ChelonianCommander
Strength of Steel, Will of Iron
Setting
The Setting is an Urban/Modern fantasy set in an american city known as Bensington and a magical city created 'in' Bensington known as the Commune where magical creatures go to in order to live, do business or integrate themselves into human society.
Introduction and General History
For many centuries humans had lived with no knowledge of the magical creatures around them. The creatures of magic longed to integrate themselves into human society, but the creature's very nature caused untold havoc within human society and over the course of history, humanity has grown a habit of running magical creatures out of their settlements. That changed when the first Witches were forged. Women that had made an unholy pact with demons were granted the powers of magic but kept the form of humans allowed them to pull the creatures away from the works of men and formed what was known as the Communes. Magical cities formed alongside the cities of men to allow the Witches to help magical creatures integrate into human society. Using powerful magic, they hid the creatures in plain site and taught them the ways of man, allowing more and more magical creatures to live within human society.
The Bensington commune is one of the nosiest and most heavily populated Commune in the world with 2.3 million creatures in the Commune compared to the 3.1 million people in Bensington. Lately there has been a string of murders of magical creatures within Bensington and the Commune PD had set a team of detectives to human city to investigate.
Common Playable Races
There are perhaps millions of people who had moved into the Commune and there are dozens of different races that can be found inside.
Humans: The base human. These humans are either usually adopted into the magical society or brought into society through magical creatures. On rare occasions humans are born into the Communes, either through two human parents or through a witch and a male human, through this union only produces human females.
Witches: (FEMALE ONLY) Created from the unholy union of a demon and a human women, Witches born into this world with an innate ability to use magic. Witches are in charge of keeping the Commune and Bensington separated as well as helping magical creatures integrate seamlessly into human society. Witches are capable of using magic, allowing them to remain within magical society but remaining 100% human by all means.
Demons: Demons are creatures created by pure emotions. Most demons are but invisible wisps, created by light emotions, but strong emotions accompanied by acting upon that emotion gives birth to a shape shifting demon. Demons are ageless begins who seek to feed on the emotions they were created from, but while considered evil, Demons are in reality neutral beings. To tell a demon from a human is simple as Demons will be born with pitch black eyes which they cannon change with their shape-shifting powers.
Angels: Angels are related to Demons as they are created when a large amount of the various demonic wisps gather together and are bathed in the purity of sunlight or moonlight. The light cleanses the wisps of their often times contradictory personalities and fuses them together into a fully formed winged creature, commonly known as an Angel. There are two types of Angels based on the type of light that gave birth to them, Sun and Moon. Sun Angels are identified by the golden coloration of their feathered wings, while Moon Angels are identified by a white coloration. Angels are capable of flight, and some magic.
Fairies: Fairies are nature sprites found quite literally everywhere there is nature. When born into this world they are immediately influenced by this world and given an element based on whatever elements based on the time of year. Spring will birth earth Fairies, Summer will birth fire Fairies, Fall will birth air Fairies, and Winter will birth water Fairies. Fairies are naturally around 3-5 inches tall, and are capable of flight on their small, but tough wings. As fairies are nature incarnate they are capable of manipulating nature in its purest form, depending on their type.
Werewolves: Werewolves are men and women, cursed by magic and nature to become a hellish beast when the moon comes along. However that is all in the past as Werewolves have now more or less accepted their gifts and have partial control over them, being able to shift from beast or man, however they are at their strongest during the full moon. Common features of werewolves is increased strength and durability, enhanced senses and the aforementioned shape-shifting.
Vampires: Created by dark magic centuries ago, Vampires were created when the first vampires drank out of the Fountain of Youth, a long since destroyed artifact. With eternal life and youth came a thirst of the most potent source of life, blood. Eternally thirsty Vampires are pale creatures with fang like teeth and must drink a sufficient amount of blood, roughly a quart, every day otherwise their body will slow down and they will quickly age into dust. A Vampire can survive around a week without human blood, and a month if animal blood is available. It is also important to note that Vampires are NOT undead as under normal circumstances Vampires are indistinguishable from humans, but their starve their skin turns pale, their eyes turn red and they begin to wrinkle as the aging process begin to speed up. Once they drink human blood however they will revert back to their original state. Vampiric abilities involve the enhanced speed, senses and dark vision.
