NetherMyth
Novella Enthusiast
The neon sign above your head demands your attention as your companion drags you forward towards the burly bouncer glaring down a group of passing teenagers. Apprehension seizes your muscles as you are forced forward. You've been curious about the on-goings inside the prestigious Familiar World, but neither yourself nor any of your friends had ever made it past the guard at the door. Having always been turned away for not being a member of some elite class. Now in college, you've made friends with an interesting girl who seems dead set on spending your Saturday night being subjugated to the bouncer's disapproving scowl of non-admittance. But as you near the building, your friends greets the bouncer like an old friend and he steps aside letting you in. Once inside, you find yourself completely dumbstruck by the pounding music that reverberated through the floor, yet hadn't extended past the lobby entrance. Upon further exploration, you discover you're surrounded almost exclusively by Witches of all ages and ethnicities as they enjoy their evening or practice their art. There is also a surprising number and variety of animals moving among them. From serpentine snakes gliding through stamping feet to majestic eagles perched on chandeliers - and was that a polar bear behind the bar? Tearing your gaze from the confusing spectrum, you notice one entire wall made of cork-board and riddled with flyers and magick-requests, almost all of which offering some form of reward - usually a bountiful amount of money but occasionally a rare or valuable item. "Welcome," Your friend greets from beside you, "To the Witch's Nightclub; A Familiar World. You're one of us now." She continues, but when you turn to ask her the dozens of questions running through your mind, you find yourself staring into the intelligent eyes of a wolf instead of your friend.
Rules
- Semi-literate/literate roleplayers please, all posts should have a minimum of three to five (3-5) complete sentences
- Please do not play both roles in a single partnership {if you’re playing a witch, please don’t play as that same witch’s familiar too}
- The Witch-Familiar dynamic is a mutually beneficial relationship, making it a preferred partnership for both parties; witches get amplified power and familiars get stabilized magick and retain their sentience
- Witches must align to one of the twelve types of magic (Aries & Pisces witches are both elemental but usually dedicate their craft to one element, statistically Aries witches usually prefer fire & Pisces prefer water, but they can dedicate their craft to any one of the four elements)
- Familiar abilities are limited to transformation between human and animal, telepathy to commune with their witch in human or animal form, and all familiars subconsciously amplify witches’ powers making them a prized commodity for most witches
- No non-existent familiars {no extinct or mythological-type familiars}
- Some witches run magic shops, but most witches practice their craft as a hobby or sell their craft for hire
- The Roleplay is mostly centered on the social dynamic
Game Rules
- More primitive familiars are encouraged to stay in their human form while in the city
- Primitive familiars have a harder time finding a compatible witch who can tend to their animalistic needs {a 19 year old girl who just moved out of her parents house and is currently renting a one-bedroom apartment isn’t going to be able to support the social or physical needs of a tiger or bear familiar}
- Familiars have the same needs as their animal side {larger/more primitive familiars typically require more space and tend to get anxious and claustrophobic the longer they’re in the city/stuck in their human form, smaller/domestic familiars can stay in their human form almost indefinitely without consequence}
- If a familiar stays in human form for too long it begins to go stir-crazy and its magick starts going out of whack until the familiar begins to lose sentience, and eventually it reverts completely to its animal form; this is known as going Feral or Ferality
- A bound Witch can slow the process of Ferality by routinely imbuing their familiar with spiritual energy, but it does not prevent Ferality
- All familiars will eventually become Feral; bonding with a Witch will significantly slow that process, while staying in human form for extended periods of time will significantly advance the process
- It is typically frowned upon for a familiar to be in a relationship with their witch
- Familiars are allowed to transform into their animal forms while inside the nightclub
- The nightclub also seconds as a halfway house/safe haven for witches and familiars who have no where else to go
- @NetherMyth § Nero Note (Libra Witch) - never had a Familiar before, lives at home with his parents & younger sister
- @NetherMyth § Chloe (Ferret Familiar) - previously bound to an abusive witch, lives at the NightClub
- @Rachel Rider § Tamaki Chiaki (Gemini Witch) - never had a Familiar before, lives in an apartment with twin sister
- @Rachel Rider § Yuuna Chiaki (Taurus Witch) - had a previous bad experience, lives in an apartment with twin brother
- @Azathoth § James Dresden (Sagittarius Witch) - never had a familiar, lives alone in a duplex apartment
- @Azathoth § Esha (Honey Badger Familiar) - previously bound to a Witch who was accidentally injured, lives at the NightClub
- @TheGreenerGrey § Pakhomov Zinon Yevgenievich (Cancer Witch) - had two previous familiars, lives alone in the suite of a five star hotel
- @TheGreenerGrey § Randa Yevgenievich (Raccoon Familiar) - previously bound to Pakhomov Zinon Yevgenievich & a recently deceased Witch - lives in a small apartment alone
NightClub Positions
- For those of you wanting to work at the NightClub, I've decided to include some common NightClub positions to make it easier
- Motherly/Fatherly-Figure who owns the Club (1)
- Management (1-2) - Management responsibilities include advertising, club promotion, booking entertainment, payroll, staffing, inventory control, cash reconciliation, and reporting profits and loss to ownership. Managers are also the go-to contact for smaller tasks like receiving shipments and big ones like accompanying inspectors for insurance claims or government permits
- Entertainment (2-3) - DJs, musicians and dancers are commonly hired in nightclubs to provide nightly entertainment or to complement the jukebox on weekends and during special events.
