Chains of Retribution Overview of Lutetia

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Lutetia is one of four countries that make up the continent of Issunar. Situated at the center of these three neighboring countries (Iveria, Aanar, and Tiranoth) and having carved a name for itself for its artful and fashionable community, Lutetia maintains a relatively steady influx of tourism. Its rich historical background only further draws interest from scholars and historians as well.

However despite this spotlight of success, for those living within Lutetia a very different picture is painted. Most of the wealth within Lutetia is concentrated into the hands of the small upper class, while the rest of the populace is left to live in squalor. Disease and illness run rampant in the poorer regions of Lutetia, and crime rates are record high.

Lutetia is ripe with supernatural elements as well. Urban werewolf packs run rampant through the streets of the cities, and vampires have staked a claim to the night. Necromancy, witchcraft, and wizardry are a thing of the norm among the populace, and an underground struggle wages between the church and the supernaturals.

Note: For those RPing within Lutetia please be mindful that Lutetia's local culture is loosely influenced by a mingling of French, and urban fantasy concepts, but due to general immigration, other cultural denominations are present as well in smaller number. Lutetia maintains a dark urban fantasy atmosphere with both modern and supernatural elements. Please be mindful that while Lutetia is inspired by French concepts, it is not France, nor do the locals speak French. The dominant language of the region is Queran, and while individuals are encouraged to maintain a French *feel* to Queran words and character names, they should avoid words pulled straight from a French dictionary, or writing dialogue in French. It's simply assumed that unless otherwise specified, dialogue within the setting is being spoken in the local language.
 
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Commonly Encountered Laws

Language: Queran is the official language of Lutetia, though it utilizes a somewhat unique dialect of Queran. It is mutually understandable with Queran speakers native to Quera, but has developed into its own distinct dialect that can make informal speech difficult to exchange between speakers from Quera and speakers from Lutetia. This is due to varied idoms, slang, vocabulary and local cultural references.

Firearm Regulations: The restrictions regarding the possession of weaponry within Lutetia are somewhat lax; however, restrictions are in place regarding what types of weapons can be owned and carried. Firearms must be registered through a local law enforcement agency, and a permit is required to carry concealed side-arms. Open carrying of a licensed side-arm is legal.

Possession of automatic, plasma, energy, and other weapons of equal or military magnitude are illegal.

Non-firearm Weapons: Deadly weapons that don't fall under firearms are prohibited from being carried openly in public, but in most cases may be owned. This includes but is not limited to many archaic styles of weaponry such as swords.

Non-lethal weapons such as pepper spray, tasers, and stun guns are legal to be carried in public. Blades under the length of six inches are also permitted to be carried in public.

Psionics/Metaphysics: No restrictions apply to possessing or utilizing such things, but using psionic or any form of innate metaphysical/supernatural abilities on another person is treated the same as armed assault. Laws are also in place regarding the use of metaphysical abilities to engage in criminal activity.

Necromancy/Druidism/Learned Magic: The practice of necromancy and other learned magical arts is only loosely regulated, but the practice of utilizing such things upon a non-consenting citizen is strictly prohibited and treated the same as armed assault. Furthermore, the act of raising one from the dead is only legal in regards to non-sapient life-forms. To raise a sapient being from the dead, one must have the consent of the next of kin paired with a court order - typically utilized in the event of a criminal investigation. The individual must be returned to rest at the conclusion of the investigation. True resurrection/permanent animation of the dead (such as what is commonly found within the neighboring country of Tiranoth) is highly illegal.

Drug Regulations:
  • Marijuana - Legal smoking age is 18
  • Tobacco - Legal smoking age is 18
  • Alcohol - Legal drinking age is 18
  • Cocaine - Illegal
  • LSD - Illegal
  • Heroin - Illegal
  • Opium - Illegal
  • Methamphetamine - Illegal
Adult Classification: 18
Military Enlistment: 18
Age of Consent: 16
Driving Age: 16

Prostitution: Illegal
Polygamy: Not recognized by the state
Homosexuality/Gay Marriage: Not recognized by the state
Slavery: Illegal

Citizenship:
  • Born in Lutetia
  • Born to parents who are Lutetian citizens
  • Marriage to a Lutetian citizen
Immigration: Legal
Visitation/Tourism: Legal
 
Technology

Technology within Lutetia is in a constant state of growth, but is currently pushing into modern level of advancements in most fields of science. It should be noted though that Lutetia is a markedly poor country, and many of the more advanced technological comforts are a luxury for the wealthy.

The further you get from the capital of Lutetia, the poorer ones quality if life is liable to be and many of the smaller towns and villages are little more than dredges. Even within the capital itself, the slums are often devoid of proper sanitation and even electricity, while the wealth of the city is predominantly centered into its upper class neighborhoods.

The average level of technology for a typical citizen in a middle-class region of Lutetia is largely on par with mid to late 1990's, early 2000's.
 
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