STATUS: In the midst of Chapter 1, two open slots. 10/12 Slots.
Welcome to Legend of Renalta! Here’s the index!
“Chapter 1” is the plot of the story. “Chapter 2” is the Character Sheet. “Chapter 3” is the Rules section. “Chapter 4” is the “lists” area, where active characters and what not are listed. “Chapter 5” is the miscellaneous area, where information about lore expansions is kept.
“Ah, you seek to learn of the Legend of Renalta, do you? Sit, then, and listen to this old man tell his experience... For you see, some might call me some old prattler of old wounds, but that is only because I witnessed the destruction of an entire city.
Once upon a time--I suppose the cliché would start--the Kingdom of Renalta was in the midst of its golden age. A time of technological marvel, of magical exploration, of growth unprecedented and unseen. It was a time where all men--nobles and peasants alike--lived side by side as equals. At the center of this wondrous Kingdom was our Royal Family--who had been there since the beginning. They destroyed the Vampire Lords who had enslaved us, freed us, and cared for us even in their greatest suffering and darkest of hours. It was paradise... It was, utopia.
Then... The Archangel came. Chosen by God to be his right hand, Abarron entered our Kingdom, and demanded that we ceased our use of magic--the very thing that had led to our golden age. Princess Camilla--young and beautiful--met with him several times, to speak on behalf of our kingdom. He seemed to think this over, to ponder it, to consider it... In the end, after weeks of negotiation, he came back to us and once again issued an ultimatum, but, this time, with a twist: If the princess agreed to marry him, so that he could become part of the royal line and rule over us, he could then ensure that we would avoid our “worst excesses” in his eyes.
The Princess, however, saw through him. She told him, bluntly, that we had overthrown immortal rulers who had thought themselves our betters before, and that we would not welcome a new set of immortal rulers in their place. She was, of course, right--we would have never accepted the Archangel. His control would have only tightened over time until he would have choked our golden age away from us all.
He grew furious with this answer. He glared down upon her, and threatened her, and she once again refused him, this time, with more vigour. He moved to slap her down with contempt, only for her to use her magic to defend herself. She brought up a wall of ice, and its pointed tips actually ripped through his flesh, leaving him stunned, surprised, angered. He howled in pain as he fled.
The royal family forced their three daughters to flee the capital. They could have chosen to flee themselves, but instead, they stood in the capital, ready to fight and die to their last. The Archangel, empowered by God, brought reinforcements with him in the form of a few Rheinfelder Templar and several mercenaries. They put to the torch our Capital, killed our royal family. He hunted down and killed Princess Camilla’s two sisters personally, and, had I and several more servants not been protected by the Royal Guard, we would have surely perished in spite of our attempts to flee.
All is not lost, however.
Soon after this event, it was revealed that Princess Camilla had not been found by Archangel Abarron. It seems that, in the wrath of his initial assault on the capital, he had slain those few who could have told him where she had gone. God looked upon what Abarron had wrought with horror, condemned Abarron, and recoiled from the world to reconsider his actions. We rebuilt the Capital, and slowly but surely, we have been healing from our wounds, regrowing our military, preparing for the day that the royal family would return.
It has been fifty years since that fateful day, and the Mage Collective has started to spread rumours that the Princess is yet alive. We have a chance to find her, but not with the Kingdom of Renalta, no... A family member of my noble estate, Amora Mann, has been gathering a few interested individuals who would like to seek out the rumours and find the Princess themselves. The Kingdom of Renalta, The Kingdom of Rheinfeld, The Kingdom of Liveria, The Forsaken, The Free Holds, The Amazons--surely they will all be interested in finding the Princess, and even more interested in constantly denying one another the chance of finding her.
Which is, where our little private expedition comes into play. After all, with all the major nations too busy sabotaging one another’s attempts to find her, that gives us the chance to reach her first, to slip past undetected by the gaze of the various major nations of the world.
There was once a golden age, and a dream that was of equal and free men, ruled by compassionate monarchs. Let us see to reviving that dream, again.
Unless, of course, none of this interests you. The danger, the adventure, the princess on the other side--I would understand if you got cold feet, and left out the door instead. It’s your choice. If you don’t mind, however, my throat is growing parched, and I believe I would like a cup of tea. You have the paperwork in front of you, fill it out if you wish to join my cousin on his adventure. I’ll be back in a few minutes...”
The Legend of Renalta is a dark fantasy adventure surrounding the mythos of a lost princess, a lost golden age, and a fallen archangel. It’s set in a medieval world which contains a myriad of cultures and peoples both human and non-human, as well as a deep and rich history that stretches back one hundred and sixty years. You’ll be joining a nobleman known as Amora Mann as he searches for the princess of legend, along with a small cast of other characters. This is the first part of a multiple-stage adventure, that ends once the fate of the princess is fully decided.
