Open You are cordially invited to the Tournament of Might!

Teeloffel

Well-Known Member
Ladies and Gentlemen, beast and man, concepts and dimensional beings!
You are invited to attend the Tournament of Might, where you will face off against the mightiest foes of this universe and the next!
Certainly, we understand that you would not risk your lives for anything! Do not fret! There is a price to be won!
The Tournament will be held on my very own planet, courtesy of the House.

Attendees will write their name here:______________________________

as you begin to write your name on the note reality beings to vanish before your very eyes. The lights melt away, leaving only a trail behind. The walls bend in on themselves and the air thickens up. It is very uncomfortable and you lose consciousness.

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Hello!

This roleplay will consist of your characters fighting for the grand prize of the Tournament of Might. What that is will be kept a secret. There is a character sheet provided at the bottom of the post. The gist of it is that your character will receive a mysterious letter and be teleported to Dramax, the planet where the tournament will take place. Below you will find a bit more detailed version of what I'm writing here. I will be balancing all your characters but believe me you can be very powerful before I disallow it. THIS DOES NOT MEAN I WANT ONLY PLANET-BUSTING CHARACTERS. Characters who face impossible odds will be assisted to win in various ways.

The Planet/Story:
The story will take place on Dramax, the planet presumably created by my character. Dramax is varied, but the majority of it has the same temperature and climate as a mild desert on Earth. Strange cities exist in the skies, above the tournament arena. Innassiacble by any condentnads. What might hide there?

When you arrive you are placed into your rooms. They exist on another dimensional level, above Dramax. The only way to exit this dimension is with the key provided. Leaving your room places you in the Arena Preparation Room, where you will be directed further. Any contestants who do not participate in the fights will be terminated and removed. The ones waiting for their battles are allowed to watch other fights, as well as mingle with other characters.

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Mr. Pandora is the host of the Tournament of Might. He is an extraordinarily powerful entity, capable of warping reality to his own whims and wants. He has a playful personality, mimicking that of a child or a jester. He is highly intelligent, seeing through every scheme you could imagine. Mr. Pandora is very hands-on with the tournament and will personally escort the fighters to the arena with the help of his duplicates (who he can create). Mr. Pandora is the being who invited you, transported you and took care of you on your trip to Dramax. He will personally meet with every one of the fighters, to properly test them. Mr. Pandora's true age is almost impossible to guess but he seems ancient to all who encounter him. Multidimensional agencies tend to avoid entities like him.






The Fights:

The fights will be determined by K/O's, Battlefield Removal, or certain death (Decapitation, major wounds). Surrendering is also an option. You will all be categorized and sorted into Tiers. The Tiers are as follows:


Tier 1: Below Human - Weaker than the average human in speed, durability, and attack potency although characters in this tier could have powers that make them equivalent to a tier 6 or above.

Tier 2: Human - Self-explanatory.

Tier 3: Superhuman - This category belongs to the likes of elves, dwarves, orcs, cyborgs, or any other enhanced version of humans. MCU Captain America would be a Tier 3. Characters in this category would be able to destroy any tier below them with ease.

Tier 4: City level - Anyone able to easily destroy cities or large parts of one. This naturally includes the stats equivalent to this tier. Durability to tank at least one city-level busting attack. Scarlet Witch would fit in this tier, although her durability and speed are Tier 2, her abilities make up for it.

Tier 5: Continent level - Self-explanatory.

Tier 6: Planet level - Same as above.

Tier 7: Large Planet level - Same as above.

Tier 8: Solar System level - Same as above.

Tier 9: Galaxy level - Same as above.

Tier 10: Universe level - Universe level characters are the pinnacle of power in this tournament, although they will be allowed.

Tier 11 and above: - You will only be placed here if you have a very good reason. Reality Warpers and such.



You can include a picture here.

Name: No need to explain this one.

Species: Are you a human? Wizard? Elf? Alternate human? Superhuman? Alien? Ghost?

Origin: Where do you come from? You can be as specific or as vague as you want. Although I would appreciate some pointers. Is it a fantasy world? Modern world? Strange dimension? Sci-fi?

Short biography: Tell me about what has happened in your life. Where were you before being transported to Dramax?

Powers: Be specific. Include images. Almost any power is possible here, if limited. We will work on that together. Please add any details you wish.

