Ame Damnee Jrusso20's Pawns

Rue

Acting Maniac
Name: Brutus Magnolia
Aliases: N/A
Title(s): N/A
Role: Hunter

Moral Alignment: Neutral Good
Affiliations: New Eden Hunting Club
Hometown: New Eden
Relationships: Friends with all the members of the Hunting Club, Lover of Rhiannon

Race: Daemon
Subrace: Lycanthrope
Age: 27
Gender: Male
Sexual Orientation: Omnisexual
Appearance: Human Form: Long slicked back black hair that reaches mid back which he normally keeps in a ponytail, ice blue eyes and a scruffy full beard. He stands at 6’5 and is a well-built gentleman, weighing roughly 250 pounds. His chest, arms, legs, and back are all pretty hairy for human standards. He wears a black longcoat, a white linen shirt, black trousers, black leather gloves and black winter boots

Wolf Form: His wolf form has a nose to tail length of 6ft and a height at the shoulder of about 32 centimeters, rather large for a wolf. In this form he retains his ice blue eyes and his black hair becomes a black coat of fur. His clothes magically disappear in this and his hybrid form and magically reform when he reverts to his human form

Hybrid Form: He remains bipedal in this form, grows to be about 6’10 and retains his wolf forms black fur coat. His body elongates to become more lupine in stature and his claws are very pronounced in this stage. Basically all the traits of his wolf form but human posture.
Equipment: He carries a carving knife used to cut animal pelts, and wears a necklace with a bronze wolfs head that grows and shrinks with his form. It’s the only accessory visible on him when not in human form.

Combat Prowess: In human form he is an expert hand to hand combatant, trained in both Boxing and Kickboxing, in wolf and hybrid form his fangs and his claws are his main weapons.
Spells/Powers: Lycanthropic Physiology: Super Speed, Super Strength, Heightened Reflexes, Heightened Agility, Retractable Claws, Healing Factor, resilient hide.

Cloak of Shadows: He is able to use the shadows surrounding him to create a cloak of invisibility, concealing him in darkness. He cannot use this power in wolf form
Weaknesses: Lycanthropic Physiology: He is a close range combatant only, he has no way to hit a long range opponent and no means of defending himself from a long range attack other than dodging it.

Cloak of Shadows: It only works at night or in a dimly lit room where shadows are abundant. He cannot use his own shadow.

Personality: Brutus prefers to live quietly and in solitude whilst also quelling the urges of his lycan side. He can be a bull-headed and stubborn when it comes to debating opinions, and he’s fairly ignorant to common social etiquette. He loves the thrill of the hunt and gets along easily with those who share this love. He enjoys keeping his body in top physical condition and has a fine taste for alcohol. He prefers to stay out of trouble, but if he sees something he views as unjust, like someone picking on the weak, he’ll step in and put the jerk in their place. He dislikes thunderstorms and hates to eat anything that isn’t meat.
Skills: He’s become quite adept at skinning animal hides to make pelts out of them through extensive practice with the Hunting Club. He’s also learned how to cook exquisite meat due to living on his own for so long.

Bio/History: Brutus was born in the forests of Oblitus to Lycan parents, but he doesn’t remember much of that life, when he was five years old his father sacrificed himself so that he and his mother could escape. Brutus’ mother took him all the way to New Eden where they settled down and he learned to take control of his lycanthropic abilities. His mother always reminded him to keep his lycan side from going out of control and to avoid getting in trouble with the Wardens, advice that Brutus still heeds to this day. When he was seventeen his mother passed away due to illness and, due to the grief of her passing, Brutus spent the next two years of his life in complete solitude, only venturing out when he needed to hunt and calm his lycan side. It was during this time of darkness that he found his special ability, the Cloak of Shadows, and he spent these two years learning how to master its use.

Fearing that this power was an omen of falling to his darker, lycan, urges he began looking for a place in the city that shared his interests. It was then that he stumbled upon the New Eden Hunting Club. He became fast friends with the members there and soon enough they invited him to go on a hunt with them. It was during this hunt that he showed them his true form, though not to frighten them, rather to show them how he could be of use to the hunting club. Thankfully those loveable rednecks responded to his secret with “Not the weirdest thing I’ve seen all week.” And he’s been a member ever since, going hunting and getting drinks with the lads before retiring home. As far as he was concerned, he was living the good life.
Other: N/A
Human Form:
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Wolf Form:
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Hybrid Form:
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Name: Edward Toorn
Aliases: Eddie the Black
Title(s): The Exile
Role: Street Musician

Moral Alignment: Chaotic Neutral
Affiliations: N/A
Hometown: Abaddon
Relationships: TBD