And, truly, I do mean fully decided. It will be in your power to choose what to do on the adventure--who you help or hinder, who you tell the truth or lie to, who you save and who you kill. Choices will have consequences in the future, and the ultimate consequence will be what you choose to do with the princess, should you happen to find her first.
If this sort of high drama fantasy adventure interests you, continue on! If it doesn’t, I don’t blame you, turn away and search for another adventure.
((If you prefer, you can skip the interactive character sheet and copy-paste a flat character sheet here. You may choose between Mundane, Magic, and Hybrid.))
As the old man returns into the room, hobbling on his cane and looking at the direction of his table, he notices you’re still there. A smile creeps across his burn-scarred face, and he hobbles over to the opposite side of the table from you. As he sits, a breeze blows into the room from an open window, and his voice rings to you as softly as the wind that caresses your skin.
“I see you chose to stay... I welcome your company. Understand that we will not be able to take all applicants with us. Try to make sure that you stand out above the rest.”
He motions to the papers in front of you. You see three sheets of paper. He reaches over the table and taps a bony finger on the first paper. “Personal information. Nothing too intimate, just tell me who you are.”
As you finish writing down your information on the first piece of information, you see another man enter the room. He is dressed in red and black finery, and as he steps over to your side, you see him glance down toward your filled out papers so far. You finally recognize who he is: Amora Mann, the one who is sending out the clarion call for this adventure in the first place. He opens his spellbook, and flips through his pages, until he finds something worth his time. He takes a few steps back from you, then whispers a few words under his breath, and points at you.
Suddenly, a terrifying darkly coloured beast lunges for you! You stop it with...
... Seeing his beast stopped by you, he nods in approval. It seems that the beast itself was little more than a trick of shadows, and would have never truly hurt you in the first place.
Finally, the both of them look at you, and motion to the last page. It seemed they were now both interested in wrapping up this interview.
As you sign your signature on the paper, it momentarily glows, and then your quill disappears. Amora nods, and with a smile, he motions toward the door. “Stay within the Capital for the next seven days. I will inform you as to whether or not you will be welcomed into our adventure by the seventh day. Thank you.”
These are the rules, clearly.
The following are descriptions on lore expansions, and stuff.
Timeline: This is a highly summarized, compacted timeline of 160 years of lore. I will be adding the pre-cataclysm content later, it’s just… Not super important right now.
Races: This is a lore expansion containing information on the various races of the world of Renalta. At present, it only contains the core four playable races--Human, Elf, Dwarf, and Lizardman.
Magic: This is a lore expansion containing information on how magic works in the universe of Renalta. It’s a brief document, so, if you have further, more specific questions, don’t hesitate to ask.
Kingdoms & People: Information about Kingdoms and people. At present, only the four nations of the world are listed--Kingdom of Renalta, Kingdom of Liveria, Kingdom of Rheinfeld, and Free Holds. Further information will be added over time as it becomes relevant.
Party Members: These are your NPC party members that you will be starting with. They have their own personalities, motives, skills, talents, and so forth. They’ll help you in interacting with the world, and, who knows, may even be interesting characters in their own right assuming I am not a complete fuckup.
Holmishire's CharBriefs: The characters of the role play, categorized into a spreadsheet. Thanks to @Holmishire for producing.
World Map. (2017-12-08, First Chapter.)
Book 1: Awakening (In Progress. Chapter 2/8.)
Welcome to Legend of Renalta! Here’s the index!
“Chapter 1” is the plot of the story. “Chapter 2” is the Character Sheet. “Chapter 3” is the Rules section. “Chapter 4” is the “lists” area, where active characters and what not are listed. “Chapter 5” is the miscellaneous area, where information about lore expansions is kept.
CHAPTER 1 - THE LEGEND LIVES
(Plot)
(Plot)
“Ah, you seek to learn of the Legend of Renalta, do you? Sit, then, and listen to this old man tell his experience... For you see, some might call me some old prattler of old wounds, but that is only because I witnessed the destruction of an entire city.
Once upon a time--I suppose the cliché would start--the Kingdom of Renalta was in the midst of its golden age. A time of technological marvel, of magical exploration, of growth unprecedented and unseen. It was a time where all men--nobles and peasants alike--lived side by side as equals. At the center of this wondrous Kingdom was our Royal Family--who had been there since the beginning. They destroyed the Vampire Lords who had enslaved us, freed us, and cared for us even in their greatest suffering and darkest of hours. It was paradise... It was, utopia.
