Virtue's Last Dilemma Redux (Roleplaying PvP Game) [8/9]

Schultz

Member
Why do people. . .

. . .betray each other?


If you can't trust anyone. . .

. . .then everyone should DIE.


Hello all, and welcome to
Zero Escape: Virtue's Last Dilemma Redux

Zero-Escape-Virtues-Last-Reward.png


WARNING: THIS GAME CONTAINS MINOR SPOILERS FOR THE ZERO ESCAPE SERIES

What is this game?

Zero Escape: Virtue's Last Dilemma Redux (often acronymed as {VLDR}) is a forum game based off of the series after which it was named, adding its own twists to create a unique, role-playing, strategy and deception game. The game centers around 12 individuals who have awaken in a trap and puzzle filled facility with death awaiting around every corner, from the facility itself or from their fellow imprisoned comrades.


Game Rules:
  • The most important: respect your host and the other players. Please remember that this is just a game.
  • This is a role-playing game and I, the host, will be the GM. I will facilitate everything in this game; please always follow my instructions.
  • Your primary goal in this game is to escape the facility. Note that some roles may have additional goals, while others don't need to escape at all. In order to escape, you must open the Number 12 Door. You will learn how to do this as the game progresses.
  • Once the escape door is opened, all players able to leave - meaning not unconscious or otherwise preoccupied - will escape, and the door will close. The game ends immediately afterward. In other words, opening the Number 12 Door marks the end of the game.
  • This game is both active and time-based. If you are unable to respond to another player's action due to your absence, then I will act on your behalf. I always try to be fair. Consider this a disclaimer: do not complain about actions I took for you. This is often better than simply letting you die because you happened to be offline.
  • You cannot carry more than 7 items on your person, not including hidden or undetectable items.
Player Rules:
  • Do not, under any circumstances, discuss your role. Do not claim a role, do not list your role's abilities, and do not name your role's win conditions. Yes, some roles may appear obvious, but please do not make role accusations outright. Only Pair roles in their pair chat may discuss roles freely.
  • You are free to play any character you wish. You are required to send in a character name and description when you are asked for it. Keep it modern and realistic. You won't gain any advantages over another player based on how you make your character. (Example: the scrawny girl is not at a disadvantage when fighting a large muscular man.) Combat is RNG'd, and the only thing that can effect the RNG rolls are current injuries and certain roles.
  • Do not talk about the game outside of game means.
  • Please bold all of your actions so that they are easy for me to see.
  • DO NOT JOIN THIS GAME IF YOU WON'T BE ACTIVE. This game normally takes anywhere from a couple of weeks to a couple of months. The more active the players are, the less time it will take to complete. This game is much more fun when all players are active.

Phases:

  • Discussion - Talk with other players in the thread, vote for various options, etc. Mainly used as filler between other phases.
    Puzzle - Separate into groups and solve riddles with your team. Solely in PMs.
    Roaming - Explore the facility, interacting with others along the way. Solely in PMs.
    Ambidex Game - Choose to ally or to betray your opponents. What you choose dictates if you'll be able to escape, or if you'll be left behind...
Roles:
There cannot be two of the same role excluding roles that copy abilities. Other than that, it's completely random. Highly recommended to look over the roles to not put yourself at a disadvantage.

