Chains of Retribution primarily takes place within the small, impoverished country of Lutetia.
With most of the wealth within Lutetia concentrated into the hands of the small upper class, the rest of the populace is left to live in squalor. Disease and illness run rampant in the poorer regions of Lutetia, and crime rates are record high.
Lutetia is ripe with supernatural elements as well. Urban werewolf packs own the streets, and vampires have staked a claim to the night. Necromancy, witchcraft, and wizardry are a thing of the norm among the populace, and an underground struggle wages between the church and the supernaturals.
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The focus of this roleplay will be on the urban packs of the above summary. It will explore their dynamic within the city of Lutetia and the perpetual circle of violence as pack feuds and crime leave a trail of blood and tragedy in their wake. If the roleplay picks up enough steam, we may introduce spin-off roleplays exploring other elements of the city, but for now we'll be focusing on the werewolf packs.
This will be a dark and gritty roleplay, with little filter in regards to the violent nature of urban pack life. We are primarily looking for people interested in really bringing that aspect of the roleplay to life. In our initial launch of this roleplay we wound up with too many players wanting to make characters striking out against the mold so to speak which created an imbalance in the setting and pack dynamics. We want to stabilize that imbalance with more characters designed to fit the darker theme of the setting, rather than more characters that are an exception to the norm. So anyone looking to join, please keep that in mind with character ideas.
Note: For those interested in joining Chains of Retribution, this is a roleplay that originally ran within the Chronicles of the Omniverse and is now being split off into its own independent roleplay. As such there is some already established history between the two primary packs that the story will be incorporating. However instead of picking up exactly where we left off and expecting new players to slot in at that point, we'll instead be writing up a summary of past events into a 'history/background' for the new roleplay and modifying that history as needed to incorporate new characters into that history and to make some modifications to the story to better fit its new direction. So the original roleplay events will just be a guideline to drawing up the history we will be laying out for this roleplay once we determine how many new characters we will be adding. This means new players will not need to be familiar with the former roleplay to join.
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