Stahlhiem: College of Magic, 2nd Year (Rebooted) 5/5

ChelonianCommander

Strength of Steel, Will of Iron
OCC Thread: http://www.storytellerscircle.com/threads/stahlhiem-college-of-magic-rebooted-occ-thread.2854/
IC Thread: http://www.storytellerscircle.com/threads/stahlhiem-college-of-magic-rebooted-ic.2877/

Setting

A medieval world that is a mixture of high and Arthurian fantasy as well as
hints of Renaissance and steampunk tech.

Introduction

Magic is the blueprint of life. Ever since people were capable of reasoning, they were capable of using magic and all its glory, though some more then most. This is where the College comes in. For many generations the Stahlhiem College has been the seat of many powerful mages, wizards, witches and warlocks, all from different walks of life and all from different nations and races. Here the college provides students the opportunity to learn and hone their abilities so that they won't harm themselves or others around them.

Playable Races and Factions

In this World, known as the Auraga, there lives many races and factions capable of magical abilities. These are the people who attend the college and will one day graduate stronger then ever, or die trying, quite literally in fact.

-Bordermen: A human of the 'technologically advanced' Border Empire. While the Border Empire sports the most advancements in technology, due to things like the Repeater Pepper Gun, or the Steam Driven Ram, the Border Empire still acknowledges the use of magic as...useful, so should a youth discovers his magical abilities, the Empire is more then happy to send the youth a healthy grant to put him through college, given he pays back that grant with several decades of service.

-Britainnian: A human of the honorable, courageous, xenophobic, country of knights and lords, Britain. The people of Britain are rather suspicious of magic as it was witches that caused all those food shortages and it was wizards who kept the rains from falling, as well as mages who spawned all those bandits to attack the lowly peasants. Still as a lowly peasant yourself, who just happens to have a natural gift of magic, it is up to you to stop all those bad wizards and witches by fighting fire with fire.

-Alttanin: The Alttannin are a race that hails from the southern desert lands of Alltanion. They are a race of what the Bordermen calls 'dragon men'. They are man sized winged bipedal dragon like creatures, and much like their larger dragon counterparts, they are natually magically incline, but unlike Dragons, they are unable to use their magic to their full effect, only being able to breath whatever school they specialize in every few hours, 6-8, without any damaging effects. A rare few however are able to tap into their large reserves of magic, travel to Stahlhiem in order to bring them one step closer to their dragon counterparts and maybe catch a glimpse of the fabled Dragons of the Border Empire.

-Verdantkin: The Verdantkin are a race of pointed eared humanoids found in the mysterious forests of Verdant-Home. The Verdantking come in two flavors, based on what time they were born in; pale skin and blue eyes if born during the day and dark skinned with red eyes if born at night. While Verdantkin are all magically incline, and they do have colleges of their own, due to their current lack of experienced mages due to failed crusade against the Wastelanders, the Verdantkin had no choice but to send their youths to colleges outside of Verdanthome, and it just so happens the closest one is Stahlhiem College

-Beast Men: The Beast Men of Stallia can be said to created as a sick experiment of the Mad Queen of Stallia, trying to ammuse herself by combining humans with various animals found in her empire; wolves, cats, boars, even squirrels and mice. Needless to say, the Beastmen only kept her amused for a few decades, and after she was bored attempted to kill them all by hosting massive gladiatorial bouts in her fighting pits Luckily many Beastmen managed to escape the clutches of the undead Mad Queen and made it to the Border Empire, where the Empire have them refuge and over the course of several were granted citizenship within the Empire. Since they are half-human and half-animal, they are able to use magic like a normal human.

-Wastelander: The Wastelanders are a green skinned people found in the Northern Wastes. Due to the many, many, many, many, many airborne, waterborne, food-borne diseases, combined with the fact that many flora and fauna in the Northern Wastes are pretty much deadly to all known forms of life, almost nothing can live in the Northern Wastes, save for the Wastelanders. Foul and unkempt, the Wastelanders have the rotting skin of undead, the green ting of the sick and are ripe with mutations. Still Wastelanders are capable of magic just the same as every other race and due to the lack of colleges in the Northern Wastes, the magically gifted individuals are sent to Stahlhiem College.

