Pilot
Name: Ozzy Nobel
Age: 23. "How the shit are all you old fucks still alive?"
Gender: Male
Appearance: A relatively attractive young man, Ozzy stands at 5' 11" and weighs approximately 150 pounds. His hands and arms have spattering of burn scars on his arms. His left hand is missing his entire pinky and the first digit of both the middle and ring finger.

Biography: Ozzy is an a dishonorable discharge from TCC's army. Having had disregard the orders of his superiors on multiple occasions. It wouldn't be long before his complete disregard for authority resulted in disaster. While disposing of an IED, a mistake on his end resulted in the damage to his hand, and the loss of a squadmate's life. He was soon court marshaled and relieved of duty. He soon found himself among the company of Easy Money. Turing his military training and aptitude towards breach and clear tactics to good use, making enough cash to keep himself a float.

Strengths: (Notable skills, abilities or other advantages the character may possess. No official limit, but keep it around five if at all possible.)
  • Here Comes The Boom: Ozzy is an expert in the proper, and improper, use of high explosives.
  • First One In: Ozzy is trained to be the first in to a hostile environment. His reflexes and aim are honed.
  • Last One Out: Ozzy's armour has a lot of armour, and he knows how to use it. Knowing what hits he can take and where, he can optimally use his armour to its highest extent.
  • Fire In the Hole!: Ozzy is an expert of his chosen weapon systems and knows how to best put them to work
  • Mad Man's Tactics: Despite his rash and unpredictable nature, Ozzy is rather adept at reading a combat situation and coming to an intelligent tactical solution. Unfortunately for his allies, his solutions are rather aggressive.
Equipment: (Gear carried into missions not related to the power armor, may be back-up weapons, tools... ect.)
  • 9mm Service Pistol
  • Repair Kit
  • Med Kit
  • EOD Kit
Armor
Name: Charlize
Variant: Combat
Appearance: A a fairly short and sleek suit of power armour standing at exactly seven feet, and weighing 600 pounds fully loaded. This relatively short and slim design allows the suit to fit into most places people can. In addition to this, it has a large shield mounted on the left arm. One larger than the one shown below. Has a large image of a pinup style red haired woman straddling a large bomb painted on the shield.
tarantula_by_zhegesha.jpg

Armament:
  • Primary Weapon, Boomstick. An incredibly large 4 gauge shotgun capable of semi-automatic fire. Can be loaded with a variety of ammunition, primarily shot, incendiary, and slugs. Is carried in the suits hands.
  • Secondary Weapons: A pair of light machine guns on the right shoulder, a micro-missile pod on the left, as well as a grenade launcher mounted on the right arm. The barrel ending at his wrist. The shoulder mounted weapons are on specialized pivots. Allowing for greater range of movement, as well as for them to be folded onto the back of the suit for storage.
Defensive Systems:
  • Dedicated Smoke Grenade Launchers: A handful of fixed grenade tubes set to fire fast fast expanding smoke screens
  • Dedicated Flashbang Launcher: Similar to above
  • Advanced Personal Shield: Mounted on the left arm. Expands from wrist to slightly past the elbow, keeping the hand free. To prevent a massive hit to sight and situational awareness, the shield has been fit with a system of small cameras and projected displays to make it appear translucent from the end of the user.
  • Auto-darkening Visor: This augmentation allows protection from flashbangs and protects the wearer while using the plasma torch.
Support/Utility Systems:
  • Breaching Hammer
  • Explosives: A variety of shaped charges, including those with thermite payloads, designed primarily for breaching reinforced walls and doors.
  • Maglock Boots: Prevents the suit from floating off in low gravity environments.
  • Advanced Sensor Suite: A wide array of sensory equipment. Thermal vision, infrared, and heartbeat detection.
  • Advanced Targeting and Weapon Control System: An advanced AI that allows the user to mark targets which are then highlighted. This combined with a program that allows the secondary weapon systems to aim and fire with minimal input from the user allows for the use of multiple weapon systems to be used on seperate targets simultaneously.
  • Plasma Cutting/Welding torch
 
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Pilot
Name: Jasmine Sykes
Age: 38
Gender: Female
Appearance:
we_are_mercenary_by_madspartan013-d7lvlvr.jpg

Image used without permission from madspartan13

Standing at 6'3", broad in shoulder and waist, with facial features too bold for beauty, Jasmine can be somewhat intimidating. Her skin is a lighter caramel hue, with features of such mixed ancestry that it might be impossible to racially profile her. She keeps her dark ash brown hair shoulder length, just long enough to bunch into a pony tail at need, to keep it out of her way.

Biography:
Jasmine Sykes, daughter of Murdoc Sykes, a mercenary of Voidstar Contracting. Murdoc was part of an ill-fated assault on Piazzi and Queen Mel. The team were either killed, or captured, tortured, then killed. The ones who were tortured, were made an example of, being broadcast on the 'net, to make sure everyone knew exactly what would happen to them, should they piss off The Queen. Jasmine, who was 22 at the time, and her father's mechanic for his armour, ended up watching her father being tortured.

