Midnight: The Crown of Shadows Character Depository

In Brief: Eirinn

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This mysterious elf is one of the inner circle of the rebel camp situated at Hope's Gate. His story, and the reasons why he is at the camp at Hope's Gate rather than aiding the war effort in the Great Forest of Erethor is unknown, although it is rumoured that Aradil has dispatched Eirinn to search for a missing elf, Rhiann Tel'Aran, unaware that she had fallen in the fight at Durgis Rock.

Eirinn is a very private individual, yet one that is highly respected amongst the people of Hope's Gate. His organisational and leadership skills have kept the community away from Shadow forces on more than one occasion, and that has won him the love and respect of the people inside the camp.

Yet the story of this mysterious elf is one still to be told, and little does he realise that he too is destined to be swept up in the destinies and events surrounding the ragged band of heroes that he dispatched to find the missing seer, Henkith Vorzves, and ultimately, the events leading to the last War of the Shadow.
 
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Dramatis Personae:

You may (or may not) come across some of these personalities through the course of your adventure:

Aldherin - the Sorceror of Shadow

One of the four Night Kings, Aldherin was once the lover of the Witch Queen of the Elves Aradil. It is believed that he willingly sacrificed his humanity to become corrupted by the Shadow to allow Aradil to raise her shield over the great forest of Erethor that protects the elves. Rumours say that Aldherin spends his time researching the Veil. Some say that he possesses the knowledge of how to breach the Veil and undo the Sundering, thus returning the Gods to Aryth.
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Jahzir - the Sword of Shadow

Izrador’s lieutenant, the fearsome Jahzir is never seen out of his ebony black armour. It is said that underneath the armour, no man exists anymore and that he is nothing more than an empty spirit inhabiting a suit of armour. Regardless of the truth, Jahzir is the most feared of the four Night Kings and holds Erenland as his dominion.
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Sunulael - the Priest of Shadow

Jahzir’s fiercest enemy amidst the Night Kings is the Priest of Shadow, Sunulael. Claiming to speak the voice of Izrador, Sunulael rules over the black citadel, Theros Obsidia, the heart of Izrador's power. Sunulael's divine abilities are without equal, carrying with him the direct power of Izrador himself.
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Zardrix - the Wrath of Shadow

None is more tragic a figure than Zardrix. Legends tell that the mighty gold dragon was once a force for the elves, and Aradil's personal mount. However, wounded mortally in the Second War of the Shadow, cultists of Izrador implanted the dragon with a beating, black heart, allowing the god to control Zardrix directly as his vessel.
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Aradil the Witch Queen

The ruler of the elves and the last great hope for Aryth, Queen Aradil has enclosed her and her subjects within a mighty barrier that keeps the great forest of Erethor and her kingdom at bay from the invading Shadow forces. However the forces of Shadow are limitless and mighty and the great barrier can only stand for so long. It is believed that Aradil's power begins to wane, and when it does, the barrier will fall....
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Rhiann Tel’Aran

An elf amidst Aradil's resistance force, she was placed at the head of a contingent of elven warriors to retrieve the secrets of forging Mithral from the dwarves to aid in the war effort. Rumours persist that she is the chosen avatar of Queen Aradil, and the queen's spirit speaker. Rhiann was believed to have perished amidst the fall of the dwarven stronghold of Durgis Rock, however, rumours and sightings persist within the great plains of Erenland, leading some to believe that she may have found a way to cheat death.
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Jael the Hunter

Not much is known about the mysterious man known only as the Hunter, save that he is Izrador's chosen assassin, and a truly deadly opponent. When Izrador wants a target killed, the Hunter is the one who is dispatched to fulfil that task. Instrumental in destroying the rebel stronghold of Durgis Rock, Jael has recently uncovered an artefact that allows him to take the form and shape of anyone he desires. Only one man is believed to have survived and escaped from Jael's clutches....
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Henkith Vorzves

.....and that man is the enigmatic seer Henkith Vorzves. The young channeler was born with a strange ability to foretell the future, an ability that may be key in deciding the fate of the final War of the Shadow. Hunted by Jael, Henkith's whereabouts are unknown, having gone missing following the destruction of Durgis Rock. Rumours state that he searches for the whereabouts of his missing love, Ekaryna Jonsson.
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Leliana

Former lover of Henkith, Leliana was believed to have perished in an ambush by Shadow forces that only Henkith survived. Revealed to have survived a number of years later, Leliana had secretly joined the Shadow as Jael's second in command. Manipulating Henkith into revealing the location of the dwarven fortress of Durgis Rock, she was the mastermind of its fall. Believed to be alive, her whereabouts are currently unknown.
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General Grial

The Commander of the Orcish armies, and second in command to Jahzir, Grial is known as Feykiller, due to the number of elves that have fallen to his mighty axe. The most feared orc in Erenland, where Grial goes, death usually follows.
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Karnak - The Nightmare Man

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Name: Karnak
Age: 24
Race: Human (Erenlander)
Heroic Path: Painless
Profession: Wildlander

Appearance:

Standing at over six feet tall, Karnak is an imposing figure. A hulking form, intimidating in his bearing, and carrying with him his deadly blade, it is the features that strike most fear into his enemies.

His eyes, deep and blue are cold as ice, promising death to his enemies, an inevitable end that they cannot escape from. His mouth, a thin, hard line carries with it no humour, no kindness, nothing but cold, hard death.

