Name: Julian Laurens Doop, usually nicknamed 'Jules'.
Age: 19
Gender (Can be genderless too): Male
Sexual Orientation: Heterosexual
Species: Human
World and Universe they are from: Mass Effect
Appearance (Just a basic description of what your character looks like. Needs to be over four good sentences long.): Jules has Dutch ancestors, and therefore has a typical Germanic appearance. He stands around 1.70 meters tall, which is quite short by his people's standard, and has slightly pale skin hazel-colored eyes and dark-blonde hair that is often mistaken for brown, even by himself. In terms of body type, he is is fairly muscular, but not like a bodybuilder. More like a lean athlete. His regular outfit is a red hoodie over a white T-shirt along with blue jeans. Alternatively, he can also be seen wearing a blue, unbottoned blouse instead of his hoodie In terms of armor, he wears the standard Cerberus uniform of a Phantom, as he was training to become one.
Personality (Over six good sentences long.): Jules can best be described as that one guy in a show that is close to the main character, and occasionally cracks a bad joke. Indeed, Jules has a very dry and sacastic sense of humor that most people either don't get or don't consider funny. At all. He is generally an easy-going person that isn't particular mean to anyone, unless he feels like they deserve it. Jules can be quite grudefull, though it also depends on the person he holds a grudge against. He tends to forgive close friends more easily.
Jules is also intelligent and cunning, being able to make strategies in order to defeat an enemy. He also has a vast knowledge about many alien species, both sapient and faunial, and is actually kind of an animal nerd who also happens to be a fan of cartoons. He is usually a bit shy and awkard around women, but as of recently, he has been growing more confident under Layla and Acadia's wings. Jules generally knows his limits and usually doesn't over-estimate himself. But he sometimes does have a tendency to forget small details that later turn out to be more important.
He rarely gets very frustrated, stressed or angry, but when he does...Yeah, not a pretty sight or exsperience.
While Jules often pretends to be ruthless, he is in reality, kind of a big softie. Only in certain situations for certain people though. He has no problems killing other soldiers, though he does have morals. He usually grands a quick death and discriminates in terms of jobs he does. Only for special occasions for certain people does he truly show his ruthless side.
Jules has a naïve side to him, as he truly believes in what he does is right. While he knows Cerberus' methods can be brutal, he usually says its all for a greater good or that if rogue agents must have done it. He is extremely loyal to the Illusive Man...Or well, he was. Untill he found out he was going to become a husk. That kind of broke the deal. As of now, he is loyal to Layla (considering she saved his life and he has been growing fond of the woman) and is eager to prove his worth to her and the rest of the gang.
He also has a habit of making puns and dad jokes...They're terrible. Really, really terrible.
History/Bio (Over eight good sentences long.): Jules was born on Arvuna, a colony in the Attican Traverse. Far away from any large Council or Alliance world of station, Hollandia only a small amount of soldiers and other resources in order to defend itself. As such, it was no surprise when slavers raided the colony. Jules almost got captured, where it not for the intervention of Cerberus, whose agents maneged to repel the slavers and save the colony. Ever from that moment, Jules decided he wanted to join Cerberus when he was old enough.
And he did. He started his training at age 16, and aspired to become the best Cerberus agent there ever was. Training as a Phantom unit, Jules received brutal training, but he never gave up, which drew him some admiration from students and teachers alike. He became an excellent swordsman, marksman and assasasin, by student standards that is. He was invited to join a programm eventually and he eagerly accepted, thinking he would get an early gradutation. Before that could happen, he suddenly found himself in a meadow in the middle of nowhere. This was probably for the best, as they actually wanted to convert him into one of the many husk-like soldiers Cerberus started to produce. He, of course, had no knowlegde of this.
Eventually, the facity where he was stationed at was raided by the Irish bandit leader Layla Welsh and her gang, and he was captured in the process when they were trying to extract data from the facility's database. Jules was offered a simple choiche: either Layla would throw him into the Horizon Zero Dawn Universe and leave him to be torn apart by the native machines of said world, or he would start working for her as a cleaner of some sort. Naturally, he choose the latter and over time, Layla managed to manipulate him into joining her gang (though they did grew genuiley fond of one another) and she eventually made him an offer. He is currently trying to prove he can carry his own weight in the gang.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Jules has biotics, and can use that power to make protective barriers for himself and his allies.
Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Like everyone with biotics, Jules can get tired from using them. Plus, while not bad, he is still fairly inexsperienced at using them.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
· Swordmaster: B
· Marksman: B
· Stealth: A
· Biotics: D
Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.): Jules is armed with a pair of monomolecular blades that they use to deliver lethal strikes; a single direct stab from his swords can kill instantly. He also possess a powerful semi-automatic projectile-based weapon in his right gauntlet, from which he shoot kinetic-based projectiles with deadly accuracy from the palm. His armor is protected via biotic barriers that he can recharge, and has a cloaking ability. He also owns a pair of small knifes, some grenades and a M-11 Surpressor Heavy Pistol, in adition to the standard Phantom armor and cloaking device.
Strengths:
· Speed: Jules' is quite fast when he wants to be, and also very agile.
· Stealth: Jules specializes in stealth combat and he is able to sneak around without being noticed quite often.
· Hand-to-hand combat: Jules is quite good at hand-to-hand combat, as his swords. are one of his primary weapons.
Weakness/ Fears:
· Stamina: While Jules is a fast and agile runner, he often lacks stamina and gets tired quickly. He also has a problem with his left leg, the result of an old injury, that hinders him.
· Psychial strenght: While by no means weak and still fairly strong, its not Jules' strong point. He usually relies on speed, agility and stealth over brute force. He is kind of a glass canon infact. He is swift and can deal a lot of damage, but he can't receive as much as he can dish out.
· Slugs: Everyone has at least one irrational fear and Jules just happens to be absolutely terrified of snails, slugs and similiar creatures. Snakes? No problem. Sharks? Maybe a slight problem. Tigers? Not especially afraid. A single slug? Oh Hell no. Visiting a planet where giant alien slugs would be fun...I gotta remember that idea.
· Being forgotten or considered unimportant: Like the slugs, this one probably won't be important for the RP, but its still worth mentioning. Growing up, people had the tendency to just...forgot Jules. A school trip? They left him behind. A party? Guess who they forgot to invite. Sick for a month? No one noticed. While Jules occasionally jokes about it, deep down it does bother him a bit. Speaking from personal exsperience here.
· Dissapointing/failing his superiors: Exactly what it says. Jules, as said before, is wants to prove his worh and is afraid of dissapointing whoever he is working for.
· Biotics: Jules is still fairly inexsperienced with his biotics.
---------
Name: Ares
Age: 38 in human years.
Gender: Male
Sexual Orientation: Straight
Species: Charizard
World and Universe they are from: Pokémon Mystery Dungeon universe.
Appearance: Ares is a Charizard, a draconic, Fire/Flying-Type bipedal Pokémon. He is primarily orange with a cream underside from the chest to the tip of its tail, which burns with a sizable flame. Ares has a long neck with a collar containing a Charizite X and a Key stone in it, small blue eyes, raised nostrils, and two blunt horns protruding from the back of his rectangular head. There are two fangs visible in the upper jaw when his mouth is closed. Two large wings with teal undersides sprout from his back, and a horn-like appendage juts out from the third joint of each wing. Like most Charizard, Ares' arms are short compared to the rest of his body, but muscular as a result of extra training, and each hand has three white claws. He has stocky legs and cream-colored soles under its feet. His claws and fangs are a bit larger then with other's of his kind, and he has various dark red markings across his body. His right eye is covered by a claw-shaped scar.
In his Mega X form, Ares' body and legs appear more physically fit, though its arms remain reletefily thin. His skin turns black with a sky blue underside extending from the lower jaw to the tip of the tail. Two spikes with blue tips curve upward from the front and back of each shoulder, while the tips of its horns sharpen, turn blue, and curve slightly upward. His brow and claws are larger, the snout is shorter, and his eyes are now red with white pupils. He has two small, fin-like spikes under each horn and two more down his lower neck. The lower trims of its wings are divided into large, rounded points and each third joint is adorned with a claw-like spike. The flame on his tail now burns blue with increased heat
Personality: Like most members of his species, Ares has a warrior mentality. He is proud, confident and enjoys the thrill of hunting and fighting, especially against worthy opponents. He is infamous for being ruthless and efficient, and is considered to be a harsh, but fair leader to his suboordinates. But despite his love for fighting, he does have an honorouble side. He takes no joy in beating lesser opponents and he may show mercy even on an enemy if he feels like said enemy deserves it, though that is a rare occurence. His pride sometimes clouds his judgement and once enraged, he doesn't think straight.