Since then, she has harboured a deep grudge for Queen Mel, a desire to seek vengeance. Over the years, she rescued the suit she calls Doc from an abandoned asteroid mining camp, repaired, and upgraded the vehicle to assist in her work as a engineer and mechanic. Working with Voidstar, she has gained good experience in combat and field repair. Five years ago however, tensions began to rise within Voidstar, before it finally fractured into two separate entities. Jasmine sided with Ira Barajas, the original leader of the Voidstars, but the splinter group fell apart within three years.

In six months, she found herself a member of Easy Money, a rather ragtag group of mercenaries.

Strengths:
  • Experienced Engineer: On top of her natural mechanical inclination, Jasmine has a Masters Degree in Electro-Mechanical Engineering
  • Suit Mechanic: Jasmine got her start in engineering as a suit mechanic for her father, who used a third gen combat suit. She's been wrenching and coding since she was 13. Since then, she's been to university, and has spent the last 12 years as a engineer/mechanic for the Voidstar group, or doing other similar work. She has a lot of knowledge.
  • Strong Arm: Gambling and fighting go hand in hand on the station. Blake not only learned hand to hand fighting from mercs and her father, but has taken a smattering of martial arts training over the years. She works out to maintain her strength, stamina, and speed.

Equipment: (Gear carried into missions not related to the power armor, may be back-up weapons, tools... ect.)
  • Left Arm: An obvious prosthetic, she has fitted with diagnostic tools, allowing her to literally jack in to most of the equipment on the station, giving her a very handy computer. Also a bit stronger than normal, with some reinforcement for percussive maintenance when called for.
  • Maintenance Equipment: Being part of the station's crew, she has more than a few tool kits for specialized tasks. All of them do happen to include duct tape.
  • EDC: Jasmine's EDC kit includes her own self designed, and self made pistol, that fires a bottlenecked .32 caliber cartridge, with a 12 round magazine. Carries two spare magazines. A flashlight and a drone-worklight, multitool and a small folding knife. Finally is her datapad.


Armor
Name: Doc (MurDoc)
Variant: Industrial (Mining)
Appearance:
Diesel_Soldat_5b_Web.jpg

Image used without permission from Bjorn Hurri

Doc is a fairly old Gen 1 industrial rig, which was originally used in mining in the asteroid fields. Heavy, and extremely well protected from the elements, it has served several owners well. By the time it got into Jasmine's hands, it was fairly run down, and missing some pieces. She has since restored or upgraded almost every part of the suit, designing it to fit her needs and desires. When outfitted with the applique armour, the unit stands at 8'7" in height, and weighs in excess of 3800 lbs. It is far from fast, but it is extremely durable, reliable, and hard to damage. When armoured and armed, she refers to the vehicle as MurDoc, in memorial of her father.

Armament:
  • Plasma Lance: A massive plasma based cutting/drilling tool, ripped from a drone, and grafted onto the shoulder of Doc. Focuses a powerful stream of plasma into a narrow jet that extends up to 30 feet in length, capable of cutting through almost anything. Normally used for mining, and ship/station salvage.
  • KalTech Industries BK-145-104: A 14.5mm HMG grafted onto the left arm. An old weapon, firing an ancient cartridge, the 14.5x114mm cartridge developed back in 1941. With modern improvements however, like a polymer case, and improved projectiles, it is still potent to this day and age. The gun itself is a simple chaingun mechanism, and features dual feed capability, letting her chose from two different types of ammunition on the fly. Her two options are HEIAP, and APDS.
  • 2x RKE GP57-D1 LMG: A pair of light machineguns in 7x46mm. Mounted on the right arm. Belt fed.

Defensive Systems:
  • Applique Armour: While the chassis provides a good deal of protection from the normal hazards of mining and machineguns, Jasmine knew the stock armour would just not be enough. She has adapted the armour to allow fitment of composite panels that greatly increase the protection from not just kinetic penetrators, but also shaped charge, laser, and plasma based weaponry.
  • Active Defense System: A system grafted onto the right shoulder of the suit. Built as a standalone system, it uses its own sensors, and processing hardware to run, independent of the main suite of the suit.