Race: Angel
Subrace: none
Age: 100 (Appears as mid 20s)
Gender: Male
Sexual Orientation: Omnisexual
Appearance: Eddie stands at 5’10 and is on the leaner side at 150 lbs. His hair is short and slightly curly, colored white with a pinkish tint to reflect its red origins. His eyes are ocean blue. He wears a dark blue button up shirt with a black formal vest, black formal pants and black loafers. His signature accessory is a necklace with an upside down cross pendant. His wings are normally hidden but when unfurled are a colored the same shade of black as a Raven’s.
View attachment 910

Equipment:

Michelle: His flute, the only true memento of his life in New Eden, the music it creates is oddly enchanted so that it not only sounds pleasing to the ear, but excites the other senses, if there is a somber tone the music smells of incense and the world of the listener is tinted blue, when a jaunty tune occurs the world is rose tinted and smells like fresh fields of flowers. This power ensures that Eddie can never play a bad song as the listener is actively engaged with his music at all times and the sensory overload leaves them entranced. The flute was a gift from his father and to this day Eddie still doesn’t know who it was named after.

Chrysanthemum: A long-bow that shoots arrows of white fire. Another gift from his father, who he now knows is the devil himself, Lucifer.

Combat Prowess: Eddie harnesses his powers through the martial art of Jeet Kune Do, while the attacks themselves are powerful, the main damage inflicted is from his powers.


Spells/Powers: Pyromancy: Eddie is able to create and manipulate flames in devastating attacks that are channeled through his physical movement. He can enable his fists and feet to be encompassed in flame so his strikes burn on contact and he can conjure long range fireballs and fire beams to keep his opponent at a distance.

Mind persuasion: When playing his flute around those of moderate willpower or lower, Eddie can perform a tune that bends the minds of those around him to do his bidding, whether it’s paying him gratuitously for his performances, or spying on the aristocracy, as long as the demands do not cause direct harm to the pawn, Eddie can convince them to do as he asks.

Flight: When his wings are exposed, Eddie is able to fly.


Weaknesses:

Pyromancy: His direct counter is water, when he becomes wet, whether it be caused by rain or attacks from a Hydromancer etc. he is unable to conjure flames, his power only returns to him once he dries off.

Mind Control: Those with a strong will are completely immune to his music and are alerted to his attempts at controlling them, furthermore moderately willed beings are harder to control, with Eddie only being able to manipulate their emotional state or their feelings toward him.

Personality: Eddie is a sly devil, always looking for a way to get ahead in life. He loves the thrill of outwitting opponents and hates the notion that “everyone does their fair share of work” that the worshippers of Aditi created. He can be ruthless in his pursuit of a cause and take whatever means he deems necessary to see his goals accomplished.

When it comes to addressing those in power, he’s a shameless flirt, figuring that if he can’t coerce them with his skills, he can coerce them with his lovemaking skills. Of course he’d slit their throat after the night was over if that’s what he needed to do, but he’d let them have a good time before they died, he’s not a complete monster.


Skills: Eddie’s a prodigy with the flute, and a master of Jeet Kune Do, he’s also a master of wits, able to outsmart some of the most cunning individuals whether at cards or on the battlefield.

Bio/History: Born to angels who lived for the Wardens, Edward was raised to treasure Aditi and the ways of New Eden, so naturally he was a rebel coming out of the womb. From a young age the boy never learned to shut his mouth, publically bashing Aditi and how the Wardens Marxist structure was ruining the potential of life. Naturally he was never the Ethereal’s favorite angel. The nickname “Eddie the Black” was formed both because of his Raven colored wings and because of what the rest of New Eden thought were his “impure thoughts”.

Then Eddie discovered his second power, he’d always had Pyromancy, it was passed down from his parents and he was taught how to defend himself with it, but his second power was something special. At age 45 his father finally passed away after years of illness, his parting gift was the flute named “Michelle”, as he years passed and Eddie mastered Michelle he realized that random citizens who heard his music would bow before him as he played, and as he experimented he found that they would do whatever he desired, this gave him ideas and aspirations.

He rounded up an army of humans, entranced by his music and lead them to the Temple of Aditi and proclaimed that “The end of our oppressors is nigh, it’s time man made his own fortune.” When the Wardens arrived to break up the mob, Eddie forced his peons to attack, it was a massacre, hundreds of his soldiers died in the attack, but Eddie escaped without a scratch.

The next day, he found a notice with his face plastered on it. “Edward Toorn: The Exile” In that moment he knew he had to leave, he flew as fast as his wings could take him, straight into the forests of Oblitus. After 2 years of harrowing adventures and dead monsters, he found himself on the outskirts of Abaddon. Fearing they would never allow an angel among them, Eddie hid his wings and entered as a traveling minstrel looking for work. He was accepted and has been spending his days making quite the fortune for himself, through no small amount of mind tricks. He’s currently the most well payed musician in Abaddon, but he knew that one day, when the opportunity presented itself, he’d have his revenge on New Eden, the Exile shall return.