History/Bio: Born as a Charmander, Ares wasn't born as a wealthy Pokémon. His parents, both humble Charmanders, had to work hard to make a living, and he started to work from a young age as well. Eventually, he got into street fights that were meant to amuse other Pokémon. If he won, he would be rewarded. If he lost, he won scars and wounds. And that's how he made money for his family, eventually evolving into a Charmeleon. After his parent's death, he left their village and started traveling.
Eventually, he took a job of some rich snob, which involved getting a Fire Stone. After much searching, he finally found it...But he wasn't alone. A treasure hunting Frogadier named Kurai was also after the Stone, and both ended up fighting for it. But the Stone got knocked of a cliff in the process. Neither could now get the stone, but they did get to respect one another over the course of various other encouters. They eventually decided to work together, and formed the Talons, a mercenary gang that would do pretty much everything for the right price. The Frogadier and later Greninja, Kurai, became his second-in-command. And after many battles, Ares eventually evolved into a Charizard and his reign of terror only grew. He and his organisation are known for being ruthless, but also extremely efficient.
Powers: Ares has the enhanced strenght of his species and is a strong, fast and agile flier as well. He is capable of performing various attacks of the Fire, Normal, Dragon, Flying, Ghost and Steel types. His moves are Flamethrower, Dragon Claw, Dragon Pulse, Overheat, Steel Wing, Flare Blitz and Thunder Punch. His Ability in his regular form is Blaze, while he trades that for Tough Claws when entering his Mega X form.
Power limitations: If the flame on his tail ever goes out, he will die, though the flame is so hot, it can withstand being in water for some time. But while Ares is also very strong, he is also reletifly fragile, especially during flight. Most of his attacks are also not without their limits. If Ares uses a certain type of attack to much, it will take time before he can do it again.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Expert of the Fire Type: SS
Expert of the Dragon Type: S
Flight: A
Pyschial strenght: A
Speed: B
Strategic thinking: D
Leadership: B
Weapon(s)/ Equipment: Natural defenses, a Keystone and a Charizite X.
Strengths: Ares is an exsperienced mercenary with a wide range of attacks and strategies, though his strongest attacks are of the Dragon, Fire and Flying-types.
Weakness/ Fears: Ares is weak to attacks of the Electric 2x, Water 2x and Rock 4x in his regular form. When in his Mega form, Ares loses his immunity of Ground type attacks and gains a 2x weakness against Dragon type attacks, though his weakness to Rock is reduced to 2x. If the flame on his tail ever goes out, he will die, though the flame is so hot, it can withstand being in water for some time. But while Ares is also very strong, he is also reletifly fragile, especially during flight. If he loses his temper, he become's even more dangerous, but also easier to fool. As for fears...Aside from some obvious cases that most people fear, there wasn't much he was afraid of in his own universe.
------
Name: Orfaris Kyrosian
Age: 35
Gender: Male
Sexual Orientation: Straight
Species: Turian
World and Universe they are from: Mass Effect universe, Palaven.
Appearance: Orfaris stands around 1.80 meters tall, the average height of turians. His scales are brownish-white, and his carapace is marked with red facial tattoos, the symbol of the Syglar colony. ht tp:/ /kat-the-goddess. Deviantart. com /art/Male-turian-portrait-342531269
His casual outfit is the standard model of a turian suit that most members of his species wear at formal occasions, which led to the nickname 'Man in the suit' among the mercenary community. When going into combat, he wears the uniform of the turian Cabal painted black with red markings.
Personality: Orfaris is a consummate professional, jaded by the work he does and attracted towards a contract basis. He feels a personal obligation to complete a job, but is too pragmatic and professional to let a job become a personal matter. He fully admits that he only does his work if he is positive he will receive compensation. Despite his assassin lifestyle, Orfaris does have a sense of honor and follows a warriors code, no matter how warped it is, specifically he will grant his opponents a quick death in battle. This also means that if someone does earn his respect, he will devout his energy to killing that person, job or no job. However, he can be arrogant and overconfident, traits that can be exploited.