Support/Utility Systems:
  • Overhauled: To say that Doc is restored, would be an understatement. Jasmine has not only restored, or replaced every joint, to return the precision where she feels it needs to be; there is not a system in the suit, that has not gone untouched. The computer system itself has been removed and replaced with more modern and powerful equipment, letting her install and add new systems that the suit could not have handled before. The hydraulics have been changed to more efficient pumps, and more powerful rams, forcing her to reinforce the chassis itself.
  • Recovery Systems: Fitted to the back, are a pair of 12k lb winches, each with 50m of cord. Fitted with a multipurpose maghook/claw, allowing them to be latched on to most things at need.
  • Field Repair and Replacement Unit: Perhaps the most unique part of Doc, is that she has equipped the suit with a portable 3D printer, that can reproduce small parts at need, from a small cache of pelleted supply materials. This allows her to, with the help of a library of up-to-date scans of her partner's machines, craft repair parts for that which is damaged, and get them going once again. This is further assisted by a laser scanning probe contained within the right arm. Allowing her to insert the probe into a damaged piece of armour, and not only see the damage, but measure, and create patches for the armour as well. Is limited in the size, and how much she can make before needing to restock on supplies. IE: She is not a supply of ammunition.
  • Precision Repair Armatures: A pair of small, light duty repair armatures are concealed behind armour plates in the torso. She uses these to perform delicate surgery on damaged suits, ships, stations, etc. Anything that needs actual precision, which the large, bulky arms of Doc cannot manage. They are fitted with light, variable output plasma torches, wire feed spools for welding and soldering. Cutting edges on the "fingers", etc. However, they are quite delicate by necessity, nor are they capable of lifting much more than a hundred pounds, combined. Operating the arms gets a bit complicated in the cockpit of Doc, as she frequently needs to manipulate that which she is working on, with the primary arms as well.
  • Advanced Close Range Scanner: A sensor suite designed to do an in depth readout on vehicles, or systems. If "paired" with another vehicle, through a multi-stage, encrypted connection, can get a detailed analysis from the vehicle's computer, of error codes, and technical specifications.
  • Onboard Armour Suit and Vehicle Database: Something which has helped her countless times, is having direct access to this database, containing technical details of most makes and models of vehicles. It enables her to cross reference parts, which helps her to sort salvage, or cannibalize a broken machine, to fix another. Also, she has a separate sub-routine which she has coded, that can reference this Database, to sensor data, to determine the make, model, and "stock" information of most vehicles as well.


Will finish....later
 
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EDIT; Should be completed now. Let me know if anything needs changing.

Pilot


Name:
Yvette (Eve) Moreau
Age: 29
Gender: Female
Appearance: Tall (5’9”) and slim with dark skin. Muscled in the places where it counts. Short, black hair that is wildly curly (think Jasika Nicole). Eyes the colour of fossilized amber. Has a good number of dark beauty marks of various size scattered across the right side of her face below her eye. She has a curious accent, one that is not entirely recognisable but at the same times leaves you feeling like you’ve heard it somewhere before.

Biography: Following in the footsteps of her her parents Yvette enlisted into a general faction of space port security on Earth upon turning 18. While in training for the position she met a man by the name ‘Red’ who in turn introduced her to the illusive mercenary group known as the ‘Spiders’.
While they are not very well known, that’s just the way that the Spiders like it to be. They are an exclusive and tight knit group of mercenaries who specialise in working within the shadows, whether it be obtaining classified information for a client, granting entrance into a high security area, theft, or in some rare cases that utilize specialized individuals within the group, assassination.
As per the way that the Spiders operate Yvette spent a year trail under Red learning the way that the Spiders worked before being accepted into the group. She has been officially working for them off and on for the past 9 years. Most of the jobs that she takes are information gathering or breaking and entering, though she has been involved in an assassination or two.
In her downtime not on jobs for the Spiders Yvette has taken to joining other small Merc groups (Such as Easy Money) or Salvage teams to pass her time and keep her living comfortably enough. Her specialty lies within recon and close to mid range combat where the slightly enhanced speed of the suit as well as its mobility can help to give her the upper hand.

Strengths:
  • Strategist; both as a natural born ability and one that has been further trained from her time with the Spiders, Yvette has a plan for every situation and then five more for when that one fails.
  • Jack-of-all-Trades; though she is only human and as such has her strengths and her weaknesses, Yvette has been around enough that she’s picked a little bit of everything here and there.
  • Cunning Linguist; her time with the Spiders had her learn fully several languages and the basis of many more in order to blend in almost anywhere and more tactfully complete the jobs that she was given.
  • Silver Tongue; not one to go around picking fights Yvette has learned to use her knowledge of languages to her advantage in order to get herself out of sticky situations with anything from a little white lie to a story spun on the spot.
Equipment:
  • Grappling Hook (& Gun(?) to shoot the hook with)
  • Basic Med Kit
  • Survival Knife
Armor

Name: Recluse 4
Variant: Urban (Modified by the Spiders to be more modern by utilizing new materials and methods of assembling and disassembling the suit while putting it on/taking it off.)
Appearance: Obtained by the Spiders over the years and modified by their Mechanics, you’d be hard pressed to find a suit of this armour anywhere else. Still keeping with the reasonable bulk of traditional Urban armour, many parts of the ‘armour’ have been switched out and replaced with more sleek and newer materials in order to upgrade the protection required. This slight ‘de-bulking’ includes the lack of mounted weapons on the suit.
The suit increases Yvette’s height by a good half a foot, bringing her well over 6 feet tall. On top of her weight of 140lbs the suit adds another 120lbs, bringing her in suit weight up to 260lbs without additional weapons or gear. Including weapons and gear she weighs in around 280lbs.
The suit itself is dark gray and almost mesh looking at parts, though it has the ability to change colour due to its Chameleon system. The visor is reflective and tinted bronze-ish and covers the entirety of the front of the helmet. There is a slightly darker portion on the back of the suit that makes up an abstract motif of a spider.