Suggested Tier: Tiers 1-11. Place yourself among them.
 
Is this beginner friendly? I'm interested and I'm used to text roleplay, but I haven't done any arena stuff.
 
In that case, I'd like to get in on it. Seems like fun!
The role play isn’t just about the fights though. Maybe there is some more to discover on Dramax? Another thing. Arena role play is just the same as normal role play, but with fighting.
 
Name: Aloy

Species: Human/Genetic Clone of Elezabeth Sorbert, a scientific genius in her world. [SPOILERS IF YOU HAVEN"T PLAYED HDZ]

Origin: Sci-fi Earth that takes place in the 31st century.

Short biography: Aloy has been busy. She had been fighting machine menaces for years at a time, prevented the death of future earth and saved countless tribes. But now she's been transported to this strange planet to fight others she's never met or heard of.

Powers: Aloy has no powers specifically but more abilities and weapons [There's a lot of ablities/weapons/WIP]

Suggested Tier: Between 8-C/8-B


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Name: Liu Kang

Species: Superhuman (Base Form)/Deity (When fused with his Revenant)

Origin:

Alternate Earth that is part of a series of realms. Considered the most beautiful and prized jewel of the total nine, due to it's mix of cultures, races, religions, and resources. It has been the target of many alien/supernatural conquests such as the renowned mystical fighting tournament, Mortal Kombat.

Short biography:

Orphaned at a very young age, Liu Kang was raised by Shaolin monks, who taught him the way of the spiritual warrior. They soon recognized his potential as a contender for the Mortal Kombat tournament and rigorously trained him for this task. Raiden, too, understood that Liu Kang was Earthrealm's best hope for freedom and introduced him to Master Bo' Rai Cho to further his development. Once fully trained, Liu Kang bested all challengers and earned the high honor of representing the Shaolin in the Mortal Kombat tournament. He and Raiden then embarked on their fateful journey to Shang Tsung's island to compete in this pivotal kontest.

Powers:

Liu Kang has proven himself to be one of the most powerful characters in the series' span, emerging victorious from every Mortal Kombat tournament he's been involved in. Liu Kang possesses incredible agility, acrobatic skill and martial arts, though the latter is more common. These skills were developed during his training with Bo' Rai Cho, who also taught Kang the Flying Kick technique. It is suggested that Kang meditates regularly in order to keep increasing strength as well as maintain it. Due to his recurring status as the Mortal Kombat champion, Liu Kang hardly seems to age.

Liu Kang is commonly associated with the element of fire, which comes in the form of shooting fire-bound projectiles. He appears to have some degree of control over it as the fireballs sometimes form dragon-like shapes, and has even used the element for finishers as well. Kang also appears to possess a degree of shapeshifting, able to transform himself into a Chinese dragon which includes a serpentine body with small arms. In Shaolin Monks, the form is also revealed to have fire-breathing capabilities, most likely associated with his ability to use fire.

Besides his fiery projectiles, he has other abilities related to the element. He can also ignite his limbs on fire to add fire damage to his attacks and teleport in a burst of flames. Liu Kang can also steal what appears to be a person's energy and convert it into a fireball. In MK11, Liu Kang's wraith has assimilated and mastered his former sire Shinnok's mysticism to bolster his own fighting abilities. Having used it to steal his past self's soul in order to strengthen himself even further. He also has the ability to summon and control a massive winged dragon of fire to assist him in combat. He is strong enough to shatter Diamond with a single punch, heat up his attacks to incinerate or blow holes through his enemies, and strike a person's body so hard their bones shatter from the sheer force.

Suggested Tier: Tier 4 (Base Form) Tier 6 (Fire God Form).
 
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Name: Liu Kang

Species: Superhuman (Base Form)/Deity (When fused with his Revenant)

Origin:

Alternate Earth that is part of a series of realms. Considered the most beautiful and prized jewel of the total nine, due to it's mix of cultures, races, religions, and resources. It has been the target of many alien/supernatural conquests such as the renowned mystical fighting tournament, Mortal Kombat.

Short biography:

Orphaned at a very young age, Liu Kang was raised by Shaolin monks, who taught him the way of the spiritual warrior. They soon recognized his potential as a contender for the Mortal Kombat tournament and rigorously trained him for this task. Raiden, too, understood that Liu Kang was Earthrealm's best hope for freedom and introduced him to Master Bo' Rai Cho to further his development. Once fully trained, Liu Kang bested all challengers and earned the high honor of representing the Shaolin in the Mortal Kombat tournament. He and Raiden then embarked on their fateful journey to Shang Tsung's island to compete in this pivotal kontest.

