Ascension Interest Check 4/5

It's okkk. I'm sure you can just create a character and post it on here. We are a little far in but I'm sure Rai would accept you. You'd jusy have to catch up and hop in with us somewhere at that point. Lol.
 
Hey, got a message from PsychoCentral to check this out and it seems pretty cool! Mind if I sign up?

(If so, where are the current chars on the continent?)
 
Okay, got it!
Just three more questions:
I'm making a full blooded dragon, and I was gonna make him practically ancient, even by dragon standards. Prefereably a veteran of the Dragon war, but I couldn't find a date of reference for either how long dragons live for or when the war happened. So... I guess the questions are

How long do dragons live form and is it possible to have a dragon from the war?

Other question is: What sort of size am I looking at for the dragons? I've been running off of Smaug/Dinosaurs, but that may be too big...
 
Quote: "All my life I have lived by the claw, fighting for my people. But I wasn't enough. We fell, despite everything I did and all I sacrificed. Yet even though we were broken, and all is lost... I Stand.

Name: ThranKaur. No last name.

Age: Really old. Even for dragons.
Species: Dragon

Blood%: 100% Dragon

Gender: Male

Sex Preference: Hetero

Height: 25 Metres from head to tail. If in human form, he is still large at about nine feet.

Weight: (After a few calculations based on elephants and dinosaurs) 149 Tonnes. In Descended form his weight is simply divided, not removed, so he is 1.8 Tonnes.
(For the above I based his specifics off of Smaug. If i’m thinking too big, please let me know.)

Physical appearance:
In his Descended form, aside from maintaining his white hair, he also gives off an almost unnatural feeling of regality, despite his rather rough appearance. Underneath his clothes are small white scales that cluster around the joints of his limbs.

Apparel:
Vehicle: Himself and 150-200 mph when flying.

Personality: ThranKaur is old, and this is reflected in his personality. He’s quite often grumpy and finds other people to be annoying and loud, due to centuries of solitude. He looks down on anything that isn’t a dragon, and even then he expects deference from any that are younger than him. Despite his age and aura however, he is quite rough around the edges and foul mouthed, quick to go off in an effort to scare people away from him.
Occupation: Is creepy hermit a job?

Faction: Dragons no longer rule the world, so he’s Neutral.

Pet: “Own... a dragon? No bloody way. And the little gits we used to rule don’t bloody last long enough, and complain all the damn time.”

Adv. App.: Old Grump Dragon so N/A

Exp: From birth ThranKaur was... nothing much actually. He had very little talent compared to his sibling hatchlings. The only advantage he did have on them was his size and dedication. So he put them to use, learning the art of being a dragon from any who would teach him.

Combat, flight, magic. He learnt as much as he could from those that would train him. And when he had nothing left to learn, he moved on to someone his lee who could teach him.

Through this training he refined his combative and magical abilities into as finely a honed force as he could manage. He utilised a style that emphasised brute force and size, and focused upon the accuracy of his magic, allowing him to intricately control cold and heat.

During his imprisonment he was starved for a great amount of entertainment. Thus, when the first descendents appeared on his island he took the chance to assume their form with his magic. From there he would train and attack settlers in that form, eager for the distraction from the mind numbing boredness that was his isolation.

Spells:
Flame Wreath: ThranKaur is capable of wreathing his entire body in white flame hot enough to easily melt through steel and stone. He is capable of doing this is any form without receiving any damage.

Frost Armour: ThranKaur covers himself in durable ice, creating an almost impenetrable armour as well as further augmenting his attacks. When in a more humanoid form, this instead crafts him a suit of half-plate armour.

Abilities/Powers: Being a full blooded dragon he has access to all the benefits and drawbacks that his kind are gifted with. His body is extremely durable, with very keen senses and the ability to manipulate heat and cold as well as shapeshift. However he is also quite slow, his heart is vulnerable behind softened scales and ribsand his transformation is imperfect.