Then... The Archangel came. Chosen by God to be his right hand, Abarron entered our Kingdom, and demanded that we ceased our use of magic--the very thing that had led to our golden age. Princess Camilla--young and beautiful--met with him several times, to speak on behalf of our kingdom. He seemed to think this over, to ponder it, to consider it... In the end, after weeks of negotiation, he came back to us and once again issued an ultimatum, but, this time, with a twist: If the princess agreed to marry him, so that he could become part of the royal line and rule over us, he could then ensure that we would avoid our “worst excesses” in his eyes.
The Princess, however, saw through him. She told him, bluntly, that we had overthrown immortal rulers who had thought themselves our betters before, and that we would not welcome a new set of immortal rulers in their place. She was, of course, right--we would have never accepted the Archangel. His control would have only tightened over time until he would have choked our golden age away from us all.
He grew furious with this answer. He glared down upon her, and threatened her, and she once again refused him, this time, with more vigour. He moved to slap her down with contempt, only for her to use her magic to defend herself. She brought up a wall of ice, and its pointed tips actually ripped through his flesh, leaving him stunned, surprised, angered. He howled in pain as he fled.
The royal family forced their three daughters to flee the capital. They could have chosen to flee themselves, but instead, they stood in the capital, ready to fight and die to their last. The Archangel, empowered by God, brought reinforcements with him in the form of a few Rheinfelder Templar and several mercenaries. They put to the torch our Capital, killed our royal family. He hunted down and killed Princess Camilla’s two sisters personally, and, had I and several more servants not been protected by the Royal Guard, we would have surely perished in spite of our attempts to flee.
All is not lost, however.
Soon after this event, it was revealed that Princess Camilla had not been found by Archangel Abarron. It seems that, in the wrath of his initial assault on the capital, he had slain those few who could have told him where she had gone. God looked upon what Abarron had wrought with horror, condemned Abarron, and recoiled from the world to reconsider his actions. We rebuilt the Capital, and slowly but surely, we have been healing from our wounds, regrowing our military, preparing for the day that the royal family would return.
It has been fifty years since that fateful day, and the Mage Collective has started to spread rumours that the Princess is yet alive. We have a chance to find her, but not with the Kingdom of Renalta, no... A family member of my noble estate, Amora Mann, has been gathering a few interested individuals who would like to seek out the rumours and find the Princess themselves. The Kingdom of Renalta, The Kingdom of Rheinfeld, The Kingdom of Liveria, The Forsaken, The Free Holds, The Amazons--surely they will all be interested in finding the Princess, and even more interested in constantly denying one another the chance of finding her.
Which is, where our little private expedition comes into play. After all, with all the major nations too busy sabotaging one another’s attempts to find her, that gives us the chance to reach her first, to slip past undetected by the gaze of the various major nations of the world.
There was once a golden age, and a dream that was of equal and free men, ruled by compassionate monarchs. Let us see to reviving that dream, again.
Unless, of course, none of this interests you. The danger, the adventure, the princess on the other side--I would understand if you got cold feet, and left out the door instead. It’s your choice. If you don’t mind, however, my throat is growing parched, and I believe I would like a cup of tea. You have the paperwork in front of you, fill it out if you wish to join my cousin on his adventure. I’ll be back in a few minutes...”
--------------------------------------------------
The Legend of Renalta is a dark fantasy adventure surrounding the mythos of a lost princess, a lost golden age, and a fallen archangel. It’s set in a medieval world which contains a myriad of cultures and peoples both human and non-human, as well as a deep and rich history that stretches back one hundred and sixty years. You’ll be joining a nobleman known as Amora Mann as he searches for the princess of legend, along with a small cast of other characters. This is the first part of a multiple-stage adventure, that ends once the fate of the princess is fully decided.
And, truly, I do mean fully decided. It will be in your power to choose what to do on the adventure--who you help or hinder, who you tell the truth or lie to, who you save and who you kill. Choices will have consequences in the future, and the ultimate consequence will be what you choose to do with the princess, should you happen to find her first.
If this sort of high drama fantasy adventure interests you, continue on! If it doesn’t, I don’t blame you, turn away and search for another adventure.
CHAPTER 2 - DOCUMENTATION
(Character Sheet)
(Character Sheet)
((If you prefer, you can skip the interactive character sheet and copy-paste a flat character sheet here. You may choose between Mundane, Magic, and Hybrid.))
As the old man returns into the room, hobbling on his cane and looking at the direction of his table, he notices you’re still there. A smile creeps across his burn-scarred face, and he hobbles over to the opposite side of the table from you. As he sits, a breeze blows into the room from an open window, and his voice rings to you as softly as the wind that caresses your skin.
“I see you chose to stay... I welcome your company. Understand that we will not be able to take all applicants with us. Try to make sure that you stand out above the rest.”
He motions to the papers in front of you. You see three sheets of paper. He reaches over the table and taps a bony finger on the first paper. “Personal information. Nothing too intimate, just tell me who you are.”
-----PERSONAL-----
NAME: (Your character’s name, clearly.)
