ChelonianCommander
Strength of Steel, Will of Iron
(Will add more depending on response.)
Lore
What it was created, the galaxy was a barren place. Devoid of all life, the silence that rang through the stars was deafening. Drawn to the silence a race of nameless godlike beings arrived and saw potential so they began to work. For hundreds of thousands of years they tempered the galaxy, worked the planets themselves and sowed the seeds of life before simply disappearing. It is unknown where they went or why did they leave, but the results of their tampering became apparent. Millions of years later, the first races to achieve sentient appeared, and thousands of years later the first signs of FTL travel had appeared. With these new empires on the rise, the galaxy can only wait and watch to see if they shall turn it into an Eden or a warzone.
Plot
The RPers will play as the various leaders and governments of their respective empires. They have freedom to make war or talk as they see fit. Each Empire were just stepping into the vast galaxy until until an unknown transmission from an unknown source gave the Empires a map of the galaxy, with safe routes for FTL travel and what more, they show the locations of other Empires who have just budded into FTL travel. What they do with this information however is up to the Empire's leaders.
Galaxy Legend
Map: Here is a sample of how the galaxy is going to be set up.
Sector Info; Sector Name: Star Type
Planet Info; Planet Name: Type: Class of Planet, Size: The general size of the the planet and how many billions of people can theoretically live on the planet.
NOTES and RP elements
Time: Because planets have different rotations and such, here is going to be the galactic standard time. Every round is going to be a month, a round being one rotation through the posting order.
A minute = 60 seconds
An hour = 60 minutes
A day = 30 Hours
A week = 10 days
A month = 5 weeks
A Year = 10 months
FTL: For everyone FTL is going to take the same time and be able to go the same distance as everyone else. To travel you will need to bypass all in the planets/system/sector in your way. Example: You're on Planet 1 trying to get to planet 3. To do that you would need to travel to Planet 2 then 3. This cam be circumvented by the use of Fortalium Dust. With that you can go from planet 1 to planet 3 instantly. Note however that FTL drives have a charge time and the longer the distance the longer the charge time and the longer the length of FTL travel. Fortalium Dust will cause the charge time to immediately double.
FTL Charge/Travel
Planet to Planet: 5 Minutes Charge/1 Day
System to System: 30 Minutes/ 1 Week
Sector to Sector: 1 Hour/ 1 Month
Colonies: When you wish to create colonies, say which planet you wish to colonize. It will take the appropriate amount of time to reach the planet, and it will take a year to set up a viable colony. Colonies will start up with 10000-15000 people, and I shall help keep track of how many people are on the planet. Colonies will grow 5% every year if you are on your preferred planet and 2% if you're not.
Outposts: When you wish to create an outpost, say wish planet you wish to make the outpost. It will take the appropriate amount of time to reach the planet, and it will take a month to set up a functional outpost. Outposts act as remote research facilities or act as a garrison to hold a planet for later. Research Outposts will contain 1500 researchers and 5000 soldiers. Mining Outposts contain 15000 civilians and 2500 soldiers. Military Outposts Contains 10000 soldiers.
Combat: Combat will be done in a PM between the combatants and an outside party acting as an unbiased judge, either me or someone else in the RP that you trust. Espionage and Stealth will be the same.
Shields: There will be two types of shields, classified by either Deflectors or Absorption. Deflector Shields act as an extra rechargeable health bar essentially and will eventually turn off after taking too much damage. Absorption Shields act as armor and will soften the impact of the blow. Your empire gets to choose ONE type of shield to use throughout your empire.
Resources: Special Resources founded on a planet will take a month to discover and will take another year to harvest enough to utilize. If you have never encountered a specific resource before then your empire will take 4 months to research what it does and then another month to actually to research how to use it. At the start of the RP your nation, if it has a special resource on the planet you're starting out on, you still need to spend a month to harvest, and 4 months to research it and another month to figure out how to use.
Lore
What it was created, the galaxy was a barren place. Devoid of all life, the silence that rang through the stars was deafening. Drawn to the silence a race of nameless godlike beings arrived and saw potential so they began to work. For hundreds of thousands of years they tempered the galaxy, worked the planets themselves and sowed the seeds of life before simply disappearing. It is unknown where they went or why did they leave, but the results of their tampering became apparent. Millions of years later, the first races to achieve sentient appeared, and thousands of years later the first signs of FTL travel had appeared. With these new empires on the rise, the galaxy can only wait and watch to see if they shall turn it into an Eden or a warzone.
Plot
The RPers will play as the various leaders and governments of their respective empires. They have freedom to make war or talk as they see fit. Each Empire were just stepping into the vast galaxy until until an unknown transmission from an unknown source gave the Empires a map of the galaxy, with safe routes for FTL travel and what more, they show the locations of other Empires who have just budded into FTL travel. What they do with this information however is up to the Empire's leaders.
Galaxy Legend
Alpine: A mountainous planet. Snow-capped mountains and peaks dot the planet, with liquid water gathering on the planet's surface. Little vegetation exists on the planet, but those plants tend to be rather hardy.
Arctic: A rocky frigid world. The surface is rather cold with little liquid water, but if one goes deep enough they can find significant amount of liquid water. Vegetation exists usually on the planet's equatorial band in large number.
Arid: A dry and rocky world. The surface is covered in mesa and canyons. Water and vegetation can be found in large numbers in and near the equator and the more temperate polar regions, but is scarce everywhere else.
Asteroid Belt: A ring of rocky debris that float in orbit around a star. The rocks tend to have a lot of minerals within them.
Barren: A completely dead world. Whether naturally or unnaturally, it matters not as the planet can only be used only for mining or housing enclosed outposts.
Continental: A rocky world with conditions that are not too warm or too cold. The planet has a decent amount of vegetation and a large amount of water.
Desert: A dry scorched planet. Water is found in very limited amounts, with large bodies of water being near nonexistent. Temperature changes significantly from day to night and vegetation can be found but is scarce. However even a little water can cause the desert to bloom.
Frozen: A dead world, touched by an eternal killing winter. The planet is as cold as space itself and is just as habitable. Still with the right equipment it can be used for mining or outposts.
Garden: The perfect planet. Ideal temperatures and climate for all life. The planet seems to be in eternal bloom even when war torn and scarred. Every sector has one and those who claim one can say they've finally achieved something truly amazing.
Gas Giant: A large body of gasses in the form of a planet.
Molten: A rocky world that is constantly in a state of volcanic eruption. The planet's surface is covered in oceans of lava. Water and vegetation is nonexistent, but the planet can usually hold a good amount of mineral wealth.
Ocean: A water filled planet. There are small patches of dry land scattered on the planet and most vegetation is designed to survive in their watery home. Storms tend to happen often, but generally do very little damage.
Savannah: A rocky world dominated by dry plains. Vegetation tend to be found in shrubbery, short trees and long grass. Wet seasons are brief and water tend to be found in shallow oasis.
Toxic: A world with a thick toxic atmosphere that is deadly to most forms of life. Most water, if not found deep, deep underground, is usually poisonous and the vegetation found on these planets tend to be just as if not poisonous.
Tropical: A wet planet, covered in dense forests. The planet has a diverse ecosystem with vast continent spanning forests with deep rivers of water.
Tundra: A planet with a planet wide layer of permafrost. Water is abundant in the form of snow and ice with vast cold oceans underneath. Vegetation can be found in the more equatorial territories but is usually restricted to moss and lichen.
Arctic: A rocky frigid world. The surface is rather cold with little liquid water, but if one goes deep enough they can find significant amount of liquid water. Vegetation exists usually on the planet's equatorial band in large number.
Arid: A dry and rocky world. The surface is covered in mesa and canyons. Water and vegetation can be found in large numbers in and near the equator and the more temperate polar regions, but is scarce everywhere else.
Asteroid Belt: A ring of rocky debris that float in orbit around a star. The rocks tend to have a lot of minerals within them.