Other: The Ethereal of New Eden should know of and despise Eddie for his past actions
 
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Name: Devon Ironsides

Aliases: N/A

Title(s): Master of the Pit

Role: Head of the Underground Fighting Pits

Moral Alignment: Neutral Evil

Affiliations: New Eden Underground

Hometown: New Eden

Relationships: TBD

Race: Dwarf
Subrace: N/A
Age: 235 (Looks to be in his early 40s, dwarves live long lives)
Gender: Male
Sexual Orientation: Demisexual

Appearance: Devon is an old grizzly bastard of a dwarf, standing no more than 4 feet tall, his ginger hair is long and braided, both on his head and his beard. His left eye is emerald green while his right eye is covered by an eyepatch. He’s normally seen in a professional business suit, but when in combat prefers to wear light dwarven armor.
View attachment 1003

Equipment: Cider: A recurve crossbow, his main weapon of choice for dishing out pain and teaching rabble rousers a lesson. The bow itself is made of fine redwood and has an engraving of golden dwarvish runes that spell out “Gambler”
Light Dwarvish Armor: Armor made specifically for dwarven stature that protects vital areas while providing ease of movement. Devon’s set is currently amber colored and reinforced so he can better withstand a blow.
Gin and Tonic: Brass knuckles used for close quarters combat.

Combat Prowess: Proficient in the crossbow and fisticuffs

Spells/Powers: Time Stop: Can halt time in the world around him for an overall total of five minutes each day. Helps him aim better, avoid attacks, and just mess with people’s minds in general.

Weaknesses: Like many dwarves Devon is an alcoholic, he’ll start to undergo withdrawal if he’s spent to long without a drink in his hands. While his armor helps protect him from physical attacks, he is still weak to psionic powers and mind control.

Personality: Devon is a crotchety smartass whose favorite pastime is making money. He’s a man with no filter and has no problem telling you how he really feels about you. He’s also quite the gambling addict, being the sole reason he decided to open up the Pit in the first place. Though for a self-professed “Drunken arsehole” he’s very charismatic, with people finding it hard to stay mad at the old man for very long. However, he’s not someone you want to mess around with. Piss him off and he’ll put you in your place.

Skills: Showman, Con Artist, Gambler

Bio/History: One of very few dwarves in New Eden, Devon was taught at an early age how to fend for himself and earn respect on the streets. He found the seedy underworld of New Eden and took to its decadence as quickly as he took to alcohol. Unfortunately he lost his right eye when a debt he couldn’t pay was collected the hard way.
More determined than ever to make his fortune in this seedy underground, he opened up the Pit, striking a deal with the leader of the underground at the time. For the last 150 years he’s led the underground to massive success, outliving two generations of the underground and still keeping his business thriving to this day.

Other: His favorite game of chance is Poker
 
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Name: Abraham
Aliases: N/A
Title(s): Satan’s Wrath
Role: Former Member of the Three Envoys of Abaddon

Moral Alignment: Chaotic Neutral
Affiliations: Envoys (Formerly)
Hometown: Oblitus
Relationships: Anariel - The love of a life he thought long forgotten

Race: Daemon
Subrace: King of the Lycans
Age: Is over 1,000 years old but still appears to be in his mid-20s
Gender: Male
Sexual Orientation: Demisexual
Appearance: Human Form: Abraham wouldn’t be surprised if someone took a look at his human form, wearing the tunic, vest and pants of a humble farmer, and thought him to be a lumberjack. His form stands tall at 7 feet and he is the peak of physical perfection, His jet black hair falls to his shoulders and his beard, thick and bushy, frames his face. His horns stick out from his hair and resemble those of a bull, he acquired them when he fell from heaven. His eyes were once red when he fell from heaven, but have since lost the rage and bloodlust that he once had and have reverted back to their original emerald green color.
Wolf Form: His wolf form has a nose to tail length of 10ft and a height at the shoulder of about 60 centimeters, far larger than any natural wolf. In this form he retains emerald green eyes and his black hair becomes a black coat of fur. His clothes magically disappear in this and his hybrid form and magically reform when he reverts to his human form. This for like his others also retains his bull horns.
Hybrid Form: He remains bipedal in this form, grows to be about 9 feet tall and retains his wolf forms black fur coat. His body elongates to become more lupine in stature and his claws are very pronounced in this stage. Basically all the traits of his wolf form but human posture. And again his horns remain in this form.
View attachment 1004
(He does not have any of the blades pictured)

Equipment:
Abraham carries no equipment with him save for whatever he needs at any particular time. He believe material goods and sentimental artifacts are redundant as his Lycan ability provides him with ample survivability.

Combat Prowess: They once called him Satan’s Wrath for a reason. Abraham is a ruthless killer, relying on brute strength and expertly executed guerilla tactics to disorient and wittle down a foe until they’re nothing but blood and scattered limbs.

