I think the most important thing to remember for those who have problems with world building is that you only have to build as much as what serves your story. There is no sense in detailing the intricacies of the foreign culture across the sea if it will never impact the story you're trying to...
I don't know MMOs but I can deal with future tense in a table top game. At least it belongs there and I only have to listen to it. But could you imagine trying to read a book or even a short story full of that? It would drive me nuts. I'd be on the edge of my seat because I'd be waiting for the...
You've inspired me. This isn't really a peeve so much as something that catches my eye whenever it's used. If you are leaving the house then you are walking to the door and not towards it. Walking towards something implies to me that you are walking in the direction of that something but your...
Sesquipedalian - ses·qui·pe·da·li·an - Pretty much, it refers to big words with a lot of syllables but it can also be used to describe someone who regularly or needlessly uses big words.
Esoteric - es·o·ter·ic - A subject that is intended to or likely to be understood by a small number of...
I try to avoid those role plays that emphasize competition over storytelling. Once you start trying to turn what is pretty much collaborative writing into a competition then you devolve you characters into nothing more than stat sheets. I get the appeal and I don't mind some competitiveness when...
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