Barren: A completely dead world. Whether naturally or unnaturally, it matters not as the planet can only be used only for mining or housing enclosed outposts.
Continental: A rocky world with conditions that are not too warm or too cold. The planet has a decent amount of vegetation and a large amount of water.
Desert: A dry scorched planet. Water is found in very limited amounts, with large bodies of water being near nonexistent. Temperature changes significantly from day to night and vegetation can be found but is scarce. However even a little water can cause the desert to bloom.
Frozen: A dead world, touched by an eternal killing winter. The planet is as cold as space itself and is just as habitable. Still with the right equipment it can be used for mining or outposts.
Garden: The perfect planet. Ideal temperatures and climate for all life. The planet seems to be in eternal bloom even when war torn and scarred. Every sector has one and those who claim one can say they've finally achieved something truly amazing.
Gas Giant: A large body of gasses in the form of a planet.
Molten: A rocky world that is constantly in a state of volcanic eruption. The planet's surface is covered in oceans of lava. Water and vegetation is nonexistent, but the planet can usually hold a good amount of mineral wealth.
Ocean: A water filled planet. There are small patches of dry land scattered on the planet and most vegetation is designed to survive in their watery home. Storms tend to happen often, but generally do very little damage.
Savannah: A rocky world dominated by dry plains. Vegetation tend to be found in shrubbery, short trees and long grass. Wet seasons are brief and water tend to be found in shallow oasis.
Toxic: A world with a thick toxic atmosphere that is deadly to most forms of life. Most water, if not found deep, deep underground, is usually poisonous and the vegetation found on these planets tend to be just as if not poisonous.
Tropical: A wet planet, covered in dense forests. The planet has a diverse ecosystem with vast continent spanning forests with deep rivers of water.
Tundra: A planet with a planet wide layer of permafrost. Water is abundant in the form of snow and ice with vast cold oceans underneath. Vegetation can be found in the more equatorial territories but is usually restricted to moss and lichen.
Bleak: There are empty landscapes for hundreds of miles. Life is found here, but is rather small, thin, sickly or all of the above.
High Gravity: The planet has rather abnormally high gravity, making uncomfortable to live on as well as hard to build infrastructure.
Irradiated: The planet, one way or another, is a nuclear wasteland. Those unprepared to touch the planet should expect mutations and radiation sickness.
Poor quality minerals: The minerals of the planet is rather poor, meaning it would take double, maybe triple,
the amount of minerals to match the quality of the minerals of the average planet.
Locked Rotation: The planet has a locked rotation, meaning at any point of the year, one part of the planet is covered in blistering day while the other part is covered in freezing night.
Unstable Tectonics: The planet’s surface is in a constant state of quaking, with maybe two or three moderately sized quakes every week or so.
Weak Magnetic Field: The planet has a weak magnetic field, which means there is little to nothing to protect its inhabitants from the cosmic radiation from the local star.
Guarded: An enormous vessel, larger than a continent guards this planet. Its guns are powerful enough to destroy smaller ships in a single blast and critically damage larger ships and it carries thousands if not tens of thousands of fighters within its heart. The vessel’s origins, as well as its reasons for guarding this planet are unknown.
Asteroid Impacts: The planet has suffered many, many large asteroid impacts throughout its history. The asteroids are still there however which can provide a lot of mineral wealth.
Atmospheric Hallucinogen: Within the atmosphere there is a strange compound that causes vivid hallucinations within organic beings. The compound is safe to breath, but the inhabitants are often distracted.
Hazardous Weather: The weather on the planet is rather harsh and dangerous. Tornados, storms, droughts, sandstorms and lightning storms appear all at random and often.
Hostile Fauna: The local animals of this world are venomous, carnivorous, hostile, a combination of the three or all of the above.
Hostile Flora: The local vegetation of this world are poisonous, carnivorous, hostile a combination of the tree or all of the above.
Hostile Ecosystem: The entire ecosystem seems to be geared towards being able to kill, envenom, poison, and/or consume its prey or predator.
Wild Storms: The planet often times see great storms lasting weeks at best and years at worst. Direct sunlight is a rarity on the planet.
Asteroid Belt: The planet’s moon had been destroyed somehow. Surrounding the planet is an asteroid belt filled with mineral wealth.
Atmospheric Aphrodisiac: There is a compound within the air that puts organic beings in the mood to reproduce.
Carbon World: The world is mostly made of carbon. It has little oxygen or atmosphere but is rich in carbon based minerals.
Dead Giant: This planet used to be a gas giant, but something has removed its gas layer leaving only its hard core.
Vast Mineral Veins: The planet contains a vast amount of minerals. So much in fact that it may contain 3 maybe 4 planet’s worth of minerals.
High Quality Minerals: The minerals on the planet are so rich that half, maybe a quarter’s, worth of these minerals can match the average planet’s mineral worth.
Low Gravity: The planet has abnormally low gravity. It feels strange to be on this planet, but it would take less time to build infrastructure.
Lush: The planet has an unusually diverse ecosystem. No matter how much of the planet is dug up or cut down, the wildlife seems to rebuild near instantly.
Natural Beauty: The planet is naturally beautiful. All can gaze at its wonder and explore the planet for a century but constantly find new wonders every step of the way.
Strong Magnetic Field: The planet has an abnormally strong magnetic field. This field will double the time it takes to go to FTL.
Titanic Life: On this planet are one or two species that are as large as cities and small mountains. They’re usually harmless but can cause massive destruction without meaning to.
High Gravity: The planet has rather abnormally high gravity, making uncomfortable to live on as well as hard to build infrastructure.
Irradiated: The planet, one way or another, is a nuclear wasteland. Those unprepared to touch the planet should expect mutations and radiation sickness.
Poor quality minerals: The minerals of the planet is rather poor, meaning it would take double, maybe triple,
the amount of minerals to match the quality of the minerals of the average planet.
Locked Rotation: The planet has a locked rotation, meaning at any point of the year, one part of the planet is covered in blistering day while the other part is covered in freezing night.
Unstable Tectonics: The planet’s surface is in a constant state of quaking, with maybe two or three moderately sized quakes every week or so.
Weak Magnetic Field: The planet has a weak magnetic field, which means there is little to nothing to protect its inhabitants from the cosmic radiation from the local star.
Guarded: An enormous vessel, larger than a continent guards this planet. Its guns are powerful enough to destroy smaller ships in a single blast and critically damage larger ships and it carries thousands if not tens of thousands of fighters within its heart. The vessel’s origins, as well as its reasons for guarding this planet are unknown.
Asteroid Impacts: The planet has suffered many, many large asteroid impacts throughout its history. The asteroids are still there however which can provide a lot of mineral wealth.
Atmospheric Hallucinogen: Within the atmosphere there is a strange compound that causes vivid hallucinations within organic beings. The compound is safe to breath, but the inhabitants are often distracted.
Hazardous Weather: The weather on the planet is rather harsh and dangerous. Tornados, storms, droughts, sandstorms and lightning storms appear all at random and often.
Hostile Fauna: The local animals of this world are venomous, carnivorous, hostile, a combination of the three or all of the above.
Hostile Flora: The local vegetation of this world are poisonous, carnivorous, hostile a combination of the tree or all of the above.
Hostile Ecosystem: The entire ecosystem seems to be geared towards being able to kill, envenom, poison, and/or consume its prey or predator.
Wild Storms: The planet often times see great storms lasting weeks at best and years at worst. Direct sunlight is a rarity on the planet.
Asteroid Belt: The planet’s moon had been destroyed somehow. Surrounding the planet is an asteroid belt filled with mineral wealth.
Atmospheric Aphrodisiac: There is a compound within the air that puts organic beings in the mood to reproduce.
Carbon World: The world is mostly made of carbon. It has little oxygen or atmosphere but is rich in carbon based minerals.