Good
Roles whose main purpose is to protect other players or defeat team evil.​
Guardian Angel
Glory in compassion
Abilities:
  • During Roaming, you may inquire at any time where your target is.
Win condition:
  • (Player) is alive by the end of the game [you cannot kill your target].
  • If (player) dies, escape without letting his or her killer escape.
Detective
Solving mysteries
Abilities:
  • Once per roaming, you may inquire to the GM about a player's alignment. They must be in the same room as you.
  • You sense when someone has been killed.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].
Automaton
Searching for companionship
Abilities:
  • You have inhuman strength, but you are not invulnerable.
  • You are unable to kill.
Win condition:
  • Escape with (one third of total number of players) others.
Officer
Martial law
Abilities:
  • You begin the game with a revolver and one bullet, undetectable until first use.
Win condition:
  • Escape without allowing any evil or killing roles to escape [including conspirators].
Esper
Morphogenesis
Abilities:
  • Every Ambidex Game, you are informed of a role of a living player in your group.
  • You can sense when someone is betraying in the Ambidex Game.
Win condition:
  • Escape with (one-fourth of total number of players) others.
Believer
Caged bird
Abilities:
  • Choose between three people at the start of the game. Your target will escape certain death one time [excluding the Ambidex Game].
  • You begin the game with a knife.
Win condition:
  • Escape with your target [you cannot kill your target].
  • If you die, you will win so long as your target escapes.
  • If your target dies, ensure their killer does not escape with you.
Nurse
Luna, M.D.
Abilities:
  • At the start of the game, choose three players to monitor. If any of them are killed, you will be informed so and be given the location where they died.
  • You are able to tend to others' wounds with great finesse.
Win condition:
  • Escape with (one-fourth of total number of players) others.
Vigilante
Swords of Justice
Abilities:
  • Every Ambidex Game, you will be informed how many people in your group have killed.
  • You start with a hidden scalpel.
Win condition:
  • Escape without letting anyone who has killed to escape, excluding yourself.
Pair
Roles that can't exist without its counterpart; alignment varied!​
Conspirator
Keeping secrets
Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Escape with 3 or fewer others, including your partner.
  • If one of you escapes, you both win so long as you have completed your other goal.
Adversary
Friendly competition
Abilities:
  • You and your rival, (player), cannot kill one another.
Win condition:
  • Escape without your fellow adversary.
  • The adversary left behind may still win if his or her rival escapes alone.
Telepath
Imaginary friends
Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
  • If one of you is incapacitated or killed, so is the other. You feel your partner's pain.
Win condition:
  • Escape.
  • If one of you escapes, you both win.
Agent/Agent
The Special Office of Internal Security
Abilities:
  • You and your partner, (player), may communicate via PM at any time other than the Ambidex Game.
Win condition:
  • Prevent the (evil/killing role) from completing his or her win condition, and escape.
  • If one of you escapes, you both win so long as you have completed the above goal.
  • If your target completes their goal, kill them and escape together.
Neutral
Roles who are just along for the ride - they only care about escaping.​
Alchemist
Innovation
Abilities:
  • You are able to create special passive items that no one else can create or find. You are given a list of items you can create, or you may tell your host what you wish to make within reason.
  • If your items leave your possession, they will automatically activate on whoever takes them, and you start off with a handful of special items.
Win condition:
  • Escape.
Maniac
What's yours is mine
Abilities:
  • You can steal from and plant items on others with 100% success.
Win condition:
  • Escape.
Senior
Wise and stubborn
Abilities:
  • Once, you may PM the host and force any option to take place.
  • Your vote counts as two in all decisions.
Win condition:
  • Escape.
Hacker
0100100001101001
Abilities:
  • You are given next pairings during the Ambidex Game.
  • Once, you may swap two people before pairings are announced.
Win condition:
  • Escape.
Tinkerer
Crazy inventions
Abilities:
  • You begin the game with a handful of items.
  • You can combine items to create weapons within reason.
Win condition:
  • Escape.
Jumper
...Kanny?
Abilities:
  • You can hide 3 more items on yourself.
  • You consider yourself agile.
Win condition:
  • Escape.
Con Artist
Quality knockoffs
Abilities:
  • You are able to create copies of items that are in your inventory. The copies will not work upon use.
  • Once, you may make a fully functioning replica of an item.
Win condition:
  • Escape.
Dancer
Two distractions
Abilities:
  • Most private actions you submit will not be announced in front of others, excluding some attacking actions (at host's discretion). The target of your action may not notice either.
Win condition:
  • Escape.
Blinded
More than meets the eye
Abilities:
  • Your hearing abilities are superhuman - you can hear things happening far away.
  • You can keenly hear movement, making it difficult for people to sneak attack you.
Win condition:
  • Escape.
Analyst
Trained eye
Abilities:
  • Upon receiving a new partner for puzzles/AB Games, you will be given a message describing your partner's alignment.
  • Once every Discussion Phase, you may inquire about a player's inventory without having them know.
Win condition:
  • Escape.
Boxer
Perfect rhythm
Abilities:
  • You cannot get knocked unconscious by a physical attack.
Win condition:
  • Escape.
Synthestitch
Tastes like purple!
Abilities:
  • Whenever someone is publicly searched, you will be privately informed his or her hidden item(s), if there are any. You're also informed of any hidden items in your surroundings while looking around.
  • You will be given details of publicly announced actions (i.e. the item that two people secretly exchange, what someone whispers to someone else, etc.).
Win Condition
  • Escape
Wildcard
Roles with flexible win conditions, meaning they can become good, evil, or completely benign in the end.​
Doppelgänger
Double vision
Abilities:
  • You have no abilities.
Win condition:
  • Once you kill someone, you become their role and take all of their items. You cannot win as a doppelgänger.
Armor
Cuirass past
Abilities:
  • Covered head to toe in tough armor, you are resilient to physical attacks and are extremely slow.
  • Your role is announced to everyone at the start of the game.
Win condition:
  • There is a key hidden somewhere in the facility; you must find it and use it to remove your armor.
  • Once your armor is removed, you will assume another role. You cannot win as an armor.
Average Joe
Abilities:
  • You have no abilities.
Win condition:
  • You will assume a new role immediately after the first Ambidex Game. You cannot win as an average Joe.
Lover
Undying affection
Abilities:
  • You have no abilities.
Win condition:
  • You are deeply attached to (player). Escape with him or her [you cannot kill your target].
  • If your target dies, his or her murderer must be dead before you can escape.
Passépartout
Choose your fate
Abilities:
  • You are able to choose your abilities from a list given to you every Ambidex Game.
  • Each time you choose a new ability, your previous one will be lost.
Win condition:
  • You are able to choose your win condition from a list given to you.
  • Once you choose your win condition, it cannot be changed.
Zero
Mastermind
Abilities:
  • Once every Roaming and Puzzle phase, you may inquire about a player's role. You will be told what his or her exact role is.
  • At the start of the game, you may choose to begin with an item in any other role's toolkit.
Win condition:
  • Ensure that only Neutral and Wildcard roles escape. You do not need to escape.
Evil
Roles whose goal is to hinder the player environment and cause chaos.​
Chaotic
Harmony in chaos
Abilities:
  • You have no abilities.
Win condition:
  • 6 betrays happen in the Ambidex Game, not including when you choose betray.
Radical
Free the soul
Abilities:
  • You have an EMP bomb that can be placed during the roaming phase. The bomb is deactivated using your blood, the other players will have two attempts to find you and disarm the bomb or (x) hours. The bomb's pulse knocks down every player's BP by 3.
Win condition:
  • You win if your EMP bomb detonates.
  • If your bomb is disarmed, you must escape with 3 or fewer others.
Challenger
All for one
Abilities:
  • You are able to escape certain death one time [excluding the Ambidex Game].
Win condition:
  • Be the first person [or a part of the first group] to reach (BP required to escape) BP, and escape.
  • If you are not the first to reach (BP required to escape) BP, ensure that the/a person with the highest BP count is dead before escaping, excluding yourself.
Demolitions Expert
Explosive personality
Abilities:
  • Once per roaming, you may plant a small explosive device in any room and at a specific location. You cannot plant the SED while someone else is in the room.
  • When someone nears where your SED is, it will detonate, and the victim will fall unconscious or die, depending on how injured he or she is.
Win condition:
  • Have three of your bombs detonate and escape.
Psychopath
Heart-Ripper
Abilities:
  • You begin the game with a knife.
  • You become fueled with adrenaline when you need to kill someone, making you more powerful in combat situations.
Win condition:
  • Escape.
  • For each Ambidex Game where there are no betrays, you must murder someone before you may leave.
Cultist
For Brother
Abilities:
  • You are unable to kill outside of the Ambidex Game.
  • You may choose one player per phase who will lose all of their role's abilities for the entirety of the current phase. They are not informed of this. You may choose up to two people for this between two Ambidex Games.
Win condition:
  • You win if three-fourths of the players are dead [can include yourself].
Killing
Roles who goals are to thin the numbers, or to severely lower the chances of other roles winning.​
Cleaver
Four-leaf clover
Abilities:
  • You begin the game with your trusty fire axe, undetectable until first use.
  • If you have not yet used your fire axe, you will automatically use it as a counter the first time someone tries to kill you unless your attacker is using a gun.
Win condition:
  • Kill (one third of total number of players) players.
Assassin
A hired hand
Abilities:
  • All weapons you carry will always be undetectable.
  • You are agile and can dodge many physical attacks with ease.
  • Once per roaming, you may inspect a player. You will be told if your target is a good role or an Agent.
Win condition:
  • Ensure all good roles (including Agents) are dead and escape.
Maverick
Escape the past
Abilities:
  • You begin the game with a revolver and three bullets, undetectable until first use.
  • For every person that you kill, you gain a hidden point to your BP count, only you know what your total BP count is. However, if your public BP count goes below 1, you will still die.
Win condition:
  • Be the only person to escape.
Vainglorious
Immortal through deeds
Abilities:
  • Once per roaming phase you may choose a player to stalk. You may inquire what their location is and additionally, when you inquire you will be told if they are alone or not.
  • You begin the game with a scalpel.
Win condition:
  • Escape while being the leading cause of death.
Aristocrat
A higher purpose in mind
Abilities:
  • You begin the game with three vials of powder: sleep, paralysis, and death, all undetectable until first use. The powder must enter the bloodstream or be ingested to take effect. You use the entire vial upon use.
  • You are a frail individual.
Win condition:
  • Escape only with players who have successfully betrayed a living player.
  • Alternatively, kill (one-fourth total of players) players who have only selected ally and survive to the end of the game.
Predator
It's a jungle
Abilities:
  • You are stronger and faster than players who have less BP than you.
  • Players who have a lower BP count than you become targeted. If their BP count becomes equal to or higher than yours, they will no longer be targeted.
Win condition:
  • Kill (one fourth total number of players) marked targets.
  • Alternatively, choose to betray in the Ambidex Game two times and escape.
Signups!
Simply post /join to join! Once the game is filled, I will post a game thread in the 'Realistic' sub forum in the 'Play-by-post' Forums. I will also accept backups should anyone wish to join if the game fills up.
1. Cookies McSalsa
2. romamaro
3. aquarius
4. Incognus
5. Kusacobe
6. mattarael
7. Kingboo
8. will30358
9.