Powers:

Liu Kang has proven himself to be one of the most powerful characters in the series' span, emerging victorious from every Mortal Kombat tournament he's been involved in. Liu Kang possesses incredible agility, acrobatic skill and martial arts, though the latter is more common. These skills were developed during his training with Bo' Rai Cho, who also taught Kang the Flying Kick technique. It is suggested that Kang meditates regularly in order to keep increasing strength as well as maintain it. Due to his recurring status as the Mortal Kombat champion, Liu Kang hardly seems to age.

Liu Kang is commonly associated with the element of fire, which comes in the form of shooting fire-bound projectiles. He appears to have some degree of control over it as the fireballs sometimes form dragon-like shapes, and has even used the element for finishers as well. Kang also appears to possess a degree of shapeshifting, able to transform himself into a Chinese dragon which includes a serpentine body with small arms. In Shaolin Monks, the form is also revealed to have fire-breathing capabilities, most likely associated with his ability to use fire.

Besides his fiery projectiles, he has other abilities related to the element. He can also ignite his limbs on fire to add fire damage to his attacks and teleport in a burst of flames. Liu Kang can also steal what appears to be a person's energy and convert it into a fireball. In MK11, Liu Kang's wraith has assimilated and mastered his former sire Shinnok's mysticism to bolster his own fighting abilities. Having used it to steal his past self's soul in order to strengthen himself even further. He also has the ability to summon and control a massive winged dragon of fire to assist him in combat. He is strong enough to shatter Diamond with a single punch, heat up his attacks to incinerate or blow holes through his enemies, and strike a person's body so hard their bones shatter from the sheer force.

Suggested Tier: Tier 4 (Base Form) Tier 6 (Fire God Form).

The only quarrel I have with this is the Fire God form. How does it work? When will you use it? Are you okay with it being banned for certain fights while forced in others? Does it require something to activate?
 
Name: Aloy

Species: Human/Genetic Clone of Elezabeth Sorbert, a scientific genius in her world. [SPOILERS IF YOU HAVEN"T PLAYED HDZ]

Origin: Sci-fi Earth that takes place in the 31st century.

Short biography: Aloy has been busy. She had been fighting machine menaces for years at a time, prevented the death of future earth and saved countless tribes. But now she's been transported to this strange planet to fight others she's never met or heard of.

Powers: Aloy has no powers specifically but more abilities and weapons [There's a lot of ablities/weapons/WIP]

Suggested Tier: Between 8-C/8-B


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We discussed this character in our DMs so I will not reply any more in this thread, barring this reply :D
 
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Name:
Arkus Grimhold

Species: Green Dragonborn

Origin: Arkus hails from the world of Eberron in the year of 553 YK, fifteen years after the Trials of the Godchosen. He was summoned from a town named South, where he had retired from his previous tribulations and came into ownership of the Knocked Loose Tavern.

Short Biography: Arkus was a street urchin 14 years of age when he was selected (unwillingly) for training along with 49 others for a prophecy to select the Godchosen. This prophecy told that one of these 50 young individuals was to be selected by the Gods to traverse their material world into the Outer Planes to godhood. The prophecy spoke that this one person was to acquire five artifacts and climb Mount Gizon, atop which is the Altar of the Godchosen. There, this person would sit at the throne and be selected to go through the obsidian portal into the Outer Planes. Arkus saw no interest in becoming a god, but attended a party of six Godchosen in their quest to attain the artifacts. Among the party was the human cleric, Rook, a self-righteous and twisted man who had slaughtered with impunity to get what he wanted through the justification of his inherent godliness. This party gathered the five artifacts, one of which is the Emperor's Favor, a glaive made of a mysterious black metal that held the power to slice rifts in space time between the Astral Plane and the Material Plane, and thus had devastating effects when the blade came into contact with the skin of a mortal.