Armament:
  • Two Primary Plasma Guns
  • Various hand grenades attached to two belts which are slung across the hips of the suit. (Smoke, Frag, Incendiary)
Defensive Systems:
  • Chameleon ‘Invisibility’ Field - Enables the suit to match the wearer’s surroundings rather than making them completely invisible. Is very effective while the wearer is standing still but not so much while they are moving.
  • Electric Charge - Charged electric field specifically covering the surface of the armour on the arms and hands of the suit. Is able to stun people and fry delicate electronic systems that comes into contact with.
Support/Utility Systems:
  • Advanced Sensor Suite - Includes sonar, infrared and radar detectors.
  • Advanced Information Suite - A system which allows for the suit to scan and display basic information based on enemies or comrades power armours that do not have any sort of signal disrupter installed in them. Takes several seconds to gather the information in which the target must remain fully within visual range.
  • Advanced Mobility Suite - The height boost that the suit grants also grants stronger hydraulics in the legs and arms which allows the suit to leap/run/jump/etc further and increases strength in the arms. It also grants a slight mobility increase because the parts included are newer than what had come standard when the suit was built.
  • Healing Nanites & Adrenaline - Provides minimal healing as well as an adrenaline boost in order to give an injured pilot a better chance when in a bad situation.
  • Magnetic/Gravity Boots - Adding to the ‘spider’ image of the suit these boots allow the wearer to walk on any metal surfaces and to ground themself in 0G.
 
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Pilot
Name:
Mason Hale

Age: 25

Gender: Male

Appearance:

BwxAs3P.jpg

Post War photo

Biography:
Mason is a particularly experienced veteran in the world that is referred to as combat. His numerous tours as a reconnaissance asset enforced his current knowledge, allowing him to perform as needed by the CAF military. Though, participating as a dismounted soldier as his career progressed resulted in complication, he and his patrol were navigating through a portion of an area out of sector, marked as dead space. He and his troops had been ambushed in no man's land and hit with IDF, Mason was thrown from his team by the initial blast, causing him to lose consciousness.

After coming to, he'd awoken in an infirmary, the medical officer informed him that he had been lucky to have survived,even if at the cost of right arm exclusively. Through some trial and error, Hale's outlook on life progressively shifted, on the hope of looking to receive a prosthetic one, the CAF did him one better, issuing him with a full cybernetic arm with a material design that'd allow the arm itself to take punishment from small arms fire.

The re-attachment of an arm rekindled the war-fighter that had been Mason, he sought out the contractor group Easy Money. Benefactors that took an interest in Mason's background financially back him, allowing him to receive his armor.


Strengths:

React to Contact: Thanks to Hale's years of combat experience, he no longer responds to combats as he used to. Seeing it more so as exhilarating than life threatening.

Pure Progress: Hale is almost always trying to hone his abilities even further, his will to train could possibly even inspire others.

Ronin: Hale's time with prosthetics allowed him to dabble in many things, including the art of the blade. His skills are so developed that he is able to strike with his blade faster than the naked eye can track.



(Notable skills, abilities or other advantages the character may possess. No official limit, but keep it around five if at all possible.)

Equipment:
LVOA-C silencer


Armor
Name: Wraith


Variant: Assassin

Appearance:
628599c0ae703c72cb3394d31ed0a380.jpg
Within his armor, Hale stands at a height of 7'2 with the suit's weight being 1000 lbs tacked onto his normal weight of 190 lbs. Even with that, the neural and physical up-links allow him to move without being weight down by the suit itself.


Armament:
LVOA-C rifle w/angled grip, RDS
Plasma Blade - A controlled burning hot gas with an alternating current resonated at an extremely high frequency. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing its cutting ability.

Defensive Systems:

Nanite Ecosystem- Mason's bloodstream and suit houses a network of nanites that instinctively divert to the source of any damage and repair it over time, whether it be to his body or to his armor. The nanites however do not repair his prosthetics and cannot repair when the armor is being hit at a constant rate.

Active Camoflauge - The suit allows him to effectively enter a stealth mode, letting him blend in with his surroundings even when moving but it is less effective.

Hazmat Outfitting - The suit goes even further in protection to ensure Mason remains safe from anything that falls under the lines of CBRN.

Life Support - Not exactly how it sounds, these systems allow the suit to adapt to locations that'd be considered without oxygen and provide such, whether it'd be water, the vacuum of space or a lifeless planet.


Support/Utility Systems:
Wraith Unit - Hale's armor has a built in system that allows him to de-materialize in one area and re-materialize in another location. This short range teleportation allows him to get into areas without having to bypass security. The system does however need see or have seen the location it is moving the pilot to.

Vision enhancements - The suit's visor has a number of vision functions such as, x-ray, thermal, FLIR, IR, Night Vision, UV, and Blood Tracking. The visor can even darken to protect against intense light or flashbangs. A heads up display constantly monitors not only his own health, but the integrity of the suit at every point.

