Jasonchu
GMing way too much~
Eventist style game (focused more on storyline/plot than on PCs).
Players take on the roles of ghosts who died bizarre, horrible deaths in the same house. It is clear from your collective experiences that something is wrong with the house, but other than just saying that it's "cursed" there's nothing that makes sense due to the large variety of strange deaths that have caused you all to become trapped as spirits in the house.
Enter Sarah Jacobs, 19 years old and already living on her own with some financial assistance from her parents! It's only a matter of time before the house claims her as well, so will you try to use the little effect you can have on the world of the living to try and save her (or at least get her to move), or will you laugh as she moves towards her doom and foil the plans of the others for the lols?
Ghosts can “possessing” the living (much less potent than in the movies) and force them to pick a specific solution to a problem, but are ejected after that decision and cannot possess someone again for quite some time. They can also provide as much force on an item as a stiff breeze could, such as closing a door or opening one that was already cracked, sliding something that only weighs as much as an empty coffee mug across a surface or knocking it onto the ground if sitting near the edge. There is no fine tuned control, so no writing with a pencil or typing on a keyboard, and they lose all power while a living human is looking in their direction (no doing things in plain sight).
Players take on the roles of ghosts who died bizarre, horrible deaths in the same house. It is clear from your collective experiences that something is wrong with the house, but other than just saying that it's "cursed" there's nothing that makes sense due to the large variety of strange deaths that have caused you all to become trapped as spirits in the house.
Enter Sarah Jacobs, 19 years old and already living on her own with some financial assistance from her parents! It's only a matter of time before the house claims her as well, so will you try to use the little effect you can have on the world of the living to try and save her (or at least get her to move), or will you laugh as she moves towards her doom and foil the plans of the others for the lols?
Ghosts can “possessing” the living (much less potent than in the movies) and force them to pick a specific solution to a problem, but are ejected after that decision and cannot possess someone again for quite some time. They can also provide as much force on an item as a stiff breeze could, such as closing a door or opening one that was already cracked, sliding something that only weighs as much as an empty coffee mug across a surface or knocking it onto the ground if sitting near the edge. There is no fine tuned control, so no writing with a pencil or typing on a keyboard, and they lose all power while a living human is looking in their direction (no doing things in plain sight).