His stance, proud and tall, tell all who come upon him that here is an implacable, unyielding foe that will haunt them to the grave or die trying.
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Personality:

There is little that remains of the man that Karnak once was. Knowing that ultimately he was responsible for his own downfall and, ultimately, his own death from the Shadow that follows him relentlessly, he has sunk into a shell of bitterness and self-hatred. His soul is tainted and blackened from the experiences that have destroyed all of the man he once was.

Yet, unbeknownst to him, some unknown entity favours him and calls him their own. Perhaps he doesn't realise that the strength of his own personality, his own indomitable willpower to survive in the face of almost overwhelming odds that would have crushed another is enough to retain some small favour in the eyes of this mysterious agent.

Perhaps someone, somewhere, realises that Karnak is not totally lost yet, that there is still a chance, however small that he may yet become the champion he was born to be. Karnak now is a sardonic, black-humoured individual lost behind the boundaries of his own self-pity. He tries to keep himself to himself and rarely speaks. When he does there is very little humour and warmth in his voice. He was never trained to love or to have respect for his fellow people, only for himself and his own abilities, and his recent experiences have driven out whatever humanity he once had.

And yet, deep beneath it all is a man who, if befriended, will give his all for his fellow and defend them with the ferocity that only he can muster. He is reckless, dangerously so, charging forwards with little regard for his own life, as it is all he has left, and yet, perversely, he spends his entire existence on the run from the Shadow, that posses the ability to end his life at any time it so chooses. He has his own set of morals, twisted that they are.....and loyalty is one of those morals. Karnak is a paradox, a paradox of a man and one deeply conflicted. If he could seek some sort of redemption....something to free himself from the self-imposed curse that has claimed his life then he would do it without a moment's hesitation.

Karnak doesn't trust easily, and certainly doesn't trust anyone with his dark secret. Since he desires isolation, the closer he gets to someone, the more harshly he treats them, trying to drive them away so they don't suffer the same ignominious fate that he himself is. Yet, deep down, all he desires more than anything else is for someone to break through the barriers he has set in front of himself, someone to save him from himself.
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Background:

How do I reconcile with my fate? I was once an agent of darkness, Izrador's chosen one, it was my life's duty to seek out and strike down the enemies of my lord. It was my duty to bring to them the divine justice of my lord. Yet this is no longer the case. I have been driven to the depths of the world, to whatever dark corners will shield me from sight. For I am the hunted, not the hunter, cursed to wander the world for eternity lest the agents of shadow that pursue me strip the flesh from my bones and devour my soul. A sad fall for one such as myself, one who once stood high in the divine graces of my liege.


Karnak was once exulted as an agent of Izrador, one of the Legates. He who once stood in his lords favour, as one of the Night King's Lieutenants. How badly things went wrong. How far the mighty have fallen. Karnak was a protege. Marked for greatness at an early age, he was taken as a babe by acolytes of Sunulael, the Priest of Shadow. He could see that this one was special, unlike the rest. His divinations prophesied that he would one day become a mighty warrior, perhaps the greatest that Aryth had seen.

And so Karnak was stolen to the dark citadel of Theros Obsidia, and there he was trained from the day he was strong enough to hold a weapon in his hand. And train he did, each day working long and hard, practising in the art of war, learning the tenets of Izrador, being drilled each and every day in his beliefs. And Izrador watched, and was pleased with what he saw.

When he was ready, Karnak was given his divine mission. He was to seek down and destroy the enemies of Izrador. Karnak revelled in this task, for he had been tempered in war and death, so had little place for love, friendship or humanity. He existed for one thing and one thing only - the death of his enemies. Karnak was unmatched in his ability, and all who stood before him fell beneath the strength of his blade, and the power of his prayers. With the favour of Sunulael watching over him, it seemed that nothing could halt his mission.

As with most things though, the equilibrium would shift eventually. There was one thing that would prove to be Karnak's downfall. His own pride. As he slew one foe after the next, Karnak grew overconfident and cocky. He was tasked with tracking down and slaying an elven channeler by the name of Lucan Stelios. Karnak tracked the Channeler down successfully and, overcoming the defenses in the spellcaster's home, struck a mortal blow to him. As Lucan lay dying, Karnak stood over the fallen body of his foe, mocking him in the name of Izrador.

Lucan wasn't finished though. With his dying breath, the channeler cursed his slayer. The curse, given power by the hand of fate and the wish of the dying, manifested itself and severed Karnak's link with Izrador. Suddenly, his connection with his dark god severed, Karnak, bereft of his powers and abilities as a Legate, felt weak for the first time in his life. Worse, the dying channeler's curse not only severed his link with Izrador, it destroyed the dark god's hold and power over him.

To his eternal horror, the realisation of what he had done and the carnage and death he had been directly responsible for hit him hard. He was now bereft of his god, and his soul was stained with the deaths of countless hundreds of innocents. Izrador would not accept him back, and worse, knowing the secrets he did, he would be damned, and hunted by the dark god's agents. They would not tolerate his existence. Without having a choice, he renounced his divine charge, his life now become one of mere survival. Karnak now travels the world, trying to hide from the Shadow that trails him always, realising that he cannot ever escape. He knows deep down that he is doomed, that through casting aside his charge he will inevitably die.

He has renounced his past, and his time as an agent of Izrador, seeing now, even though it was too late, the error of his ways. Determined that even though he would inevitably die, he would die seeking redemption from his dark past, looking to embrace the ways of the resistance against Izrador.
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