Recent content by Ouverture

  1. Ouverture

    INEF Advena

    Midway the corridor, a glimpse of fear flashed in Isabel’s expression. Walking next to her, Doctor Raven might notice how Isabel her lips stretched backwards as she froze her motion. Her eyes were pointed at the two doors at the end of the hallway, but her focus seemed elsewhere. Isabel turned...
  2. Ouverture

    INEF Advena

    “For fuck’s sake!” A muffled curse followed a thump from pod 9, the frost on the tube obscured the silhouette of a human woman rubbing her temple. Isabel found herself in a coffin and state of haze, dispersing multicoloured display lights in front of her. She wiped the fog off the screen to read...
  3. Ouverture

    INEF Advena (OOC & Sign-Up) (No Longer Recruiting!)

    PERSONAL Name: Isabel de Jager Age: 29 Gender: Female Appearance: Art by David Paget Height: 1.61m, 5’3 ft. Weight: 53kg, 117 lbs. Other: N/A. MECHANICS Ancestry: Genetically Modified Human, enhanced senses of smell and hearing. Specialities Computer Expert Explorer Stowaway Plot Points: 1...
  4. Ouverture

    What do you start with when creating a character?

    An idea or mechanic I want to play with. This can be a mental or emotional characteristic, but it could just as well be that necromancy would be very interesting in that game world. Be that because skeleton dinosaur army, or the way it is interwoven with society/religion/etcetera. I'm going to...
  5. Ouverture

    The Legend of Renalta

    Added and yes, I'm well aware.
  6. Ouverture

    The Legend of Renalta

    -----PERSONAL----- NAME: Joel Tennyson RACE: Human AGE: 19 SEX: Male. APPEARANCE: EQUIPMENT: Dagger, lute, bow, flute, disarming smile. BLOODLINE: Commoner. Renalta. BIOGRAPHY: The origin of Joel is best described as a myriad of factors. Namely, whores, spirits and bad decisions, resulting in...
  7. Ouverture

    The Legend of Renalta

    You said you wanted this to be more light-hearted. And then you added lizardmen. You know what must happen.
  8. Ouverture

    Political Leaning (Poll)

    Here's a bunch of half-baked answers. Honestly neither absolute works. Which is why we have human rights treaties yet no global government. Basic needs should always have some form of centralised control, but beyond that the divide is kind of tricky to nail down for me. Right to choose. Yes...
  9. Ouverture

    The meaning of life.

    There is no meaning to life. You're less than a megapixel in space and time. Nothing you do will have a lasting effect on the universe. You need to find your own reasons to live within the frame of your limited experience. Be your own authority on what you consider meaningful. Either that or...
  10. Ouverture

    Is a highschool rolplay too cliche?

    The irony is that I have seen far more magic highschool rolepays than regular old highschool. I see people hear saying they don't like highschool without a twist. Which is fine. However, so is liking regular old highschool. Whether something is cliché or not is irrelevant. Every storyline...
  11. Ouverture

    When is a character too OVERPOWERED

    Each roleplayer wants to be, in some way important to the story. If their contributions or impact is less in comparison to another character's, they're just that. They feel less important. In roleplay, people want to feel equal to each other, so their characters have to be more or less equal in...
  12. Ouverture

    XP and Level Ups in Roleplay

    You can have big rewards over finishing big tasks. The trick is to keep players on a relatively even level. This also answers your second point. You don't compromise. You prioritise accessibility over the growth of an individual. To illustrate, I designed a mission-based roleplay. Essentially...
  13. Ouverture

    What level of control do you prefer a GM to have over their role play?

    I believe a GM should have absolute power, but also the wisdom how, when and if to use it. They should use their power to facilitate a story, not to force it. Which is the implication the poll option gives off. Players should maintain the illusion of power and influence, at the very least. If...
  14. Ouverture

    How do you make extremely unappealing premises work? (Warning, 18+)

    Give traits and exposition that make a character appealing and/or sympathetic before they are identified as the school shooter. Make readers feel his pain before witnessing his extreme response. You can use your in medias res trick by not giving your shooter a name or discernable physical...
  15. Ouverture

    XP and Level Ups in Roleplay

    You are absolutely correct in this. The major advantage to an EXP system is keeping track of growth and progress and the satisfaction that comes from it. This does not work for the simple reason that players will feel forced to engage in certain actions in order to grow faster or even keep up...
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