- Service Staff (no limit) - Bartenders prepare drinks, serving them to clients at the bar, and giving them to cocktail servers who run the drinks to clients in other parts of the club. In nightclubs that offer food in addition to drinks, additional jobs are created for food prep workers, cooks and wait staff. Cleaning jobs may be divvied among staff members, or additional bussers, dishwashers and housekeeping crews
- Security (no limit) - door attendants and bouncers stationed throughout the interior. Door attendants restrict access by managing guest lists, enforcing dress codes and checking identification to ensure patrons are old enough to enter. Inside the nightclub, bouncers are responsible for ensuring staff and client safety. They keep an eye out for patrons who have overindulged, remove rowdy customers harassing the help and break up any fights or arguments that may occur.
The Twelve Magic-Types/Alignments
ARIES
{elemental} Magick that is worked by honoring/acknowledging the 4 elements: Water, Earth, Air, and Fire. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
Earth - Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
Fire - Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire
TAURUS
{green} uses plants and herbs in magic, poultices & potions. Utilizing greenery/plants/herbs/flowers in herbal and natural magick, such as creating blends of different plants or using primarily herbs in spellwork
GEMINI
{crystal} crystals, gems, stones. Healing, spells, and chakras. Magick that is worked commonly with stones and crystals, such as during spellwork or for crystal healing techniques. This may also include chakra balance, crystal meditation… anything that uses crystals, really! A crystal witch may also have an extensive knowledge of stones, including how to identify them and using their properties.
CANCER
{culinary/kitchen} Magick that is worked specifically through “kitchen craft” such as herbal mixtures, brewing, baking, and cooking, and honors many aspects of the natural world: including herbs, crystals, fey, and the elements
LEO
{lunar} attunes to and honors the moon's cycles and phases, works more often at night under the energy and influence of the moon
VIRGO
{faery} Magick for those who communicate and work with the fey during spells and rituals. Usually, those who work with the fey may also leave offerings regularly, as thanks for the assistance of a faery in their spellwork.
LIBRA
{music/tech} Magick that is worked with music, musical chimes, or rhythm! Humming/singing, clapping, singing chants during spells, playing instruments (even simple ones, like the triangle or bells), or even just simply playing music during spellwork, magick, or during energy exercises are a few common things a music witch might fancy or Magick that is skillfully worked through technology! A tech witch will most likely have at least a few magickal apps on their phone, digital sigils, or an online/digital BoS and/or Grimoire
SCORPIO
{nocturnal} embraces the darker energies, very connected to the night and otherworlds, most of their work is done after midnight. Witches who commonly collect, clean, and use animal bones in their magickal practice, and for things like altar decoration or magick-infused charms/jewelry. Materials used by those who identify as Bone witches are usually collected peacefully or after the being has passed on naturally!
SAGITTARIUS
{storm} combines his/her energy with that of the weather, collects the elements {rain water & snow} for their craft. Magick that is worked by combining one’s energy with the energy of the weather, and most commonly rain. Weather witches will do things like collect rain/snow water, absorb the energy of a lightning storm, “whistle up” or manipulate wind, predict the weather, etc.
CAPRICORN
{astronomy} use runes, arcane symbols, sigils, & glyphs. A practice in which the person will perform spellwork in conjunction with or with the help of any manner of spirit. This includes Ouija, (sometimes) demon spirits, spiritual contact, etc.
AQUARIUS
{divination} works with various forms of divination {tarot, palmistry, tea leaf reading}. Mindful and internal magickal practice mainly based from interpreting dreams and/or engaging in lucid dreaming. Those who intensify as this may “de-code” symbols and messages in the dream world similar to how one would use a divination technique.
PISCES
{elemental} Magick that is worked by honoring/acknowledging the 4 or all 5 elements: Water, Earth, Air, Fire, and Spirit. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
Earth - Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
Fire - Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire
CHARACTER SHEETS
Witch Form
(Delete anything in italics)
Name:
Gender:
Age:
Relationship Status: (looking/taken/open/etc)
Alignment:
Specialization: (if any)
Residence: (apartment/with parents/with family/with friend(s)/A Familiar World/Etc.)
Occupation: (if any - you can work at the nightclub)
Familiars: (past/present - don't forget to include any history on past familiar or notate that you're currently looking for a familiar)
Appearance: (pictures are fine, but please be willing to write a couple sentences describing your character)
Personality: (please don't just list a bunch of random qualities - I've provided a few links at the bottom of this page to help)
History:
Anything Else:
Familiar Form
(Delete anything in italics)
Name:
Other Name/s: (Pet names/etc)
Gender:
Age: (relative - young/old/middle aged/teenager/etc)
Relationship Status: (looking/taken/open/etc)
Type of Familiar:
Residence: (apartment/with parents/with family/with friend(s)/A Familiar World/Etc.)
Occupation: (if any - you can work at the nightclub or assisting your Witch with their work)
Bound Witches: (past/present - don't forget to include any history on past Witches or notate that you're currently looking for a Witch)
Appearance: (pictures are fine, but please be willing to write a couple sentences describing your character; also don't forget to include both human & animal forms, human forms can not have any animalistic features)
Personality: (please don't just list a bunch of random qualities - I've provided a few links at the bottom of this page to help)
History:
Anything Else:
Helpful Generators
Need help with describing your character or writing out a personality? Here are a few generators that I use when trying to make characters for roleplays. Hopefully you find them as helpful as I do;
Quick Appearance (Select gender > "realistic" > "detailed")
Character Archetype
Motive Generator
Personality Generator (I typically choose "detailed" (P.S. the "Current Emotional State" slot is a great starting point for you're opening post))
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