Draconians: Millennia ago, dragons ruled the world, terrorizing humans an magical beings alike. In some cultures Dragons were seen to be chaos incarnate, but that changed due to the invention of gunpowder. Soon dragons were an near extinct race. With a dying heritage, the Dragons went to the Witches for assistance too preserve their heritage. Like with the demons, the Dragons mixed their blood with that of the Witches and created the Draconians, a race of dragon-like humanoids. Dragonians look human enough, but are easily identified by their horns, vestigial foot long reptilian wings attached to their shoulder blades, and reptilian eyes. Draconians are near fireproof, they can't be hurt by flames, and are capable of dark vision as well as magic, but not as much as Witches.
Gorgons: Gorgons were originally from Greece, but a large majority have moved to the England during the roman conquest then the States during the colonial ages. Like in the legends, Gorgons have snakes for hair, known to be extremely ugly and have the ability to cause all who see them to turn to stone. Only the first is true as Gorgons do indeed have snakes in place of hair on their heads, the snakes are often miniature versions of their wild counterparts, ranging from harmless garter snakes and corn snakes to poisonous cobras and coral snakes. Gorgons have the ability to have these snakes attack or move however they wish, though the snakes do have their own agency. The petrifying gaze however is misleading as Gorgons are able to cause those to meet their gaze to stiffen and become paralyze, but that is easily solved with a pair of sunglasses and isn't inherently lethal.
The Setting is an Urban/Modern fantasy set in an american city known as Bensington and a magical city created 'in' Bensington known as the Commune where magical creatures go to in order to live, do business or integrate themselves into human society.
Introduction and General History
For many centuries humans had lived with no knowledge of the magical creatures around them. The creatures of magic longed to integrate themselves into human society, but the creature's very nature caused untold havoc within human society and over the course of history, humanity has grown a habit of running magical creatures out of their settlements. That changed when the first Witches were forged. Women that had made an unholy pact with demons were granted the powers of magic but kept the form of humans allowed them to pull the creatures away from the works of men and formed what was known as the Communes. Magical cities formed alongside the cities of men to allow the Witches to help magical creatures integrate into human society. Using powerful magic, they hid the creatures in plain site and taught them the ways of man, allowing more and more magical creatures to live within human society.
The Bensington commune is one of the nosiest and most heavily populated Commune in the world with 2.3 million creatures in the Commune compared to the 3.1 million people in Bensington. Lately there has been a string of murders of magical creatures within Bensington and the Commune PD had set a team of detectives to human city to investigate.
Common Playable Races
There are perhaps millions of people who had moved into the Commune and there are dozens of different races that can be found inside.
Humans: The base human. These humans are either usually adopted into the magical society or brought into society through magical creatures. On rare occasions humans are born into the Communes, either through two human parents or through a witch and a male human, through this union only produces human females.
Witches: (FEMALE ONLY) Created from the unholy union of a demon and a human women, Witches born into this world with an innate ability to use magic. Witches are in charge of keeping the Commune and Bensington separated as well as helping magical creatures integrate seamlessly into human society. Witches are capable of using magic, allowing them to remain within magical society but remaining 100% human by all means.
Demons: Demons are creatures created by pure emotions. Most demons are but invisible wisps, created by light emotions, but strong emotions accompanied by acting upon that emotion gives birth to a shape shifting demon. Demons are ageless begins who seek to feed on the emotions they were created from, but while considered evil, Demons are in reality neutral beings. To tell a demon from a human is simple as Demons will be born with pitch black eyes which they cannon change with their shape-shifting powers.
Angels: Angels are related to Demons as they are created when a large amount of the various demonic wisps gather together and are bathed in the purity of sunlight or moonlight. The light cleanses the wisps of their often times contradictory personalities and fuses them together into a fully formed winged creature, commonly known as an Angel. There are two types of Angels based on the type of light that gave birth to them, Sun and Moon. Sun Angels are identified by the golden coloration of their feathered wings, while Moon Angels are identified by a white coloration. Angels are capable of flight, and some magic.
Fairies: Fairies are nature sprites found quite literally everywhere there is nature. When born into this world they are immediately influenced by this world and given an element based on whatever elements based on the time of year. Spring will birth earth Fairies, Summer will birth fire Fairies, Fall will birth air Fairies, and Winter will birth water Fairies. Fairies are naturally around 3-5 inches tall, and are capable of flight on their small, but tough wings. As fairies are nature incarnate they are capable of manipulating nature in its purest form, depending on their type.
