Dragon
Harbinger of Woe
(Please, Voice your interest but DO NOT Submit character sheets to this thread.)
Welcome to the remnants of a world ravaged by the unknown, where the echoes of an advanced civilization still resonate through ancient ruins and monumental structures. These are the relics of the Fallen Ones, whose superior understanding and mastery of arcane and technological mysteries were lost in a cataclysm that fractured the world centuries ago.
Now, after generations of recovery and reformation, the inhabitants of this world live among these gargantuan relics, forming societies in the shadows of lost greatness. Life, however, is far from simple. From the depth of ancient dungeons stirring with life, to the proliferation of dangerous flora and fauna, danger lurks at every corner. Empires rise and fall in their quest for power and knowledge, while shadowy organizations move unseen, playing their long games.
Yet amidst this chaos, there is a glimmer of hope. Legends aren't just stories in this world, they walk among us. Myths are living, breathing entities, shaping the world around them. These legends, these heroes, adventurers, mercenaries, dungeon divers, monster hunters, and various artisans are united under one banner – The Guild.
Invitation:
"To the Brave, the Daring, and the Crafty,
May this correspondence find you well. As the GuildMaster, I extend this invitation amidst somber times. Our world, magnificent in its ruinous beauty, is a perilous place. The specter of the cataclysm still hangs heavy on our hearts, and the ancient structures we now call home serve as a stark reminder of what was lost.
But within these relics, in the heart of the chaos and uncertainty, lies not just danger, but potential. Empires rise and crumble, dungeons awaken, and ancient beasts roam the wilds, yet there is an opportunity for us to shape our destiny, rather than be victims of it.
And so, The Guild opens its doors to you. We are a collective of courageous hearts and inquisitive minds, a fraternity of adventurers, artisans, and warriors bound by common cause.
Together, we can uncover the lost secrets of the Fallen One's, stabilize the unsettled world, and build a future where peace can be more than a fleeting dream.
No matter if you're a hero with a burning quest, an adventurer with an insatiable curiosity, a mercenary with a sharp blade, or an artisan with skilled hands, The Guild needs you. We offer a haven, a place to share stories, learn, grow, and stand against the tides of uncertainty.
In the end, we are not defined by the cataclysm, but by what we do in its aftermath. And it is my belief that together, we can make not only a stand, but a difference.
Arise! Join The Guild. Forge your legend, shape our world, and let your story intertwine with the tapestry of our collective adventure. Stand against the lurking shadows and make this fractured world a place worth fighting for.
May your journey be filled with courage and your heart with determination,
Your GuildMaster"
Well, that's my pitch. I suppose 3-5 players would be ideal to start but due to the nature of the game, there isn't going to be a set max.
OOC, there will be our Players and our "World Weavers", or just "Weavers" for short. Weavers function as pseudo DMs, filling in as Narrators to describe scenes, NPC's who will interact with our players, and Monsters/Baddies. As a rule, you cannot simultaneously 'Weave' a tale you are actively apart of. Also, weavers may not be locked to one Narrative, but may add their 'threads' to any available tapestry so long as all applicable Weavers are on the same page as far as which direction the narrative is going. This is to cut down time eager players are waiting to post (Hopefully).
IC, Players can choose to be a 'Hero' or an 'Artisan'. Hero is just a blanket term encompassing the categories of adventurer, monster hunter, dungeon diver, etc. Artisans cover blacksmiths, apothecary attendants(?), tanner/butchers(for processing monster parts. More on this later), resident Mage, etc. Players DO NOT have to choose Artisan roles. My Weavers and Myself may generate/control Artisans if need be. With that being said, should you choose an Artisan role, there would be a reasonable expectation on your part to have a general understanding of the concepts pertaining to it.
No, I'm not expecting a professional trades(wo)man to navigate their craft for the sake of our entertainment. Only that any interested parties have somewhat of a handle on what is it that they are going to be writing and sharing.
As this is a personal project of mine that is really an excuse/motivator to get me back into the literary saddle, I want this to be an inclusive and creative experience. I do not want anyone interested to feel excluded due to scale or expectations. I'm very reasonable and understanding. Please talk to me.
Going forward, the idea is that regardless of what your Character is doing at the time, they encounter this invitation to The Dragon Den Inn which turns out to be little more than a ransacked shack. From there, the Prologue of our story would be building up our little organization and taking on odd jobs to garner coin and renown. This would eventually lead into several spinoff plots, several of such possibilities I already have in mind.
With that being said, I would like this to be a collaborative effort and welcome any and all ideas from interested parties. I cannot promise that everything can be included, but nothing is beyond consideration and/or compromise. I will be following this post with a placeholder post for general Q and A, to touch base on anything that needs to be covered before starting our narrative proper.
Also, any Guidance/tips offered by our team of Mods is always appreciated.
Also, Also I shamelessly stole this tidbit from Dash's interest check as I found it relevant here:
"- All Nexus rules apply except where superseded by the Site rules.