Reactive Network - Thanks to the Neural Uplink, responses are much faster and even more precise, beyond that of normal human ability. In addition to this, Hale's brain in capable of taking in information moments before a response as to not overwhelm itself.

Archangel Outfitting - With the use of built in jump jets, Hale is able to control his movements in vacuum of space.
 
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I dunno, his armor looks to be a bit more direct combat focused. Maybe he's planning on having it be more balanced?
 
*looks at all the snipers, and scouts and what not and laughs as he knows this is going to be pretty much all corridors and tight rooms*
 
I know that as well, you do realize as a scout you're normally up front before everyone else right? So if anything, he'd more than know before anyone else did
 
Fair enough. I was thinking more of the sniper character than anything else. You'd know better than I would. And it'll be interesting. The whole situation is pretty cool.
 
*looks at all the snipers, and scouts and what not and laughs as he knows this is going to be pretty much all corridors and tight rooms*
Laughs as he's the most armoured, and his major weakness can't be exploited in tight quarters without hard flanking attempts.
 
Laughs as he's the most armoured, and his major weakness can't be exploited in tight quarters without hard flanking attempts.
Given that there are lighter variants that can respond faster via augmentations on top of FNI, I'd think it'd be too easy to outmatch and dominate
 
Alright, it seems this has garnered more than enough attention. From this point new CS submissions are closed, excluding those who have an in-progress CS or have shown interest in the past through one platform or another.

@Drakel, @Morph, @glmstr if you're still up for this go have a week to post a CS. Same goes to everyone else who has an incomplete CS.

I'll do the first pass of character acceptances today. I've already discussed issues with most of you, so it's likely that every finished CS will be accepted.
 
You already know that I'm going full Oni hun. Just gotta finish up some stuff for my CS and then maybe talk with you about what needs fixing after :p
 
Pilot
Name: Thomas Anton
Age: 32
Gender: Male
Appearance: Thom is a six-foot-two-inches tall, muscularly built man with short, sandy blonde hair and bright, sky-blue eyes. With broad shoulders and a strong, square jaw, he is a picturesque South Westerner. He has a soft, deep baritone voice with a subtle yet quite noticeable southern drawl to his voice.

Biography: Formerly a simple junker, this member of Easy Money is a tried and true gearhead.
Approximately one decade ago, Thom worked with his father as an independent contractor to clear space debris from the space around the two important planets in order to prevent Kessler Syndrome from occurring around the upper atmospheres of Earth and Mars. The father/son pair would then repair or salvage said debris and turn it into a small profit, becoming "used junk salesmen" in the process. This business allowed the boy to learn the ins and outs of old, discarded suits, and is what ultimately sparked his passion for becoming a suit pilot.
In his many years of being a junker, he squirrelled away different parts, pieces, metals, and weapons in order to construct his own suit. He had failed many times in this time span, but the trial and error had taught him a lot about how to construct, deconstruct, and maintain suits.
Eventually, he would finally succeed in putting together a working suit, a Siege-class suit he dubbed "Pain-in-the-ass". At first, it was clumsy, unreliable, and broke down every so often, but evemtually, with enough retrofitting, tweaking, repairs, and some good old fashioned grit, Thom managed to complete the "Pain-in-the-Ass", creating the suit he uses today.
He joined Easy Money in order to earn money to get his father some more efficient equipment for his trade, and to naïvely make the 'verse a better place.

Strengths: (Notable skills, abilities or other advantages the character may possess. No official limit, but keep it around five if at all possible.)
  • Broken Arrow: Thom, through a lot of time spent going through trial and error, has gotten the hang of repairing just about anything mechanical. From electronics to hydraulics, nothing stays broken long with Thom around.
  • True Grit: A naturally curious spirit has led Thom to know the ins and outs of most weapons he gets a hold of. This leads him to be rather accurate with any weapon he's spent a sufficient enough time with.
  • A Fistful of Dollars: No stranger to a good brawl, Thom knows how to give as good as he gets, especially in fistfights. In another world, the young man might have been a great boxer.
  • Lone Star: Having to compensate fo the achingly slow speeds of a Siege-class suit, Thom has learned to fend for himself in the back line. High reaction speeds coupled with an improved situational awareness makes him an excellent solo fighter, though he still prefers to have someone watching his back.
  • The Magnificent Seven: Thom, due to his experience as a scrapper, is an expert at reverse-engineering, retrofitting, and incorporating foreign technology into his Suit. This has allowed him some wiggle room in what he was able to do with the otherwise strict Siege frame.
Equipment: (Gear carried into missions not related to the power armor, may be back-up weapons, tools... ect.)
  • Repair Kit
  • Plasma Torch
  • Smith and Wesson .45 Magnum
Armor
Name: "Pain-in-the-Ass"
Variant: Siege
Appearance:
Extremely bulky, even for a Siege suit, Pain-in-the-Ass has extra layers of armour which help to cover up the otherwise schizophrenic design, as well as improved hydraulics to deal with the added weight. Heavily customized to fit Thom's tastes, Pain-in-the-Ass stands at approximately 2.5 metres tall, and has a combined weight of at least two tonnes. It has a matte black paint job, with the right arm supporting the Annihilator Particle Beam Cannon. The left arm is much more bulky than it's counterpart, the limb containing a 4-digit manipulation claw built around a pilebunker, which has an attached twin plasma guns. The right shoulder holds a motorized swivel mount, upon which is the 30mm autocannon with coaxial 50. Cal HMG slaved to a dedicated firing computer. The legs end in digiterigrade feet that increases stability in the otherwise top-heavy suit.
guardian_by_ianskie1-d5kv399.png
heavy_support_suit_mk_1__commission__by_ianskie1-d80kflr.jpg


