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  1. TheZanta

    Is a highschool rolplay too cliche?

    Magic High School is super tired. No more of it, please. If you can make it interesting, then by all means, but at its roots, it is a very tired and overdone idea which rarely has any spice beyond the whole "oh but they're wizards" trope or whatever.
  2. TheZanta

    Story too complicated?

    Think Chekhov's gun. If you introduce it, it better be essential to the plot. Otherwise, don't introduce it.
  3. TheZanta

    What level of control do you prefer a GM to have over their role play?

    I voted total, although I don't agree with absolute totalitarianism of a GM. Obviously, the GM should own the universe that they create for the role play, and what happens to the characters that the players put up should be based upon the universe, not the player. With this, though, an RP is...
  4. TheZanta

    Question About Muskets

    Having used one with previous gun experience, I could say that proficiency at a shot per minute is probably likely after consistent use after a month? People using muskets are capable of reloading by 20 seconds if they were properly trained, but someone with no intensive training or active use...
  5. TheZanta

    Things to avoid as a Roleplayer?

    Got it. I can see how that would seem kind of contrived.
  6. TheZanta

    Things to avoid as a Roleplayer?

    Can you elaborate on what reusing characters means here? Sorry if I sound stupid.
  7. TheZanta

    Things to avoid as a Roleplayer?

    Since I'm very recently getting back into this kind of thing, and was never truly experienced in creative writing as its own beast anyway, I'd just like to ask those who have been consistently doing this for a while: What things should I avoid as I get back into Roleplay? Or as an expansion...
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