Atop the Mount Gizon, the party had reached the altar. At this point, Rook turned on the party, each of whom held one of the artifacts. He callously and coldly slaughtered each member in an effort to take the artifacts for himself. Though, as soon as he turned to Arkus, who had seen this deception coming, Arkus fought back valiantly and with great force. He finally killed Rook, at which point the portal opened, a great and fantastic light coming from it, which quickly blinded the Dragonborn. The portal closed and the altar crumbled, both the corpses of those slaughtered and the remaining artifacts vaporized in the light. All artifacts except for the Emperor's Favor.

Powers:

Emperor's Favor: Arkus holds in his grasp the Emperor's Favor, a godly artifact which takes the form of a glaive made of a mysterious black metal. The Emperor's Favor is bounded to Arkus by the deities, and returns to his grasp after being lost within ten seconds. This glaive can rip through the fabric of the Material Plane and into the Astral Plane, and can slice open portals where they were once closed. Arkus can evade attacks by jumping through one rip in the fabric into another one that he creates. In a last resort, he can stay within the Astral Plane for approximately one minute. This blade can understandably do rather devastating damage when it hits the bare skin of another creature.

Strength: Arkus is heroically strong. If he needs to climb a smooth wall, he can easily punch holes into it to climb it. He is able to jump up to 40 ft in the air, and can long jump close to 100 ft.

Natural Armor: Despite wearing no armor beyond the rags that cover him, Arkus' rough, titanium-strength scales enable him to mostly resist many types of physical damage, leaving him only particularly vulnerable to attacks of the mind. He effectively cannot be poisoned due to the nature of his draconic species and several years of battle.

Blindsight: Though he was rendered permanently blind, Arkus has a keen blindsight and is very aware of his spatial surroundings. He can "see" comfortably up to 60 ft around him and can perceive slightly beyond that.

Poisonous Breath: As a Green Dragonborn, Arkus has a breath weapon in the form of a poison cone, with which he can incapacitate weaker creatures and daze some stronger creatures. Those afflicted describe the sensation almost like forgetting how to move their limbs correctly, like a sort of drunkenness.

Tier: 3-4
 
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The only quarrel I have with this is the Fire God form. How does it work? When will you use it? Are you okay with it being banned for certain fights while forced in others? Does it require something to activate?

I'm fine with it being banned in some battles. He's not gonna be rewriting reality or anything crazy, but he does get a boost to his stats and powers.

 
Oooh. A tournament. I always welcome a chance to engage in carnage. I apologize in advance for the following wall of text. I've made attempts to trim some of the fat from the uncut version, but take caution as you venture forth. I'm open to any critiques or comments and give a preemptive thanks for your time
Name: Tharraleos Polemistis

Species: Allasson Griffin

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Backstory: Just a few days before Tharraleos was to be born, the village he and many of his kind resided in was invaded by a mage who’s name was known only to a few throughout the world; Mallum. This individual only gave two options; die by his hands or join the ensemble of mythical warriors he had amassed. Yvris and Andrea were Tharr’s parents and they seemingly met a swift demise despite their valiant efforts to protect their child. Their egg was brought into the legion of fighters, where he would begin training to become a remarkable fighter once he hatched. Most of these members were able to fight for many eras given their mystical attributes. This appeared to be Mallum's goal; to amass an eternal army of the ultimate soldiers. Aside from this, he controlled them by infecting them with one of the seven deadly sins. Tharraleos was taken care of by older members of his race until he was strong enough to begin his preparations, most notably by an ally of his father's. Since he could walk, he was taught day and night to become a hardened warrior. Despite the harsh training, he was a rather meek and timid individual who was always reluctant to fight. After a miraculous first victory graced the young Tharr, an unquenchable thirst for glory and battle consumed him, which made him the perfect host for Pride. This quickly formed the Griffin into a warrior of hubris and combat rage that never questioned his unknown leader's intentions and wanted only to show his strength. He was even eventually counted among the very few to be one of the most trusted individuals and led his own brigade at times to send forth destruction in the name of Mallum. With talk from his allies, Tharraleos learned of his parent's fate as well as additional information about them and began to develop newfound pride in his bloodline.