History/Bio: Orfaris was born on Palaven into a military family, coming from a long line of generals. As such, war was exspected to run in his blood and that he would follow in his ancestor's foosteps of becoming a great general of the Turian Hierarchy. That changed, however, when it was revealed he was capable of performing biotics at the age of 16, a year after he entered bootcamp. Biotics are rare among turians and individuals that display such rare abilities are seperated from the regular infantry and put into special teams known as 'Cabals', where he learned to control his biotics, along with using small arms, piloting, assasisantions, infultrating, espionage and using explosives.
Despite the natural distrust most turians harbour towards the Cabals, most Cabal-installed turians see their seperation as a neccerary sacrifice for the sake of the Hierarchy's safety. Orfaris thought otherwise, and considered his work to be an unthankfull task, though he still carried it out. He eventually managed to become a kabalim, the commanding officer of a Cabal. However, his entire Cabal was wiped out in an attack on a Cerberus base, where he and his team were tasked with killing the commanding officer. The military commando's and citizens of the Hierarchy didn't seem to care much for his team's sacrifice and Orfaris decided he had enough: He left the Cabal and the military of the Turian Hierarchy in general. He became a mercenary who does jobs in smuggeling, security, assisanations and more, earning quite the reputation among the denizens of the criminal underworld.
Powers: Orfaris used to be part of a Cabal, and as such is capable of using biotics. Classified as a Vanguard, Orfaris is capable of teleporting short distances and being able to make biotic barriers, as well as various offensive abilities such as Throw and Lift.
Power limitations: Biotics take strenght and energy, both of which eventually run out. Like all biotics, if he uses his powers to much, he become's exhausted.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
· Biotic abilities: A
· Hand to hand combat: A
· Piloting: D
· Sabotage: C
· Espionage: D
· Explosive expert: B
· Skills with firearms: B
Weapon(s)/ Equipment:
· Like most Cabal members, Orfaris is equipped with claw-like venom -infused gauntlets that are attached to the gloves. This deals poison damage over time, and is used mainly in close quarters.
· Orfaris' main weapon of choiche is a M-76 Revenant Light Machine Gun, a powerfull assault rifle usefull for any situation.
· Orfaris' side-arm is a M-11 Suppressor, a powerfull heavy pistol.
· Orfaris carries around several explosives.
· Orfaris managed to get his hands on a jetpack, which he managed to take from a Cerberus Assault Captain on a mission where he had to infultrate a Cerberus base and assinate the commanding officer.
Strengths: Orfaris is a skilled pilot, biotic, hand-to-hand fighter and explosive expert, and knows how to deal with various other areas of expertise as well.
Weakness/ Fears: As a turian, Orfaris isn't as fast or agile as some other races and his biotic abilities are not invinite. Furthermore, his arrogance can sometimes cause his downfall.
Other: None.
-------
Name: Valencia Hodari.
Age: 25
Gender: Female.
Sexual Orientation: Bisexual.
Species: Dhole faunus
World and Universe they are from: RWBY, Remnant, Vacuo.
Appearance (Just a basic description of what your character looks like. Needs to be over four good sentences long.): Valencia stands around 1.80 meters tall and is slightly muscular, with broad hips and a fairly large bust. She has very dark skin and long, curly black hair. Her eyes are hazel-coloured. Her faunus trait is a long and fluffy dhole tail, which is red with a black tip at the end. She is often mistaken for a fox faunus, which is a major pet peeve of her.
Her standard outfit is a pair of black leggings with a belt attached to it, which contains a dagger and a simple pistol as side-arms. She also wears a tight red halter crop top and a necklace decorated with the fangs and teeth of various predators. She occasionally wears a naval piercing, and has a dhole tattoo on her right arm. She wears two red bracelets around her arms, which can transform into her weapons.
Personality (Over six good sentences long.): Valencia is generally a friendly person, though she can be quite ruthless to her enemies. She usually has a playfull persona, and often makes (bad) jokes to her allies, which she uses to mock her enemies. Valencia is also highly adventerous, and isn't afraid to try out new things and has a bit of reckless side, though she isn't stupid. She is often described as the mother of the gang, and will often try to install some morals into her fellow bandits, ranging from sparing certain people to convincing them not to drug people. Though over the years, she has changed a bit. For the better or worse? That depends on who you ask.
History/Bio: Valencia was born in Vacuo, living near the border of the kingdom. As a result, her village was more vulnereble to grimm attacks, which occasionally happened. Her violent childhood, combined with the fact the peope of Vacuo have a rogueish and violent streak, caused her to be inspired by the Hunters that protected humanity from the grimm. This inspiration turned into a goal when a Huntress saved her family from being killed by a pack of Beowolves. From that moment on, she vowed to become a Huntress.
