire of some magical religious-political war decided that "Magic must die." He rallied fellow radicalists to form an entire anti-magic army and went around to terrorize entire groups of magic users, performing a one-sided massacre on each branch he lays a toe one. One day, some dude by the name of "Elias Donner" decided to go after him but despite the scientist's superior tech, a fatal flaw in his strategy gave the win to Norman Lay and his gang & they eventually seized Donner's tech, enabling them to overwhelm any government that attempts to step on their way.

This eventually led to the eventual near-extinction of magic. Despite this, he noticed that the amount of "magic people" is not equal to zero. He eventually came up to the conclusion that something, perhaps a deity, is the origin of this all. This conclusion, as one would expect, gave him the edgiest quest ever known to man: "Kill God."

Fortunately for the "magic people", and unfortunately for him, some stranger managed to catch him completely off-guard, knock him out and drag him into some weird world with the assigned goal to beat up some people. "Oh well, I guess I have to cleanse this bloody world first if they want to. If I want to kill some big dudes in the sky, this is the perfect time to get better."

Powers:
= Magick Suppressor - Norman Lay possesses an aura-like psionic force that can temporarily suppress supernatural abilities of mystical and arcane nature, including but not limited to reality-warping, mystical/arcane enhancements, and purely mystical/arcane constructs, via physical contact. He can also channel this force to any weapon he holds, including projectiles weapons, explosives, and energy weapons, to temporarily bestow them this ability. This ability also protects him from direct magical attacks (including low-level to mid-level reality-warping), though this does not protect him from indirect attacks.
  • Magic done by seals, sigils, spell tags, and similar magical implements must be suppressed/negated by contact with the magical implement or the magical force itself.
  • Constructs of partially magical nature are not instantly destroyed but may take significantly more damage depending on components, and depending on their methods of attacking, may deal lessened or no damage at all (A non-mechanical golem which attacks with pure force and/or directly manipulating its surroundings, is a non-example of a damage-reduction candidate).
  • Magitek weaponry and magically-infused weapons (ex. Excalibur) do not get destroyed immediately and their effects are not suppressed, but depending on their physical nature, can be parried/damaged like ordinary weapons (A sword the size of the Statue of Liberty obviously cannot be parried). Magical effects would still be blocked/parried.
  • Portals, tears in the fabric of reality, and the like generated through non-technological means can be sewed shut by swinging at it. Similar interactions go for energy-based and elemental attacks (non-examples include a dragon's breath and lightning strikes from clouds).
  • The effects of plant-based magic are considered biological in nature, thus cannot be negated unless the plants themselves or the parts of the plants causing the effect are magical in nature. The magic that manipulates the plants can still be suppressed in itself by hitting the caster "in the goddamn skull".
  • Magically cursing his blood doesn't work. Magically-infused poisons only keep their biological effects.
  • Alchemy is considered science in his world. That doesn't mean that potion maniacs could get cocky and throw a flask at him. He has a bat for a reason.
  • Magic barriers do not work. Protective auras do mitigate its effects to a significant degree. Blessings wear off gradually at an accelerated pace.
  • It can disable handicaps induced by magical means.
  • Reality-based constructs can be interacted with and "damaged", but significant effort is required to fully "destroy" them.
  • If you are completely made up of magical energies of any form (like literally zero biological/mineral/mechanical components), he CAN kill you in one hit, regardless of the amount of power you possess. Tournament rules are free to permit, adjust, make rules around, or forbid this depending on each match-up.
Due to the nature of this ability, there may or may not be specialized protection granted to characters matched up against him.

Skills:
= Weapons Mastery - Norman Lay is highly skilled in armed combat, being highly proficient in guns and medium to large melee weapons.
= Enhanced Mobility and Reaction - Norman Lay has gained above-human speed, agility, body coordination, and reaction speed due to "beating up enough magic people". Constant chasing of people trained him to the point of being able to outrun a full-speed bicycle and he has enough agility, body coordination, and reaction time to deflect a high-speed fireball thrown at him from behind.
= Magic Intuition - He had developed a capability to make an estimate of an entity's magical power due to near-constant exposure to magic and its practitioners (for reasons pretty much already known). He can also 'sense' when and where magic is about to manifest.