The sorcerer of sin never actually revealed his presence and instead commanded his army of mythical warriors by telepathy while remaining hidden in an unknown location. Despite this, any notion of disobedience or abandonment was promptly dealt with. The Sins inhabiting their bodies would allow this link. The strange properties of the Allasson’s transformation rendered this null, however, which was something Mallum had never encountered before. As such, certain individuals would be given a second Sin to take over their Rampant forms. Centuries passed and Tharraleos fought in an abundance of wars; achieving many victories, but also facing numerous defeats. One fateful day Mallum's carelessness and overconfidence in a crucial battle led his forces diminishing to the point where he had no choice but to sever control and vanished without a trace. Tharraleos became a wanderer with his newfound freedom and only survived from mercy. He roamed the lands seeking worthy challengers to hone his fighting prowess. Combat was the only thing he was accustomed to and he became obsessed with becoming as powerful as possible. As such, he would continue to seek battle until his bitter end. The thought of Mallum returning is a frequent thought of his, however, and he intends to utilize his skill and power acquired over the decades to prevent another uprising of his.

Short biography: Among his various bounty hunting, bodyguard jobs and travelling by aimlessly wandering of the globe, the Knight of Vanity came across a peculiar letter that instantly piqued his interest. What he wasn't expecting was to be abruptly warped away to paths unknown. His beak twisted into an anticipated grin before dematerializing entirely.

Powers

Enhanced Condition: A biological masterpiece, Tharraleos possesses peak physical and mental condition. At most, he's able to lift seven times his weight, deliver strikes at forty miles per hour with up to two thousand, four hundred pounds of force and possesses durability capable of allowing him to endure an upwards of seventy tons of gradual force or twenty instant tons.

Enhanced Senses: Tharraleos’ natural senses are at an elevated state and can be directed to center on a particular sense while blocking out all others. He additionally boasts an innate 6th predatory sense that has enabled him to become a master of hunting and tracking.

Flight: His wings are arguably the most resilient part of his makeup. Their overwhelming strength grants him impressive aerial maneuverability contrary to his mass, able to perform a vast range of graceful aerobatics with ease. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights.

Combat Empowerment. A natural ability of the Allasson to increase battle performance in the midst of a skirmish. It demonstrates itself in various ways depending on the warrior and Tharraleos’ variation is more combo oriented. His body is a natural kinetic dynamo, and the more momentum he can generate, the greater the speed and impact force of his blows. Though this is a constantly building and incremental process. Each mighty swing from any extremity of his grants a five percent increase in attack speed and impact force. This rise can continue up to thrice his base capabilities, combusting with concussive force at this point that further enhances the threat of his blows.

Furthermore, a glowing transparent outline encompasses his frame while at full capacity. The side effect of delving into the ability is that Tharr taps into an instinctual increasingly feral state of mind. This can lead to primal, unstoppable rage that allows him to perform in vastly increased capacity, taking and inflicting damage he wouldn't in his normal state. Tharraleos can lose himself to the animalistic fury entirely at the peak of his momentum building. While this barbaric nature isn't preferred, it's more beneficial than harmful and only temporary as normalcy is steadily gained once he finds himself at a state of rest.

Pride Essence Symbiosis: Created by the mage he once fought for, this semi-sentient force was given Tharraleos as a host. It feeds off the warrior's inherent admiration of himself to provide a mutually beneficial exchange. Over time it has molded an ability it believes suits him best after noting his enjoyment of armed combat and fascination with weapons. This is attained by collecting reserves through prideful thoughts, actions or words. Moreover, this must be subconscious, as intentional hubris will have no effect. Each instance momentarily gives his irises a purple glow. The reserves have no limit on how many can be collected, although any leftover in his reservoir not used will gradually vanish. The essence doesn't need these to sustain life and will simply become dormant when not in use.

Pride Weapon Constructs: By drawing power from the essence of Pride dwelling within him, Tharraleos is able to create an assortment of weaponry. These are composed of opaque purple hardlight with a glowing outline of varying brightness encompassing them while their physical properties resemble glass. They have magnetic properties as well as they can hang unsupported on his body; typically with smaller ones on his hip and the larger ones on his back. Each is wielded in a natural, savage way with great speed, power and skill from his prior experiences with weaponry. Expending nonrefundable resources to form, but not maintain, the damage and durability of these tools depend on the amount of reserves designated to it; ten being the maximum for each weapon with five garnering average statistics. At peak power, the outline around them take on traits of plasma and add a jolt of pride energy equating to two thousand volts of electricity to each attack. This can also be formed into a mid ranged projectile with a swing after charging the power for a few seconds. They shatter to pieces and dematerialize into nothingness once they reach the end of their use, the latter happening only if physical contact is severed after being disarmed. Alternatively, he can hurl the energized constructs at foes where they will break apart on contact and inflict varying levels of damage. The outline that envelopes Tharraleos through his Combat Empowerment transfers to these as well and the dull edged weapons additionally inherent the explosive strikes.