Spells/Powers: Lycanthropic Physiology: Super Speed, Super Strength, Heightened Reflexes, Heightened Agility, Retractable Claws, Healing Factor, resilient hide.
As the originator of this power set his ability to use these powers has been perfected far beyond the strength and speed of any mortal Lycan.

Power Transfer: When he comes in contact with another being, he is able to briefly share his powers with them, be it his healing factor, claws, enhanced senses, all of it.
Weaknesses: Lycanthropic Physiology: He is a close range combatant only, he has no way to hit a long range opponent and no means of defending himself from a long range attack other than dodging it. The only way to nullify his healing factor is through silver weapons.

Power Transfer: The only person he's able to transfer his power to is Anariel, due to the special ritual they took part in, the piece of his soul that inhabits her is able to use his powers.

Personality: Abraham is a sociopath, he lives to see others in pain and will put his prey through signifigant amounts of torture and suffering before ending their lives. His insatiable bloodlust and love of combat has made him thoroughly aggressive and makes his first instinct to attack whatever enters his domain. He’s not a mindless brute however. Within that blood haze lies an incredible intellect, Abraham can see through an opponent’s tactics and counter with a plan that could crush his opponent.

Skills: Hunting, Torture, Tactician

Bio/History: Over a millennium ago, Abraham was a just and protective soul, serving as an angel under the goddess Adtiti’s will. He used his strength to teach humanity how to survive in the harsh world that was Terrestia, from feeding off the animals and plants, to chopping down trees to make lumber for homes. Under his guidance the human race thrived. Sharing this challenge with him were his two greatest friends, Alexander and Lilith, with whom he spent the majority of his long life. But as humanity became corrupted and violent towards one another, Abraham became sickened by their actions, dissatisfied with the inaction his goddess chose to take and decided to fall from heaven with his two best friends and their leader, Satan. As the four of them searched for the Daemon’s Cradle, Abraham looked upon the destruction of the world around him, caused by the very same humans he’d taught to survive and thrive, and his rage grew. When their master disappeared the three created the haven of Abaddon, sheltering like-minded mortals from the horrors that humanity has spread. Abraham was under the impression that Abaddon’s purpose was to create an army that would destroy the blight of humans once and for all and began creating the Lycan, human-animal hybrids that were based around his own distorted powers. These Lycan were meant to be the super soldiers, the captains of his crusade. But when he approached Lilith, now called Aeriseth, and Alexander he found, not his two dearest friends, but a complacent whore and an apathetic night crawler. His dreams for crusade were crushed and Abraham vanished into the wilds of Oblitus, never to be seen again. There are still rumors of his existence, some say you can hear the horned wolf howl in the full moon’s light. But the angel known as Abraham died a long time ago, and in his place lies a beast filled with nothing but and bloodlust.
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Abraham was banished to the Isle of Chronos by Aditi as an attempt to stop his rampage. While there he had time to reflect upon his actions and his decision to fall from heaven. Through this exile and later reuniting with his former lover, the Ethereal Anariel, Abraham realized his desire to repent, and has sworn off his fealty to Lucifer.
Other: N/A
 
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Name: Maric Vakarian
Aliases: Lust
Title(s): Master of Movement, The Sin of Lust
Role: Circle of Sanctity’s Master of Movement, Harbinger's Assassin (Formerly)

Moral Alignment: True Neutral
Affiliations: Circle of Sanctity, Harbingers (Formerly)
Hometown: Abaddon
Relationships: Buttercup – His best friend and the anchor to his current identity.

Circle of Sanctity Members – Amicable, he’s seduced those that he’s wished to seduce in the cult and is acquaintances with those he hasn’t.

Xena Mythriel Al’vyon – His old partner back in his Harbinger days. He'd fallen in love with her and never admitted it to himself, but has now acted on his feelings.

Race: Daemon
Subrace: Incubus
Age: 475 (Looks to be in his late-20s)
Gender: Male
Sexual Orientation: Omnisexual
Appearance: Maric has jet black, neck length straight hair combed to the right side of his face. His eyes have black sclera and silver irises. His skin is light brown. He wears a black suit with a brown vest and white dress shirt, as well as a white ascot. (See Picture Below)
View attachment 612
Equipment:

Combat Prowess: Physical combat is an area that Maric does not specialize in. His tactics rely on coercion, seduction, and torture. In the old days he prided himself on his abilities in stealth and agility, able to infiltrate heavily guarded areas without alerting a soul.

Spells/Powers:
Energy Drain: Through touch Maric can absorb the energy of another life form leaving them in anywhere from a slightly weakened state, to a withered husk of their former selves.
Personality Manipulation: Also through touch, Maric can delve into the minds of a being and discover what they desire in a potential mate. If he is able to, he warps his personality to inhabit those traits.
Mind control immunity: His ability to alter personalities has left him immune to all mind altering powers.

Weaknesses:
Energy Drain: He can become overwhelmed by a being with too much energy. Forcibly removing his touch from them once he’s hit his limit.
Personality Manipulation: Without an anchor to his original personality, Maric loses sight of who he is and enters a self-destructive identity crisis.