Werewolves: Werewolves are men and women, cursed by magic and nature to become a hellish beast when the moon comes along. However that is all in the past as Werewolves have now more or less accepted their gifts and have partial control over them, being able to shift from beast or man, however they are at their strongest during the full moon. Common features of werewolves is increased strength and durability, enhanced senses and the aforementioned shape-shifting.
Vampires: Created by dark magic centuries ago, Vampires were created when the first vampires drank out of the Fountain of Youth, a long since destroyed artifact. With eternal life and youth came a thirst of the most potent source of life, blood. Eternally thirsty Vampires are pale creatures with fang like teeth and must drink a sufficient amount of blood, roughly a quart, every day otherwise their body will slow down and they will quickly age into dust. A Vampire can survive around a week without human blood, and a month if animal blood is available. It is also important to note that Vampires are NOT undead as under normal circumstances Vampires are indistinguishable from humans, but their starve their skin turns pale, their eyes turn red and they begin to wrinkle as the aging process begin to speed up. Once they drink human blood however they will revert back to their original state. Vampiric abilities involve the enhanced speed, senses and dark vision.
Draconians: Millennia ago, dragons ruled the world, terrorizing humans an magical beings alike. In some cultures Dragons were seen to be chaos incarnate, but that changed due to the invention of gunpowder. Soon dragons were an near extinct race. With a dying heritage, the Dragons went to the Witches for assistance too preserve their heritage. Like with the demons, the Dragons mixed their blood with that of the Witches and created the Draconians, a race of dragon-like humanoids. Dragonians look human enough, but are easily identified by their horns, vestigial foot long reptilian wings attached to their shoulder blades, and reptilian eyes. Draconians are near fireproof, they can't be hurt by flames, and are capable of dark vision as well as magic, but not as much as Witches.
Gorgons: Gorgons were originally from Greece, but a large majority have moved to the England during the roman conquest then the States during the colonial ages. Like in the legends, Gorgons have snakes for hair, known to be extremely ugly and have the ability to cause all who see them to turn to stone. Only the first is true as Gorgons do indeed have snakes in place of hair on their heads, the snakes are often miniature versions of their wild counterparts, ranging from harmless garter snakes and corn snakes to poisonous cobras and coral snakes. Gorgons have the ability to have these snakes attack or move however they wish, though the snakes do have their own agency. The petrifying gaze however is misleading as Gorgons are able to cause those to meet their gaze to stiffen and become paralyze, but that is easily solved with a pair of sunglasses and isn't inherently lethal.
Rare (Talk to me before playing them)
Merfolk: Merfolk are found throughout the entire world, primarily in oceans but also in large landlocked lakes as well. Merfolk are commonly portrayed to have a scaly dolphin like lower half, in place of legs, which is partially true. When Mermaids completely leaves the water, their fin will turn into a pair of scale covered legs, allowing them to walk on land. However when on land the Merfolk cannot sweat and can overheat very easily. They also must not be out of contact with water for more then several hours at a time, therefore they must drink several cups of water or water filled liquids throughout they day or risk death via dehydration.
Blanks: (MALE ONLY) The male child of a Witch and a Human male. Blanks are usually shunned and often times disowned or given away to the human parents or human world when they're born. The reason for this is because Blanks are born without the ability to use magic, and in fact reject magic in all its forms. This has usually led to the exile or abandonment of possibly thousands of Blank children to the human world, never to know their magical heritage. At the same time few Blanks are kept by their witch mothers and raised in the Commune, but them and their family tend to be treated as outcasts.
Other: There are hundreds of different species that exists in Bensington and the Commune. Speak with me if you want to be a species not on the list.Merfolk: Merfolk are found throughout the entire world, primarily in oceans but also in large landlocked lakes as well. Merfolk are commonly portrayed to have a scaly dolphin like lower half, in place of legs, which is partially true. When Mermaids completely leaves the water, their fin will turn into a pair of scale covered legs, allowing them to walk on land. However when on land the Merfolk cannot sweat and can overheat very easily. They also must not be out of contact with water for more then several hours at a time, therefore they must drink several cups of water or water filled liquids throughout they day or risk death via dehydration.
