View attachment 1251
(I don't use fancy colours because... I don't know how.)
Name: Alathon Leaflight
Race: Oddokai
Culture: Sunborn Culture
Age: 109
Gender: Male
Hometown: Isire
Personality in 5 Words: Thrill-Seeking, Obsessive, Adventurous, Witty, Determined
Descriptive Personality: Alathon lives for the thrill that is life. Every day is a new experience, a range explored or a cliff leaped, and he loves it all. The rush, the adrenalin, the cold feeling and burst of fear and uncertainty as he leaps from tree to tree, swinging and hollering, before he lands perfectly and repeats the motion, twisting and turning. Every place he’s been, all the people he’s met, they all hold a special place in his heart, whether positive or negative. No matter what happens, he is determined to make his way through his life with a grin on his face, a joke on his lips and adventure ahead of him.
Occupation: He’s a ranger, his job is to explore and guide others through possibly dangerous territory.
Mage Spirit: Mage of
Valor
BACKSTORY
History: All his life Alathon has lived according to one sentence. ‘Hold no regrets’. One of his earliest memories involves him at the deathbed of his great great great great grandfather. The 3056 year old Oddokai had had a long run, one of the longest if his mother was to be believed.
Alathon wasn't particularly close to his grandfather. His family hardly ever visited him, and when they did he was only legible for a small amount of time. But here, at his deathbed, his grandfather seemed more conscious and concise than any time Alathon had ever seen him. The old bones of the Oddokai moved to grasp his Grandson’s hands, the skin rough, and he looked into Alathon’s eyes.
“Hold no regrets. Hold no regrets, Alathon.” The old elf rasped, mouth forming the words with clarity supposedly long gone. “All my life… I have seen regrets. I have seen them pile up upon an elf, breaking them down, weighing against them. In all my years alive, I have made many decisions that I… regret.” His grandfather continues, grasp on Alathon’s hand tightening as he stared into the youth’s eyes.
“Three thousand years alive, and nothing to show for it. No monument in my name, not even a tree. Three. Thousand. Years. And it is all because of my decisions. Decisions I regret. When I should have pushed, I faltered. When I should have stood my ground, I crumbled. When I should have… when I should have told them no, I said yes.” He says, eyes beginning to unfocused before they snap back to his.
“Don't live like me Alathon. When something appears in your life, take it with both hands and *leap*. Soar with all you have, hold nothing back. Take every chance you can. Improve yourself, help others, indulge. Never falter. Make sure that you have as few regrets as possible.” The old elf has sat up by this point, both hands now grasping Alathon’s in a vice like grip. “Promise me, child. Promise me.” He begs, tears leaking from eyes long thought to be dried up.
Stuttering out a promise, Alathon watched as his Grandfather relaxed, hands letting go, sitting back in his bed. “Good boy. I know you’ll keep your promise. You always do. Now go. I feel faint, and need rest.” He says, a soft smile upon his face as he shoos Alathon out of the room.
That was the last time Alathon saw his grandfather, as he later found out that the old elf died shortly after. Taking the words to heart, Alathon has lived to have no regrets ever since. He threw himself at life, and reaped the rewards. Few elves could give him a competition when it came to acrobatic ability or skill with the staff, and none could ever call him unmotivated in his journey through life.
Relationships: He is a single child of two Oddokai, with no siblings.
Those in his village hold a great amount of respect for him and his abilities.
Aside from that, he has no other close relationships, despite being relatively well known.
CHARACTER
Strengths:
Thrill seeker: Never afraid or unwilling to put his life on the line, Alathon will be the first into anything, and the last out.
Near death lifestyle: Alathon is adept in analysing a situation and making decisions in a split second during the heat of the moment.
Sharp minded: Alathon finds it easy to adapt to a situation and utilise it to help him, whether it be making jokes at other’s expense or finding possible advantages.
Skills:
Acrobatics: Alathon is an adept acrobat. While he by no means would be able to contend with the best of his people, he's still very respectable in his skill and in capable of great feats of alacrity (In human terms).
Bladed Staff Training: In order to survive the wild, Alathon has trained to use a bladed quaterstaff, with blades placed at either end of the staff. This staff doubles as both a weapon and fallbreaker, as he is capable of using it to save him from a bad fall or to leap through the air mid combat.
Survival: As a ranger, Alathon is an expert at utilising the surrounding environment to keep himself full and hydrated throughout a journey that requires a long way away from civilisation.
Tracking: As a ranger, Alathon is adept at tracking wild beasts and even other elves, recognising the variety of clues left by a creature. It helps when those he’s escorting decide they want to go exploring without him.
Ranging: Alathon is an expert at scouting and mapping local terrain through a variety of methods, whether it be from a birds eye view or simply exploring. His expertise at stealth allows him to know how to cover his tracks from those pursuing him, which is often a very hungry animal, and how to hide using the local surroundings. Alathon is fast, capable of utilising his natural ancestry to stay ahead of all but the Sylvuin as he dashes through open plains and tundra.
Dexterity/Agility: Alathon’s dexterity and agility is practically supernatural. All Oddokai are dexterous and agile, but Alathon is on an entirely new level. Capable of leaping through the air with but the smallest incline, flipping and twirling as he weaves havoc, confusion and pain between those below him.