Personality: As his personality is constantly shifting, what Maric deems to be his true personality, is the one he presents around Buttercup. A charming, loyal and efficient friend who would go to the ends of the earth to see Buttercup’s dream achieved. His other anchor is Xena, the woman he loves, whom he would die for, his only wish in life is to make these two the happiest people in the world.

Skills: Master Manipulator, Expert in Torture, Superior with Seduction, Stealth and Infiltration Prodigy

Bio/History: Maric still has no recollection of his childhood, the first thing he remembers was when he killed the original Sin of Lust and inherited the role, effectively becoming a Harbinger. He spent 120 years of his life with the group, developing friendships and seducing its members when he could, but everything changed when Legion betrayed them. The battle left Maric's soul scarred and his memories became lost.

For the next 300 years he would exist without memories, how he managed to survive that long he still cant remember. His powers of personality manipulation had led him to develop so many different personalities that he went through a major identity crisis, forgetting who the true Maric Vakarian ever was. He fell into a pit of drug and alcohol addiction to numb the pain of his lost identity and surely would have died in a back alley of Abaddon had it not been for a passing half orc.

The orc, Guruk, picked Maric up off the street and was planning to sacrifice him to the goddess Aditi. Maric, not wanting to die, plead for his life, made offers of all assortment to try and appease Guruk, and eventually used his power to see that what the orc desired was education. He offered to teach Guruk in exchange for his life and spent the next few years tutoring. What at first was a partnership formed for Maric’s survival eventually blossomed into a true friendship. Maric found a peaceful anchor in Buttercup and was convinced to join the Circle of Sanctity and abandon his life of excess.

As the decades rolled by, the two rose through the ranks of the Circle together. Guruk, whom Maric affectionately nicknamed Buttercup for the orc’s love of gardening, became the Sacrificial Priest, and Maric became the master of movement. While Maric has not met the illustrious leader of the Circle in person, Buttercup puts his faith in the man, and that’s all that Maric needs to stay loyal to this cult of Aditi.
 
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Name: Zathrian Ellwood
Aliases: Z
Title(s): Captain, Cap'n,
Role: Captain of the Fortune Slave.
Moral Alignment: Chaotic Neutral.
Affiliations: The Fortune Slave pirate crew.
Hometown: No city, just the great blue.
Relationships: [Pending.]
Race: Elf
Subrace: N/A
Age: 148, appears early-30's.
Gender: Male.
Sexual Orientation: Heterosexual.

Appearance:
A clean cut, yet hostile looking man, who stands at about 6'3". His skin is as pale as the most typical members of his race; particularly shown with those characteristically long, pointy ears sticking out from his head all the time, like two solar panels. His outfit mixes the extravagance of elven culture with the roguishness of the life at sea, his top half wearing nothing but a black longcoat left unbuttoned. (See Picture Below) The hair on his head is long and coal black, hanging in straight, ragged strands to rest beneath his collarbones. Over all else, eyes stand out - one is a normal eye, lightish green in color; while the other is in an all-encompassing perpetual state of glowing red.
View attachment 708

Equipment:
Gemini: His prized cutlass which he took off the corpse of the previous captain. The ruby embedded into its hilt is enchanted so that the sword will never dull, remaining sharp enough to cut open even the sturdiest of men’s bellies.

Coat of Warming: This coat keeps Zathrian warm no matter how cold the environment around him is, and even if the rest of his attire isn't appropriate for the climate.

Coat of Cooling: Similar in function to the Coat of Warming, only it keeps him cool in hot weather.

Fancy Coat: It has no magic enchantment, but it looks fantastic on him.

Other than that weapon, the man has a blunderbuss gun that is usually in his quarters but will be strapped to his back should he need it.

Combat Prowess:
As any worthy captain should be, he's proficient in handling both bladed weapons and ranged weapons, aside from bows and heavy two-handed blades. He can also fight mano-a-mano, but his strengths lie more in protecting himself with weapons. He's also faster on his feet than most average people are and is highly athletic.

Spells/Powers:
The eye that always glows red is actually not an eye, but a magical orb. After having his regular eye taken out and replaced with that, Zathrian was blessed with a new sort of power. For one, he can see through walls and most other solid materials, being able to figure out where someone is despite them being in another room. He also has minor control over telepathy and telekinesis - he can send messages to other people's minds, and he can read someone else's thoughts, but only if they are directed to him. As well as that, the elf can move things with his mind - propelling them to him or away from him, and possibly even halting a moving force.