(Images borrowed without permission from Ianskie1 on Deviantart)

Armament: (Check your armor attributes for armament limits.)


    • Siege-Class: Annihilator Particle Beam Cannon
    • Primary: 30mm autocannon, 50. Cal HMG, Twin Plasma Guns
Defensive Systems: (No official limit, but don't go too crazy. You still have to be reasonable.)



    • NXRA - Non Explosive Reactive Armour
    • ECM System - Electronic Counter-Measures System
    • Field Repair Unit
Support/Utility Systems: (Same as above. No official limit, but don't go too crazy. You still have to be reasonable.)



    • Grappling Hook/Towing Winch
    • Zero-G thrusters
    • Maglock Boots
    • Advanced Targetting Computer
    • Independent Firing System
    • Pilebunker-style Breach Hammer

Your bullet points are a bit broken, aside from that this sheet is complete and acceptable! Welcome aboard Axl. I'm sure PITA's firepower is going to be well appreciated.

Pilot
Name: Harper Gilliam
Age: 39
Gender: Male
Appearance:
Harper is a 6' tall male with an average build. His onyx eyes always seem to be glazed over, distracted. His brown hair is tidy but unevenly cut and has a single lock of hair on the right side that is about 2 inches longer than the rest. Despite his build, he has undefined muscle underneath that rarely is shown when exerting himself.
Biography:
Harper's past was as a simple citizen with a manufacturing job. In an accident involving an investigation of his family, they were framed for illegal activities involving fake money and were jailed. While it was only a relatively short sentence due to the true culprit being found, his wife was killed in a poorly coordinated prison escape attempt by other inmates. She was caught in the crossfire. With little left aside from his home and select belongings, Harper sold everything, purchasing his power armor and enlisting in Easy Money. There was nothing left to lose, only everything to gain.
Strengths:
  • Close combat expert: Despite commonalities of ranged combat in Power Suits, Harper utilizes a shield as his primary defensive and offensive item, utilizing it in shield bashes as well as a strong barrier against ranged assaults.
  • Fervor: Harper is consumed when in battle and fights with ferocity, but sometimes cannot be held back once initiated.
  • Awareness: Harper has acute awareness of his surroundings and pays close attention to movements around him and responds accordingly, in a timely manner. Does not apply when he becomes too absorbed in battle.
Equipment: (Gear carried into missions not related to the power armor, may be back-up weapons, tools... ect.)
  • While Harper has never been out of the power armor in battle, he is known to carry an automatic handgun and a pump shotgun loaded with either explosive or AP slugs.
Combat Style:
Harper's combat style is based around the massive tower shield that is often used to slowly advance up to the enemy lines or a full charge into their lines to cause mayhem and destruction.
Armor
Name: The Titan's Tower
Variant: Combat
Appearance:
The Titan's Tower is a combat power armor suit that stands at 6.5 ft tall at 0.8 tonnes as a result of its armaments. The suit is more selectively armored than the default with heavy light gray plating on the shoulders, helm, and knees while the remainder, including the chest, have slightly less and lighter dark gray armor. The armor is entirely different shades of gray. The visor is a T shaped window similar to a one-way mirror.

Armament:
  • A heavy reinforced 7.2 ft Tower shield is held on the right arm which holds a breaching hammer behind it.
  • A 25mm Auto-cannon is handheld on the left arm loaded with light explosive rounds.
  • Twin pairs of shotguns and flamethrowers secondary weapons are mounted on the suit's shoulders
  • The left gauntlet has a missile launcher attached to the forearm as a primary weapon that is downsized with lighter explosives.
Defensive Systems:
  • Personal shield as a primary armament is utilized as the Tower shield
  • The Tower shield is usable as a deployable shield which extends out to be 14 ft tall and 15 ft wide but cannot be moved until it retracts.
  • An electric field is on the exterior of the Tower shield, which is often used for bashing.
Support/Utility Systems:
  • Breaching Hammer
  • Field Repair suite, primary focus on the shield
  • Advanced Sensor suite, specialized for spacial awareness in a short ranged-melee ranged areas.
Subject to change, potentially.

