Saurias At War

ChelonianCommander

Strength of Steel, Will of Iron
Credit to @Beebasaur

General Timeline


Saurias was a land that was prosperous and free. In this lands lived a thriving population of mighty beasts known as Dinosaurs and clever creatures known as human living side by side. The two lived together since the beginning and through cooperation they have made Saurias into a vast and green land of many millions of people and dinosaurs alike, settled in dozens of city states scattered throughout the land. For many centuries there was peace and the land was green and fertile throughout Saurias. However everything must come to an end. A century ago, a powerful and ambitious Carcharodontosaurus Warlord began a conquest of extermination and domination throughout Saurias. Hundreds of thousands of warriors marched in the name of the Warlord Meljis and took many cities, killing hundreds of thousands of soldiers and civilians alike and enslaving the tens of thousands of survivors.

It wasn’t until the free cities of Saurias had banded together to form one united government and forged an unsteady alliance with the Wilderness Tribes to the north and south of the Civilized Lands in order to keep Maljis from passing around the mountains and in return the Free Cities would deliver the tribes plenty of money in order to sustain the contract. For the next few decades, skirmishes and battles continued where the Meljis’s army had been stopped, turning the area barren and cold. This divide is called No-Man’s Land as in its current state, no man can truly live in this area.

For over a century the war between the Free Cities and the Wilderness Tribes against the forces of Meljis have continued at a steady pace, with each skirmish adding dozens of bodies to No-Man’s Land. However some time ago, an important Civilized Diplomat was transporting the annual tribute of gold and gifts to the Tribes but had disappeared, leaving evidence that the Tribes had killed the Diplomat and her escort as well as stolen the tribute. The Tribes denied straining the delicate relations between the Wilderness Tribes and the Civilized and soon after connections were severed and without the tribes’s vigilant watching the mountain passes to the north and south, Maljis was able to pass through with little resistances. From there, the Warlord began to tear a path of blood and death through the civilized world, forcing many to find refuge to the major cities, ironically leading Maljis to his next targets.


Plot

Desperate to beat back the warriors of Meljis, the Council of Free Cities has sent a call of recruitment to the citizens of the Free Cities of all standing in order to launch an expedition to the Wilderness in order to secure the northern and southern passes in order to keep Meljis's forces from pouring in from either flanks. A special force has also been formed in order to protect the tribute on its way to the Southern Wilderness.

Humans and Dinosaurs

Humans and Dinosaurs live side by side for many centuries with humans using their intelligence to build cities and farmland and Dinosaurs using their various abilities to assist the humans in gathering resources, hunting, farming and building. However despite this, dinosaurs are not as naturally intelligent as humans. They start out as wild as wolves, and as intelligent as dolphins, but are not truly self aware like humans. It is only by spending years with humans for them to eventually achieve true sentience, marked by a complete awareness of themselves and their surroundings. Dinosaurs are unable to speak, but smaller theropods and Pterosaurs, can speak human language and translate.

As for humans, humans are split into four categories. The Civilized, who live in the territory of the Free Cities. The Cultists of Maljin, who live in the territory of the Badlands and the Northern and Southern Tribesmen, who live in the Northern and Southern Wilderness respectively.

The Cultists live very militaristic lives, with the strongest and most clever warriors rising through the ranks. They live in cramped settlements, with those who can work being allowed to leave to work in the fields or in skilled labor positions, with only the soldiers being able to read and write. When a citizen of the Badlands reach the age of 14, if they are a boy then there is a 1 in 2 chance, 1 in 5 chance for a girl, that they will be conscripted to be raised and brainwashed as a warrior cultist of Maljin, their Warlord and God of Murder. The Dinosaurs primarily found alongside the Cultists of Maljin are carnivorous or aggressive herbivores such as Raptors, Rexs, Therizinosaur, but mostly Carcharodontosaurus as they naturally flock to the powerful warlord. Cultists lack the facility nor the skilled labor to make steel weapons on a large scale so they primarily use iron weaponry, armor and tools.