At the age of 17, she traveled to the capitol of Vacuo and attended Shade Academy, where she became the leader of team VLME (flame). She and her team were often among the highest-ranking students in whatever they parcipated in. When she and her team went on a Search & Destroy mission in order to rid area of a large pack of Grimm. It was a standard mission: search the creatures of Grimm, kill them all, help any civillians you come across and report back. Team VLME stumbled upon a band of traders who walked right into a Grimm-invested area. The Hunters managed to buy the traders enough time in order to escape to safety, but at a great cost. The entire team was killed, with the exception of Valencia. She came pretty close though and was about to be teared apart by the creatures, when Layla and her gang intervered and saved her.
From that moment on, she decided to stay with Layla's gang and joined her group of dimension-traveling bandits, eventually starting a relationship with a woman named Acadia, a former Rookian war lady and a Carthogian soldier named Luca Mapen Bodtanti.
Powers: Valencia is able to use Aura, the manifestation of her soul, and use that form a forcefield around her that protects her from harm. Valencia's Semblance grants her the power of pyrokinesis. As a faunus, she also has a better sense of sight, smell and hearing then humans. Her tail also helps Valencia keeping her balance.
Power limitations: Valencia's Aura isn't limitless. If hit hard or often enough, it can be depleted. The same goes for her Semblance. She can't use it whenever she likes and it costs her energy and Aura. Her tail, which is directly attached to her spine, is also a weak point.
Skills:
Tekko-kagi wielder: B
Aura-User: A
Semblance-user: B
Marksman: B
Martial arts: B
Weapon(s)/ Equipment: Like most weapons in Remnant, Valencia's weapons are a traditional weapon and a firearm in one. She is equipped with a pair of red tekko-kagi, with both having an in-build gun that fires in an identical fashion to an automatic assault rifle. The weapons are known as Kutta-Khaang, which is Hindi for 'Dhole Fang'. When not activated, they appear as regular bracelets.
As side-arms, she carries around a dagger and a pistol.
Strengths: As a Huntress in training, Valencia was capable of generating her Aura and using her Semblance. She also learned martial arts and how to use various types of weapons. Thanks to her faunus ancestry, she has some traits of her animal, such as enhanced senses. She is also psychialy quite strong.
Weakness/ Fears: Her Aura, nor her Semblance, aren't limitless. Eventually, they deplete either from using it to much or from getting hit to hard or to often with enemy attacks. Her faunus traits, while often usefull, can also be her downfall. Her tail is defenitely a weak spot and her hearing is very sensetive.
------
Name: Christopher 'Chris' Cooper/Zevoa
Age: 27
Gender (Can be genderless too): Male/Female
Sexual Orientation: Straight
Species: Human/Striped hyena-dæmon
World and Universe they are from: Lyra's World, His Dark Materials.
Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): Christopher stands around 1.80 meters tall with well-developed muscles, though he is by no means a bodybuilder or anything like that. He is of Caucasian decent, and has lightly-tanned skin, with dirty blonde hair that is usually quite messy. His regular attire exists out of a simple white shirt with a navy blue vest over it, with dirty brown pants that have several patches on them, in addition to a pair of brown boots.
Zevoa has settled into the form of a striped hyena, and as such, copied the form of that particular animal. She stands around 90 centimeters at the shoulder and is about 1.40 meter long, excluding her tail. She has thick white fur, decorated with black stripes, and has a mane that goes from her neck to the base of her tail. Said mane can rise if she is annoyed or angry, similiar to how cats will raise their fur when threatened.
Personality (Over six lines long.): Christopher is generally a reserved person that appreciates his privacy and only opens up to a few people he knows well. However, while on the job, he adopts an alternative personality that is seemingly more intimidating and mean-spirited, and is for the purpose of intimidation. He is generally slow to trust and enjoys being indepedent, though his line of work often forces him to rely on other's. Christopher is also cunning and intelligent, seeing and taking opportunities wherever or whatever they are, though he does have a healthy dose of self-preservation. He isn't above taking advantage of other's if he needs to. He isn't completely heartless, however, as he does have a nicer side to him. Most people, however, don't get to see that side very often.
