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  1. OmniBlue

    (World Building) What Effects Would Affordable Anti-Gravity Have?

    A few more ideas related to being able to turn off gravity: by turning off gravity for an object, it wpuld take next to nothing to accelerate it, no matter how large it is, so you could have planes, ships, and cars all take about no fuel. You could probably also turn off gravity in large areas...
  2. OmniBlue

    (World Building) What Effects Would Affordable Anti-Gravity Have?

    Hey, if you haven’t fleshed it all out yet, feel free to go a bit farther with it maybe? Like, what if the element in question directs gravity, instead of just cancelling it out? I bet you could play around with that quite a bit. Or maybe that would be a development within the story itself...
  3. OmniBlue

    (World Building) What Effects Would Affordable Anti-Gravity Have?

    I may be underestimating how much energy you’re picturing the anti-gravity divide itself will produce. But my main concept is just letting it fall in order to speed it up, then using that same speed to bring it to the apex again by eliminating gravity’s effects. That way, it’s constantly...
  4. OmniBlue

    (World Building) What Effects Would Affordable Anti-Gravity Have?

    The four corners thing could definitely work, but I was thinking something like one anti-gravity generator affecting a system, then setting an object in orbit vertically, then turned off when it hits the peak, so it speeds up when it falls, then turned back on so it returns to orbit, just...
  5. OmniBlue

    (World Building) What Effects Would Affordable Anti-Gravity Have?

    I hope I don’t come up with anything too obvious for this, but forgive me if you do! The first thing I think of, after transportation, that is, would be to use your brand of anti-gravity to create a few perpetual-motion machines. Say, switching the anti-gravity on, then off again, then back on...
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