Gauntlet of Greatness: A giant, fist shaped cestus that allows him to strike without injury to his paws as the interior nullifies concussive impact. This also inflicts the force of his punches over an expanded area to deal further injury.

Nunchaku of Narcissism: A duo of sticks conjoined by a chain about half their length, this rather unconventional weapon excels at stringing numerous attacks together in quick succession. Scaled to provide balance for the sizable warrior, a flurry of low powered blunt strikes can be delivered through various spins and twirls.

Superior Sai: A pointed prong shaped baton with two symmetrically curved prongs projecting from the handle. Often formed as a pair, it's primarily used for quick jabs though it does have defensive utilities. Proficient at parries and blocks, they are versatile as they are lethal.

Conceited Katar: Fast but close in range, these serve in much the same capacity as his own natural claws only with extended reach. Fashioned with an H-shaped horizontal paw grip, a trio of sixteen inch blades jut from the handle.

Fan of Flamboyance: A multifaceted war fan, it can either batter with blunt attacks when folded or gash foes when flared out. Wind flow can even be manipulated with this and when swung correctly can create similar torrents of wind as his tail feathers.

Arrogant Ax: This superb cleaving tool is double sided with a two foot handle. The wide sweeps are quick with decent range to carve into foes just out of arm's reach. Often occupying only a single paw, these are easily dual wielded or used in conjunction with another construct.

Tonfa of Triumph: With a dense, two foot stick attached to a perpendicular handle a third of the way down held by his paw, this bludgeoner has a variety of uses it can apply. Spinning and striking with it are the primary maneuvers, but it's just as good at blocking attacks.

Glorious Gladius: This three foot, single edged sword is Tharraleos' weapon of choice for most occasions and is able to brandish it like it's an extension of his paws. With the option of dual wielding, this armament has an equal amount of defensive capabilities as it does offensive ones and is a multipurpose tool of carnage.

Marvelous Mace: With a large round head on a three foot handle, the blows of this weapon have notable force behind it. Additionally, it's just sustainable enough to be used with one paw at the cost of mild effectiveness.

Supreme Saw: This chainsaw is easily the most unwieldy of his entire arsenal, but even at low reserve counts, the four foot belt of perpetually rotating serrated blades inflicts extreme amounts of damage within seconds. Specializing in evisceration and decapitation, this unorthodox weapon is easily his most destructive tool.

Hammer of Hubris: A war mallet of prodigious size, this devastating mid ranged pulverizer has a five foot handle bearing an oversized rectangular head with rounded edges. Typically held with two paws, the wide, heavy swings make this one of the least mobile of his weapons but harbors the most blunt force to indemnify.

Flail of Fulfillment: A rather precarious weapon but deadly with proper utilization. The three and a half foot haft is connected to a two foot chain with a large spiked sphere at the end. Basic swings harbor feasible results, though winding it up can generate bone shattering attacks. The nature of which makes it somewhat cumbersome to wield with caution necessary to avoid being vulnerable. Preemptive follow-ups are a crucial tactic to compensate for such, though still remains a viable instrument of catastrophic capabilities

Sublime Scythe: Modeled from a farming tool, this mid reaching slicer is as deadly as the force typically associated with such an instrument. The six foot handle is complemented by a curved, four foot blade at the end. With broad angled swings, an enemy's defenses can be quickly reduced to shreds.

Claymore of Complacency: Six and a half feet in length, this two pawed double-edged behemoth of a blade can ravage foes with surprising speed from a moderate distance. Immensely durable, the immense swings are primarily utilized for slashing but the pointed tip also has stabbing capabilities.

Spear of Splendor: A seven foot long polearm bearing a pointed tip. The extensive length makes it excellent for swift and medium ranged piercing thrusts to keep foes at bay. It's also a surprisingly well projectile when thrown like a javelin.

