Mizzrym
Well-Known Member
Oh son of mine tiss the age of change, for the evil of the mislead brandish their mad desires upon the face of earth. Mortal men who steal away powers of vice and virtue would dare to reach out to the heavens and hells, endless war born of lust and want shudder our poor land to a vision of oblivion; trees warp, earth jagged and dead--ah even the sky seems weeping in shades of red. Oh son of mine I beg you, put down that sword for you know not its weight, know not the pain upon the soul as you imbibe the final light of a man laid low by your own hand. Listen to your father, the powers that be move to ruin the world for fleeting power, pervert this life with mad gambles with demons. Unknown banners darken our horizon as heaven and hell spill out unto the flesh of earth drowning all with zealous pursuits whilst the realms of magic rattle the very fabric of creation--oh son, the world nears its end...wont you put that sword down?
Within this rp the player takes part in this worlds age of change, creating a civilization and commanding its heroes with the end goal of controlling in any manner the continent. be it making peace and routing the violent ones or having every one in your pocket...and of course bring them under your heel, however this task will take a lot of work for the poor player as this world isn't in any way healthy. About (six?) players will command a kingdom or some force that over sees a good number of folk, a small fleeting respite has occurred as an unknown force from the south has landed and enforced themselves along a mountain range. Any fighting with this force has failed as their technology and magic are many years beyond the six, on top of this due to ill use of magic and dealings with elementals, demons and angelic beings during past wars has made the aethereal sea that has kept the denizens of those otherworldly places out wanes.
Hellspires, heavenly isles, elemental shards--all linking to those realms of true power fall to earth. The unknown force seems to have no desire to deal with the kingdoms but chase these relics from beyond with intense zeal.
The world is going mad, the means to make mortal men into gods and legends lays unclaimed but to take such power may lead the world to ruin. would you save it or enslave it? become a paragon of light or an omen of destruction...or maybe just to see what would happen when you pull the strings that bind reality?
This is the base idea, any thoughts or questions?
Within this rp the player takes part in this worlds age of change, creating a civilization and commanding its heroes with the end goal of controlling in any manner the continent. be it making peace and routing the violent ones or having every one in your pocket...and of course bring them under your heel, however this task will take a lot of work for the poor player as this world isn't in any way healthy. About (six?) players will command a kingdom or some force that over sees a good number of folk, a small fleeting respite has occurred as an unknown force from the south has landed and enforced themselves along a mountain range. Any fighting with this force has failed as their technology and magic are many years beyond the six, on top of this due to ill use of magic and dealings with elementals, demons and angelic beings during past wars has made the aethereal sea that has kept the denizens of those otherworldly places out wanes.
Hellspires, heavenly isles, elemental shards--all linking to those realms of true power fall to earth. The unknown force seems to have no desire to deal with the kingdoms but chase these relics from beyond with intense zeal.
The world is going mad, the means to make mortal men into gods and legends lays unclaimed but to take such power may lead the world to ruin. would you save it or enslave it? become a paragon of light or an omen of destruction...or maybe just to see what would happen when you pull the strings that bind reality?
This is the base idea, any thoughts or questions?