You have fixed all the issues I mentioned. So come on in Kian and pray that The Titan's Tower doesn't crumble.


Pilot
Name: Mia "Hatter" Sakaguchi
Age: 57
Gender: Female
Appearance: Looks younger than her age would imply due to augmentations and medications that she had bought in her younger years. She has several cybernetic body parts. One augmentation allows her to change the color of her hair, which she usually uses when she dons her Power Armor. She's a Tomboy, so she prefers to wear casual clothes, as opposed to anything that emphasizes a woman's features.

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Biography: Mia Sakaguchi was born into a wealthy family. Her parents were not founders, or key scientists, or even pioneers in Cybernetic Augmentation technology, but they were still experts and professionals. They taught their daughter everything they knew from the moment she hit the appropriate learning age, and she benefitted from it greatly. Though she became a genius through her parents rather than her own efforts, by the time she reached age 15, she gained a drive to make herself even better than her parents. Unfortunately, she'd decided that her parents shouldn't know about her plans. She snuck every now and then to her parent's workplace, and learned how hack the locks, computers, and general systems to use all for herself. For a while, she managed it all in secret, but then one night some wannabe terrorists followed her in. The following morning, after hiding until other workers arrived, they took them as hostages. The police managed to free some of them, but in their attempt they got into a firefight, and Mia was heavily injured in an explosion.

Her parents had used their connections in order to keep Mia alive, and she gained cybernetic augmentations as the result. Thinking that people would eventually find out that she was the one that accidentally let the terrorists in, Mia ran away. Obviously, this meant that she was not only unable to improve herself in her parents' fields, but that she was flat broke. She resorted to hacking into bank accounts in order to keep herself situated, but found that her kind of skills attracted all sorts of people, including enemies. She improved herself, but not in the way she wanted. Her augmentations became more advanced, she stole a generation 4 suit of power armor, and she learned how modify both it and other weapons. She learned how to kill, and she learned how to not care about the people she killed. Of course, all of this was unbelievably expensive, and she found herself not only broke, but with a lot of people looking to use her or kill her. She joined Easy Money in order to avoid that, and actually get paid.

If there's one thing she likes nowadays, it's a computer, but aside from that, she likes money. She wouldn't go so far as to betray the other members of Easy Money for it, but that's mainly because they're the only ones in the way of her enemies. She's a big fan of all sorts of animation, and loves to pirate movies and shows into her library. She used to hack into bank accounts, but since she joined Easy Money, she had to stop herself from doing most of her illegal activities. She gets along alright with the others, but when it comes to matters of technology, she will get mad or at least annoyed at anyone that smart mouths her about it.

Strengths:
  • Expert understanding and control over her Augmentations and Armor.
  • Great understanding in hacking.
  • Above average speed and agility, due to both armor and Augmentations.
Equipment:
  • Eye Augmentation - Tracker: Though requiring an initial visual with an individual, this augment allows Hatter to track up to 7 people within a certain range.
  • Eye Augmentation - Map: Though needing a map of an area in order to work properly, it allows Hatter to keep track of where she is in the area.
  • Arm Augmentation - Blade: Her cybernetic arms can shoot out and retract blades up to 20 inches long.
  • Leg Augmentation - Silence: Using tiny motors and shock-absorbing liquid polymer buffers in conjunction with her cybernetic legs, Hatter's movements become virtually inaudible.
  • Armor-Piercing 10mm pistol ammunition
Armor
Name: S2117-FF Generation 4 Custom Power Armor, Model: ASSASSIN (Codename: IZZY)
Variant: Assassin
Appearance:
FUSE_02_izzy.jpg

Armament: (Check your armor attributes for armament limits.)
  • Primary: A Longsword Whisperhead SERSR (Suppressed Extreme Range Sniper Rifle).
  • Secondary (1): A modified Zenith, 10mm semi-automatic compact pistol with a silencer attached.
  • Secondary (2): Concussion Grenades.
Defensive Systems:
  • Glass-Shield Cloaking System: When activated, it generates a tuned, fixed-focus electromagnetic field that temporarily adjusts the frequency of EM radiation around the user. The net effect is a 'cloak of invisibility' which appears near-perfect.
  • YAZMAT Defensive System: The structure within the armor is a phased composite; the base is a microfiber weave made from carbon nanotubes suspended in a dilatant (or shear-thickening) fluid. When kinetic energy from a physical blow or a weapon discharge strikes the plating, the fluid becomes rigid, deflecting the impact shock. Heat and electromagnetically-conductive elements in the armor matrix serve to dissipate damage from fire-related or energized trauma.
  • Aerodynamic Evasion System: When the armor is worn, the system modifies the pilot's movements to enhance their mobility, flexibility, and aerodynamic control.
Support/Utility Systems:
  • CMHD-2013 Hacking Device: A dedicated microcomputer module featuring a series of processors and databases, programmed with multiple code-breaking and counter-cryptography subroutines. When deployed, the hacking device provides immediate assistance in the attempt to bypass, shut down or otherwise override most computer systems within a short range of the user. The unit is capable of identifying and providing intrusion solutions for over fifteen million discrete software barriers.
  • ORACLE Visual-Enhancement System: Provides the armor's lenses with the ability to match visual silhouettes and body kinetics to micro-thermograph and t-wave lens modules, thus providing a limited degree of “X-ray vision” through walls and light cover within a limited range.
  • "Poltergeist" Synchronization: A system created by Hatter herself to better control her Power Armor. It synchronizes her cybernetic augmentations with her armor's systems in order to achieve a much better control over all systems and augmentations. Examples being better movement and aerodynamic control with the Evasion System, and the armor reacting with the arm augmentation in order to release the blade with no problems.

