[OOC] Endurn: Heart of the Alauum

Oh yeah I'm going on vacation starting July 4th- I may not be able to post until the 10th, but if I can find the time to sneak something in I will, but it might not be as long as I usually write.
Okay, we'll write assuming there's another char in the group and you can just catch up when you get back :)
 
Name
Ashyrn Brymaris
Race and Culture
Syluvian, Ityra Cultire
Age and Gender
42, female
Hometown
Kallamere
Isire (Current location)
Mage Spirit
Mage of Offense
Appearance
Ashryn has green eyes and chocolate brown hair that has a slightly reddish tinge to it, and it appears to almost glow in the sunlight. Her hair is fairly long, stopping somewhere around her midriff, although she has shorter pieces in the front so she can tuck it under her ears. She has a small braid that starts slightly above her left ear and loops down just below the right before stopping. Her skin tone is what would probably be described as a warm beige color excluding her left leg where she has a long scar that’s somewhat pink in color. Ashryn stands fairly tall, although a little bit shorter than the average Sylvuin. Ashryn tends to wear greens, warm browns, tans, and golden-yellows.
Personality
Curious, Protective, Loyal, Energetic, Determined
Ashryn has always been a curious person at heart, even if she tries to act disinterested. She always asked a ton of questions when she was young, and that never changed as she got older- if anything, her need to know more increased. She’s extremely energetic when she wants to be and sometimes will randomly become somewhat hyper, tapping her fingers on everything and bouncing repeatedly for no apparent reason. She throws herself at things that she’s passionate about, sometimes to the point of running herself to the ground. Ashryn is also a very determined person to the point it can get annoying. If she wants something extremely badly, chances are she’s going to get it eventually. Ashryn is also extraordinarily protective of the people she cares about. If you hurt someone she cares about, as soon as she’s done making sure they’re okay, Ashryn will hound after them and yell at them until she has everything out of her (and this can take quite awhile). If what you do is really bad, she won’t bother yelling at you, just slap them and walk off. She is also a very loyal person if she cares about someone. She’s not someone you need to watch and make sure they’re being honest- if she cares, she won’t lie to you about anything big.
Relationships
Lydia || Mother
Celaena || Little Sister
Sythaeryn || Father
Thalia || Best Friend
History
Ashryn was born in Kallamere to her mother, Lydia, and her father Sythaeryn, her little sister Celaena born two years after. Aside from archery lessons from her father, Ashryn spent most of her time thrill-seeking, constantly trying to drag her sister into it as well. When she was fifteen, she attempted to scale a rocky outcropping as a dare from a friend, but she lost her footing and fell off, and her friends actually laughed at her and left, not to mention the relentless teasing about being a coward afterwards. Ever since that point she absolutely refused to climb anything except for a tree again. She moved away from her pursuit of thrill-seeking and started to sketch things instead, seeking for something a little bit quieter than her previous habits, but she quickly grew bored and decided to resume archery with her father. Years went by as she fell into a comfortable cycle, learning how to hunt and shoot from her father and releasing her imagination into her art. When she was twenty, Ashryn was bored with what she’d been doing- sure, she’d hunted a bit, she’d had friends to talk to, and she’d painted and drew, but she wanted to do something more, something better. While she didn’t want to go back into her old adventures yet, her friend Thalia offered something that seemed surreal- trying to get into Emedia Academy, a well known school for artists.They both applied, and to her surprise, they were both accepted. Both of them moved to Isire in order to be closer to the academy and studied there for four years before leaving. After she left, she decided to visit her family with Celaena before going back home. She went on with her life in Isire, putting her father’s lessons to work during her job as an archery instructor as well as using the information and practice for hunting. In between her hunting and visits to friends and family, Ashryn used the four years of schooling and even more years behind it to sell and create more artwork, partially fulfilling her dreams as she became a part-time artist.
Strengths
  • Creative: Ashryn has always been very creative, especially when it came to her sketching. She has a notebook with pages upon pages of overflowing artwork.
  • Alert: It’s fairly hard to sneak up on Ashryn- her hearing is extremely good and she can usually hear people coming, as well as see their shadow. She’s not entirely sure why, but she’s also very sensitive to touch. If you randomly poke her shoulder, she’ll sometimes flinch. If you really alarm her, she’ll jump back and pull herself into a defensive position, sometimes accidentally hitting the person that poked her. It’s probably better to just call her name.
  • Loyal: Ashryn is very loyal to the people she loves- she always has been. If a person insults a family member or a friend she immediately will defend them and also make a poke at the insulter.
  • Flexible: She welcomes change and is very good at adapting to sudden adjustments. If there are random details she notices, instead of insisting to go with whatever she’d thought about, she would just improvise for the said situation.
  • Brave: Ashryn isn’t a very easy person to scare- she never has been. When she was younger, she always loved adventure, sometimes purposefully seeking an adrenaline rush by doing potentially dangerous things. When she was younger, she would climb dangerously high or participate in somewhat risky activities for fun.
Weaknesses
  • Low self esteem: Ashryn doesn’t have the worst self esteem, but it’s not exactly good either. She doubts herself often and also underestimates her own skills, thinking that she’s terrible at something even though she’s actually not terrible. Although she doesn’t always doubt herself at every turn, it can and has been a problem.