Non-Playable Races and Factions

-Void Born:
The Void Born used to be citizens of a nation known as the Old Empire, but due to large cataclysm, the citizens of the Old Empire had their souls transported to a location known as the Void. There they stayed and there they lived until one day during some experiments an unknown witch attempted to animate a suit of armor with the use of magic, but instead bound a soul trapped in the Void into the armor instead. And thus after a few centuries the Void Born are now a major player in Auraga. However being undead the Void Born are incapable of using magic themselves, but are near immune to the effects of magic, meaning the Void Born in Stahlhiem College are primarily there to guard the students from magical kidnappers and to protect the people of Stahlhiem from the students themselves should the need arises.

-Tunnel Goblins: While Tunnel Goblins are capable of using magic, those who do are extremely dangerous and unstable, sometimes overexerting themselves and exploding, releasing blood, gore and bones in all direction. The Tunnel Goblins found in Stahlheim are the non-magical kind and thus cowardly by nature, and is very much willing to work for food, water, shelter and sometimes a handful of copper coins, mostly because its shiny and a pouchful of copper makes a very good tool to take care of that bothersome Grobbie who stole the last piece of bacon.

-Nugs: Acting as both elite guards, and cooks, the Nugs are large, brutish, jelly bellied citizens of the land of Nuglar. They all have big fat bellies, and are the equal of 10 men in combat. However they tend to be rather jovial and kind to the students as they really don't think a bunch of children can even touch them. They eat quite a lot as they literally worship the concept of eating and carry around weapons so large that normal humans cannot even attempt to lift them.

Schools of Magic

Magic can be classified in various types known as Schools. All Mages are capable of using only one school, maybe 2 or 3 should the Mage reaches a certain age or skill, but doing so might cause the Mage's head to pop like a balloon, having use to much magic at once. As Youths you will only be allowed to study only ONE school of Magic.
-School of Fire: Creation and manipulation fire
-School of Ice: Creation and manipulation of ice
-School of Thunder: Creation and manipulation thunder
-School of Winds: Creation and manipulation of wind
-School of Nature: Manipulation of plants and earth
-School of Plague: Manipulation of diseases and illnesses
-School of Beasts: Communication and control of beasts
-School of Metal: Alteration and manipulation of metal
-School of Life: Healing of the body and mind
-School of Death: Resurrection and manipulation of the dead
-School of Light: Manipulation of light from all sources
-School of Shadows: Manipulation of shadows from all sources
-School of Psykers: Psychic powers such as telekenises and telepathy
-School of Illusions: Creation of illusions
-School of Summoning: Summoning and dispelling minor demons and holy beings

Cast:
ChelonianCommander: Literally Everyone Else
Spike: Coronaria Clovara
Stoic: Simon Miller
Trust: Elise Carstaires von Klein

Cast Graveyard
(Formally Left) Luna: Mikida
(Inactivity) Marsbat: Parpar Bonti
(Inactivity) Hannibal:Audrey Blackthorn
(Inactivity) Yoda: Tashunka
(Inactivity) Emi: Emi hardour​
 
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Name: Audrey Blackthorn
Age (15-20): 18
School of Magic: School of Life
Race: Britainnian
Gender: Female
Appearance:
View attachment 722

Background: Audrey was born to Sir Elric and Anya of Blackthorn Manor. The Blackthorns were known for producing loyal soldiers for the kingdom. The family boasts that during each war a Blackthorn was honored. Three generations ago, the Blackthorns received hereditary knighthood. Currently, Sir Elric has eight sons and nine daughters. Audrey is the youngest daughter. She was destined to marry Sir Aiken of Roundoak Hall to become the new broodmare for the war effort. Her path was altered during a training bout her youngest brother was involved. The sword master broke her brother’s arm as a lesson. Audrey in a fit of distress ran up to her brother and discharged her magical energy.
The Family’s Curse was made public and all respectable marriageable men became unavailable to her father’s letters. The only course for Audrey was to join the college.
 