Weaknesses:
His central point of weakness is his glowing eye. Ever since it became a part of him, it became necessary to his being. As such, he cannot live if it gets damaged to the point where it breaks, or is taken out of his eye socket. Of course, he can also die in other ways, like having his throat cut open or being stabbed in the heart - but, his body is sturdy, so he can potentially live even if these things happen, provided he receives quick medical attention. Regarding his telekinesis, if the weight of the object is double his body weight or greater, he cannot move it. So for instance, he would not be able to lift a horse, or a house, or a ship. He can use it on people smaller than him, but its limited - meaning he cannot throw them thousands of feet up into the air or do anything crazy like that.

Personality:
A strange, stoic man, often with a wry smile adorning his lips. He's rather prideful and cocky in his abilities, and always likes to pretend that he knows something that you don't, whether he really does or not. He has a sharp tongue and is quick to lie and taunt foes, partial to cracking jokes at the behest of others. That's mostly only to his enemies, though. To his crew, the man is a pretty damn good leader, and has a way of making others like him with his carefree nature. He may seem a little sleazy and deceptive, but that's because he is. Zathrian can be a bit bipolar at times, going from light-hearted and nonchalant to abnormally cold and strict. Though he often tolerates a lot of the ruckus and messing around that happens on his ship, he will never tolerate a betrayal, and his justice is swift. He can kill someone without blinking an eye and think nothing of their death, but he's secretly a bit queasy around blood, which only Tor'mur would know about. Despite his rough personality, he’s rather gentle with a woman should he choose to seduce them, which is a rare occurrence. Z prefers the delight of alcohol and drugs, and even then, he's built up quite a tolerance to them. The man also loves fighting, he just doesn't like seeing the blood, so he sort of just has to deal with it.

History:
Zathrian was born in New Eden, the son of the Royal Treasurer, Michalis Ellwood III, and was raised as a nobleman in what seemed on the surface to be a life of luxury. The reality though, was far different. His mother had died during childbirth and for that, his father held a deep hatred for the young boy. For the first 25 years of his life, Zathrian was mentally and physically abused by his father, left to beg for everything he ever needed in life, whipped if he didn't take to his rigorous studies on the noble life with expertise and only given relief when he was allowed to sleep at night.

At age 19 he couldn't stand it anymore and ran away from home, using some of his father's money to buy passage onto the first ship out of port. From there he found himself in a quiet port town in the Oblitus known as Port Virility. It was there that he met his mentor, Captain Bolan "Brownbeard" Vesuvius of the Fortune Slave. For the next 55 years, he learned what it meant to be a pirate, and formed relationships that would last a lifetime. His closest friends were Tor and Bellamy, the people whom he would eventually make his first mate and quartermaster respectively.

The next 5 years were spent in a pit of misery, as Bolan's first mate, Jack "The Rat" Squabbie took over the ship when Zathrian's mentor eventually passed on. After those 5 years of horrid conditions, dreadful leadership, and barely any treasure to show for their efforts, Zathrian took matters into his own hands. He raised a mutiny with Tor and Bell standing beside him and killed "The Rat" taking command of the Fortune Slave himself. Those who resisted were punished, those who helped were rewarded and those who stood to the side and watched kept their posts.

The next 60 years made Captain Zathrian Ellwood and the crew of the Fortune Slave the richest and most feared pirate crew in the Terrestrial Bay, and Zathrian couldn't be happier for it. There are some who wonder though, what happened to his eye. No one really knows for sure, and Zathrian would like it to stay that way. It's one secret that he'll take to his grave.

Skills:
Nothing of much importance. He can pick locks and repair broken weapons. Pretty damn good at gambling. He's also attempted to learn how to play the lute, but kinda sucks at it, so he just has one stashed somewhere gathering dust instead. The elf can also do most of the other jobs on the ship, except for the surgeon and cooking.
 
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Name: Rennac Navarre
Aliases: N/A
Title(s): N/A
Role: Apprentice of Salazaar

Moral Alignment: True Neutral (Closer to Neutral Evil than Neutral Good)
Affiliations: N/A
Hometown: N/A
Relationships: Salazaar – Master (Deceased)

Navyra Darling - A faery he met while she was on the run, Rennac felt sympathy for the one handed girl and made a contract to help her attain her greatest desire. The six days they spent together were the best of Rennac's life, they shared a night of passion and she still remains the only person he's ever loved.

Race: Unseelie Faery
Subrace: Djinn
Age: 490 (Doesn’t look a day over 25)
Gender: Male
Sexual Orientation: Pansexual
Appearance: (See Picture Below) What is not pictured are his black faery wings, which he usually keeps hidden away.
View attachment 769

Equipment: Flash: An enchanted rapier that Rennac acquired from a contract. When wielded it's strikes deal lightning damage and Rennac's speed increases dramatically.
He also carries a necklace with an emerald pendant that resembles a teardrop. It serves no practical purpose but it's the only reminder of Navi that he has.

Spells/Powers:
Faery dust: Rennac’s wings create a dust that increases people’s paranoia.

Immortality: Strengthened by Rennac’s dark magic, semi-immortality normally appearing among his kind was amplified. He’s only susceptible to damage from the Bloody Hand.