Equipment:
= "Skullcracker" High-Velocity Bat - His signature weapon, a relatively large bat capable of crushing bones into "smaller-than-bite-sized" fragments in a single swing and punching holes through heavy vehicular armor at full force. It also has an option that coats it with a highly-reflective layer of energies, allowing him to reflect any type of projectile at double its original speed.
= Versatile Energy Gun-Armament (VEGA) - A handgun that fires highly-compressed energy as bullets, capable of punching holes through thick metal armor in a number of hits depending on the shot type. It has plenty of shot types including but not limited to Piercing, Semi-Auto, Full Auto, Spread Shot, Shock, Impact, Beam, Mine, and Homing, which are selected by buttons whose bindings are decided by a separate handheld device. It does not need ammo and it is powered by constant use, though it can also be recharged by gathering kinetic energy (easily achieved by shaking or twirling it for an extended period of time). It has a 'safety button', for those concerned.
= "Carapace" Energy Shield - A wrist-attached dome-shaped energy shield design to reflect most ranged weaponry. Its strength can be adjusted, though the amount of energy it expends is directly proportional to the strength of the shield. Can tank an estimate of two full-speed ten-wheelers at the highest setting. It can recharge itself when not activated.
= Weapons Recall System (WRS) - A special system that allows him to instantly recall misplaced weapons into his being from pretty much anywhere via teleportation.
= Body Armor - Self-explanatory. Can protect from armor-piercing rounds.

Suggested Tier: Tier 3 (without Magick Suppression), 4-7 (With Magick Suppression)

Notes:
  • This is an OC.
  • This character is subjected to edits to fit in this RP, thus does not reflect on the original version of the character.
  • This sheet is still subject to edits. (Last Edit: 1/17/2022)
 
Last edited:
View attachment 10983

Name: Norman Lay aka "The Equalizer"

Species: Superhuman

Origin: A branching timeline of an alternate future Earth that possesses both magic and powerful scientific advancements. Formerly separated by massive factions, it is in a state where attempts to truly unite humanity are undergoing. He was labeled as a "National Threat" by President Elias Donner of Arkadia. Unfortunately, in his timeline, he had successfully avoided capture and effectively vanquished the majority of all known practitioners of magics both mystic and arcane in nature.

Short biography:
A man who lost his house and dog in the crossfire of some magical religious-political war decided that "Magic must die." He rallied fellow radicalists to form an entire anti-magic army and went around to terrorize entire groups of magic users, performing a one-sided massacre on each branch he lays a toe one. One day, some dude by the name of "Elias Donner" decided to go after him but despite the scientist's superior tech, a fatal flaw in his strategy gave the win to Norman Lay and his gang & they eventually seized Donner's tech, enabling them to overwhelm any government that attempts to step on their way.

This eventually led to the eventual near-extinction of magic. Despite this, he noticed that the amount of "magic people" is not equal to zero. He eventually came up to the conclusion that something, perhaps a deity, is the origin of this all. This conclusion, as one would expect, gave him the edgiest quest ever known to man: "Kill God."

Fortunately for the "magic people", and unfortunately for him, some stranger managed to catch him completely off-guard, knock him out and drag him into some weird world with the assigned goal to beat up some people. "Oh well, I guess I have to cleanse this bloody world first if they want to. If I want to kill some big dudes in the sky, this is the perfect time to get better."

Powers:
= Magick Suppressor - Norman Lay possesses an aura-like psionic force that can temporarily suppress supernatural abilities of mystical and arcane nature, including but not limited to reality-warping, mystical/arcane enhancements, and purely mystical/arcane constructs, via physical contact. He can also channel this force to any weapon he holds, including projectiles weapons, explosives, and energy weapons, to temporarily bestow them this ability. This ability also protects him from direct magical attacks (including reality-warping), though this does not protect him from indirect attacks.
  • Magic done by seals, sigils, spell tags, and similar magical implements must be suppressed/negated by contact with the magical implement or the magical force itself.
  • Constructs of partially magical nature are not instantly destroyed but may take significantly more damage depending on components, and depending on their methods of attacking, may deal lessened or no damage at all (A non-mechanical golem which attacks with pure force and/or directly manipulating its surroundings, is a non-example of a damage-reduction candidate).
  • Magitek weaponry and magically-infused weapons (ex. Excalibur) do not get destroyed immediately and their effects are not suppressed, but depending on their physical nature, can be parried/damaged like ordinary weapons (A sword the size of the Statue of Liberty obviously cannot be parried). Magical effects would still be blocked/parried.
  • Portals, tears in the fabric of reality, and the like generated through non-technological means can be sewed shut by swinging at it. Similar interactions go for energy-based and elemental attacks (non-examples include a dragon's breath and lightning strikes from clouds).
  • The effects of plant-based magic are considered biological in nature, thus cannot be negated unless the plants themselves or the parts of the plants causing the effect are magical in nature. The magic that manipulates the plants can still be suppressed in itself by hitting the caster "in the goddamn skull".
  • Magically cursing his blood doesn't work. Magically-infused poisons only keep their biological effects.
  • Alchemy is considered science in his world. That doesn't mean that potion maniacs could get cocky and throw a flask at him. He has a bat for a reason.
  • Magic barriers do not work. Protective auras do mitigate its effects to a significant degree. Blessings wear off gradually at an accelerated pace.
  • It can disable handicaps induced by magical means.
  • If you are completely made up of magical energies of any form (like literally zero biological/mineral/mechanical components), he CAN kill you in one hit, regardless of the amount of power you possess. Tournament rules are free to permit, adjust, make rules around, or forbid this depending on each match-up.
Due to the nature of this ability, there may or may not be specialized protection granted to characters matched up against him.