Name: Audrey Blackthorn
Age (15-20): 18
School of Magic: School of Life
Race: Britainnian
Gender: Female
Appearance:
View attachment 722

Background: Audrey was born to Sir Elric and Anya of Blackthorn Manor. The Blackthorns were known for producing loyal soldiers for the kingdom. The family boasts that during each war a Blackthorn was honored. Three generations ago, the Blackthorns received hereditary knighthood. Currently, Sir Elric has eight sons and nine daughters. Audrey is the youngest daughter. She was destined to marry Sir Aiken of Roundoak Hall to become the new broodmare for the war effort. Her path was altered during a training bout her youngest brother was involved. The sword master broke her brother’s arm as a lesson. Audrey in a fit of distress ran up to her brother and discharged her magical energy.
The Family’s Curse was made public and all respectable marriageable men became unavailable to her father’s letters. The only course for Audrey was to join the college.

Sounds good. :D
 
Name: Mikida
Age (15-20): ?
School of Magic: Illusions
Gender: Unknown
Funds: 200 C
Current Appearance:
Attire- Mikida is wearing a white poncho with a blue capelike flap featuring an unknown insignia etched in white on the flap. She also has a ruffled blue skirt that ends at her mid-thighs. Currently lacks shoes.
Race/Age/Gender- Mikida appears to be a female Verdentkin around 7 years old.
Distinguishing Traits: Black, midlength hair that she keeps in twintails. Fair white skin. Blue eyes. Well kept like a noble.
Appearance: Mikida's true form is unknown due to the use of a special and powerful illusions scroll known as the Veil of Anonymity. With this, Mikida is able to change how she appears to others without worrying about someone more powerful than her being able to break the illusion. So long as three conditions are met, the spell is unbreakable:
1. The maker of the scroll must be more powerful than anyone attempting to dispel the illusion
2. The scroll itself must remain intact
3. The user must never reveal their identity
 
Last edited:
Name: Mikida
Age (15-20): ?
School of Magic: Illusions
Gender: Unknown
Appearance: Mikida's true form is unknown due to the use of a special and powerful illusions scroll known as the Veil of Anonymity. With this, Mikida is able to change how she appears to others without worrying about someone more powerful than her being able to break the illusion. So long as three conditions are met, the spell is unbreakable:
1. The maker of the scroll must be more powerful than anyone attempting to dispel the illusion
2. The scroll itself must remain intact
3. The user must never reveal their identity

Approved. :D
 
Name: coronaria clovara Spriggan:Aine
Age (15-20):15
School of Magic:-School of Nature: Manipulation of plants and earth
Race:-Beast Men
Gender:female
Type:wolf
Appearance:in her human form, Coronaria appears as a 15 year-old girl with long orange/brown hair and bright green eyes and her body is covered in a wooden like substance mimicking tribal tattoos. She also has wolf ears and a tail and stands at around 4’3. Due to the strange markings, Coronaria often has to wear a hooded robe that hides her unusual features from people,
her spriggan form is like a shell of wooden armour with the density of iron wood and slight resistance to magic and causes her to stand around 6’3.
Ranq_13ekgfed581cMml9i2EMNEQvPk-9qO9wH-U8m2r4-4PvP6LAwq-RXz_tMVNfr_gjj02CzLBBdN4LpUVbRbPhnfmzy_QookYuXgYzOZTLRmOEbbhBSdiXZih0vp7x4_nUpRP

Background:coronaria grew up in the forest alone surrounded by nature and the creatures that came with it never tended to bother probably due to the spriggan that lived within her,Due to this she doesn't look entirely normal and tends to be shunned or attacked by people thinking she is a monster,Because of this treatment she is distant towards people and avoids being in the same area for to long.
 
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