Zevoa, being Christopher's dæmon, shares many personality traits with her human partner. There are, however, a few notable differences. She is less reserved then Christopher, having a vicious streak and she is more willing to express her opinions, even though they aren't always appreciated. She is very talkive for a dæmon
History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Christopher Cooper was born in Brytain, in the harbour quarters of London. His parents were the owners of an inn, though that was merely a cover for their smuggeling business. The Coopers dealt in trafficking goods all over the world, ranging from firearms and drugs to people and more illegal and legal goods. Christopher served as a helping hand in the inn, while he also delivered messenges and packages to businesspartners and contacts of his parents. When he became 18 years old, Christopher started to get more involved, meeting people on his parents' behave and taking care of the smuggeling ring.
That is, untill they were betrayed by an undercover officer and everyone involved was arrested. Christopher managed to escape. Now, homeless and without a job, he kept doing what he did best: making deals, planning and selling stuff. He became a freelancing smuggler, transporter and con-artist, though he pissed of authorities and other criminals alike with his shady businesses. He eventually made enough money to buy a small appartment in the harbour, which is his current home and base of operations. Of course, Zevoa was there throughout it all, being Christopher's dæmon. Where one goes, the other follows.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Like all humans in Lyra's World, Christopher and Zevoa are bonded to one another. They can feel each other's emotions and feelings. If one is in pain, the other feels it as well. They can also communicate through thoughts and can read one other's minds.
Like all dæmons, Zevoa used to have the ability to shapeshift into whatever animal she wanted. However, at the age of 18, she settled into the form of a striped hyena and lost the ability to shapeshift permanently. She doesn't have any unique powers, having all the abilities of dæmons and striped hyenas alike.
Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Again, like all humans in Lyra's World, Christopher and Zevoa cannot be apart from another for long. If they are to far away from each other, then that will result in great pain (both psychial and mental) and in the worst case scenario, even death.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Christopher
Marksman: C
Hand-to-hand combat: D
Swordman: D
Escape artist: B
Actor: B
Zevoa
Combat: B
Tracker: SS (She's a hyena. Hyenas have an excellent sense of smell and the talent of finding stuff.)
Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.): Christopher carries a pistol and cutlass as his weapons, in addition to a pair of knifes. Zevoa uses her claws and teeth in combat.
Strengths: Christopher is a fairly skilled marksman, and knows his way around blades, being fast and strong. Zevoa has sharp teeth and her jaws have the most powerfull bite force in the mammal kingdom, not to mention she has quite the bulky build.
Weakness/ Fears: Christopher and Zevoa can feel each other's pain, and can't be to far or to long apart from one another. As for fears, neither has a special or specific fear worth mentioning. Though Zevoa does seem to have something against cats and dogs, lions and wolves in particular.
Other: The reason why I'm describing Chris and Zevoa in the same OC sheet is because, in the books, a person and his dæmon are described as being one individual in two bodies. They are bonded to one another, feeling each other's emotions and feelings and sharing each other's thoughts. Dæmons are, after all, a person's soul manifested as an animal spirit. If this is wrong and I need to make a seperate OC sheet for Zevoa after all, let me know and I'll get to it ASAP.
----
Name: Shen 'Krasovai
Age: 50
Gender (Can be genderless too): Male
Sexual Orientation: Straight
Species: Sangheili
World and Universe they are from: Sanghelios, Halo
Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): Shen stands around 2.70 cm tall, and weighs around 185 kilograms. Like many Sangheili that spend their lives in the Covenant military, he is very muscular, a result of years of harsh training and military life in general. He has leathery brown-bronze scales.
In terms outfit, Shen wears the standard uniform of a Field Master. The uniform is a golden armor with a tight, black jumpsuit underneath, and a helmet decorated with 'fins'. Outside of combat, he wears a purple cloak made out of the thick and warm fur of a daormir, an animal native to Sanghelios. Traditionally speaking, Field Masters don't wear these cloaks, but Shen believes it gives him a sense authority.
Personality (Over six lines long.): Shen is a megalomaniac who desires power over anything else. Which, in combination with the fact that he is a religious extremenist, isn't that neat for other people around him. Believing himself to be the Forerunners' 'Chosen One', Shen is arrogant and self-rightious, believing that everything he does is in the name of a greater good and that only he has the intellect and ambition to understand these plans. And speaking of ambition, Shen has plenty of that. He is manipulative, but has his limits and has the occasional outburst of anger. Which, in that case, its probably for the best to be as far away as possible.
