I tend to stick with groups of two to four. Any more than that just seem to create too much of a divide in ideas or too many characters to include in a storyline without losing focus. One on one is good but can get a bit tiresome to do with every single roleplay, as it takes away the sense of...
I relate to this a Lot, actually. Once you've chosen a few defining traits for a character and put them out there for everyone to see, it's really hard later on to change or adapt those traits. It's your character--only you know exactly how they'd react to a certain situation or reply to a...
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