Dead Giant: This planet used to be a gas giant, but something has removed its gas layer leaving only its hard core.
Vast Mineral Veins: The planet contains a vast amount of minerals. So much in fact that it may contain 3 maybe 4 planet’s worth of minerals.
High Quality Minerals: The minerals on the planet are so rich that half, maybe a quarter’s, worth of these minerals can match the average planet’s mineral worth.
Low Gravity: The planet has abnormally low gravity. It feels strange to be on this planet, but it would take less time to build infrastructure.
Lush: The planet has an unusually diverse ecosystem. No matter how much of the planet is dug up or cut down, the wildlife seems to rebuild near instantly.
Natural Beauty: The planet is naturally beautiful. All can gaze at its wonder and explore the planet for a century but constantly find new wonders every step of the way.
Strong Magnetic Field: The planet has an abnormally strong magnetic field. This field will double the time it takes to go to FTL.
Titanic Life: On this planet are one or two species that are as large as cities and small mountains. They’re usually harmless but can cause massive destruction without meaning to.
Dark matter: This black and exotic substance is rare, but useful. It can help with research and is used in antigrav-technology.
Evol Gas: A greenish gas that influences organic creatures. It causes creatures to adapt to their environment and allows them quickly change to fit their current ecosystem.
Duriore: A redish metal that is rather dense, but at the same time light. It can be used to construct ships that are faster without sacrificing speed.
Living Metal: A rare and strange inorganic material that acts as an organic being. It constantly tries to keep the shape it was forged into.
Neuro-Gas: A grey gas that, when taking in controlled doses over long periods of time, unlocks a person’s psychic potential.
Singing Crystals: These crystals seem to sing when they’re struck. They have a soothing effect on organic beings, even if they’re deaf.
Zorium Ore: This dense ore has is rather flexible and easily to forge. It can be used to make effective armor for personnel.
Dextio Ore: This ore is rather unstable and is capable of exploding when given a stimuli like electricity or heat.
Luxio Dust: This dust contains a high amount of energy. It can be mixed with soil to turn even barren soil into extremely fertile farmlands.
Delee Spice: This specific type of spice causes the taste buds to go into overdrive, making even the blandest food into flavorful delicacies
Palithou Gas: This pink gas messes with the chemicals within an organic’s brain, causing them to immediately become passive and abhor violence for as long as they’re in the gas.
Zalire Crystals: These crystals are thick and have powerful penetration abilities. They can be used to make powerful anti-armor projectiles.
Terraforming Gasses: These gasses can be refined and used to turn an entire plant’s atmosphere breathable or even give a planet an atmosphere to begin with.
Terraforming Liquids: These liquids, when refined, can be used to turn an entire planet’s climate at the user’s whim, letting them pick and decide what new environment they create.
Medi Drink: This water has extreme healing properties. Regenerating limbs and healing even genetic diseases.
Thund Ore: This yellow ore is soft but it burns very, very, very, very slowly with a pound taking years to finally burn away. This makes them an excellent energy source.
Dramitic Crystals: These crystals reflect light, as well as intensify it. It can be refined and turned into powerful laser weapons.
Fortalium Dust: This dust is rather unique as it has a special property to increase the power of FTL drives, allowing them move greater distances when warping at the cost of doubling FTL charge time.
Evol Gas: A greenish gas that influences organic creatures. It causes creatures to adapt to their environment and allows them quickly change to fit their current ecosystem.
Duriore: A redish metal that is rather dense, but at the same time light. It can be used to construct ships that are faster without sacrificing speed.
Living Metal: A rare and strange inorganic material that acts as an organic being. It constantly tries to keep the shape it was forged into.
Neuro-Gas: A grey gas that, when taking in controlled doses over long periods of time, unlocks a person’s psychic potential.
Singing Crystals: These crystals seem to sing when they’re struck. They have a soothing effect on organic beings, even if they’re deaf.
Zorium Ore: This dense ore has is rather flexible and easily to forge. It can be used to make effective armor for personnel.
Dextio Ore: This ore is rather unstable and is capable of exploding when given a stimuli like electricity or heat.
Luxio Dust: This dust contains a high amount of energy. It can be mixed with soil to turn even barren soil into extremely fertile farmlands.
Delee Spice: This specific type of spice causes the taste buds to go into overdrive, making even the blandest food into flavorful delicacies
Palithou Gas: This pink gas messes with the chemicals within an organic’s brain, causing them to immediately become passive and abhor violence for as long as they’re in the gas.
Zalire Crystals: These crystals are thick and have powerful penetration abilities. They can be used to make powerful anti-armor projectiles.
Terraforming Gasses: These gasses can be refined and used to turn an entire plant’s atmosphere breathable or even give a planet an atmosphere to begin with.
Terraforming Liquids: These liquids, when refined, can be used to turn an entire planet’s climate at the user’s whim, letting them pick and decide what new environment they create.
Medi Drink: This water has extreme healing properties. Regenerating limbs and healing even genetic diseases.
Thund Ore: This yellow ore is soft but it burns very, very, very, very slowly with a pound taking years to finally burn away. This makes them an excellent energy source.
Dramitic Crystals: These crystals reflect light, as well as intensify it. It can be refined and turned into powerful laser weapons.
Fortalium Dust: This dust is rather unique as it has a special property to increase the power of FTL drives, allowing them move greater distances when warping at the cost of doubling FTL charge time.
Map: Here is a sample of how the galaxy is going to be set up.
Sector Info; Sector Name: Star Type
Planet Info; Planet Name: Type: Class of Planet, Size: The general size of the the planet and how many billions of people can theoretically live on the planet.
