Combat
Your Weird Uncle
For a while now, I've been considering DMing (Dungeon Mastering) and writing up a campaign. Now most of the people who I've chatted with about this seemed to think my idea for said campaign was all right, but sometime I can't tell if they're being honest or not. So I'm thinking asking the random people of the internet is the best way to do this. So here's my tentative plot for a campaign. Have no idea how DnD even works? Well, still let me know if it sounds like it's any good.
The campaign takes place in the kingdom of [Insert Name Here]. The kingdom has had peace for about sixty seven years, since the last five kings have been pretty terrible, and the current king isn't a war hungry sociopath. The issue is the king has recently taken ill due to a seemingly unknown disease, and his only child is just as bad as the last five kings. If the king were to recover, he could sire another child and hopefully raise him or her better. That's when the alchemist shows up.
The alchemist is actually a fairly well known figure in the kingdom, seemingly not aging and being instrumental in the overthrowing of the last five evil kings. Going by the name "Brad" the alchemist claims he has a cure to the disease in his winter castle, but unfortunately, an evil force has taken over and is causing him all sorts of problems.
That's when the player characters come in.
"Brad" has taken it upon himself (under the threat of death) to recruit some local adventurers to get the cure for the king. Since the military is off elsewhere fighting off large ants, disposable adventurers is the only way to go. The three to five adventurers find a message at a local tavern/temple/hardware store, and decide to help "Brad."
Getting to the castle in the middle of the night, "Brad" explains that the castle's security system is ingenious. In order to access the upper floors, where the cure is, the adventurers will need to acquire the keys hidden throughout it. Unfortunately, "Brad" also has to explain that while working on alchemy, he and his now deceased partner discovered how to create pocket dimensions. They realized that with enough work, they could create farms for specific ingredients by editing a pocket dimension so it would mimic the ingredient's native region. For example, some mushrooms found only in the Underdark could been farmed in a fake Underdark like pocket dimension.
This would be fine, but unfortunately they ended up filling the different dimensions with species native to what they mimic, so a place where one could find Flamevine will be crawling with Fire Elementals.
"Brad" admits this may have been a mistake, but hey, it was a good idea at the time.
A few features of this campaign would include:
-Varied environments. Each pocket dimension would be different, including a forest filled one, a city based one, and even a circus based one.
-A central hub. "Brad" has opened up his castle to the adventurers, so if they need a place to sleep or eat, they can always use one of his spare rooms. Just, don't go in the basement. Don't.
-Slightly large race roster. I'm not going to allow people to use everything on the homebrew website, but I'll be open.
-A sing along section. Yes, I plan on having a boss who sings to the player characters. If there's a bard in the party, I'll even allow them to fight back with songs.
-Absolutely no vampires*
-A literal Apocalypse. One of the pocket dimensions will feature a world that only has twelve hours to live. "Brad" is getting the key from this place, and the player characters can either try to comfort the doomed souls, or use the pandemonium to their advantage.
-Bravely Default-esque bosses and special abilities. Defeat certain bosses to unlock a new ability that can help the party. Defeat the cleric to heal health at any time, or the necromancer to revive a dead ally.
-Actual role playing!
-And a Batman parody?
So yeah, let if you think this is a good idea, or an awesome idea. No seriously though, be as critical as you want. I'd like to get honest feedback.
*(Statement has not been confirmed by anyone.)
The campaign takes place in the kingdom of [Insert Name Here]. The kingdom has had peace for about sixty seven years, since the last five kings have been pretty terrible, and the current king isn't a war hungry sociopath. The issue is the king has recently taken ill due to a seemingly unknown disease, and his only child is just as bad as the last five kings. If the king were to recover, he could sire another child and hopefully raise him or her better. That's when the alchemist shows up.
The alchemist is actually a fairly well known figure in the kingdom, seemingly not aging and being instrumental in the overthrowing of the last five evil kings. Going by the name "Brad" the alchemist claims he has a cure to the disease in his winter castle, but unfortunately, an evil force has taken over and is causing him all sorts of problems.
That's when the player characters come in.
"Brad" has taken it upon himself (under the threat of death) to recruit some local adventurers to get the cure for the king. Since the military is off elsewhere fighting off large ants, disposable adventurers is the only way to go. The three to five adventurers find a message at a local tavern/temple/hardware store, and decide to help "Brad."
Getting to the castle in the middle of the night, "Brad" explains that the castle's security system is ingenious. In order to access the upper floors, where the cure is, the adventurers will need to acquire the keys hidden throughout it. Unfortunately, "Brad" also has to explain that while working on alchemy, he and his now deceased partner discovered how to create pocket dimensions. They realized that with enough work, they could create farms for specific ingredients by editing a pocket dimension so it would mimic the ingredient's native region. For example, some mushrooms found only in the Underdark could been farmed in a fake Underdark like pocket dimension.
This would be fine, but unfortunately they ended up filling the different dimensions with species native to what they mimic, so a place where one could find Flamevine will be crawling with Fire Elementals.
"Brad" admits this may have been a mistake, but hey, it was a good idea at the time.
A few features of this campaign would include:
-Varied environments. Each pocket dimension would be different, including a forest filled one, a city based one, and even a circus based one.
-A central hub. "Brad" has opened up his castle to the adventurers, so if they need a place to sleep or eat, they can always use one of his spare rooms. Just, don't go in the basement. Don't.
-Slightly large race roster. I'm not going to allow people to use everything on the homebrew website, but I'll be open.
-A sing along section. Yes, I plan on having a boss who sings to the player characters. If there's a bard in the party, I'll even allow them to fight back with songs.
-Absolutely no vampires*
-A literal Apocalypse. One of the pocket dimensions will feature a world that only has twelve hours to live. "Brad" is getting the key from this place, and the player characters can either try to comfort the doomed souls, or use the pandemonium to their advantage.
-Bravely Default-esque bosses and special abilities. Defeat certain bosses to unlock a new ability that can help the party. Defeat the cleric to heal health at any time, or the necromancer to revive a dead ally.
-Actual role playing!
-And a Batman parody?
So yeah, let if you think this is a good idea, or an awesome idea. No seriously though, be as critical as you want. I'd like to get honest feedback.
*(Statement has not been confirmed by anyone.)