Rod of Rodomontade: Eight feet in length and two inches thick, this bo-staff can pressure opponents by swinging and jabbing with the staff at a relatively safe distance. Other movements involve using it as a pole vault or prop for hand to hand strikes. He can also threaten the opponent by twirling it at high speeds. Once the opponent is off guard, he may begin to use the momentum of the spins to strike with moderate speed and damage.

Wondrous Whip: Attached by a twelve inch handle, this ten foot pliable tendril of energy serves as his second most ranged close quarter option surpassed only by his winged punches. With keen precision, Tharr can ensnare, lacerate and disarm distant opponents for a variety of situational advantages.

Boomerang of Bigotry: This hunting weapon is three feet in length and the only weapon Tharraleos can conjure that doesn't disperse when thrown. Instead, it will ricochet off of a target or other surface, or enter a returning flight path if it hits nothing at all, and return to its point of origin. At this point he can effortlessly catch it due to his link to it, granting him awareness of it even if his attention is elsewhere. This makes it his most energy efficient method to attack at a range by far, but it makes for a rather poor, very inefficient melee weapon.

Crossbow of Confidence: This one pawed bow and its arrows work somewhat differently as use of this armament requires independent reserves for the bow itself and the subsequent bolts. A balanced distribution is typically preferred, The bow will break apart once it exhausts its durability while the arrows disperse shortly after coming to a stop. This is often dual wielded and functions similarly to a pistol with a comparable grip and firing mechanism. These arrows are crafted in fives and appear in succession after the current shot is fired. Given its nature the weapon can shatter before he gets all the rounds out and the constant drain from his reserves means that overuse of this can exhaust his resources. It is also no more of an effective improvised melee weapon as any other bow and its makeup means it's only going to sustain damage from normally doing so. Regardless, this is a very capable mid ranged zoning tool excelling in applying pressure or providing cover fire.

Lofty Longbow: This six foot bow is fundamentally similar to his other one, though its bolts have considerably more range and piercing strength. The mobility and fire rate, however, decreases just as much. Only a single arrow is forged at a time as well. Even so, each individual shot is quite powerful, with significant impact and penetration even at lesser power, and is easily the best ranged attack in his entire arsenal both of weapons and abilities. However, it ties up two paws and it precludes the use of any other weapon at the same time.

Boastful Buckler: A small, ovoid barrier that's two feet in diameter and allows for some level of defense while sacrificing minimal maneuverability. It acts as a remarkable close quarters option as well, able to bash opponents as easily as throwing punches.

Shield of Chivalry: Forged as a round escutcheon resembling a Greek Aspis with a four foot diameter, this provides more fortification while allowing enough of the body to remain nimble. It fares feasibly well as a melee tool, able to strike, counter and even ram straight into foes with impressive force.

Armor of Astonishment: All encompassing with a sharp angled, transparent visor and very befitting of its namesake, this gives Tharraleos sturdy omnidirectional protection from attacks. His agility suffers a great amount, however, and his wings are unusable as they are tucked within. Overall offering little increase to offense on its own, it only sustains damage when striking directly but it's defensive output more than makes up for this.

Personification of Pride: A state Tharr undergoes after collecting a substantial surplus of reserves in a short amount of time. This overloads the essence of pride and renders it out of control, forming a dense, cloudy aura around him with eyes vibrantly solid, both of the same purple color. It can combine with his peak momentum, which is emphasized by a dual effect that places this aura atop his outline. This grants an endless supply of power and can freely form weapons without draining resources, the functions of which staying the same. This isn't without consequence as this form is highly unstable. After expensing from this limitless pool for some time, glowing purple cracks will begin to appear around his body that spread and increase in size. After a sufficient overabundance is reached, he will be rendered a fragmented heap of purple energy particles that wither away much like how his weapons expire. While this concludes Tharr’s existence, the essence remains and without its host, an entirely different beast is unveiled. This overcharge can be limited with excess humility at the cost of extreme pain or by ceasing his flow of reserves, which is next to impossible. Thankfully an inherent nuance is more likely to intervene than not.

