WiZ
Active Member
Ok, this is going to be our Character Depository.
I'm going to go over some general information and rules first.
1. Obviously don't be rude.
2. Just follow the site rules and don't do anything you know isn't allowed, ok?
Take some time to read through the information, as it helps with creating a character.
Here is the basic format we will use:
I'm going to go over some general information and rules first.
1. Obviously don't be rude.
2. Just follow the site rules and don't do anything you know isn't allowed, ok?
Take some time to read through the information, as it helps with creating a character.
Setting
Our adventurers will start within the walls of High Castle, the Capital City in The Kingdom of Ironblade. This is supposed to be a neutral zone of sorts, where all races and animals are allowed to live and socialize with each other, free from discrimination.
Abilities
Every hero has a different level of physical might and mental agility. There are four abilities that are used to calculate the outcome of an action.
Power, measuring physical strength
Speed, measuring agility
Wisdom, reasoning and perception
Courage, measuring force of personality
Factions
Within every faction there are a handful of creatures that standout among others. For example, The Kingdom of Ironblade is known for their powerful warriors while the Kai Ming Dynasty is thought to hold the most powerful spell weavers.
Kingdom of Ironblade
Bonus: +1 Power
Sultan State of Khatar
Bonus: +1 Speed
Kai Ming Dynasty
Bonus: +1 Wisdom
Nomads of The North
Bonus: +1 Courage
Races
There exist many species within all the Lands. Some are lumbering giants, others are quite small.
NOTE: Feel free to create your own race and faction, these are just examples
Lion: +2 Power
Wolf: +1 Power, +1 Courage
Fox: +2 Courage
Rabbit: +2 Speed
Cobra: +1 Speed, +1 Wisdom
Panda: +2 Wisdom
Monkey: +1 Wisdom, +1 Courage
Tiger: +1 Power, +1 Speed
Classes
There won't be any classes. I'd much rather have a set of Skills for each character to determine how skilled they are with weapons and armor.
Skills:
Bladed Weapons: Swords, Axes, etc.
Piercing Weapons: Spears, Pikes, etc.
Blunt Weapons: Staffs, Hammers, Clubs, etc.
Ranged Weapons: Longbows, Shortbows, Crossbows, etc.
Shields: Small Shields, Large Shields
Light Armor: Robes, Leather, Padded Cloth
Medium Armor: Hide, Scale Mail, Breast Plate
Heavy Armor: Chain Mail, Plate
Restoration Magic: Healing and Repairing
Enchanting Magic: Enchant Weapons, Objects or Creatures
Conjuration Magic: Create Balls of Fire, Raise the Dead, etc.
Traits
Heroes have varying skills, that is what a trait is, whether it is the ability to run very fast or fly.
NOTE: Again, make your own things up if you want. These are examples
Flight - Your hollow bones and feathered limbs allow you to flee harm in almost any situation. Add +2 to Dodge Rolls.
Swift Foot - Many years running wild in the wilderness has given you an advantage to your adversary. Add +1 to Any Speed Roll, Add +1 to Counter Attack Rolls.
Leadership - You are an alpha, a natural born leader. Add +1 to Attack Rolls and Defense Rolls to Each Member of your party, including yourself.
Bloodthirsty - You hunger to taste the flesh of your foes. Add +3 to Attack Rolls but -1 to Defense Rolls.
Foresight - You have been granted the gift of foreknowledge, use it at your own risk. Add +4 to Wisdom Rolls but -2 towards Defense Rolls.
Background
Every adventurer has a story to tell. How they became who they are, what their life was like long ago, what kind of cake they like. Anything like that.
Equipment:
Nobody starts from scratch. What kind of equipment could your Hero take with them on their journey? A sword? A suit of armor? Perhaps some spare rations?
Our adventurers will start within the walls of High Castle, the Capital City in The Kingdom of Ironblade. This is supposed to be a neutral zone of sorts, where all races and animals are allowed to live and socialize with each other, free from discrimination.
Abilities
Every hero has a different level of physical might and mental agility. There are four abilities that are used to calculate the outcome of an action.
Power, measuring physical strength
Speed, measuring agility
Wisdom, reasoning and perception
Courage, measuring force of personality
Factions
Within every faction there are a handful of creatures that standout among others. For example, The Kingdom of Ironblade is known for their powerful warriors while the Kai Ming Dynasty is thought to hold the most powerful spell weavers.
Kingdom of Ironblade
Bonus: +1 Power
Sultan State of Khatar
Bonus: +1 Speed
Kai Ming Dynasty
Bonus: +1 Wisdom
Nomads of The North
Bonus: +1 Courage
Races
There exist many species within all the Lands. Some are lumbering giants, others are quite small.