Weapons: None. The only humanoid weapon he carried now lies abandoned and rusted away in a long forgotten battlefield somewhere.

History: ThranKaur was once a powerful dragon lord, among the highest echelons of his people as his raw power allowed him to dominate all those around him. He ruled with greed and force, beating down any who opposed him in true dragon fashion. This was his downfall. His actions garnered him many an enemy of those below him and they eventually handed together to strike him down.

Fields were torn asunder as the landscape itself was changed while the climactic battle raged. Eventually however, the dust settled and ThranKaur was defeated. Beaten and broken, the dragon was imprisoned upon the island chain to the far south of the Draconic territories, doomed to stay there for all his life as countless centuries passed. It was this isolation that saved him from the repercussions of the Dragon War.

Unknown to him, in the twilight hours of his imprisonment his jailers were struck down by their own descendants in a bid for freedom and the ability to govern themselves.

His many years on the islands cultivated in his presence being known as ‘ancient force of nature’ to potential descendent settlers, as any who tried to land upon he shores of his home soon found themselves repelled or simply killed outright in the name of preserving his peace. However, even Dragons can get bored and ThranKaur soon found himself becoming restless. It had been many years since he had stretched his wings for anything more than a few minutes, and he had grown bored with his island and the dull animals that inhabited it. So he took a chance against his (now long dead) captors. He left.

His shadow, titanic as it was, sparked a panic throughout the villages of Tearianaris as he flew, touching down and swiftly shifting his shape to a familiar humanoid form at the border of Vrondi and Gaia. Clothing himself, as a disguise against these strange creatures and his jailors, he stole into Vrondi and followed the paths set out for him, eventually leading himself to Sunfire. Eventually learning of the fate of his people from the local guards, he managed to get his way into the city, ready to experience what this new world had to offer.

Trivia: Despite having access to one of the largest sources of Plutonium, Australia has no nukes. Fun fact.
 
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Quote: “Not every stolen item case is a crime.”

Name: Valeria Everford

Age: 23

Species: Descended

Blood%: 60% - Tyro, 40% - Nayu

Gender: Female

Sex Preference: Heterosexual

Height: 5’4

Weight: 125 lbs

Physical appearance:
Apparel:
Vehicle: N/A

Personality: Valeria despite the numerous hardships she’s dealt with in her life, has a light-hearted personality. An appreciation for life and for people. She knows how to talk to both the upper and lower classes and be approachable. By that same token however, she can be cold and distant, blending in when she wishes, particularly when in the presence of someone she distrusts. A bit overconfident in her skills, with a temper that could scorch the earth if she’s angered, thought that’s a rare occurrence.

Occupation: Thief

Faction: N/A

Pet: N/A

Adv. App.: N/A

Exp: She's had to commit theft to survive ever since she was a child, being taught by her older brothers. She's best at scouting, lock picking and breaking and entering, but is fairly competent at the rest as well. Also, a competent duelist proficient in three styles of fighting: Rapier, Rapier and Dagger, and Dual Dagger, she was taught in these arts by a former noble who'd fallen from grace. Incredibly agile, and stealthy despite her flaming hair.
Spells: N/A
Abilities/Powers: Night Vision, Poison Resistance, Blood Consumption, Hot Blood, Heat Detection, Fire Breath, Heat Resistance, Adrenaline Boost

Weapons: A rapier, a dagger, and a more ornamental dagger she’d stolen before.

History: Valeria was born an orphan on the streets of the capital city of Fotia. She was lucky to have survived passed her 3rd year with the help of an incredibly low-class family, the Everfords. The parents, full blooded Tyros, raised her along with their two boys as an adopted daughter, though many couldn’t tell that she was half Nayu due to her stronger physical Tyro traits.

