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  1. Imperatus Rex

    XP and Level Ups in Roleplay

    Many of us have grown up around, or at least have played, games that involve an EXP/XP system. The drill is, you kill stuff or do something skillful, and get these points that mean you are more experienced at it. Over time you learn new skills and get stronger with EXP. The question is... why...
  2. Imperatus Rex

    Open World Roleplaying

    We all enjoy to sit back and enjoy the story of the vagabonds, right? They wander and find new and exciting things, maybe even a dungeon crawler element is in place. How efficient is it to make an rp where the players aren't affected by a "Grand Plot" hanging high above their heads? Would it be...
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