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Yupriahiri Prime/VUR-S Prime: Type: Savannah, Size: 9, Vast Mineral Veins - : Mining outpost, Building Colony Phurx
Yupriahiri II: Type(Jellex):: Molten, Size 20, Dead Giant, Dextio Ore - Orbital Drilling Station Mykilian
Yupriahiri III (Cykreth): Type: Continental, Size 16 - Building Colony Phyzarum
Yupriahiri IV(Helvella): Type: Continental, Size 7, Wild Storms - Building Underground Cities
Yupriahiri V(Tryksit): Type: Ocean, Size 1, Duriore - Tryksit Drilling Station
Mykol: Type: Tropical, Size 16
Yupriahiri VII(Ankarth): Type: Arid, Size 20, Asteroid Impacts
Yupriahiri VIII(Tarlu): Type: Ocean, Size 17, Irradiated
Yupriahiri IX (GORX-5) : Type: Barren, Size 18
Yupriahiri X(Borga-Novi) : Type: Frozen, Size 3
Yupriahiri II: Type(Jellex):: Molten, Size 20, Dead Giant, Dextio Ore - Orbital Drilling Station Mykilian
Yupriahiri III (Cykreth): Type: Continental, Size 16 - Building Colony Phyzarum
Yupriahiri IV(Helvella): Type: Continental, Size 7, Wild Storms - Building Underground Cities
Yupriahiri V(Tryksit): Type: Ocean, Size 1, Duriore - Tryksit Drilling Station
Mykol: Type: Tropical, Size 16
Yupriahiri VII(Ankarth): Type: Arid, Size 20, Asteroid Impacts
Yupriahiri VIII(Tarlu): Type: Ocean, Size 17, Irradiated
Yupriahiri IX (GORX-5) : Type: Barren, Size 18
Yupriahiri X(Borga-Novi) : Type: Frozen, Size 3
Woproyzuno Prime: Type: Toxic, Size 13
Woproyzuno II: Type: Gas Giant, Size 23
Woproyzuno III: Type: Astroid Belt, Size 3, Singing Crystals
Woproyzuno IV: Type: Frozen, Size 20
Woproyzuno V: Type: Desert, Size 20, High Gravity
Woproyzuno VI: Type: Tropical, Size 10, Lush
Woproyzuno II: Type: Gas Giant, Size 23
Woproyzuno III: Type: Astroid Belt, Size 3, Singing Crystals
Woproyzuno IV: Type: Frozen, Size 20
Woproyzuno V: Type: Desert, Size 20, High Gravity
Woproyzuno VI: Type: Tropical, Size 10, Lush
Wagrippea Prime: Type: Gas Giant, Size 26
Wagrippea II: Type: Artic, Size 11, Low Gravity
Wagrippea III: Type: Continental, Size 14, Atmospheric Aphrodisiac, Delee Spice
Wagrippea IV: Type: Asteroid Belt, Size 1
Wagrippea V: Type: Molten, Size 13, Titanic Life
Wagrippea II: Type: Artic, Size 11, Low Gravity
Wagrippea III: Type: Continental, Size 14, Atmospheric Aphrodisiac, Delee Spice
Wagrippea IV: Type: Asteroid Belt, Size 1
Wagrippea V: Type: Molten, Size 13, Titanic Life
Byte Prime: Type: Molten, Size 12, Hostile Fauna, Vurax Mining Outpost
Byte II: Type: Asteroid Belt, Size 1, Vurax Mining Outpost
Treilo: Type: Toxic, Size 16, Evol Gas
Byte III: Type: Barren, Size 3, Vurax Research Outpost
Byte IV: Type: Continental, Size 16, Strong Magnetic Field, Vurax Research Outpost
Byte V: Type: Barren, Size 7, Asteroid Belt, Zorium Ore
Byte VI: Type: Gas Giant, Size 25
Byte II: Type: Asteroid Belt, Size 1, Vurax Mining Outpost
Treilo: Type: Toxic, Size 16, Evol Gas
Byte III: Type: Barren, Size 3, Vurax Research Outpost
Byte IV: Type: Continental, Size 16, Strong Magnetic Field, Vurax Research Outpost
Byte V: Type: Barren, Size 7, Asteroid Belt, Zorium Ore
Byte VI: Type: Gas Giant, Size 25
Loeyama Prime: Type: Barren, Size 2, Carbon World
Loeyama II: Type: Asteroid Belt, Size 1, Luxio Dust
Loeyama III: Type: Garden, Size 20, Guarded, Terraforming Liquids, Terraforming Gasses
Loeyama IV: Type: Asteroid Belt, Size 1
Loeyama II: Type: Asteroid Belt, Size 1, Luxio Dust
Loeyama III: Type: Garden, Size 20, Guarded, Terraforming Liquids, Terraforming Gasses
Loeyama IV: Type: Asteroid Belt, Size 1
Muotania Prime: Tropical, Size 12, Hostile Ecosystem
Muotania II: Type: Alpine, Size 13, Unstable Tectonics
Muotania III: Type: Arid, Size 4, Bleak, Medi Drink
Muotania IV: Type: Barren, Size 15, Palithou Gas
Muotania V: Type: Continental, Size 16, Hostile Flora
Muotania VI: Type: Molten, Size 1, Dramitic Crystals
Muotania VII: Type: Molten, Size 11
Muotania II: Type: Alpine, Size 13, Unstable Tectonics
Muotania III: Type: Arid, Size 4, Bleak, Medi Drink
Muotania IV: Type: Barren, Size 15, Palithou Gas
Muotania V: Type: Continental, Size 16, Hostile Flora
Muotania VI: Type: Molten, Size 1, Dramitic Crystals
Muotania VII: Type: Molten, Size 11
Snebetania Prime: Type: Barren, Size 10, Locked Rotation
Snebetania II: Type: Continental, Size 11
Snebetania III: Type: Frozen, Size 1, Dark matter
Snebetania IV: Type: Ocean, Size 4, Natural Beauty
Snebetania V: Type: Asteroid Belt, Size 1
Snebetania II: Type: Continental, Size 11
Snebetania III: Type: Frozen, Size 1, Dark matter
Snebetania IV: Type: Ocean, Size 4, Natural Beauty
Snebetania V: Type: Asteroid Belt, Size 1
Trodonov Prime: Type: Tropical, Size 11, Poor quality minerals
Trodonov II: Type: Tropical, Size 11, High Quality Minerals
Trodonov II: Type: Tropical, Size 11, High Quality Minerals
Vushiobos Prime: Type: Desert, Size 4
Vushiobos II: Type: Arid, Size 7, Neuro-Gas
Vushiobos III: Type: Continental, Size 10
Vushiobos IV: Type: Tundra, Size 13
Vushiobos V: Type: Artic, Size 16, Hazardous Weather
Vushiobos II: Type: Arid, Size 7, Neuro-Gas
Vushiobos III: Type: Continental, Size 10
Vushiobos IV: Type: Tundra, Size 13
Vushiobos V: Type: Artic, Size 16, Hazardous Weather
Yasnougawa Prime: Type: Toxic, Size 8
Yasnougawa II: Type: Barren, Size 9
Yasnougawa III: Type: Frozen, Size 4
Yasnougawa IV: Type: Ocean, Size 11, Atmospheric Hallucinogen
Yasnougawa V: Type: Toxic, Size 16
Yasnougawa VI: Type: Tundra, Size 20
Yasnougawa VII: Type: Arid, Size 1
Yasnougawa II: Type: Barren, Size 9
Yasnougawa III: Type: Frozen, Size 4
Yasnougawa IV: Type: Ocean, Size 11, Atmospheric Hallucinogen
Yasnougawa V: Type: Toxic, Size 16
Yasnougawa VI: Type: Tundra, Size 20
Yasnougawa VII: Type: Arid, Size 1
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Poprolla Prime: Type: Desert, Size 2,
Poprolla II: Type: Frozen, Size 9, Neuro Gas
Poprolla III: Type: Continental, Size 17, Natural Beauty
Poprolla IV: Type: Barren, Size 6, Carbon World
Poprolla V: Type: Barren, Size 20, Dark Matter
Poprolla VI: Type: Toxic, Size 5, Unstable Tectonics
Poprolla VII Type: Ocean, Size 7, Lush, Medi Drink
Poprolla II: Type: Frozen, Size 9, Neuro Gas
Poprolla III: Type: Continental, Size 17, Natural Beauty
Poprolla IV: Type: Barren, Size 6, Carbon World
Poprolla V: Type: Barren, Size 20, Dark Matter
Poprolla VI: Type: Toxic, Size 5, Unstable Tectonics