Any questions or comments? Feel free to ask below and I'll answer them as soon as I can!
 
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Oooh, get me on that list! I love the concept behind 9H9P9D/VLDR, even if I've never been lucky enough to play the games.
 
Oooh, get me on that list! I love the concept behind 9H9P9D/VLDR, even if I've never been lucky enough to play the games.

Also, I've played all three of the Zero Escape games, they're truly fantastic and one of my favorite series of all time.
 
Starting to think it was a mistake to try and make a roleplay so complex and large as soon as I got here, people normally don't trust a newbie.
 
I think it's more that it's based off a series that isn't very well known. I think that if you redid it, all the same but just without any references to VLDR, you might get more people interested.
 
I think it's more that it's based off a series that isn't very well known. I think that if you redid it, all the same but just without any references to VLDR, you might get more people interested.

Well you see, that just remakes the game into something I have no real emotion towards, which would more or less lead to less thought out or planned story or experience.
 
I can see your point. Well, you could always try and find a 9H9P9D/VLDR forum? I'm not actively aware of any, but if you do find any you would get tons of interest for the idea (also I would probably follow you to participate myself :))
 
This sounds awesome. Though I'm a bit confused as to how it will all run. We're going to have a main thread but it will only be used during the discussion/Ambidex games? I can see when we split off into puzzle groups that PMs will work, but during roaming how will we know who to PM? Will there be a global tracking page on the main thread as to where everybody is? Along the lines of this, will there be a map of the facility?

I'd also like to know about character creation, are we going to know our role before we make a character or will you assign a role based off of our character sheets?

I have never played the Zero Escape games but have seen them on steam. The only thing keeping me from buying them was the price and that there was no multiplayer. Considering that this RP solves both of those issues I think I'd definitely like to partake in this.
 
Also, don't fret about the current player count. RPs usually take longer than expected to start up, especially one of this size. This is a great RP idea and I'm sure we will get more interest as we move forward
 
I'd highly recommend buying the zero escape games, currently on sale on steam! I bought them and started playing it over the weekend and love it! Can't wait for this to start :D
 
This sounds awesome. Though I'm a bit confused as to how it will all run. We're going to have a main thread but it will only be used during the discussion/Ambidex games? I can see when we split off into puzzle groups that PMs will work, but during roaming how will we know who to PM? Will there be a global tracking page on the main thread as to where everybody is? Along the lines of this, will there be a map of the facility?

I'd also like to know about character creation, are we going to know our role before we make a character or will you assign a role based off of our character sheets?

I have never played the Zero Escape games but have seen them on steam. The only thing keeping me from buying them was the price and that there was no multiplayer. Considering that this RP solves both of those issues I think I'd definitely like to partake in this.

It involves constantly adding and removing players from PM chains and such. The game does seem confusing, but becomes simple once played. Added!
 
If we get 6 people would it be possible to control two characters each? That way we don't have to wait for a further 6 to join
 
I think I'd be interested in participating, I just have one question which Incognus sort of asked which is how the roles will be determined?
 
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