Enhanced physique: As in all faeries’ case, Rennac’s body is much more agile and strong than that of human.

Flight: Pretty self-explanatory

Retrocognition: As many of his race, Rennac possesses psychic abilities. His is being

Djinn’s Contracts: Djinns possess ability to create a magical deals between them and other creatures. Contracts are made by declaring a will to exchange something for something (like favours) and then magically enforcing both sides to fulfil their pledges. Contracts are getting exponentially more powerful, depending on the strength of sides’ desires - and with the strength of Contract, the power of Djinn fulfilling it grows.

Telekinesis: Rennac’s non faery related power is the ability to levitate and throw people and objects much heavier than he is with ease.

Weaknesses:
Rennac can dish pain out, but he cant take it, it only takes a few well placed strikes to drop him. While one may not be able to kill him he can be subdued, knocked unconscious and crippled for a brief period.

His Retrocognition ability is only activated by touch. If contact is broken while he is searching through his target’s mind, Rennac will not be able to find the desire he’s looking for.

He’s a kleptomaniac, having been a pickpocket for his entire childhood he still instinctually tries to grab at loose change someone he’s interacting with might be carrying.

Personality: He’s a sly devil, gifted with words, unlike his master. With his ability to see a person’s greatest desire, he’s crafted an array of different mannerisms that all exist purely to lull people into creating contracts. His true nature is greedy and power hungry. Only serving one person’s interest, and that’s his own.

Skills: Master pickpocket from having lived on the streets for the majority of his childhood.

Skilled in Rapier combat, the finesse of the weapon blended with his analytical mind to create a master duelist.

Bio/History:
Rennac was born in the Unseelie Kingdom the year of the Shadow Spasm plague. His mother and father died when he was only four months old, and he was left in an unseelie orphanage where he spent the majority of his youth. As the unseelie population began to recover and thrive, Rennac learned to use his wits and intellect to survive on the streets, stealing from anyone who had coin.

Throughout the 200 years of his childhood spent in the capital, his resentment towards all those who were better off than him grew, and as the instability of the unseelie court became public knowledge to the seedy underbelly of the capital, Rennac couldn’t help but feel like it would be better to wipe them all out and replace them with someone who understood the plights of beings like himself.

Enter Salazaar, around Rennac’s two hundredth year, he ran into the dark faery. Seeing potential in Rennac and feeling the boy’s hatred towards most others, Salazaar took Rennac on as an apprentice. For the next two hundred years, Rennac would hone his skills with telepathy, retrocognition, and learned how to create the contracts that Salazaar and his kind, the Djinns could create.

During his time with Salazaar, Rennac discovered that the old faery was the one who created the Shadow Spasm plague that killed his parents and left him homeless and alone for two hundred years. Once he’d felt like he had learned everything the old faery had to teach him and had surpassed Salazaar in terms of power, he made a plot to kill the old fool. Having him locked away and eventually made the old faery go mad and kill himself.

Then he met Navyra Darling, an unseelie woman with one hand and many scars. It was revealed that she was a slave to Prince Nylas, who had been killed. Rennac took pity on the girl and made a contract that assured her that he would help her find her hearts desire, a life of adventure. During the six days they spent with each other, they fell in love, but had to be parted due to the nature of their contract. Rennac swore to her that after a century had passed, he would find her again and they would have a peaceful life together.

The former Unseelie King Idril approached him and made a contract for him to kill all the members of the Rissaih bloodline in exchange for the throne of the Unseelie kingdom and all the power that came with it. Due to his apprenticeship with Salazaar, Rennac had not heard about the fall of the kingdoms and killed Idril for not being able to uphold his end of the contract. Now he wanders the Oblitus, in search of the remaining Rissaih bloodline members, the throne doesn't matter to him, he merely seeks revenge, he'll finish off his old foes and finally reunite with his love Navyra again.
 
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Name: Cassandra Xilstine
Aliases: Cass, Queen Kaboom
Title(s): N/A
Role: Powder Monkey on the Fortune Slave

Moral Alignment: Chaotic Good
Affiliations: Crew of The Fortune Slave
Hometown: New Eden
Relationships: Alora - has a crush on the siren.
Captain Zathrian Ellwood - sees him as a big brother
Navyra Darling - Her best friend on the ship
Other crew members - Tries to be friendly with them, even if they don't want to be friendly back.


Race: Half-Elf
Subrace:
Age: 60 (looks 19)
Gender: Female
Sexual Orientation: Homosexual
Appearance:
View attachment 963

Equipment: Ace of Spades – Her signature flintlock pistol, specially enchanted to shoot bullets of ice.
Queen of Diamonds – A serrated short sword whose wounds cut deep
King of Clubs – Her favorite cannon, enchanted to spread growing vines throughout an enemies ship upon impact with it.