  • Fear of Heights: After a particular failed stunt, she developed a fear of heights. She doesn’t mind tree climbing for some reason, but everything else is one big, fat no. If she realizes she’s up high she just freezes up and stares blankly ahead, frozen in terror.
  • Slow to Trust: She’s not entirely untrusting, but it tends to take a very long time for her to fully trust others. It either takes something that makes her trust them or they’ll just have to wait. She isn’t sure why she’s like this, but nothing has or ever will really change it.
  • Not really a “plan” person: Yes, she does have a plan, but it’s not really all that detailed. Really, it’s missing so many details it shouldn’t even be called a plan- more like an outline of one. Ashryn tends to give herself a basic guideline to follow and just wing it from there, sometimes ditching the outline altogether. If given a detailed plan she’ll probably follow it, but if she feels like she has a better idea she’ll ditch it for the moment. (She would make a terrible soldier.)
  • Emotion Concealer: It will be very hard to tell if she’s hurting since she tends to hide it. She prefers not to burden others with her own issues and will go about resolving it by herself, although this tends to be a bad idea. She also doesn’t like showing others where she’s weak or hurting, afraid they’re just going to laugh at her and potentially taunt her for it later.
  • Moves through things quickly: One moment she can be intent on one thing, the next she can just drop it and move onto something else. She can have an issue with being consistent, going through things she wants to do ridiculously fast, which can sometimes cause indecisiveness.
Skills
  • Archery: Ashryn was taught archery by her father when she was a bit younger and she’s grown to be fairly decent at it. While she’s nowhere close to an expert, she knows enough to defend herself and get food.
  • Daggers: While it’s not exactly something she’s good at, if something comes too close for her to shoot she’s capable of defending herself. She knows enough to get rid of anything too close, but Ashryn prefers not needing to use one.
  • Artist: Well, she does do it for a living, but that aside, Ashryn would like to consider herself a good artist. She always liked drawing when she was younger, and that never changed as she grew older. She prefers using pencils over paints, although she will paint sometimes.
  • Hunting: With some help from her parents, Ashryn has become a proficient hunter, able to shoot things and clean them effectively. While she’s not a very good cook, Ashryn can definitely hunt well enough to get food. She primarily shoots things, although she can do a few basic traps.
  • Tree Climbing: For some reason she does this a lot- but if ever needed, Ashryn can scramble up a tree ridiculously fast and will also be perfectly content with staying there as long as needed.
Skills: (Learned skills, not personality traits. E.g. Horsemanship, swordsmanship, archery, hunting, stamina, etc.)
Weaknesses: (Both physical and psychological weaknesses and personality flaws. E.g. Fears, ego issues, social disorders, injuries, etc.)
SOUL ABILITIES
1st Soul Ability: War Cry: Makes enemies dazed after a loud shout- can be any kind, it just needs to be loud. The effect of the cry will daze nearby enemies, and when it starts you can only affect enemies that are nearby, and the cry will be fairly weak. The call will only affect warriors that are new to battle or less skilled opponents. Skilled fighters will be completely unaffected, but beginners will tend to stumble about and have terrible aim. As the user’s strength and skill grows, they can affect enemies further and further away, as well as combatants with increased skill, able to render contempt warriors into clumsy, awkward messes for a short while.
2nd Soul Ability: Deflection: Causes oncoming projectiles to be sent back to the source. At first the user can only send back 2-3 projectiles, and it takes some practice to get all of them to hit the target- sometimes they just get flung into the trees. With practice and time, the user can send quite a few back to the source and accurately hit them.
3rd Soul Ability: Spirit Weapon - Summon the strength of your Hero’s Soul into a weapon that cannot be broken or lost. Initially, the weapon cannot be summoned at all. The user simply enchants their own weapon to make it stronger and can summon it from several feet away. With time, however, the user need not carry a weapon at all as the weapon can appear when desired and as such, can never be lost. The user must have immense skill with the selected weapon form to be able to forge it as a spirit weapon.
4th Soul Ability: Army of Mine - Gain the ability to summon a small army of mana-based entities that take on the form of a familiar creature or race. Initially, only one or two can be summoned to fight. They are weak and only remain for a short while. With time, the user can summon up to two dozen warriors, each of which is powerful and remains for several days, if needed.
5th Soul Ability: [Given upon CS completion] (I'll post this one later, it's not on here yet.)
Culture Specific Perk: Swift runners of the plains, your kind are faster than any others.
Race Specific Perk 1: Resurrection: Bring a fallen comrade back to life at the cost of almost complete mana depletion. This ability requires immense mana rituals to complete before and after the process.
Race specific Perk 2: Nimble Above and Below: Whether you are on the ground or high in the trees, you move swiftly, nimbly, and with great ease. It isn't often you're felled by means of tripping or stumbling.
Race Specific Perk 3: True North: You never have to wonder which direction is north.
OTHER
Distastes: Ashryn isn’t a fan of really bright colors and despises hot weather, especially if it’s humid. She also doesn’t like sleeping around others since she irrationally thinks they’re watching her.
Preferences: Cold weather, shades of blue, and animals.
Aspirations: Ashryn wants to go back to Emedia Academy and study for two more years, then drop out of her job as an archery instructor and become a full-time artist, and it wouldn’t be bad if she was a well-known one too. She also wouldn’t mind a few more adventures- after all, it would be quite a shame if the only exciting stories she could tell were about her childhood.
 