She and her older brothers took over stealing and working for food once they were old enough, allowing Valeria to gain speed, agility, and very fast hands. At year 10 she was assaulted by drunken vagrants, but saved by a former noble who'd fallen from grace. She never learned this stranger's name, but he taught her self defense using the sword and daggers. When she reached her 15th year, her eldest brother was caught stealing from a rich nobleman, and was sentenced to be executed. Valeria, desperate to save her brother’s life, challenged the noble to a duel, where she unleashed her Nayu side and sucked the blood of the noble dry.

Her brother was free, but her name was tarnished and a bounty was put on her head throughout Fotia. She was forced to leave the city, and her family behind. She traveled southwest, through the volcanos until she reached the lands of Vrondi. The bright sunlight and lush wildlife endeared themselves to her very quickly, and once she arrived in the town of Sunfire, she never wanted to leave. Unfortunately, old habits die hard for her, and she couldn’t stop herself from stealing the occasional item to keep herself going. She did make sure it was only from the rich who didn’t need such lavish items though, and made a business out of catching other thieves. The town was so pure in her eyes, that she felt it needn’t be tarnished by her kind. Her motto is “It takes a thief to catch a thief.”

Trivia: TBD
 
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Character sheets

Quote: "Oh you think darkness is your ally? But, you merely adopted the dark... I was born in it, molded by it. I didn't see the light until I was already a man. By then, it was nothing to me but blinding."

Name: Kyvro Lucendrare

Age: 26

Species: Descended

Blood%: 60% Nayu and 40% Oro

Sex Preference: Heterosexual

Height: 6' 1"

Weight: 185 lbs.

Physical appearance: { Kyvro } { Kyvro2 } { Markings and Horns }

Apparel: { Armor } { Hood and Cape }

Vehicle: N/A

Personality: Kyvro doesn't trust very easily. When he was young his life was absolutely horrible and the people he once trusted betrayed him. This caused him to retreat into the shadows, longing for death for many years. As he grew older, his words and please for help grew quieter, until they were no more. That was until somebody reached out a hand to help him. He was still wary of them, but he accepted their help, if only to leave and find his way on his own. As for his likes and dislikes, they're really rather vague. He definitely has a few, but he never really acts on them. First of all he loves to hunt, but unfortunately his love for hunting is mostly restricted to darker hours. This is due to the sun or any bright lights hurting his eyes. He has a special pair of goggles of a sort, that do allow him to see better during the day, but he hates wearing them. So he almost never does. Kyvro also can sleep anywhere, he enjoys it because it was the only time during his enslavement where he could find solace. Despite being a Dolofom member, Kyvro hates people who would dare to enslave others. Whenever he comes across this situation he always tries to help. And despite not trusting anybody, he loves kids. He loves the innocence about them and when it's robbed away from them he gets extremely mad. And despite loving kids, he gets kind of hurt when they choose to run away from him because he is nice to them, would never even dream of hurting one. That's why he turns down any contracts that involve hurting a child.

Occupation: Kyvro is best described as a hunter or mercenary for hire (depending on what's available and where/when).

Faction: Dolofon

Pet: N/A

Adv. App.: N/A

Exp: Kyvro didn't have much experience in fighting or anything of the sort for most of his life. When he turned 18, he was released from his prison and enslavement by somebody. He didn't know who they were because their face was covered. When he ran far enough away from home, he found a hunter. He did not trust the man, but he taught him how to use several weapons. The bow and arrow being one of them, and his favorite of them all. He was also taught by this man how to control his natural abilities due to his blood types. The man also taught him how to use and ability called 'Far Sight' and another that let him enhance his arrows with the four different elements, simply called 'Element Enhance'. It was only a small spell and could be cast multiple times, nothing large scale. After living with the man for two years, Kyvro trusted him a bit, but decided it was time for him to head out on his own, and sought out the Dolofon to work as a mercenary.