RACE: (Human, Elf, Dwarf, Lizardman.) (Please refer to the lore expansion “Races” at the bottom of the post for more information on each of these choices.)
AGE: (Your character’s age. Your character must be a minimum of 16 or older to be allowed on this adventure.)
SEX: (Your character’s sex. If you are a Lizardman, simply put “monogendered” into this field. This is your biological gender--male or female. Your gender identity and sexuality doesn’t concern me, but if you wish to include it, by all means, go ahead.)
APPEARANCE: (What does your character look like? Text or appearance will do fine.)
EQUIPMENT: (What weapons or armour does your character carry?)
BLOODLINE: (Peasant? Nobleman? From what level of society does your character hail?)
BIOGRAPHY: (Your character’s personality & history. Please write a minimum of two paragraphs here, so I can gauge your level of writing.) (Don’t worry, I’m not one of those elitist snobs. Trust me on this!)
NAME: (Your character’s name, clearly.)
RACE: (Human, Elf, Dwarf, Lizardman.) (Please refer to the lore expansion “Races” at the bottom of the post for more information on each of these choices.)
AGE: (Your character’s age. Your character must be a minimum of 16 or older to be allowed on this adventure.)
SEX: (Your character’s sex. If you are a Lizardman, simply put “monogendered” into this field. This is your biological gender--male or female. Your gender identity and sexuality doesn’t concern me, but if you wish to include it, by all means, go ahead.)
APPEARANCE: (What does your character look like? Text or appearance will do fine.)
EQUIPMENT: (What weapons or armour does your character carry?)
BLOODLINE: (Peasant? Nobleman? From what level of society does your character hail?)
BIOGRAPHY: (Your character’s personality & history. Please write a minimum of two paragraphs here, so I can gauge your level of writing.) (Don’t worry, I’m not one of those elitist snobs. Trust me on this!)
As you finish writing down your information on the first piece of information, you see another man enter the room. He is dressed in red and black finery, and as he steps over to your side, you see him glance down toward your filled out papers so far. You finally recognize who he is: Amora Mann, the one who is sending out the clarion call for this adventure in the first place. He opens his spellbook, and flips through his pages, until he finds something worth his time. He takes a few steps back from you, then whispers a few words under his breath, and points at you.
Suddenly, a terrifying darkly coloured beast lunges for you! You stop it with...
-----OPTION: MAGIC----
(You cannot choose this with Mundane or Hybrid!) (Please refer to the Magic lore expansion below for further, specific information about magic.) (Magic is the hardest option to play.)
MAGIC CONCEPT: (The type and style of magic your character uses. Describe it!) (You are a pure mage using this option, you aren’t bound to any specific object to use your spells!)
SPELL EXAMPLES: (List at least three examples of the types of effects you could produce.)
WEAKNESSES: (List weaknesses your character has, both magical and non-magical.)
(You cannot choose this with Mundane or Hybrid!) (Please refer to the Magic lore expansion below for further, specific information about magic.) (Magic is the hardest option to play.)
MAGIC CONCEPT: (The type and style of magic your character uses. Describe it!) (You are a pure mage using this option, you aren’t bound to any specific object to use your spells!)
SPELL EXAMPLES: (List at least three examples of the types of effects you could produce.)
- (Example 1)
- (Example 2)
- (Example 3)
WEAKNESSES: (List weaknesses your character has, both magical and non-magical.)
----OPTION: MUNDANE----
(You cannot choose this with Magic or Hybrid!) (Mundane is the easiest option to play.)
SKILLS/TALENTS: (The type and style of skills and talents your character uses, such as being a strong warrior, or cunning rogue. Describe it!)
STRENGTHS: (List strengths your character has.)
WEAKNESSES: (List weaknesses your character has.)
(You cannot choose this with Magic or Hybrid!) (Mundane is the easiest option to play.)
SKILLS/TALENTS: (The type and style of skills and talents your character uses, such as being a strong warrior, or cunning rogue. Describe it!)
STRENGTHS: (List strengths your character has.)
WEAKNESSES: (List weaknesses your character has.)
-----OPTION: HYBRID----
(You cannot choose this with Magic or Mundane!) (Please refer to the Magic lore expansion at the bottom of this post for further, specific information about magic.) (Hybrid is moderately difficult to play.)
MAGIC CONCEPT: (The type and style of magic your character uses. Describe it!) (You are a hybrid. Your magic is dependent on a specific item or set of activities--such as swordplay--in order to activate it.)
SPELL EXAMPLES: (List at least three examples of the types of effects you could produce.)
WEAKNESSES: (List weaknesses your character has, both magical and non-magical.)
(You cannot choose this with Magic or Mundane!) (Please refer to the Magic lore expansion at the bottom of this post for further, specific information about magic.) (Hybrid is moderately difficult to play.)