A sniper rifle is an odd choice considering the locale, but whatever, it'll work well enough. The rest is fine, good even at some points; Discretion will most likely prove IZZY's greatest asset.

Pilot
Name: Ozzy Nobel
Age: 23. "How the shit are all you old fucks still alive?"
Gender: Male
Appearance: A relatively attractive young man, Ozzy stands at 5' 11" and weighs approximately 150 pounds. His hands and arms have spattering of burn scars on his arms. His left hand is missing his entire pinky and the first digit of both the middle and ring finger.

Biography: Ozzy is an a dishonorable discharge from TCC's army. Having had disregard the orders of his superiors on multiple occasions. It wouldn't be long before his complete disregard for authority resulted in disaster. While disposing of an IED, a mistake on his end resulted in the damage to his hand, and the loss of a squadmate's life. He was soon court marshaled and relieved of duty. He soon found himself among the company of Easy Money. Turing his military training and aptitude towards breach and clear tactics to good use, making enough cash to keep himself a float.

Strengths: (Notable skills, abilities or other advantages the character may possess. No official limit, but keep it around five if at all possible.)
  • Here Comes The Boom: Ozzy is an expert in the proper, and improper, use of high explosives.
  • First One In: Ozzy is trained to be the first in to a hostile environment. His reflexes and aim are honed.
  • Last One Out: Ozzy's armour has a lot of armour, and he knows how to use it. Knowing what hits he can take and where, he can optimally use his armour to its highest extent.
  • Fire In the Hole!: Ozzy is an expert of his chosen weapon systems and knows how to best put them to work
  • Mad Man's Tactics: Despite his rash and unpredictable nature, Ozzy is rather adept at reading a combat situation and coming to an intelligent tactical solution. Unfortunately for his allies, his solutions are rather aggressive.
Equipment: (Gear carried into missions not related to the power armor, may be back-up weapons, tools... ect.)
  • 9mm Service Pistol
  • Repair Kit
  • Med Kit
  • EOD Kit
Armor
Name: Charlize
Variant: Combat
Appearance: A a fairly short and sleek suit of power armour standing at exactly seven feet, and weighing 600 pounds fully loaded. This relatively short and slim design allows the suit to fit into most places people can. In addition to this, it has a large shield mounted on the left arm. One larger than the one shown below. Has a large image of a pinup style red haired woman straddling a large bomb painted on the shield.
tarantula_by_zhegesha.jpg

Armament:
  • Primary Weapon, Boomstick. An incredibly large 4 gauge shotgun capable of semi-automatic fire. Can be loaded with a variety of ammunition, primarily shot, incendiary, and slugs. Is carried in the suits hands.
  • Secondary Weapons: A light machine gun on the right shoulder, a micro-missile pod on the left, as well as two grenade launchers mounted on the right arm.
Defensive Systems:
  • Dedicated Smoke Grenade Launchers: A handful of fixed grenade tubes set to fire fast fast expanding smoke screens
  • Dedicated Flashbang Launcher: Similar to above
  • Advanced Personal Shield: Mounted on the left arm. Expands from wrist to slightly past the elbow, keeping the hand free. To prevent a massive hit to sight and situational awareness, the shield has been fit with a system of small cameras and projected displays to make it appear translucent from the end of the user.
  • Auto-darkening Visor: This augmentation allows protection from flashbangs and protects the wearer while using the plasma torch.
Support/Utility Systems:
  • Breaching Hammer
  • Explosives: A variety of shaped charges, including those with thermite payloads, designed primarily for breaching reinforced walls and doors.
  • Maglock Boots: Prevents the suit from floating off in low gravity environments.
  • Advanced Sensor Suite: A wide array of sensory equipment. Thermal vision, infrared, and heartbeat detection.
  • Advanced Targeting and Weapon Control System: An advanced AI that allows the user to mark targets which are then highlighted. This combined with a program that allows the secondary weapon systems to aim and fire with minimal input from the user allows for the use of multiple weapon systems to be used on seperate targets simultaneously.
  • Plasma Cutting/Welding torch

As good as expected from the likes of you, Spudkitten. You're in. Let's hope Ozzy doesn't blow himself up before the Queen's gang gets a chance.

***

That's it for now, rest of the CS's are incomplete or simply missing, will do another check over in a day or two. Until then, congratulate our first batch of Easy Money operators!
 
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