Like most Sangheili, Shen is pridefull and a glory-hogger, who tends to take all the credit for himself. But unlike most Sangheili, he isn't so obsessed with honor and is more willing to use dirty tricks if they benefit him. However, he is quite carefull with his troops, never taking part in unneccery sacrifices if he doesn't believe that it will benefit him greatly. Not because he values the lives of his soldiers, but because he knows that he has a limited number of soldiers. His hatred of humans, while still there, has also decreased, as Shen knows he must recruit other creatures into his growing army if he wants to qonquer anything. Shen is also strategic, often making up plans to kill his enemies in ways they least exspect it. They usallly involve a lot of red herrings as well.
His pride, however, can cause his downfall at times. If played well, it can be used against him and eventually lead to his defeat.
History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Shen was born in the Sangheili state of Krasov, which lies on the continent of Yermo. Like all Sangheili, he grew up without knowing who his true father was and was instead taught how to fight and kill by an uncle (though not unusually among Sangheili, some said that said uncle was actually his father, pretending to be his uncle in order to still have a connection with his son. Said rumor is unconfirmed though.), and later in life started to attend at the esteemed war college in the region.
Once graduated from the war college, Shen enrolled into the Covenant military, earning the honorable suffrix of '-ee'. While he started out as a Minor, he rose through the ranks reletefley quickly and was made a Major after his first major military campaign that was centered around dismanteling a Kig-Yar smuggeling ring that dealt in Forerunner artifact trafficking. Later in his military career, he gained the attention of a high-ranked Shipmaster by saving his life Sangheili seperatists, leading to the Shipmaster offering to mentor him. Thanks to the Shipmaster's training, Shen rose through the ranks, leading various missions and eventually earning the title of Swordmaster and the suffrix '-ai' after years of military service.
During the war against humanity, Shen gained the rank of Field Master and continued to lead his troops against the Empire's enemies, though he would eventually be forced to fight alongside them when the Hierarchs betrayed his species, in favor of the Jiralhanea. After the war ended, however, Shen found himself unwilling to continue the alliance with humanity, finding them untrustworthy. More importantly, while he stopped believing in the concept of the Great Journey, he still viewed the Forerunners as gods and the way Thel 'Vadam now treated said religion. All of this combined led him to seeking out Neru Pe 'Odosima, and through them Jul 'Mdama's Storm Covenant, of which he became a member.
After the death of Jul 'Mdama and the loss of Sunaion, Shen gave up hope on the Storm Covenant and abonded the city. He and a number of his troops managed to get their hands on a Corvette, and they fled the planet...Only for something strange to happen. A bright green light appeared and before they knew it, the Corvette and all its crewmembers found themselves in a strange, new universe. When they started exploring it, Shen started to get a crazy idea...What if he would be able to rebuild the Covenant Empire, here, in this strange, new dimension? And this time, he would be the one to lead the Covenant. The longer he stayed, the more he became convinced that the Forerunners had brought him to this brave new world in order to establish a new Empire in their name. Thus, he started to make his plans.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): While Sangheili like Shen don't have any supernatural abilities, they do have twice the amount of muscle mass as humans. As a result, they are naturally much stronger.
Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): None worth mentioning. He's just naturally stronger then most members of other races, with some notable exceptions, such as the Jiralhanea.
Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Swordmaster: SS
Marksman: A
Strategist: B
Field Commander: A
Pilot: C
Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.) Shen wears the standard armor of a Sangheili Field Master. This armor includes very powerfull energy shields, as well as a build-in cloaking device. In terms of weaponry, Shen carries around a pair of Energy Swords, a Plasma Repeater, a Plasma Dagger, a Plasma Pistol and some Plasma Grenades. This is his standard equipment, but he will ocassionally switch to other weapons if the situation calls for it.
Strengths: As a Sangheili, Shen is naturally fast and powerfull, certainly more so then the average human. He is also an excellent swordsmaster and marksman.
Weakness/ Fears: As a Sangheili, Shen's knees are bend forwards, which gives him trouble navigating through through certain types of terreins, especially if that involves him having to climb. He's also not very skilled with sniper rifles and tends to lose his temper, causing him to lose focus and charge into battle without a plan. In terms of fears, he is terrified of letting his gods down. He is also much easier to trick then he thinks he is.
Other: None.