MAGIC CONCEPT: (The type and style of magic your character uses. Describe it!) (You are a hybrid. Your magic is dependent on a specific item or set of activities--such as swordplay--in order to activate it.)
SPELL EXAMPLES: (List at least three examples of the types of effects you could produce.)
- (Example 1)
- (Example 2)
- (Example 3)
WEAKNESSES: (List weaknesses your character has, both magical and non-magical.)
... Seeing his beast stopped by you, he nods in approval. It seems that the beast itself was little more than a trick of shadows, and would have never truly hurt you in the first place.
Finally, the both of them look at you, and motion to the last page. It seemed they were now both interested in wrapping up this interview.
-----BACKEND-----
MOTIVATION: (Why is your character on this adventure? What do they hope to accomplish?)
GOALS: (What does your character want to gain in the long-term? What are their life’s goals, basically?)
VALUES: (What are your character’s values? Please try to avoid the obvious single word answers like “brave”, and instead give some examples of things they care about.)
ANATHEMAS: (What are things that could frustrate, infuriate, or anger your character?)
SIGNATURE: (Please put your username here to affirm that your character’s life is ultimately in my hands. If I should so choose, I may cause them to fail, be injured, or even killed, in order to progress the plot. This is more of a common sense measure--it’s rare for me to actually kill without consent, I typically reserve that for the most egregious acts of stupidity or poor behaviour.)
MOTIVATION: (Why is your character on this adventure? What do they hope to accomplish?)
GOALS: (What does your character want to gain in the long-term? What are their life’s goals, basically?)
VALUES: (What are your character’s values? Please try to avoid the obvious single word answers like “brave”, and instead give some examples of things they care about.)
ANATHEMAS: (What are things that could frustrate, infuriate, or anger your character?)
SIGNATURE: (Please put your username here to affirm that your character’s life is ultimately in my hands. If I should so choose, I may cause them to fail, be injured, or even killed, in order to progress the plot. This is more of a common sense measure--it’s rare for me to actually kill without consent, I typically reserve that for the most egregious acts of stupidity or poor behaviour.)
As you sign your signature on the paper, it momentarily glows, and then your quill disappears. Amora nods, and with a smile, he motions toward the door. “Stay within the Capital for the next seven days. I will inform you as to whether or not you will be welcomed into our adventure by the seventh day. Thank you.”
CHAPTER 3 - CODES OF CONDUCT
(Rules)
(Rules)
These are the rules, clearly.
- This roleplay will be storyboarded--which means that each scene will be described and the events that occur in that scene will be listed in the OOC. NPC’s and their various reactions and activities will also be listed. Players can then plan with each other as well as myself on what scenes they would like to play out, and how they want their characters to act in each scene. If a scene is too dull or poorly written and nobody cares for it, we can thus cut it and try a different scene. This is collective storytelling, and a bit of an experiment on my part!
- This roleplay will probably be using a lot of collaborative posts--posts in which two or more persons come together to create a post. If you’re not comfortable often working with other players on posts, then, this is probably not the role play for you.
- While I’m certainly not going to whip anyone to post (because good lord I have a full time job), if a player ceases responding and posting for a while, I may ask them about what’s going on and when they can next post. There’s no rush to complete anything in this roleplay--I’d rather have twenty good pages of content than two hundred spammy, garbage-filled pages of content.
- I will reward good storytelling over good “combat plays” any day of the week. The more willing you are to suffer losses, or make mistakes, or so on, the more likely I am to reward you in the future for that behaviour with greater levels of trust. This also applies to communication--being willing to work with me on fleshing on scenes and planning out scenes on the Storyboard will make me a very, very happy man.
- If you have any questions, concerns, criticisms, or anything else of that nature, please share them with me. I don’t care if you do it in this thread publicly, or in private over PM’s, or on Discord, or wherever--just don’t leave me in the dark if you’re confused about something or if you have taken an issue with something I’ve done, no matter how minor.
- Finally, yes, just to confirm that silly long-running joke, the Princess Camilla plushie is totally a real thing in-universe. It’s a small stuffing-filled doll with blonde hair and blue buttons sewn onto it, along with a navy blue dress. Yes, I’m literally putting this in rules, because fuck you, I make the rules!
- Oh, yeah, and obviously, y’know, don’t be a dick, and stuff. Yeah.