NOTE: Feel free to create your own race and faction, these are just examples
Lion: +2 Power
Wolf: +1 Power, +1 Courage
Fox: +2 Courage
Rabbit: +2 Speed
Cobra: +1 Speed, +1 Wisdom
Panda: +2 Wisdom
Monkey: +1 Wisdom, +1 Courage
Tiger: +1 Power, +1 Speed
Classes
There won't be any classes. I'd much rather have a set of Skills for each character to determine how skilled they are with weapons and armor.
Skills:
Bladed Weapons: Swords, Axes, etc.
Piercing Weapons: Spears, Pikes, etc.
Blunt Weapons: Staffs, Hammers, Clubs, etc.
Ranged Weapons: Longbows, Shortbows, Crossbows, etc.
Shields: Small Shields, Large Shields
Light Armor: Robes, Leather, Padded Cloth
Medium Armor: Hide, Scale Mail, Breast Plate
Heavy Armor: Chain Mail, Plate
Restoration Magic: Healing and Repairing
Enchanting Magic: Enchant Weapons, Objects or Creatures
Conjuration Magic: Create Balls of Fire, Raise the Dead, etc.
Traits
Heroes have varying skills, that is what a trait is, whether it is the ability to run very fast or fly.
NOTE: Again, make your own things up if you want. These are examples
Flight - Your hollow bones and feathered limbs allow you to flee harm in almost any situation. Add +2 to Dodge Rolls.
Swift Foot - Many years running wild in the wilderness has given you an advantage to your adversary. Add +1 to Any Speed Roll, Add +1 to Counter Attack Rolls.
Leadership - You are an alpha, a natural born leader. Add +1 to Attack Rolls and Defense Rolls to Each Member of your party, including yourself.
Bloodthirsty - You hunger to taste the flesh of your foes. Add +3 to Attack Rolls but -1 to Defense Rolls.
Foresight - You have been granted the gift of foreknowledge, use it at your own risk. Add +4 to Wisdom Rolls but -2 towards Defense Rolls.
Background
Every adventurer has a story to tell. How they became who they are, what their life was like long ago, what kind of cake they like. Anything like that.
Equipment:
Nobody starts from scratch. What kind of equipment could your Hero take with them on their journey? A sword? A suit of armor? Perhaps some spare rations?
Here is the basic format we will use:
Name: [Name Your Hero]
Gender: [M or F]
Faction: [What Faction Is Your Hero Affiliated With?]
Race: [What Race Is Your Hero?]
Appearance and Description: [A Picture is Fine.]
Background: [Where Is Your Hero From? What Brings Them To High Castle?]
Traits: [Your Hero May Have Up To Three Traits To Start.]
Trait 1 - Description
Trait 2 - Description
Trait 3 - Description
Ability Points: Points Left: 15/15 [Distribute 15 Points]
Power - W + Faction Bonus + Race Bonus = Total
Speed - X + Faction Bonus + Race Bonus = Total
Wisdom - Y + Faction Bonus + Race Bonus = Total
Courage - Z + Faction Bonus + Race Bonus = Total
Skill Points: Points Left: 5/5 [Distribute 5 Points]
Bladed Weapons -
Piercing Weapons -
Blunt Weapons -
Ranged Weapons -
Shields -
Light Armor -
Medium Armor -
Heavy Armor -
Restoration Magic -
Enchanting Magic -
Conjuration Magic -
Equipment: [What Does Your Hero Have Equipped To Begin With? Please Try and Make This Reasonable.]
- Weapon
- Other Weapon
- Armor
- Trinket
- etc.
Gender: [M or F]
Faction: [What Faction Is Your Hero Affiliated With?]
Race: [What Race Is Your Hero?]
Appearance and Description: [A Picture is Fine.]
Background: [Where Is Your Hero From? What Brings Them To High Castle?]
Traits: [Your Hero May Have Up To Three Traits To Start.]
Trait 1 - Description
Trait 2 - Description
Trait 3 - Description
Ability Points: Points Left: 15/15 [Distribute 15 Points]
Power - W + Faction Bonus + Race Bonus = Total
Speed - X + Faction Bonus + Race Bonus = Total
Wisdom - Y + Faction Bonus + Race Bonus = Total
Courage - Z + Faction Bonus + Race Bonus = Total
Skill Points: Points Left: 5/5 [Distribute 5 Points]
Bladed Weapons -
Piercing Weapons -
Blunt Weapons -
Ranged Weapons -
Shields -
Light Armor -
Medium Armor -
Heavy Armor -
Restoration Magic -
Enchanting Magic -
Conjuration Magic -
Equipment: [What Does Your Hero Have Equipped To Begin With? Please Try and Make This Reasonable.]
- Weapon
- Other Weapon
- Armor
- Trinket
- etc.
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