Skills:
= Weapons Mastery - Norman Lay is highly skilled in armed combat, being highly proficient in guns and medium to large melee weapons.
= Enhanced Mobility and Reaction - Norman Lay has gained above-human speed, agility, body coordination, and reaction speed due to "beating up enough magic people". Constant chasing of people trained him to the point of being able to outrun a full-speed bicycle and he has enough agility, body coordination, and reaction time to deflect a high-speed fireball thrown at him from behind.
= Magic Intuition - He had developed a capability to make an estimate of an entity's magical power due to near-constant exposure to magic and its practitioners (for reasons pretty much already known). He can also 'sense' when and where magic is about to manifest.

Equipment:
= "Skullcracker" High-Velocity Bat - His signature weapon, a relatively large bat capable of crushing bones into "smaller-than-bite-sized" fragments in a single swing and punching holes through heavy vehicular armor at full force. It also has an option that coats it with a highly-reflective layer of energies, allowing him to reflect any type of projectile at double its original speed.
= Versatile Energy Gun-Armament (VEGA) - A handgun that fires highly-compressed energy as bullets, capable of punching holes through thick metal armor in a number of hits depending on the shot type. It has plenty of shot types including but not limited to Piercing, Semi-Auto, Full Auto, Spread Shot, Shock, Impact, Beam, Mine, and Homing, which are selected by buttons whose bindings are decided by a separate handheld device. It does not need ammo and it is powered by constant use, though it can also be recharged by gathering kinetic energy (easily achieved by shaking or twirling it for an extended period of time). It has a 'safety button', for those concerned.
= "Carapace" Energy Shield - A wrist-attached dome-shaped energy shield design to reflect most ranged weaponry. Its strength can be adjusted, though the amount of energy it expends is directly proportional to the strength of the shield. Can tank an estimate of two full-speed ten-wheelers at the highest setting. It can recharge itself when not activated.
= Weapons Recall System (WRS) - A special system that allows him to instantly recall misplaced weapons into his being from pretty much anywhere via teleportation.
= Body Armor - Self-explanatory. Can protect from armor-piercing rounds.

Suggested Tier: Tier 3 (without Magick Suppression), 4-7 (With Magick Suppression)

Notes:
  • This an OC
  • This sheet is still subject to edits.

Very interesting character, you also need to explain your abilities to your opponents, since it counters many of the other players' abilities. Although resistance to Reality Warping is taking a bit too far in my honest opinion. How to fix that? Maybe it drains him completely?
 
Very interesting character, you also need to explain your abilities to your opponents, since it counters many of the other players' abilities. Although resistance to Reality Warping is taking a bit too far in my honest opinion. How to fix that? Maybe it drains him completely?

I could think of a possible way of nerfing his ability to negate other effects of reality warping (Ex. Portals, Singularities, Reality Rifts).

So far, I could have them behave like extremely hard solid objects. Although he could interact with them, their extreme nature makes them hard to shut down, like trying to stop an accelerating car with just a shovel at hand.

As for direct reality manipulation, depending on it's nature, he may either be immune (ex. Polymorph/Distortion, Erasure, Forced Translocation, and similar insta-hax), or affected in a lesser but still-significant degree (Greatly slowed during Chronostasis, Significant adjustments to weight during gravity shift, Moderate confusion upon switching the definitions of cat and mat).

I'm still thinking for other possible solutions for this.
 
I could think of a possible way of nerfing his ability to negate other effects of reality warping (Ex. Portals, Singularities, Reality Rifts).

So far, I could have them behave like extremely hard solid objects. Although he could interact with them, their extreme nature makes them hard to shut down, like trying to stop an accelerating car with just a shovel at hand.

As for direct reality manipulation, depending on it's nature, he may either be immune (ex. Polymorph/Distortion, Erasure, Forced Translocation, and similar insta-hax), or affected in a lesser but still-significant degree (Greatly slowed during Chronostasis, Significant adjustments to weight during gravity shift, Moderate confusion upon switching the definitions of cat and mat).

I'm still thinking for other possible solutions for this.

Low level reality warping, sure. Being able to resist existence erasure or fate manipulation and the likes are no go. What you mentioned with the portals and stuff, sure.
 
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