Poprolla VII Type: Ocean, Size 7, Lush, Medi Drink
Ceflonoe Prime: Type: Barren, Size
Ceflonoe II: Type: Barren , Size 9, Evol Gas
Ceflonoe III: Type: Barren, Size 15, Strong Magnetic Field
Ceflonoe IV: Type: Desert, Size 13
Ceflonoe V: Type: Ocean, Size 12, Zalire Crystals
Ceflonoe VI: Type: Barren, Size 4
Ceflonoe VII: Type: Alpine, Size 1, Singing Crystals
Ceflonoe VIII: Type: Continental, Size 11
Ceflonoe IX: Type: Molten, Size 3, Thund Ore
Ceflonoe II: Type: Barren , Size 9, Evol Gas
Ceflonoe III: Type: Barren, Size 15, Strong Magnetic Field
Ceflonoe IV: Type: Desert, Size 13
Ceflonoe V: Type: Ocean, Size 12, Zalire Crystals
Ceflonoe VI: Type: Barren, Size 4
Ceflonoe VII: Type: Alpine, Size 1, Singing Crystals
Ceflonoe VIII: Type: Continental, Size 11
Ceflonoe IX: Type: Molten, Size 3, Thund Ore
Zeyhiri Prime: Type: Asteroid Belt, Size 2
Zeyhiri II: Type: Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Zeyhiri III: Type: Frozen, Size 13
Zeyhiri IV: Type: Asteroid Belt, Size 1
Zeyhiri V: Type: Tropical, Size 11, Palithou Gas
Zeyhiri VI: Type: Barren, Size 4, Locked Rotation
Zeyhiri VII: Type: Toxic, Size 11, Bleak, Dramitic Crystals
Zeyhiri II: Type: Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Zeyhiri III: Type: Frozen, Size 13
Zeyhiri IV: Type: Asteroid Belt, Size 1
Zeyhiri V: Type: Tropical, Size 11, Palithou Gas
Zeyhiri VI: Type: Barren, Size 4, Locked Rotation
Zeyhiri VII: Type: Toxic, Size 11, Bleak, Dramitic Crystals
Yualia Prime: Type: Desert, Size 3, Hazardous Weather
Yualia II: Type: Tundra, Size 10, Hostile Flora, Fortalium Dust
Yualia III: Type: Tundra, Size 4, Low Gravity
Yualia IV: Type: Gas Giant, 29,
Yualia II: Type: Tundra, Size 10, Hostile Flora, Fortalium Dust
Yualia III: Type: Tundra, Size 4, Low Gravity
Yualia IV: Type: Gas Giant, 29,
Gravocarro Prime: Type: Continental, Size 11
Gravocarro II: Type: Ocean, Size 8
Gravocarro III: Type: Frozen, Size 2, Weak Magnetic Field, Zorium Ore
Gravocarro IV: Type: Toxic, Size 5
Gravocarro V: Type: Barren, Size 19
Gravocarro VI: Type: Desert, Size 11, Irradiated
Gravocarro VII: Type: Savannah, Size 13
Gravocarro VIII: Type: Alpine, Size 14, Atmospheric Aphrodisiac
Gravocarro II: Type: Ocean, Size 8
Gravocarro III: Type: Frozen, Size 2, Weak Magnetic Field, Zorium Ore
Gravocarro IV: Type: Toxic, Size 5
Gravocarro V: Type: Barren, Size 19
Gravocarro VI: Type: Desert, Size 11, Irradiated
Gravocarro VII: Type: Savannah, Size 13
Gravocarro VIII: Type: Alpine, Size 14, Atmospheric Aphrodisiac
Snenulea Prime: Type: Barren, Size 1, Asteroid Impacts, Delee Spice
Snenulea II: Tropical, Size 2, High Quality Minerals
Snenulea III: Continental, Size 4, Hostile Fauna
Snenulea II: Tropical, Size 2, High Quality Minerals
Snenulea III: Continental, Size 4, Hostile Fauna
Abruecarro Prime: Type: Molten, Size 11, Living Metal, Sentinel Research Station
Abruecarro II: Type: Continental, Size 14, Sentinel Mining Outpost
Abruecarro III: Type: Desert, Size 4, Luxio Dust, Sentinel Research Station
Abruecarro IV: Type: Desert, Size 9, Sentinel Mining Outpost
Abruecarro V: Type: Barren, Size 17, Asteroid Belt, Sentinel Mining Outpost
Abruecarro VI: Type: Frozen, Size 15, Sentinel Mining Outpost
Abruecarro VII: Type: Ocean, Size 20, Sentinel Mining Outpost
Abruecarro II: Type: Continental, Size 14, Sentinel Mining Outpost
Abruecarro III: Type: Desert, Size 4, Luxio Dust, Sentinel Research Station
Abruecarro IV: Type: Desert, Size 9, Sentinel Mining Outpost
Abruecarro V: Type: Barren, Size 17, Asteroid Belt, Sentinel Mining Outpost
Abruecarro VI: Type: Frozen, Size 15, Sentinel Mining Outpost
Abruecarro VII: Type: Ocean, Size 20, Sentinel Mining Outpost
Fugraliv Prime: Type: Continental, Size 2 - Sentinel Colony
Fugraliv II: Type: Alpine, Size 1, Wild Storms, Duriore - Sentinel Mining Outpost
Fugraliv III: Type: Asteroid Belt, Size 1, Dextio Ore - Sentinel Mining Outpost
Fugraliv IV: Type: Asteroid Belt, Size 1 - Sentinel Mining Outpost
Fugraliv V: Type: Tundra, Size 8 - Sentinel Mining Outpost
Fugraliv II: Type: Alpine, Size 1, Wild Storms, Duriore - Sentinel Mining Outpost
Fugraliv III: Type: Asteroid Belt, Size 1, Dextio Ore - Sentinel Mining Outpost
Fugraliv IV: Type: Asteroid Belt, Size 1 - Sentinel Mining Outpost
Fugraliv V: Type: Tundra, Size 8 - Sentinel Mining Outpost
Guardian Prime: Type: Tundra, Size 17, Titanic Life - Sentinel Research Facility
Guardian II: Type: Desert, Size 14, High Gravity - Sentinel Mining Outpost
Gaia: Type: Continental, Size 14 - Orbital Research Facility
Guardian IV: Type: Toxic, Size 2, Vast Mineral Veins - Sentinel Mining Outpost
Guardian V: Type: Molten, Size 18, Poor quality minerals - Sentinel Mining Outpost
Guardian VI: Type: Gas Giant, Size 30 - Sentinel Hydrogen Extraction
Guardian II: Type: Desert, Size 14, High Gravity - Sentinel Mining Outpost
Gaia: Type: Continental, Size 14 - Orbital Research Facility
Guardian IV: Type: Toxic, Size 2, Vast Mineral Veins - Sentinel Mining Outpost
Guardian V: Type: Molten, Size 18, Poor quality minerals - Sentinel Mining Outpost
Guardian VI: Type: Gas Giant, Size 30 - Sentinel Hydrogen Extraction
Quglyria Prime: Type: Savannah, Size 11, Sentinel Mining Outpost
Quglyria II: Type: Arid, Size 15, Sentinel Mining Outpost
Quglyria III: Type: Alpine, Size 14, Atmospheric Hallucinogen, Sentinel Reseach Station
Quglyria IV: Type: Continental, Size 13, Sentinel Colony
Quglyria V: Type: Desert, Size 11, Hostile Ecosystem, Sentinel Mining Outpost
Quglyria VI: Type: Artic, Size 20, Sentinel Mining Outpost
Quglyria VII: Type: Ocean, Size 16, Sentinel Mining Outpost
Quglyria VIII: Type: Tropical, Size 11, Sentinel Mining Outpost
Quglyria IX: Type: Artic, Size 15, Sentinel Mining Outpost
Quglyria II: Type: Arid, Size 15, Sentinel Mining Outpost
Quglyria III: Type: Alpine, Size 14, Atmospheric Hallucinogen, Sentinel Reseach Station
Quglyria IV: Type: Continental, Size 13, Sentinel Colony
Quglyria V: Type: Desert, Size 11, Hostile Ecosystem, Sentinel Mining Outpost
Quglyria VI: Type: Artic, Size 20, Sentinel Mining Outpost
Quglyria VII: Type: Ocean, Size 16, Sentinel Mining Outpost
Quglyria VIII: Type: Tropical, Size 11, Sentinel Mining Outpost
Quglyria IX: Type: Artic, Size 15, Sentinel Mining Outpost
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Nuonerth Prime: Type: Continental, Size 15, Weak Magnetic Field