CHAPTER 4 - SUPPLIES
(Lists)
(Lists)
Name: Sisera De Platine, 3rd Steward of Renalta. Entry: Book 1, Chapter 1. Writer: @slade
Name: Alice Émeline Moineau, of the venerable house of Moineau. Entry: Book 1, Chapter 1. Writer: @LimeyPanda
Name: Ofri Windweaver. Entry: Book 1, Chapter 1. Writer: @Becca
Name: Charlotte. Entry: Book 1, Chapter 1. Writer: @Holmishire
Name: Rosvita. Entry: Book 1, Chapter 1. Writer: @Lialore
Name: Dean Hansen. Entry: Book 1, Chapter 1. Writer: @Orion
Name: Sabine Conte. Entry: Book 1, Chapter 1. Writer: @Blackstone
Name: Tycho Merax. Entry: Book 1, Chapter 1. Writer: @Grothnor
Name: Bakar Ibaiguren. Entry: Book 1, Chapter 1. Writer: @Drakel
Name: Laurenz Eckhart. Entry: Book 1, Chapter 1. Writer: @Axl
Name: Alice Émeline Moineau, of the venerable house of Moineau. Entry: Book 1, Chapter 1. Writer: @LimeyPanda
Name: Ofri Windweaver. Entry: Book 1, Chapter 1. Writer: @Becca
Name: Charlotte. Entry: Book 1, Chapter 1. Writer: @Holmishire
Name: Rosvita. Entry: Book 1, Chapter 1. Writer: @Lialore
Name: Dean Hansen. Entry: Book 1, Chapter 1. Writer: @Orion
Name: Sabine Conte. Entry: Book 1, Chapter 1. Writer: @Blackstone
Name: Tycho Merax. Entry: Book 1, Chapter 1. Writer: @Grothnor
Name: Bakar Ibaiguren. Entry: Book 1, Chapter 1. Writer: @Drakel
Name: Laurenz Eckhart. Entry: Book 1, Chapter 1. Writer: @Axl
Name: Tybalt Mach'Llarys. Entry: Book 1, Chapter 1. Writer: @Jade Coffee Reason: Left the role play.
Name: Barrett Ironforge. Entry: Book 1, Chapter 1. Writer: @jrusso20 Reason: Left the role play.
Name: Barrett Ironforge. Entry: Book 1, Chapter 1. Writer: @jrusso20 Reason: Left the role play.
“And what would humans be without love?"
RARE, said Death.”
― Terry Pratchett, Sourcery.
RARE, said Death.”
― Terry Pratchett, Sourcery.
None yet.
CHAPTER 5 - SUPPLEMENTAL RESEARCH
(Lore Expansions)
(Lore Expansions)
The following are descriptions on lore expansions, and stuff.
Timeline: This is a highly summarized, compacted timeline of 160 years of lore. I will be adding the pre-cataclysm content later, it’s just… Not super important right now.
Races: This is a lore expansion containing information on the various races of the world of Renalta. At present, it only contains the core four playable races--Human, Elf, Dwarf, and Lizardman.
Magic: This is a lore expansion containing information on how magic works in the universe of Renalta. It’s a brief document, so, if you have further, more specific questions, don’t hesitate to ask.
Kingdoms & People: Information about Kingdoms and people. At present, only the four nations of the world are listed--Kingdom of Renalta, Kingdom of Liveria, Kingdom of Rheinfeld, and Free Holds. Further information will be added over time as it becomes relevant.
- Here is a Spreadsheet containing summarized notes on all faction/kingdom laws & policies on various issues, such as age of consent, and firearms distribution.
Party Members: These are your NPC party members that you will be starting with. They have their own personalities, motives, skills, talents, and so forth. They’ll help you in interacting with the world, and, who knows, may even be interesting characters in their own right assuming I am not a complete fuckup.
Name: Amora Mann.
Age: 41.
Appearance
Known Facts
Name: Emilia Lang Lehmann.
Age: 17.
Appearance
Known Facts
Name: Marcus Luke Crawford.
Age: 26.
Appearance
Known Facts
Name: Noelle Touchard.
Age: 59. (Elf--so effectively 20 forever.)
Appearance
Known Facts
Name: Anthony Bulgarelli.
Age: 26. (Dwarf.)
Appearance
Known Facts
Age: 41.
Appearance
- Eye Colour: Brown.
- Hair Style: Long, Ponytail. Bangs kept short, tucked away out of eyes. Clean shaven.
- Hair Colour: Jet black, with hints of a Charcoal Grey appearing around his ears.
- Skin Tone: White, almost pale--does not see much in the way of sunlight.
- Height: 5’9”
- Weight: 125 LBS.
- Style of Dress: Prim and proper, orderly, typically with darker tones--in red and black hues.
- Equipment: A spellbook containing several summonable creatures that has weathered several years of use. He also carries with him a doctor’s bag--pain killers, anesthetics, wound cleaning tools, surgical tools. The bag is black, with a red cross on it, and a bonesaw strapped to it that he can rip out to swing at someone in a hurry if all else fails.
Known Facts
- This is the guy calling for your party to come together and find the Princess--so, in a sense, your mercenary captain.