The Civilized of the Free Cities live more free lives, with the ability to choose and decide what they wish to become, if they are skilled enough to specialized in their chosen task that is. All are educated in both reading and writing as they are given public education provided by the Council of Free Cities. The Civilized Worship 5 gods, each one represented by a Dinosaur. Ondo the Caihong Goddess of Beauty, Zervad the Troodon God of Knowledge, Kutod the Styracosaurus Goddess of the Elements, Gigrod the Allosaurus God of Justice and Bruju the Oviraptor God of Life and Death. The Dinosaurs primarily found alongside the Civilized are a mixed group of all dinosaurs as any dinosaur willing to work alongside the civilized are welcome in the nation. The Free Cities retain their industry and knowledge of metallurgy allowing for steel to being the default material for their weapons, armor and tools.

The Tribesmen of the Wilderness are generally isolationists living in dozens different tribes, with different cultures ranging from slightly divergent to outright different from each other. The tribes of the Southern and Northern Wildernesses both live in different ways as the northern tribes live in larger nomadic tribes, and usually hang around the coast to fish, catching mammoths and other animals of the north to make their clothes while the southern tribes live near the middle of their forests to hunt for meat and forage as well as to stay hidden from the outsiders. The Tribes have dozens of different gods that they worship, ranging from Dinosaurs, to spirits even to idols and statues so they don't really have a standard form of religion. The Dinosaurs that are commonly found with the Northern Tribes are Pterosaurs and larger carnivores while the Southern Tribes commonly live with herbivores and small Theropods. The Tribes primarily use bronze in their weapons while using leather and bone for their armor, as they lack the knowledge and skill to make anything more due to a lack of literacy and formal education.

Common Jobs

Simply Jobs that are common within both human and Dinosaur societies. However due to the fact that dinosaurs come in many different species, some are more suited for tasks then others while some dinosaurs are literally incapable of doing tasks that others do. Below is a list of common occupations for humans and dinosaurs. Note that the occupations are simply common for the dinosaurs of those type, but if you have an occupation that is different then please explain how that happened and why that is.

Humans: Scholar, Farmer, Miner, Fishermen, Builder, Solider, Blacksmith, Carver, Seamstress, Merchant, Rancher, Hunter, Alchemist, Apothecary, Teacher, Scribe, Priest, Lumbermen, Mercenary, Servant

Large sauropods: Beast of Burden, Builders, Personal Transports, City Watch
Small sauropods and Hadrosaurs: Beasts of Burden, Farmers, Miners, Foragers
Pterosaurs: Scouts, Messengers, Personal Transports, Border Watch
Smaller Pterosaurs: Messengers, Scouts, Hunters, Translators
Theropods: Hunters, Scouts, Messengers, Soldiers
Smaller Theropods: Scouts, Messengers, Scribes, Translators
Thyreophorans and Ceratopsians: Farmers, Miners, Soldiers, Police

Map and Location

A map of the entire continent with cities and fortresses of both the Free Cities and the Badlands. There are no or insignificant permanent settlements within the Wilderness.
View attachment 2301

Civilized Lands
1. Hardhofen: Mining City, known for being able to forge the strongest steel tools, weapons and armor.
2. Tamur: Farming City, famous for their Tamur ale, which uses honey and apples to make the sweetest mead.
3. Yougmeath: Trading City, known for having a rather bad organized criminal problem.
4. Kesfoort: Castle, designed to weather blizzard winds and cold as well as acting as a meeting point for the Northern Tribes.
5. Zurzell: Trading City, known for being the richest city with the most luxurious land and inns.
6. Landzing: Foresting City, known for having the finest carpenters within the Civilized Lands.
7. Houisir: Castle, designed to house 100000 troops that are to be deployed throughout No Man's Land
8. Oderburg: Foresting City, known for having a large population of Southern Tribesmen and Southern Tribesmen decedents.
9. Southsale: Mining City, known for having a booming industry of jewelry of gold, silver and gems of all sorts.
10. Helborg: The Capital of the Free Cities. Home to the Council of the Free Cities as well as being the most defended, crimeless, and safest place in the Civilized lands to live in.