Nuonerth II: Type: Desert, Size 11, Asteroid Impacts
Nuonerth III: Type: Asteroid Belt, Size 1, High Quality Minerals, Zorium Ore, Keltan Mining Outpost
Nuonerth IV: Type: Gas Giant, Size 28
Nuonerth II: Type: Desert, Size 11, Asteroid Impacts
Nuonerth III: Type: Asteroid Belt, Size 1, High Quality Minerals, Zorium Ore, Keltan Mining Outpost
Nuonerth IV: Type: Gas Giant, Size 28
Sutune Prime: Type: Arid, Size 4
Sutune II: Type: Continental, Size 5
Sutune III: Type: Gas Giant, 28,
Sutune IV: Type: Gas Giant, Size 29
Sutune V: Type: Molten, Size 19
Sutune VI: Type: Desert, Size 8, Titanic Life
Sutune VII: Type: Artic, Size 5
Sutune VIII: Type: Toxic, Size 1
Sutune IX: Type: Continental, Size 14
Sutune X: Type: Alpine, Size 18, Strong Magnetic Field
Sutune II: Type: Continental, Size 5
Sutune III: Type: Gas Giant, 28,
Sutune IV: Type: Gas Giant, Size 29
Sutune V: Type: Molten, Size 19
Sutune VI: Type: Desert, Size 8, Titanic Life
Sutune VII: Type: Artic, Size 5
Sutune VIII: Type: Toxic, Size 1
Sutune IX: Type: Continental, Size 14
Sutune X: Type: Alpine, Size 18, Strong Magnetic Field
Drolezuno Prime: Type: Ocean, Size 7, Lush
Drolezuno II: Type: Barren, Size 4, Duriore
Drolezuno III: Type: Barren, Size 3, Unstable Tectonics
Drolezuno IV: Type: Tundra, Size 9, Keltan Habitation Colony
Drolezuno V: Type: Artic, Size 19, Keltan Habitation Colony
Drolezuno VI: Type: Molten, Size 14
Drolezuno II: Type: Barren, Size 4, Duriore
Drolezuno III: Type: Barren, Size 3, Unstable Tectonics
Drolezuno IV: Type: Tundra, Size 9, Keltan Habitation Colony
Drolezuno V: Type: Artic, Size 19, Keltan Habitation Colony
Drolezuno VI: Type: Molten, Size 14
Sheanov Prime: Type: Savannah, Size 14, High Gravity, Thund Ore
Sheanov II: Type: Savannah, Size 11, Wild Storms, Evol Gas
Sheanov III: Type: Asteroid Belt, Size 1, Dextio Ore
Sheanov IV: Type: Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Sheanov V: Type: Asteroid Belt, Size 2, Palithou Gas, Delee Spice
Sheanov II: Type: Savannah, Size 11, Wild Storms, Evol Gas
Sheanov III: Type: Asteroid Belt, Size 1, Dextio Ore
Sheanov IV: Type: Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Sheanov V: Type: Asteroid Belt, Size 2, Palithou Gas, Delee Spice
Gufleyturn Prime: Type: Tropical, Size 12, Hazardous Weather, Living Metal
Gufleyturn II: Type: Continental, Size 9, Atmospheric Aphrodisiac, Dark matter
Gufleyturn II: Type: Continental, Size 9, Atmospheric Aphrodisiac, Dark matter
K'duine Prime: Type: Barren, Size 2, Carbon World
Qwyun: Type: Barren, Size 7, Poor quality minerals, New Qwyun Habitation Ship
K'duine III: Type: Barren, Size 12, Bleak
K'duine IV: Type: Barren, Size 14, Irradiated
K'duine V: Type: Barren, Size 11
K'duine VI: Type Gas Giant, Size 21
K'duine: Type: Asteroid Belt, Size 14
K'duine VIII: Type: Barren, Size 10, Military Station
Qwyun: Type: Barren, Size 7, Poor quality minerals, New Qwyun Habitation Ship
K'duine III: Type: Barren, Size 12, Bleak
K'duine IV: Type: Barren, Size 14, Irradiated
K'duine V: Type: Barren, Size 11
K'duine VI: Type Gas Giant, Size 21
K'duine: Type: Asteroid Belt, Size 14
K'duine VIII: Type: Barren, Size 10, Military Station
Zostrurn Prime: Type: Barren, Size 11, Dead Giant
Zostrurn II: Type: Savannah, Size 20, Hostile Flora
Zostrurn III: Type: Tropical, Size 16, Asteroid Belt, Singing Crystals
Zostrurn II: Type: Savannah, Size 20, Hostile Flora
Zostrurn III: Type: Tropical, Size 16, Asteroid Belt, Singing Crystals
Jewel Prime: Type: Desert, Size 15, Forlan Mining Outpost
Jewel II: Type: Barren, Size 20, Neuro-Gas, Research Station
Jewel III: Type: Molten, Size 11, Forlan Mining Outpost
Jewel IV: Type: Savannah, Size 13, Forlan Mining Outpost
Jewel V: Type: Arid, Size 11, Forlan Mining Outpost
Jewel VI: Type: Continental, Size 1, Forlan Mining Outpost
Landon: Type: Tropical, Size 20, Hostile Ecosystem, Fortalium Dust
Jewel VIII: Type: Ocean, Size 13, Forlan Mining Outpost
Jewel IX: Type: Arctic, Size 4, Forlan Mining Outpost
Jewel X: Type: Tropical, Size 19, Building Forlan Colony
Jewel II: Type: Barren, Size 20, Neuro-Gas, Research Station
Jewel III: Type: Molten, Size 11, Forlan Mining Outpost
Jewel IV: Type: Savannah, Size 13, Forlan Mining Outpost
Jewel V: Type: Arid, Size 11, Forlan Mining Outpost
Jewel VI: Type: Continental, Size 1, Forlan Mining Outpost
Landon: Type: Tropical, Size 20, Hostile Ecosystem, Fortalium Dust
Jewel VIII: Type: Ocean, Size 13, Forlan Mining Outpost
Jewel IX: Type: Arctic, Size 4, Forlan Mining Outpost
Jewel X: Type: Tropical, Size 19, Building Forlan Colony
Baiturn Prime: Type: Asteroid Belt, Size 1, Vast Mineral Veins
Baiturn II: Type: Toxic, Size 14, Locked Rotation
Baiturn III: Type: Molten, Size 11, Low Gravity, Medi Drink
Baiturn IV: Type: Continental, Size 10, Atmospheric Hallucinogen
Baiturn V: Type: Desert, Size 12, Zalire Crystals
Baiturn VI: Type: Tropical, Size 11, Hostile Fauna
Baiturn II: Type: Toxic, Size 14, Locked Rotation
Baiturn III: Type: Molten, Size 11, Low Gravity, Medi Drink
Baiturn IV: Type: Continental, Size 10, Atmospheric Hallucinogen
Baiturn V: Type: Desert, Size 12, Zalire Crystals
Baiturn VI: Type: Tropical, Size 11, Hostile Fauna
Ratune Prime: Type: Savannah, Size 14, Natural Beauty
Ratune II: Type: Alpine, Size 20
Ratune III: Type: Molten, Size 19
Ratune IV: Type: Gas Giant, Size 29
Ratune V: Type: Arid, Size 11, Dramitic Crystals
Ratune VI: Type: Ocean, Size 20
Ratune VII: Type: Barren, Size 1, Luxio Dust
Ratune II: Type: Alpine, Size 20
Ratune III: Type: Molten, Size 19
Ratune IV: Type: Gas Giant, Size 29
Ratune V: Type: Arid, Size 11, Dramitic Crystals
Ratune VI: Type: Ocean, Size 20
Ratune VII: Type: Barren, Size 1, Luxio Dust
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Scohonus Prime: Type: Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Scohonus II: Type: Barren, Size 2
Scohonus III: Type: Barren, Size 5, Hazardous Weather, Luxio Dust
Scohonus IV: Type: Asteroid Belt, Size 1
Scohonus V: Type: Asteroid Belt, Size 3, Dextio Ore
Scohonus VI: Type: Gas Giant, Size 26
Scohonus VII: Type: Gas Giant, Size 29
Scohonus VIII: Type: Asteroid Belt, Size 1
Scohonus IX: Type: Arctic, Size 18, Asteroid Belt, Singing Crystals
Scohonus X: Type: Desert, Size 14
Scohonus II: Type: Barren, Size 2