- In combat, he relies on summoning creatures to his side to defend him from danger. Otherwise, he’s just a doctor. The closest he has to a weapon is a bonesaw.
- He was once loyal to the Liverian Noble Council, and in the Civil War, fought on Liveria’s side. Shortly after the civil war ended, his estate was burned, and he was forced to retreat to live with some of his family on the Renaltan side of the border.
- He has publicly declared that he will find the Princess. He has not declared who he will return to her, or why he is looking for her.
- He is a clean freak, especially around his medical tools and summoning tome.
- He was married, once, to an elf. She died when his estate was burned, and Amora has been rather reclusive ever since. Touching on the topic is a sure way to spur on his more distrusting tendencies.
- He wears a silver necklace around his neck, along with a silver heart-shaped locket that hangs from the necklace.
- His favourite food is a simple grilled fish, with garnishings of salt and bits of lettuce. It reminds him of his homeland, which he loves, even as it doesn’t love him back.
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Name: Emilia Lang Lehmann.
Age: 17.
Appearance
- Eye Colour: Green.
- Hair Style: Bald.
- Hair Colour: Light Brown.
- Skin Tone: White, though tanned heavily, occasionally sun burnt in places.
- Height: 5’5”
- Weight: 130 LBS.
- Style of Dress: Generally tends to keep it light and simple, wears little beyond shorts, tank tops and the like.
- Equipment: Wears a pair of iron-laden boots to break people’s legs when she kicks them, and keeps a half a dozen daggers strapped to various parts of her body to pull off and throw at opponents or wield in melee combat.
Known Facts
- She prefers to avoid raw combat in general, as a 5’5” girl trying to play fair in hand to hand combat is suicide. That being said, when combat does break out, she’ll happily take advantage of duelling opponents to lash out at opponents at angles they aren’t expecting, and if she feels threatened, she isn’t afraid to attack first and ask forgiveness later.
- She was a member of Rheinfeld’s Church, as a religious assassin. Amusingly, she has a bit of a reputation of comforting wounded soldiers and being quite flirty and playful when she wasn’t in the midst of prayer or on a mission for the Church. Most of her targets remain a secret, but it is known that she typically went after demon cultists.
- She’s publicly stated that she wants to find the Princess in order to gain her aid in the Rheinfeld-Forsaken conflict.
- She’s distrustful of magic, and superstitious around magic. She’ll vaguely tolerate her allies using it, but she typically makes her first targets in combat mages.
- An avid gambler, she loves games of chance--cards, dice, you name it, she’s probably tried it.
- Due to her time in the Church, she does have rudimentary medical training--she can apply bandages and clean injuries, though anything more advanced than that is beyond her.
- Her favourite food is milk. No, really, a cold glass of milk.
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Name: Marcus Luke Crawford.
Age: 26.
Appearance
- Eye Colour: Dark Blue.
- Hair Style: Short, ruffled, messy.
- Hair Colour: Dark Red.
- Skin Tone: His skin holds a darker, brown shade--partially from plenty of time out in the sun, and partially from heritage.
- Height: 6’4”
- Weight: 220 LBS.
- Style of Dress: Typically not often found without his armour, though on the very few occasions that one can see him without it, he wears brown cloth shirts and pants--the clothes of a labourer.
- Equipment: Breastplate with a neckguard, a simple metallic helm with a mask to protect his face, a chain hauberk that runs the length of his arms and legs, and hardened studded leather pads over his knees and wrists. On his back he carries a greatsword, though when he can’t reach for that, he has an arming sword and shield, and a light crossbow with a pack of bolts fastened around his waist--he’s a walking armoury, essentially.
Known Facts
- He is a juggernaut of a fighter, using his imposing height and weight to brute force his way past most opponents. That being said, he has been trained for years to fight, and does have relevant combat experience from the civil war with Liveria in its last two years. If his superior strength can’t win him a battle, his excellent skill across multiple types of weapons will. That being said, he is an imposing target, and will often tend to draw attention toward himself.
- He was once a Renaltan Royal Guard, until he was dismissed from his duties after refusing to follow an order to attack a Liverian witch hunter who was hunting a mage in Renaltan territory. That being said, he is still fervently and vocally loyal to Renalta.
- He is a patriot to his country, it would be difficult to see why he wouldn’t want to bring back his royal family.
- He has been trained to resist the effects of magic, and is often aware when it’s being used on him.
- Due to being forced to kill his countrymen at a young age, and then being instilled with Renaltan values at an older age, he tries to avoid killing whenever possible--instead preferring to overpower and knock out his opponents, or force them to surrender.
- When he served as a Royal Guard, he was also a trainer for younger soldiers in the military. He has not shaken that mentality, and will likely rapidly adopt a mentoring mindset toward party members around him.
- His favourite food is whatever the ration master happens to have, so long as it’s not the mystery soup special. In fact, in general, Marcus simply enjoys food.