Combat Prowess: Efficient in combat with a short sword but prefers to stay long range with firearms and explosives because of her almost flawless aim.
Spells/Powers: Her sight has been enhanced beyond the range of eagles, able to focus on fine details of objects over 100 yards away whenever she chooses and being able to see normally in darkness.
She also has the ability to weave enchantments into her firearms, giving regular bullets elemental effects when shot from specific firearms.

Weaknesses: She is as fragile as a regular human and rarely tends to actually think her actions through.


Personality: Cass is the life of the ship, always ready to help out a sad crew member with a cheerful smile, or a shitty joke. She’s also the one most inclined to make risky decisions, which is reflected in the way she plays poker, she loves taking risks, but sometimes they don’t pay off. Very empathetic, but also a bit nutty in the head since she chooses to handle explosives all day long. If you’re her friend, you’re her best friend, but if you’re her enemy, then you should probably run.
Skills: Really good at making explosive powder and cheering people up.

Bio/History: Cassandra’s childhood was as boring a childhood as you could imagine. An elven mom and a human dad, trying to make ends meet on a farm in the outskirts of New Eden. Cassandra always dreamed of adventure though, and when dear old dad died of old age, her and her mom had a falling out, causing Cassandra to run away from home.

She moved to the craftsmens guild to try her hand at enchantments and found that she had quite a talent for element based ones, but her life within the guild was just as boring as on the farm. Then one day, at age 50, she witnessed a naval battle near the port of New Eden, The Fortune Slave, manned by Captain Zathrian Ellwood, taking on a rival ship, the battle was intense and it was during this battle that Cass found her passion of choice, explosions.

The Fortune Slave defeated their rival without issue and when they docked at port, Cassandra begged the captain to take her along with him. Zathrian agreed, thinking her talent for enchantments could prove useful. For the last 10 years she’s spent her time drinking gambling, and creating new enchantments to help make her explosive devices cause even cooler explosions. Her life seems pretty much complete, her free spirit satiated on the high seas, her thirst for explosions quenched on a daily basis, and plenty of fun friends to drink and gamble away with, being a pirate was everything Cassandra ever wanted.
 
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Name: Jonathan Gold
Aliases:
Jon, Johnny
Title(s): N/A
Role: Royal Spymaster

Moral Alignment: Neutral Good
Affiliations: The Royal Family of New Eden
Hometown: New Eden
Relationships: N/A

Race: Human
Subrace:

Age: 29
Gender: Male
Sexual Orientation:
Heterosexual
Appearance:
spymaster1-png.995


Equipment: He keeps both a serrated dagger and a refined silver short sword on his person at all times. Within his two pouches attached to his belt are a collection of smoke bombs and healing vials paid for by the crown and created by the royal alchemist.


Combat Prowess: He is an expert with the short sword and dagger, able to switch between dual wielding and single wielding at any time. His reflexes also far surpass those of a regular human, being more on par with an elf’s natural agility.
Spells/Powers: Voice alteration – Jon is able to change his voice to resemble any accent, gender and mannerism he so desires. He can even imitate the voices of others after adequate exposure to their speech patterns.

Nondetection – He is able to emit an aura that encourages those around him to not pay his existence any attention.

Weaknesses: Nondetection – Those with strong mental defenses are immune

Voice alteration – He can only mimic other people’s voices if he’s been exposed to their speech pattern for a minimum of five minutes.


Personality: Jonathan is a very cool and collected man. A laid back attitude hides the honor and analytical brilliance that is behind every act he performs. He doesn’t hesitate to help a person in need, but also knows when to hang back and mind his own business. He’s also secretly a huge believer in Aditi, and very loyal to his home city, willing to fight for it until death, but in a smart way.
Skills: Master of Disguise, expert spy, excellent tactician

Bio/History: Up until around age 16, Jonathan had lived a normal and happy life in New Eden. His mother and father both had good jobs, he had plenty of friends and life just seemed to be going by perfectly fine.

Then one day, he caught the eye of the king of New Eden, his highness had caught wind of a child with extraordinary powers and brought Jon into his court to begin training. His purpose, to be the royal spymaster. The King took a liking to Jon, eventually treating the boy like one of his own family, the court was incensed by how rapidly he was climbing up the ranks and aimed to have the boy assassinated, but they wound up killing the princess of New Eden, who Jon had grown close to.

After the conspirators were hung for their crimes, Jon’s dad died due to natural causes, but before his death, his dad told Jon to love and appreciate everything about New Eden, and keep it safe no matter what, and Jon took his father’s dying wish very seriously.

He redoubled his efforts and once he hit 20 he became the official spymaster of New Eden, serving faithfully to find and kill any conspirators against the crown. For the past 9 years his reputation grew and his loyalty to his city became ironclad. When the king fell ill, he asked for Jon specifically to serve as his bodyguard while he was dying, Jon had become the king’s favorite and it would take a true catastrophe to separate the two.
 
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