Scohonus III: Type: Barren, Size 5, Hazardous Weather, Luxio Dust
Scohonus IV: Type: Asteroid Belt, Size 1
Scohonus V: Type: Asteroid Belt, Size 3, Dextio Ore
Scohonus VI: Type: Gas Giant, Size 26
Scohonus VII: Type: Gas Giant, Size 29
Scohonus VIII: Type: Asteroid Belt, Size 1
Scohonus IX: Type: Arctic, Size 18, Asteroid Belt, Singing Crystals
Scohonus X: Type: Desert, Size 14
Sluiunerth Prime: Type: Tropical, Size 15, High Gravity
Sluiunerth II: Type: Continental, Size 11, Natural Beauty
Sluiunerth III: Type: Frozen, Size 4, Strong Magnetic Field, Living Metal
Sluiunerth IV: Type: Asteroid Belt, Size 1, Duriore
Sluiunerth V: Type: Toxic, Size 5,
Sluiunerth II: Type: Continental, Size 11, Natural Beauty
Sluiunerth III: Type: Frozen, Size 4, Strong Magnetic Field, Living Metal
Sluiunerth IV: Type: Asteroid Belt, Size 1, Duriore
Sluiunerth V: Type: Toxic, Size 5,
Yaspaotera Prime: Type: Arid, Size 5, Thund Ore
Yaspaotera II: Type: Molten, Size 15, Irradiated
Yaspaotera III: Type: Ocean, Size 14, Atmospheric Hallucinogen
Yaspaotera IV: Type: Frozen, Size 1
Yaspaotera V: Type: Arctic, Size 11, Atmospheric Aphrodisiac, Zorium Ore
Yaspaotera VI: Type: Savannah, Size 19
Yaspaotera II: Type: Molten, Size 15, Irradiated
Yaspaotera III: Type: Ocean, Size 14, Atmospheric Hallucinogen
Yaspaotera IV: Type: Frozen, Size 1
Yaspaotera V: Type: Arctic, Size 11, Atmospheric Aphrodisiac, Zorium Ore
Yaspaotera VI: Type: Savannah, Size 19
Bawhuyhines Prime: Type: Asteroid Belt, Size 1, Vast Mineral Veins
Bawhuyhines II: Type: Desert, Size 11, Delee Spice
Bawhuyhines III: Type: Continental, Size 1, Asteroid Impacts
Bawhuyhines IV: Type: Arid, Size 14
Bawhuyhines V: Type: Ocean, Size 12, Palithou Gas
Bawhuyhines VI: Type: Toxic, Size 1, Poor quality minerals, Evol Gas
Bawhuyhines VII: Type: Arctic, Size 4
Bawhuyhines II: Type: Desert, Size 11, Delee Spice
Bawhuyhines III: Type: Continental, Size 1, Asteroid Impacts
Bawhuyhines IV: Type: Arid, Size 14
Bawhuyhines V: Type: Ocean, Size 12, Palithou Gas
Bawhuyhines VI: Type: Toxic, Size 1, Poor quality minerals, Evol Gas
Bawhuyhines VII: Type: Arctic, Size 4
Roflone Prime: Type: Continental, Size 15
Roflone II: Type: Gas Giant, Size 21, Locked Rotation
Roflone III: Type: Molten, Size 3, Neuro-Gas
Roflone IV: Type: Savannah, Size 15, Bleak
Roflone II: Type: Gas Giant, Size 21, Locked Rotation
Roflone III: Type: Molten, Size 3, Neuro-Gas
Roflone IV: Type: Savannah, Size 15, Bleak
Gaclapus Prime: Type: Desert, Size 13
Gaclapus II: Type: Frozen, Size 5, Dark matter
Kalten Staging Ground: Type: Arctic, Size 16, Hostile Ecosystem
Gaclapus IV: Type: Toxic, Size 1, Wild Storms
Gaclapus V: Type: Tropical, Size 19, Titanic Life
Gaclapus VI: Type: Asteroid Belt, Size 4
Gaclapus II: Type: Frozen, Size 5, Dark matter
Kalten Staging Ground: Type: Arctic, Size 16, Hostile Ecosystem
Gaclapus IV: Type: Toxic, Size 1, Wild Storms
Gaclapus V: Type: Tropical, Size 19, Titanic Life
Gaclapus VI: Type: Asteroid Belt, Size 4
Lounope Prime: Type: Arctic, Size 3, High Quality Minerals
Lounope II: Type: Tundra, Size 5, Weak Magnetic Field
Lounope III: Type: Ocean, Size 14, Hostile Flora
Lounope II: Type: Tundra, Size 5, Weak Magnetic Field
Lounope III: Type: Ocean, Size 14, Hostile Flora
Iubos Prime: Type: Alpine, Size 12, Low Gravity
Iubos II: Type: Continental, Size 14
Iubos III: Type: Barren, Size 1, Carbon World, Zalire Crystals
Iubos IV: Type: Gas Giant, Size 21
Iubos II: Type: Continental, Size 14
Iubos III: Type: Barren, Size 1, Carbon World, Zalire Crystals
Iubos IV: Type: Gas Giant, Size 21
Brejowei Prime: Type: Ocean, Size 11
Brejowei II: Type: Tropical, Size 12, Medi Drink
Brejowei III: Type: Desert, Size 20, Unstable Tectonics
Brejowei IV: Type: Arid, Size 8
Brejowei V: Type: Tundra, Size 19
Brejowei VI: Type: Arctic, Size 10
Brejowei VII: Type: Asteroid Belt, Size 1, Dead Giant
Brejowei II: Type: Tropical, Size 12, Medi Drink
Brejowei III: Type: Desert, Size 20, Unstable Tectonics
Brejowei IV: Type: Arid, Size 8
Brejowei V: Type: Tundra, Size 19
Brejowei VI: Type: Arctic, Size 10
Brejowei VII: Type: Asteroid Belt, Size 1, Dead Giant
Droonova Prime: Type: Alpine, Size 15, Lush
Droonova II: Type: Gas Giant, Size 25, Fortalium Dust
Droonova III: Type: Molten, Size 18
Droonova IV: Type: Toxic, Size 11, Dramitic Crystals
Droonova V: Type: Savannah, Size 6, Hostile Fauna
Droonova II: Type: Gas Giant, Size 25, Fortalium Dust
Droonova III: Type: Molten, Size 18
Droonova IV: Type: Toxic, Size 11, Dramitic Crystals
Droonova V: Type: Savannah, Size 6, Hostile Fauna
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Rachianus Prime: Type: Arid, Size 4
Rachianus II: Type: Desert, Size 17, Wild Storms
Rachianus III: Type: Ocean, Size 20, Vast Mineral Veins, Evol Gas
Rachianus IV: Type: Molten, Size 11, Hazardous Weather
Rachianus V: Type: Continental, Size 7, Poor quality minerals
Rachianus VI: Type: Continental, Size 19, Neuro-Gas
Rachianus VII: Type: Barren, Size 20, Carbon World
Rachianus II: Type: Desert, Size 17, Wild Storms
Rachianus III: Type: Ocean, Size 20, Vast Mineral Veins, Evol Gas
Rachianus IV: Type: Molten, Size 11, Hazardous Weather
Rachianus V: Type: Continental, Size 7, Poor quality minerals
Rachianus VI: Type: Continental, Size 19, Neuro-Gas
Rachianus VII: Type: Barren, Size 20, Carbon World
Estriostea Prime: Type: Desert, Size 17, High Gravity, Singing Crystals
Estriostea II: Type: Arid, Size 14, Atmospheric Aphrodisiac, Zorium Ore
Estriostea III: Type: Savannah, Size 10, Delee Spice
Estriostea IV: Type: Molten, Size 6, Atmospheric Hallucinogen, Luxio Dust
Estriostea II: Type: Arid, Size 14, Atmospheric Aphrodisiac, Zorium Ore
Estriostea III: Type: Savannah, Size 10, Delee Spice
Estriostea IV: Type: Molten, Size 6, Atmospheric Hallucinogen, Luxio Dust
Ioscone Prime: Type: Ocean, Size 17
Ioscone II: Type: Continental, Size 14, Lush
Ioscone III: Type: Tropical, Size 10, Weak Magnetic Field
Ioscone IV: Type: Toxic, Size 6, Hostile Ecosystem, Living Metal
Ioscone II: Type: Continental, Size 14, Lush
Ioscone III: Type: Tropical, Size 10, Weak Magnetic Field
Ioscone IV: Type: Toxic, Size 6, Hostile Ecosystem, Living Metal
Lostrerth Prime: Type: Arctic, Size 17
Lostrerth II: Type: Tundra, Size 14, Locked Rotation
Lostrerth III: Type: Alpine, Size 10
Lostrerth IV: Type: Frozen, Size 6, Dead Giant