Thanks! I'll add it to the Cast page tomorrow.

I posted in the IC everyone. Moved us along swiftly to the start of our adventure :D Feel free to post! Lots of this plot is based on where the players choose to take their chars. I won't decide where we go or what we do first :p
 
Hey @Soulserenity20 , would Alathon be able to recognise where they were if he conferred with Eruanna over the map?
Erm where is Alathon from? The western coast? I mean. Most people know where the Yvir'ilae ruins are. Unless they know absolutely nothing of the Talohm. People from Valrun would know for sure, and a lot of people from Mogarn and Iskoria. The people least likely to know where the runes are are the itryan, esaerian, and doriilians, unless they've travelled that way or studied a lot of maps.
 
OKAY
So apparently these forums dont' have a built in dice roller.

So there are two options:

Either register for rolz.org and join my chatroom and roll there, or ask Mowkie or I to roll for you :)

Dice Room for all rolls:
https://rolz.org/dr?room=Endurn Dice Room
Password: illos

Type it in this format:
#1d20 #Title Of What You're Rolling for
 
Okie- I'm probably going to need to ask you. I got on the website but it confuses me xD
 
At this point in the rp, don't wait for gm posts or anything. And don't worry about posting order! Our chars have a job to do, we all know it, and I see no reason why we can't have free posting right now. Almost everything that happens in this rp will be the result of player decisions, so keep writing everyone <3
 
At this point in the rp, don't wait for gm posts or anything. And don't worry about posting order! Our chars have a job to do, we all know it, and I see no reason why we can't have free posting right now. Almost everything that happens in this rp will be the result of player decisions, so keep writing everyone <3
Understood, I will wait for a few days still to give a chance to react though :p
 
Lol sounds good! Feel free folks. Wanna go to a different village or city? Go for it! The only thing I'll be gming for now is preventing the group from splitting up. But later, even that I'll allow and I'll simple play out the plot as you all make and shape and shift it. Luckily, no matter where our characters go, there's a plot point developed there and inevitably, they'll all lead in the right direction, even if the outcome wasn't as beneficial as it could have been haha
 
Is anybody else planning on conversing with Eruanna? I'll wait to post if so! Some conversation on the road hurts nobody
 
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