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  1. Lobos

    T1 Match - Tidus Khaine (barney_fife) vs Riaze Nightroad (Lobos)

    He'd expected a specific sensation on contact, but what he felt when his strike fell true was not as expected. It was such that he almost missed the grab for his arm, and on reflex, began to veer. Limbs suddenly blossomed outwards, an arm become a paw much wider around. What was a man was...
  2. Lobos

    T1 Match - Tidus Khaine (barney_fife) vs Riaze Nightroad (Lobos)

    The sudden acceleration towards him with a straight right caught Riaze slightly off guard. He could see clearly his opponent clearly outmassed him by a significant margin, and the anticipation was for braced defense, not sudden offense. Ultimately, however, adrenaline flow during a fight dilated...
  3. Lobos

    T1 Match - Esmeralda (Scarlet) vs Riaze Nightroad (Lobos)

    A man meandered along the road in an unhurried manner, puffing on a rolled cigarette with unconcerned ease. Padding along with bared feet, his appearance was almost mundane. Loose fitting pants and shirt, lightly flapping in the gentle breeze as he walked, he was fair of skin, average of height...
  4. Lobos

    T1 Match - Tidus Khaine (barney_fife) vs Riaze Nightroad (Lobos)

    Calmly taking drags off of his cigarette as he watched curiously, all of that changed when the individual came into view. Even as the gun rose, Riaze darted forward, flicking the smoke away as he lunged to his right. Generations upon generations of selective breeding created a breed of...
  5. Lobos

    T1 Match - Tidus Khaine (barney_fife) vs Riaze Nightroad (Lobos)

    Primal fury and medieval grace flowed as one through the trees on the north end of the park, a deeper darkness within the lengthening shadows padding along at a leisurely pace through the trimmed grass. It's very presence silenced the calls of the animals that lived there, instincts of predator...
  6. Lobos

    T1 Match - Esmeralda (Scarlet) vs Riaze Nightroad (Lobos)

    Ruleset: SC T1 Match Type: 1v1 Open Time Limit: None First Post: Scarlet Setting A coniferous forest, roughly 5km in diameter. There is a small lake in just east of the center, with an open field along its northeastern shore. A stream drains into it from the north running from the west, and...
  7. Lobos

    Open Challenge - Mid High-Tier Powered Combat

    A second challenger has arranged a match via PM, and I am posting the information for the record. Scarlet's challenger is Esmeralda and choice of setting is rural forest.
  8. Lobos

    T1 Match - Tidus Khaine (barney_fife) vs Riaze Nightroad (Lobos)

    Ruleset: SC T1 Match Type: 1v1 Open Time Limit: None First Post: barney_fife Setting A section of city, 2.5km x 2.5km. To the west, slightly more than half the arena is city streets in a grid pattern, apartment complexes and stores, with a single 40 story high rise in the northwest corner. It...
  9. Lobos

    Open Challenge - Mid High-Tier Powered Combat

    Sounds like a plan to me. I'll try and get a thread up tomorrow.
  10. Lobos

    Open Challenge - Mid High-Tier Powered Combat

    Any particular setting or terrain you'd prefer, Barney_Fife?
  11. Lobos

    Open Challenge - Mid High-Tier Powered Combat

    I am issuing an open challenge for a Mid High-Tier, Powered match. We will be using SC's T1 ruleset. To reply, please create a sheet within this thread, and link the completed character in your reply. I will be using Riaze Nightroad for this fight. Setting will be determined by both players...
  12. Lobos

    Character Sheets

    Name: Riaze Nightroad Age: 76 (Apparent Age 20) Gender: Male Race: Lycanthrope - Wolf (Natural) Height: 5'6" (6' at shoulder while veered) Weight: 175lbs (967lbs while veered) RP Source: Chronicles of the Omniverse Skills Experienced Sword Wielder Expert Unarmed Fighter Inexperienced Magic...
  13. Lobos

    The Contest of Mortals [OOC]

    If submissions are still open, I have a particular character in mind for use.
  14. Lobos

    Ra'ishi vs Whisper

    Ears flattening back for a moment, the Kirek stared at the strange sight in puzzlement. A small woman stood before him, around her three mismatched crystals floating and orbiting. A blindfold wrapped around her head, yet it was another detail he payed more attention to. Minute refractions...
  15. Lobos

    Ra'ishi vs Whisper

    Ra'ishi's attention was caught by the most minute of movements, yet the directed focus of his four eyes revealed the fact that he was not, as he thought, alone. A figure dropping from the tower, gone from sight around the shrouded base. Cocking his wolf-like head, the Kirek pushed off his perch...
  16. Lobos

    Ra'ishi vs Whisper

    Light footfalls amidst the trees, a slinking shadow slipping between the moss covered trunks. Deftly evading the sunbeams that pierced the leafy canopy here and there, it made its way on an unerring path for the edges of a crater, amber eyes gleaming as it paced itself. Intent unknown, for...
  17. Lobos

    Character Sheets

    Name: Jegun Lobos Alias: Jegun of the Wolves Age: 34 Gender: Male Height: 6'0" Weight: 157lbs Hair length: 18" Appearance (Physical): Pale skinned and lean. Defined muscle tone. Confident posture. Heavily scarred forearms, claw scars on outer right thigh and both sides of left calve. Whip scars...
  18. Lobos

    Character Sheets

    Name: Rhyker "Heartseeker" Blutgaize Age: 29 Gender: Male Height: 6'1" Weight: 151lbs Hair: 2", Black Appearance (Physical): Pale skinned, lean, wiry build. Lacks left hand. Scarred arms. Appearance (Clothing: Tunic and pants, usually darker color. Tattered black cloak. Armor: Chain shirt and...
  19. Lobos

    Character Sheets

    Name: Ra'ishi Age: 30 (Youth Stage) Gender: Male Height: 7'4" Weight: 243lbs Hair Length: 2-6in Appearance: Ra'ishi is possessed of a bizarre appearance. Dusky flesh covered in fine, spinelike “hairs” the hue of obsidian. Humanoid in shape, his arms are longer, almost apish. Additionally...
  20. Lobos

    SC's T1 Combat Rule Guidelines

    Type 1 [T1] combat is a type of textual combat designed with logic, precision and detail in mind. It’s a turn-based style, allowing every player involved equal time and space to post their character’s move. Our iteration of the [T1] combat system isn't the only one available, nor is it the only...
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