Lostrerth II: Type: Tundra, Size 14, Locked Rotation
Lostrerth III: Type: Alpine, Size 10
Lostrerth IV: Type: Frozen, Size 6, Dead Giant
Roanov Prime: Type: Barren, Size 10, Asteroid Impacts
Roanov II: Type: Asteroid Belt, Size 3
Roanov III: Type: Asteroid Belt, Size 1
Roanov IV: Type: Alpine, Size 11
Roanov V: Type: Desert, Size 4, Thund Ore
Roanov VI: Type: Continental, Size 19
Roanov VII: Type: Continental, Size 15
Roanov VIII: Type: Ocean, Size 11, Hostile Fauna
Roanov IX: Type: Frozen, Size 4
Roanov X: Type: Arctic, Size 11
Roanov II: Type: Asteroid Belt, Size 3
Roanov III: Type: Asteroid Belt, Size 1
Roanov IV: Type: Alpine, Size 11
Roanov V: Type: Desert, Size 4, Thund Ore
Roanov VI: Type: Continental, Size 19
Roanov VII: Type: Continental, Size 15
Roanov VIII: Type: Ocean, Size 11, Hostile Fauna
Roanov IX: Type: Frozen, Size 4
Roanov X: Type: Arctic, Size 11
Uetis Prime: Type: Tundra, Size 1
Uetis II: Type: Tropical, Size 11, Irradiated
Uetis III: Type: Barren, Size 19, Medi Drink
Uetis IV: Type: Ocean, Size 5, Dramitic Crystals
Uetis V: Type: Desert, Size 15, Unstable Tectonics
Uetis VI: Type: Continental, Size 12, Zalire Crystals
Uetis II: Type: Tropical, Size 11, Irradiated
Uetis III: Type: Barren, Size 19, Medi Drink
Uetis IV: Type: Ocean, Size 5, Dramitic Crystals
Uetis V: Type: Desert, Size 15, Unstable Tectonics
Uetis VI: Type: Continental, Size 12, Zalire Crystals
Drumaclite Prime: Type: Savannah, Size 1, Natural Beauty
Drumaclite II: Type: Toxic, Size 15, Low Gravity
Drumaclite III: Type: Alpine, Size 12, Palithou Gas
Drumaclite II: Type: Toxic, Size 15, Low Gravity
Drumaclite III: Type: Alpine, Size 12, Palithou Gas
Pluvuturn Prime: Type: Desert, Size 15, Duriore
Pluvuturn II: Type: Continental, Size 11, Strong Magnetic Field
Pluvuturn III: Type: Tropical, Size 1, Dextio Ore
Pluvuturn IV: Type: Arctic, Size 10, Titanic Life
Pluvuturn V: Type: Molten, Size 7, Fortalium Dust
Pluvuturn II: Type: Continental, Size 11, Strong Magnetic Field
Pluvuturn III: Type: Tropical, Size 1, Dextio Ore
Pluvuturn IV: Type: Arctic, Size 10, Titanic Life
Pluvuturn V: Type: Molten, Size 7, Fortalium Dust
Tosmaetune Prime: Type: Tropical, Size 10
Tosmaetune II: Type: Desert, Size 19
Tosmaetune III: Type: Asteroid Belt, Size 1, High Quality Minerals
Tosmaetune IV: Type: Tropical, Size 11, Hostile Flora
Tosmaetune V: Type: Ocean, Size 5, Dark matter
Tosmaetune VI: Type: Gas Giant, Size 30
Tosmaetune VII: Type: Gas Giant, Size 25
Tosmaetune II: Type: Desert, Size 19
Tosmaetune III: Type: Asteroid Belt, Size 1, High Quality Minerals
Tosmaetune IV: Type: Tropical, Size 11, Hostile Flora
Tosmaetune V: Type: Ocean, Size 5, Dark matter
Tosmaetune VI: Type: Gas Giant, Size 30
Tosmaetune VII: Type: Gas Giant, Size 25
Iupruiruta Prime: Type Garden, Size 20, Guarded, Terraforming Gasses, Terraforming Liquids
Iupruiruta II: Asteroid Belt, Size 1,
Iupruiruta III: Type Asteroid Belt, Size 1
Iupruiruta IV: Type Gas Giant, Size 30, Asteroid Belt
Iupruiruta V: Tropical, Size 7, Bleak
Iupruiruta II: Asteroid Belt, Size 1,
Iupruiruta III: Type Asteroid Belt, Size 1
Iupruiruta IV: Type Gas Giant, Size 30, Asteroid Belt
Iupruiruta V: Tropical, Size 7, Bleak
NOTES and RP elements
Time: Because planets have different rotations and such, here is going to be the galactic standard time. Every round is going to be a month, a round being one rotation through the posting order.
A minute = 60 seconds
An hour = 60 minutes
A day = 30 Hours
A week = 10 days
A month = 5 weeks
A Year = 10 months
FTL: For everyone FTL is going to take the same time and be able to go the same distance as everyone else. To travel you will need to bypass all in the planets/system/sector in your way. Example: You're on Planet 1 trying to get to planet 3. To do that you would need to travel to Planet 2 then 3. This cam be circumvented by the use of Fortalium Dust. With that you can go from planet 1 to planet 3 instantly. Note however that FTL drives have a charge time and the longer the distance the longer the charge time and the longer the length of FTL travel. Fortalium Dust will cause the charge time to immediately double.
FTL Charge/Travel
Planet to Planet: 5 Minutes Charge/1 Day
System to System: 30 Minutes/ 1 Week
Sector to Sector: 1 Hour/ 1 Month
Colonies: When you wish to create colonies, say which planet you wish to colonize. It will take the appropriate amount of time to reach the planet, and it will take a year to set up a viable colony. Colonies will start up with 10000-15000 people, and I shall help keep track of how many people are on the planet. Colonies will grow 5% every year if you are on your preferred planet and 2% if you're not.
Outposts: When you wish to create an outpost, say wish planet you wish to make the outpost. It will take the appropriate amount of time to reach the planet, and it will take a month to set up a functional outpost. Outposts act as remote research facilities or act as a garrison to hold a planet for later. Research Outposts will contain 1500 researchers and 5000 soldiers. Mining Outposts contain 15000 civilians and 2500 soldiers. Military Outposts Contains 10000 soldiers.
Combat: Combat will be done in a PM between the combatants and an outside party acting as an unbiased judge, either me or someone else in the RP that you trust. Espionage and Stealth will be the same.
Shields: There will be two types of shields, classified by either Deflectors or Absorption. Deflector Shields act as an extra rechargeable health bar essentially and will eventually turn off after taking too much damage. Absorption Shields act as armor and will soften the impact of the blow. Your empire gets to choose ONE type of shield to use throughout your empire.
Resources: Special Resources founded on a planet will take a month to discover and will take another year to harvest enough to utilize. If you have never encountered a specific resource before then your empire will take 4 months to research what it does and then another month to actually to research how to use it. At the start of the RP your nation, if it has a special resource on the planet you're starting out on, you still need to spend a month to harvest, and 4 months to research it and another month to figure out how to use.
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