Weaknesses:
The Promise: While Alathon’s promise is what is responsible for what he has managed to accomplish throughout his life, it also poses a significant risk. He will
never back down from a challenge, no matter how impossible it may seem for fear that he would hold regrets, and this will quite possibly end with his death.
Flighty body: Alathon is light on his feet and agile beyond comprehension, but the payoff for this is the fact that he is not used to taking damage. Relying upon his skills to keep him out of danger, Alathon never had time to train his body in the ability to take pain. Thus, he is weak in his ability to ignore pain and unable to take very many hits.
Inexperienced: While he is by no means a social slouch, Alathon never really had time to intermingle and socialise with those his age as he pushed himself harder and harder to master his crafts. Thus, while he recognises devices such as sarcasm, he is unable to recognise the subtle hints and motions of language. It's this minor inability that has kept him single all these years, despite his looks and skills, as his potential partners are constantly accidentally rebuffed.
Unable to swim: Alathon is completely and utterly inept at swimming. If you placed him in a pool of water taller than he is, he would quickly drown if he were unable to reach the bottom of pool.
Almuin language barrier: Tying in with his inability to swim, Alathon is also completely unable to understand the Almuin language beyond the general yes, no and hellos.
Seasickness: Alathon is amazingly prone to seasickness, although he does not yet know it. Throughout any journey that lasts more than an hour on boat, he feels constantly queasy, sick, dizzy and often pukes.
Alathon
SOUL ABILITIES
1st Soul Ability: Noble Goal: When the party’s life is truely on the line, against what can be seen as a possibly unstoppable opponent, receive an increase to all natural abilities throughout the fight. However, should a party member be in dire trouble during this fight and you are able to prevent it, you must try do so despite the possible ramifications to your own body. While originally this ability results in Alathon's mana slightly increasing his physical attributes and reaction times, over time it can grow to turn him into a whirlwind of strength, speed and even help boost his intelligence.
2nd Soul Ability: Resolute: Should Alathon
choose to be placed in a situation that others would call impossible, or required an extreme amount of danger, he receives a large increase to all stats relevant to the task. This bonus is heavily dependent upon his confidence that he can perform the task, and increases as he performs more and more death defying acts of bravery.
3rd Soul Ability: Hero’s Call: Grant nearby allies a short boost in attack and defense which manifests in mana coating their bodies and weapons. Initially this may only strengthen armor a little or boost an attack a touch, but with time, the user can grant allies with impenetrable armor and weapons that can deliver devastating attacks. Though these boosts are limited and last only a short time at first, they will grow into long lasting and countless boons for allies.
4th Soul Ability: Daring Rush: For a short time, gain the ability to fend off harder attacks and strike harder with every swing. Rush into battle without fear, knocking aside foes to enter the center of battle. Initially, this is based on resolve and only when the user is wholly trusting in their ability will it serve them, but as the user gets stronger and more confident with the ability, the user will be able to ignite this ability without a thought and as it grows, it will result in long-lasting, heightened powers which devastate foes.
5th Soul Ability: Eye of the Skies: Alathon gains the ability to enter the mind of a bird and claim its sense as his own, allowing him to scout regions undetected and get a perfect image of the lay of the land. At first, only small songbirds may be used but with time he can harness the fastest fliers. Initially, this ability is hard to control, visions will be blurry, the bird will feel bothered by Alathon's presence and largely uncooperative. However, with time, he can learn to connect more with the nature and spirit of the birds and eventually they will welcome him. At this point, he can even will the bird to go certain places and act certain ways, like a well trained companion of the senses. If he ever leads a bird to its death, he will suffer immense and long-lasting pain, having to bear the sensations of death for himself.
PERKS
Culture Specific Perk: Sunborn Culture: You can predict weather and function in the day where the moonborn cannot.
Race Specific Perk 1: Float-footed: Your communion with the skies have given your kind a unique ability to be able to jump in a way that makes gravity appear half as powerful.
Race specific Perk 2: Dragaern Mount: A gift from the gods, you carry with you an odd, scaly staff that doubles as a weapon. However, when you wish it, the staff turns into a helpful wyvern mount the size of a horse. It is passive and dies if it does any harm
Race Specific Perk 3: Follow the Wind: You can always find the way out of caves, buildings, and labyrinths based on the beckon of the wind.
OTHER
Distastes: Alathon has very few things he doesn't like, but the most prominent of them all are cowards. It's not as if he hates them, or despises them, but whenever he sees a coward he is reminded of his grandfather and feels pity for them. Oftentimes he tries to help cure them of their cowardliness, to mixed results.
Preferences: ANYTHING AND EVERYTHING NEW.
Forests, mountains or any place that allows him to leap from place to place, hang from ledges and generally just fool around and explore.
Aspirations:
He wishes to be able to experience everything the world has to offer while giving his best. It doesn't matter if after that he may be bored, as long as he upholds his promise he’s satisfied.
One day he hopes to be in the same situation as his grandfather was in, but this time with none of the regrets, and impart wisdom upon
his great great great great grandchild.