Blanks: (MALE ONLY) The male child of a Witch and a Human male. Blanks are usually shunned and often times disowned or given away to the human parents or human world when they're born. The reason for this is because Blanks are born without the ability to use magic, and in fact reject magic in all its forms. This has usually led to the exile or abandonment of possibly thousands of Blank children to the human world, never to know their magical heritage. At the same time few Blanks are kept by their witch mothers and raised in the Commune, but them and their family tend to be treated as outcasts.
Hybrids: As there are hundreds, if not thousands of species around the world, it is highly likely for there to be an overlap, allowing some species to create hybrid children. However these children tend to be sterile in their adult life. If you wish to make a hybrid character, ask me.
How Magic Works
Magic are separated into 5 levels of difficulty, apply named Cantrips, 1st, 2nd, 3rd, 4th, and 5th level spells. When Witches reach of adulthood, 18 years, they are able to use 2nd level skills and are strong enough to use 5th level spells when they reach around 55 years of age. Cantrips can be used as many time as one whats while 1st, 2nd, 3rd, 4th, and 5th level spells can only be used a number of times a day that I shall specify in the spells list.
Draconians are only able to use up to 3rd level spells and Angels and Demons are only able to use up to 2nd level spells. Find the spells list in the appropriate tab.
Abilities
The various species listed above all each have their own abilities and weaknesses. I shall list them off in the appropriate tab. If you're using an 'Other' or 'Hybrid' species, I'll send you a message about what abilities your character would have.
Rules
1. Site Rules applies
2. Be friendly when talking to people OOC. Three strikes and you're out.
3. Swearing is allowed, but no excessive amounts of it.
4. Gore is allowed, but nothing too excessive.
5. Romance between NPCs and PCs are allowed, but nothing Rated-R
6. Try to post at least once a day, and make your posts at least 3 sentences.
7. If you are idle for a week without giving me a VERY good reason then you forfeit your place.
8. This is more of a suggestion, but I would like it if you talk it over with me or the other RPers if you plan on something that might be a big deal; starting a fight with an NPC or PC, kidnappings, etc.
9. Please post your character name and location at the top of every post.
Cast
Stoic - Barry "Blue" Blauer
Z̶e̶p̶h̶y̶r̶i̶a̶ ̶-̶ ̶M̶a̶e̶v̶e̶ ̶R̶i̶c̶h̶a̶r̶d̶s̶o̶n̶ (Inactivity)
SedentaryCobra - Grant Michigan
Titan_Egg - Drahken Brimstone
MJK2431 - Valerie Lyra
Magic are separated into 5 levels of difficulty, apply named Cantrips, 1st, 2nd, 3rd, 4th, and 5th level spells. When Witches reach of adulthood, 18 years, they are able to use 2nd level skills and are strong enough to use 5th level spells when they reach around 55 years of age. Cantrips can be used as many time as one whats while 1st, 2nd, 3rd, 4th, and 5th level spells can only be used a number of times a day that I shall specify in the spells list.
Draconians are only able to use up to 3rd level spells and Angels and Demons are only able to use up to 2nd level spells. Find the spells list in the appropriate tab.
Abilities
The various species listed above all each have their own abilities and weaknesses. I shall list them off in the appropriate tab. If you're using an 'Other' or 'Hybrid' species, I'll send you a message about what abilities your character would have.
Rules
1. Site Rules applies
2. Be friendly when talking to people OOC. Three strikes and you're out.
3. Swearing is allowed, but no excessive amounts of it.
4. Gore is allowed, but nothing too excessive.
5. Romance between NPCs and PCs are allowed, but nothing Rated-R
6. Try to post at least once a day, and make your posts at least 3 sentences.
7. If you are idle for a week without giving me a VERY good reason then you forfeit your place.
8. This is more of a suggestion, but I would like it if you talk it over with me or the other RPers if you plan on something that might be a big deal; starting a fight with an NPC or PC, kidnappings, etc.
9. Please post your character name and location at the top of every post.
Cast
Stoic - Barry "Blue" Blauer
Z̶e̶p̶h̶y̶r̶i̶a̶ ̶-̶ ̶M̶a̶e̶v̶e̶ ̶R̶i̶c̶h̶a̶r̶d̶s̶o̶n̶ (Inactivity)
SedentaryCobra - Grant Michigan
Titan_Egg - Drahken Brimstone
MJK2431 - Valerie Lyra
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