Welcome to the remnants of a world ravaged by the unknown, where the echoes of an advanced civilization still resonate through ancient ruins and monumental structures. These are the relics of the Fallen Ones, whose superior understanding and mastery of arcane and technological mysteries were lost in a cataclysm that fractured the world centuries ago.
Now, after generations of recovery and reformation, the inhabitants of this world live among these gargantuan relics, forming societies in the shadows of lost greatness. Life, however, is far from simple. From the depth of ancient dungeons stirring with life, to the proliferation of dangerous flora and fauna, danger lurks at every corner. Empires rise and fall in their quest for power and knowledge, while shadowy organizations move unseen, playing their long games.
Yet amidst this chaos, there is a glimmer of hope. Legends aren't just stories in this world, they walk among us. Myths are living, breathing entities, shaping the world around them. These legends, these heroes, adventurers, mercenaries, dungeon divers, monster hunters, and various artisans are united under one banner – The Guild.
Invitation:
"To the Brave, the Daring, and the Crafty,
May this correspondence find you well. As the GuildMaster, I extend this invitation amidst somber times. Our world, magnificent in its ruinous beauty, is a perilous place. The specter of the cataclysm still hangs heavy on our hearts, and the ancient structures we now call home serve as a stark reminder of what was lost.
But within these relics, in the heart of the chaos and uncertainty, lies not just danger, but potential. Empires rise and crumble, dungeons awaken, and ancient beasts roam the wilds, yet there is an opportunity for us to shape our destiny, rather than be victims of it.
And so, The Guild opens its doors to you. We are a collective of courageous hearts and inquisitive minds, a fraternity of adventurers, artisans, and warriors bound by common cause.
Together, we can uncover the lost secrets of the Fallen One's, stabilize the unsettled world, and build a future where peace can be more than a fleeting dream.
No matter if you're a hero with a burning quest, an adventurer with an insatiable curiosity, a mercenary with a sharp blade, or an artisan with skilled hands, The Guild needs you. We offer a haven, a place to share stories, learn, grow, and stand against the tides of uncertainty.
In the end, we are not defined by the cataclysm, but by what we do in its aftermath. And it is my belief that together, we can make not only a stand, but a difference.
Arise! Join The Guild. Forge your legend, shape our world, and let your story intertwine with the tapestry of our collective adventure. Stand against the lurking shadows and make this fractured world a place worth fighting for.
May your journey be filled with courage and your heart with determination,
Your GuildMaster"
Well, that's my pitch. I suppose 3-5 players would be ideal to start but due to the nature of the game, there isn't going to be a set max.
OOC, there will be our Players and our "World Weavers", or just "Weavers" for short. Weavers function as pseudo DMs, filling in as Narrators to describe scenes, NPC's who will interact with our players, and Monsters/Baddies. As a rule, you cannot simultaneously 'Weave' a tale you are actively apart of. Also, weavers may not be locked to one Narrative, but may add their 'threads' to any available tapestry so long as all applicable Weavers are on the same page as far as which direction the narrative is going. This is to cut down time eager players are waiting to post (Hopefully).
IC, Players can choose to be a 'Hero' or an 'Artisan'. Hero is just a blanket term encompassing the categories of adventurer, monster hunter, dungeon diver, etc. Artisans cover blacksmiths, apothecary attendants(?), tanner/butchers(for processing monster parts. More on this later), resident Mage, etc. Players DO NOT have to choose Artisan roles. My Weavers and Myself may generate/control Artisans if need be. With that being said, should you choose an Artisan role, there would be a reasonable expectation on your part to have a general understanding of the concepts pertaining to it.
No, I'm not expecting a professional trades(wo)man to navigate their craft for the sake of our entertainment. Only that any interested parties have somewhat of a handle on what is it that they are going to be writing and sharing.
As this is a personal project of mine that is really an excuse/motivator to get me back into the literary saddle, I want this to be an inclusive and creative experience. I do not want anyone interested to feel excluded due to scale or expectations. I'm very reasonable and understanding. Please talk to me.
Going forward, the idea is that regardless of what your Character is doing at the time, they encounter this invitation to The Dragon Den Inn which turns out to be little more than a ransacked shack. From there, the Prologue of our story would be building up our little organization and taking on odd jobs to garner coin and renown. This would eventually lead into several spinoff plots, several of such possibilities I already have in mind.
With that being said, I would like this to be a collaborative effort and welcome any and all ideas from interested parties. I cannot promise that everything can be included, but nothing is beyond consideration and/or compromise. I will be following this post with a placeholder post for general Q and A, to touch base on anything that needs to be covered before starting our narrative proper.
Also, any Guidance/tips offered by our team of Mods is always appreciated.
Also, Also I shamelessly stole this tidbit from Dash's interest check as I found it relevant here:
"- All Nexus rules apply except where superseded by the Site rules.
Minimum Posting Frequency of 1-2 posts per week.
Characters in good faith only; clear joke characters (e.g. a literal normal human 3 year old, a clueless old lady with a parasol, and one punch man) will not be considered.
Depending on details on your character sheet, I may need to converse with you to make sure the story can be tailored to suit your enjoyment with that character. "