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Name: Noelle Touchard.
Age: 59. (Elf--so effectively 20 forever.)
Appearance
- Eye Colour: Brown.
- Hair Style: Long, braided to keep it out of her way. Runs to the mid-point of her back.
- Hair Colour: Black.
- Skin Tone: White as snow.
- Height: 6’2”
- Weight: 170 LBS.
- Style of Dress: When out of her armour, she tends to wear vibrant green and blue coloured robes and dresses, quite happily expressing her femininity at any given opportunity that safety shows itself possible. Otherwise...
- Equipment: … She sticks to wearing her full suit of custom-made plate armour, which covers her head to toe, and has the insignia of the Mage Collective burned into her breastplate. It shows nicks and wear and tear here and there, but has been well maintained otherwise.
Known Facts
- She wields magic. Her form of magic is used to create or dispel force--specifically, momentum. She has honed it specifically for herself, and can significantly lower the amount of force of incoming attacks, or increase the force of her own strikes. Thus, she is able to sustain blows from creatures which would otherwise be far out of her weight class, and knock aside opponents as heavy as four hundred pounds in weight. She is a highly defensive fighter by nature, and will generally try to position herself between allies and harm’s way.
- Though she is an Amazonian, she was quickly recruited by the Mage Collective at the young age of seven, and has thus effectively been raised by the Collective. She vaguely knows some parts of her culture, but not enough to be considered a citizen of it. She often sees herself as “a citizen of the world” and has more in common with Wanderer Elves than any Amazonian.
- She has publicly stated she wants to find the Princess in order to obtain her magical secrets for the Mage Collective. There are doubts to this claim.
- She tends to pride herself on her femininity, to the point that some sometimes look down on her for it as a bizarre, uncharacteristic fascination with a child’s dream.
- She is still technically a member of the Mage Collective, and is beholden to their commands.
- Being an Elf, she is extremely long lived, and has lived long enough to personally witness the destruction of the Renaltan capital. She still has nightmares about it.
- Her favourite food is apple pie. Really, anything with a sweet taste will do.
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Name: Anthony Bulgarelli.
Age: 26. (Dwarf.)
Appearance
- Eye Colour: Brown.
- Hair Style: Long and braided, everywhere. Has a beard, but often cuts it to keep it around neck level--so as to avoid it cluttering his belt.
- Hair Colour: Brown, though portions are singed black.
- Skin Tone: Brown.
- Height: 4’1”
- Weight: 210 LBS.
- Style of Dress: A rotund dwarf as he is, he primarily wears thick leather shirts and pants, with a utility belt loaded with ammunition, tools, and ammo, and a backpack filled with the materials needed to design traps and explosives of all sorts. He carries a pick axe at his waist, a rifle slung to the bag, and a pair of pistols on his lower back he can rip out and fire at opponents in a hurry if necessary.
- Equipment: As mentioned above, plus a bag of marbles he carries to throw in front of opponents or behind himself to trip them up if necessary. Anything to buy him those extra few precious seconds of life.
Known Facts
- He prefers to avoid combat, but when negotiation fails him, he is quick on the draw with his pistols and has quite the aim with his rifle. He prefers to set traps, fling explosives, or snipe from a distance, and is quite effective at killing men in armour far thicker than anything he could or would wear.
- He’s been around the Free Holds, working for various Warlords in manufacturing them engineering marvels. None of them truly appreciated his talents, however, so he left them--why serve men of little ambition when he could simply seek greater ambitions on his own?
- He figures that once the Princess returns to Renalta, she’ll need a good gunsmith--someone who could appreciate his talents and pay him well. It’s the only nation he knows that actively would need someone like him around to maintain their arsenal.
- He keeps a cat around with him, which he’s affectionately named Cynthia. She comes and goes of her own volition, and he often uses her as a last minute warning sign of trouble.
- The guns he keeps, he made himself. He could likely produce more of them, given the appropriate tools and time.
- It’s very likely he does carry a couple of magical artifacts around with him, but he’s kept the details of those items to himself.
- He makes no secret that he doesn’t really care for food. It’s a thing that keeps him alive, but beyond that, who gives a shit what’s for dinner so long as it’s there?
Holmishire's CharBriefs: The characters of the role play, categorized into a spreadsheet. Thanks to @Holmishire for producing.
World Map. (2017-12-08, First Chapter.)
Chapter 6 - Story Progress
Book 1: Awakening (In Progress. Chapter 2/8.)
- Chapter 1: The Estate. (Link.)
- Chapter 2: Witch Hunters. (Soon.)
- Waiting on Book 1 to be completed.
- Waiting on Book 1 and Book 2 to be completed.
- Waiting on Book 1, Book 2, and Book 3 to be completed.
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