Badlands
1. Uhervou: Outpost City, used to muster and send forces through the Northen pass towards the Civilized Lands.
2. Starle: Unknown
3. Tarnice: Unknown
4. Tiavalsk: Outpost City, used to muster and send forces through No Man's Land towards the Civilized Lands.
5. Izialiany: Unknown
6. Kamyaban: Fishing Fortress, a fortress known for providing large amount of fish for the Badlands.
7. Byarohoysk: Unknown
8. Hlydzina: Unknown
9. Bydzyel: Unknown
10. Znosou: Unknown
11. Raca: Outpost City, used to muster and send forces through the Southern pass towards the Civilized Lands.
12. Wrosko: Fortress, Unknown but is suspected to be the personal fortress of Maljin.
13. Habolia: Unknown
14. Mihovec: Unknown

Characters
You will be primarily be playing as humans as a primary character but you can also play as dinosaurs as secondary characters. The dinosaurs that you are playing as will either be fully sentient, or semi-sentient (as smart and as aware as dolphins). You MUST as a human and playing a dinosaur is optional.

Human
Name:
Age: (15 - 80)
Gender:
Nationality: (Civilized, Ex-Cultist, Southern or Northern Tribesman)
Appearance: (Three sentences or a picture with two sentences)
Job:
Personality: (At least 3 Sentences or list 4 traits)
Background: (At least 3 sentences)
Other: (Miscs Stuff. Likes/Dislikes and such)

Dinosaur
Name:
Age: (Juvenile, Adolescent or Adult)
Species: (Use Dinopedia and/or google to look up a dinosaur. Nothing larger then 4 meters tall.)
Gender:
Appearance: (Three sentences or a picture with two sentences.)
Job/Owner:
Personality: (At least 3 Sentences or list 4 traits)
Background: (Optional. At least 3 sentences)
Other: (Miscs Stuff. Likes/Dislikes and such)
 
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Name: Indy
Age: Juvenile
Species: Deinonychus
Gender: Male
Appearance:
View attachment 2304
Job/Owner: Indy is used as a hunter and belongs to Andrew Doe
Personality: Indy is a very curious and friendly sort of dinosaur, not at all the kind you would expect for the job he works. He has a pretty basic education so he is extremely clever for his age. Being raised from an egg by Andrew he has spent his entire life with his owner and act much more life a sibling that a pet or hunter. When not working Indy tends to be very stubborn and set in his ways, though with enough convincing or even bribery with food he is willing to try other things. He is a stickler for schedules and hates new things, but he is normally willing to try depeanding what it is.
Other: Since Indy is technically still a child he actually should not be working yet and is really just a hunter in training, doesn’t stop him from going out with Andrew to hunt anyway.

Name: Andrew Johnson Doe
Age: 27
Gender: Male
Nationality: Civilised
Appearance:
View attachment 2306
Andrew stands at an impressive 6”5 and he has a very muscular build. His hair is a dark umber in colour and his eyes are nearly the same shade. His skin is a nice tan colour from working outside and his had several scars up and down his arms from hunting. On his left hand he has an extra finger.
Job: Hunter
Personality: Andrew is a very fun guy, great with kids and always willing to goof off with others. He doesn’t get stressed easily and is normally calm in the face of danger. He is very clever with wits to match, though these often don’t show through unless absolutely necessary as he prefers to be very goofy. He is pretty brave, but not stupidly so, yet he can be overly cautious when with others.
Background: Ever since Andrew was little he always wanted to be a hunter, just like his father, and his grand father before him. On his 7 birthday his father gave him an egg that ended up hatching into Indy, and the two became quick friends. When he turned 18 he moved out of his families house and got into his own place where he began hunting. He set up a small shop in Landzing where people would order meat and he would hunt them and bring it in the next day.
Other: Andrew’s weapon of choice is a sturdy crossbow or a knife.
 
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