Spells: 'Far Sight'- Far Sight allows Kyvro to see targets clearer for many miles ahead of him as long as its a clear shot. Much like a Hawk's vision, it mainly just zooms everything in. However, most of the time he uses it to scout ahead and won't be able to reach his targets with his bow and arrow.
'Element Enhance'- Allows him to enchant his arrowheads with an element. Will either fly faster with wind, pierce harder/poison with earth (50% chance to poison, 50% chance to pierce harder; effects are unknown until it makes contact with target), burn with fire, or cause the wound to bleed worse with water. He can also apply the spell to other smaller weapons such as daggers (for a fee c; ).

Abilities/Powers: Nayu side- Hemotoxic Venom Fangs, Poison Resistance, Blood Consumption, Night Vision
Oro side- Bleed resistance, Thick blood

Weapons: { Bow and Arrow }

History: Kyvro was born to a Nayu mother and a Nayu/Oro father who were merely traders and farmers. He had a good life until he turned 5. There was a bad drought where him and his parent's lived that year and because of it, all of their crops were killed. His parent's were desperate for money to live and support themselves, but that's it. To support themselves. Instead they sold Kyvro off into slavery to a wealthy noble where they left him for 13 years. For 13 years he was worked to the bone with many sleepless and food-less nights. He would cry and plead and pray for somebody to come save him. Until he began to lose hope when he turned 12. From there on he accepted his fate and worked silently. He spoke to nobody and kept to only himself. At night he was locked back in his cell, hands tied to a wall behind him. One day the manor he was kept in, was broken into and him and the other slaves were released, he was 18 then. He did not trust this person, but knew that it would be his only chance out so he took it. When he ran as far as he could, he stumbled across a hunter who took him in and told him about the different factions, run by the other races. The man's name was Iesirith and he taught him how to hunt with the bow and arrow, use a few spells, and control his natural blood abilities. After two years of living with Iesirith and learning from him, Kyvro left him behind with a thanks and sought out the Dolofon faction to join as a mercenary for hire. One that would take any job no matter the cost. In a way, his years of darkness spent in the dark and damp cell, molded him into the person he is today. Ruthless and untrustworthy, most would say. But like everything else, when light is shined is on darkness, something new is revealed. Maybe he'll change upon meeting somebody, and maybe not, but only time will tell.

Trivia: TBD
 
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Name: Syra Renlix
Age: 24
Species: Descended
Blood%: 20% Sol, 20% Tyro, 20% Nayu, 20% Oro, 20% Lassa
Gender: Female
Sex Preference: Bi
Height: 5'4
Weight: Slight
Physical appearance: As a big old mongrel, Syra can be a bit confusing to look at. Predominantly silver with gold highlights. Her legs and forearms/hands fade into a dusky silvery blue, and her eyes are a light, bright blue. Her hair is short and choppy, dark, fading to silver at the tips. She has very short, brown horns, and there are various markings on her face and body.
Apparel: Syra wears light clothing that gives her mobility and protection. Her mixed heritage means she's mostly resistant to the elements, but she likes having pockets.
Vehicle: She doesn't have a vehicle, but she can drive or figure out most of them.
Personality: Syra is generally a bit nervous. She's clever, and learns well and quickly, but she's nervous around other people in social situations. A cocktail party is her worst nightmare. She's clumsy, but she knows a little about everything, and the areas she knows, she knows very well. She will not hesitate to give orders if a solution occurs to her or if her knowledge can aid a situation. She is also sure of herself in battle, having fought many before and being completely confident in her abilities and exactly what they'll do. She likes to have clearly defined roles and boundaries, and is great at improvising within those boundaries. If you throw something unknown at her, she will absolutely need to process it and figure out what it is.
Occupation: Spell scout
Faction: Magoi
Pet: She hates animals and tries to avoid dragons as a matter of course
Exp: Syra was taken into a mercenary band where she was taught two spells by an older member of their group. With this knowledge and a desperate need to prove herself, she came up with the theory for a new spell (Freezeframe) and was able to teach herself the basics of it. Eventually, she came under the training of a powerful man by 'betraying' her gang in order for her to be taught properly. He taught her a new spell and helped her power up the ones she already knew. After the death of her gang, Syra went to the Magoi, where she was trained and her skills with her current spells were honed. She has read more on spellcraft than half of the scholars in the Magoi and has been hunting treasure, fighting bandits, and finding spells for years.
Spells:
Freezeframe-Syra can freeze everyone and everything within her range into place. She is able to move around within this space and adjust the range of the freezing. The smaller the range of freezing, the longer she can hold it for. If she's holding a whole room of people, she'll be lucky to get more than a few seconds, but if she's only freezing a very small area around herself, she can hold it for up to a minute
Double vision-Syra can make copies of herself and sort her power along different ratios. If she has one, she can make it an empty illusion and keep all her power, or she can send half of her awareness into
that being and allow it to affect the rest of the world at the loss of 50% in her actual form
Eye of the storm-Syra can use this ability on herself and on others, clearing the mind of any distractions, and enhancing the reflexes, thinking speed, physical abilities, and soul power of the target
Wonderwall-Syra uses this to summon a wave of energy, which can be used as a forcefield around herself and possibly others if they're in range. More commonly, Syra puts this around her hands or feet to make her attacks strong and her body practically untouchable.
Abilities/Powers: Electricity resistance, bleed resistance, night vision, bright light resistance, hot blood
Weapons: Syra has a basic gun of a couple of configurations. She uses it to mostly shoot poisons and potions, and to fire ropes to hard to get to places. She's only ever actually shot someone with it like, twice, but she insisted on taking something to hit people with if she was going out into the world looking for spells.
History: Syra was born in as close as you can get to slums. With no real idea who her parents were or who would take her in with her obviously mixed heritage, Syra was lucky to make it through her earliest years. She joined up a few streetgangs where she spent most of her energy avoiding guard patrols and learning that she'd always get moved along when someone figured out she had night vision or this or that resistance, marking her as different. She eventually found a place to call home, with others like her, who had nothing, no blood, no fantastical abilities, and far too much free time. This small gang initially got her in as a good distraction-a little thieving girl was always a useful object. Through her time with them, she learnt two spells-Wonderwall, and Eye of the Storm, in their most basic of configurations from one of the older members of the gang, who she followed at the heels and practically worshipped. She worked in this gang for several years, travelling the nations and taking on jobs for whoever asked them. She spent most of her time in libraries, learning things, anything, really, just to keep herself useful. Over many years, she taught herself Freezeframe from book learning and practice, though at the time she could only really freeze a few feet for a few seconds. She kept that a secret. She has a good head for danger and threat assessment, and is very good at dealing with the unknown because of the amount of strange tasks they were asked to complete. This is mostly because she knew how the team worked, and exactly what she could do though, and if those elements are more unstable, she'll probably just run away. Eventually, she was performing a grand heist, where her role was to give up the others. She told a powerful man that if he taught her his double vision spell and promised to train her, she would give up the locations of her gang. It was all planned out of course, and for the most part, it worked. Syra learnt the spell, got good training out of the guy, the gang was able to successfully ambush the man's guards who'd been sent to ambush them, and take the treasure their client had asked for. Unforuntaely, whatever they took was too powerful, and killed them all. Syra never saw them again. As soon as she heard about their deaths, Syra ran. Again with nowhere to go, and nothing to her name but her hard won spells, she continued honing her skills, pushing the limits of the spells she had, until she found her way to the Magoi, where, with her four spells, she was taken into the ranks. There, she was taught to better her spells, increasing her energy recovery and the tightness of her powers. After a few years of training, she was sent out as a spell scout, to seek out new spells, to continue learning and finding new things. This has brought her to Sunfire.
 
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Never would've thought up somebody like that myself. When I saw all the bloodlines I was like, 'Wait what. Why would they do that?' But then as I read on I was like 'Ohhh. Wow this person is creative af. Props to them.' So good job lol.
 
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