Rampant Form: Tharr’s humanoid state, in truth like all Allasson, actually acts as a suppressant. Should his base power fail to suffice, these inhibitors can be relinquished to access much greater strength at the loss of self control. This is triggered by an overflow of adrenaline in the midst of conflict that causes his autonomic system to go haywire. The full strength of his Combat Empowerment could also potentially be the catalyst for this transformation and being overloaded with concentrated Sin can be another factor. It takes roughly thirty seconds to complete and is known to be an agonizing process that only seems to fuel his propensity for bloodshed. What's more is he is revitalized from any damage previously inflicted as his body resets itself. Mobility is only lessened slightly from his standard bipedal capabilities, which irregardless does leave him quick footed given his increase in mass Travel speeds double, though acceleration is halved. He loses the ability to vocalize words and Telepathy serves as his only means of communication as unsuccessful as it can be given his deranged state. Tharraleos is devoid of all rational restraints in battle, completely immersing himself in the skirmish and becoming a hazardous warrior for both friend and foe. It allows him to ignore fatal physical damage as if it never affected him and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat. While he may appear mindless, his methodical analytics are simply replaced with very keen animalistic cunning. With his power potentially reaching no foreseeable end, he becomes a massively dangerous individual with a desire for battle regardless of his physical condition.

Tharraleos bears a much darker coat that also hardens like steel while his skin becomes comparable to stone. His ears become piercing horns and his beak morphs to resemble the retractable teeth he had before. Said rostrum has a quadrant of mandibles and can flare out further for a more ranged bite. His wings and tail feathers can be used as blunt weapons when folded and have bladed properties when outstretched. He loses this form only after losing consciousness in any way, as this offers a chance for his body to calm itself and restore the Griffin to his bipedal form. Once he does so he falls into slumber for varying amounts of time. His full animosity is extremely taxing and can't maintain it for so long before it starts to wear him down at an accelerated rate. The more aggressive tendencies can be mitigated the longer he strays from conflict, though will never subside entirely. If enough damage to kill him is inflicted, this will set off the reversion instantly and render him comatose for a prolonged amount of time.

View attachment 10979

Violence Empowerment: A natural mutation of the Combat Empowerment that causes his power to rise through ruthlessness of himself and others. His overall power begins at five times his restrained capacity, though this can gradually double as he plunges further into this ability. At which point a colorless aura with a roaring flame-like contour erupts from him and shrouds his body. Along with this his claws turn crimson and inflict a heavy bleeding effect on organic beings even with the slightest touch. The edges of his wings and tail feathers share this effect when fully unfurled.

Wrath Essence Symbiosis: The Pride essence is mutated out of his being, so instead this version of Tharraleos is used to house the sin of Wrath. It is by design considerably stronger in terms of raw power at the cost of being equally self destructive. After substantial turmoil over significantly extensive amounts of time, this essence begins to activate. The eyes of Tharr turn a solid glowing red and the same fluorescent color starts to form a jagged edged aura around him. His power will continue to rise similarly to that of his Violence Empowerment with each reserve bestowing twelve percent his current level. This rises to infinite heights at an alarming rate and the aura becomes more intense in accordance with this. While they can function as normal separately, these two augmentations often coincide. It mimics how it operates in his Suppressed Form with the aura closest to him being the one from his natural ability.

Wrath Wave: The compiled energy gathered by the angry Sin can be formed into a dense sphere as the entire aura around him migrates to his maw. After momentarily charging, he projects a devastating cone shaped energy beam of varying ranges, durations and intensities from his agape beak. He will continue to uncontrollably expel his remaining power source at whatever targets he deems suitable until it's run dry. If disrupted, the aura will form back around him at the level it stopped. Either way leaves him momentarily disoriented afterwards, although the Sin returns to its slumber if it's thoroughly drained.

Wrathful Representation: The construct destroys him as much as it sustains him and can continue its unstoppable reign of terror for days on end. Eventually, if the energy builds up for too extensive of a time, it will begin to do the former at a much higher rate which begins with red cracks forming on his body similar to how the other essence starts melting down. Once it does so, his power output will abruptly double, then quadruple and continue this process that only worsens his condition. Not long after his body will erupt in a cataclysmic explosion of red energy particles that ends his life and leaves the Sin to roam free without a host.

Unified Form: n incredibly rare transformation of the Allasson seen as the pinnacle of their potential and their true form. Acting as a hybrid of the Suppressed and Rampant forms, the warrior must be in the latter and enter a tranquil state of mind while under the full natural ferocity for this to be achieved. Doing so condenses them down into this form of unison. Balancing these opposing combinations gives him the aptitude to channel the power of his beastly fury while maintaining absolute control. This permits him to attack in full rage while retaining a calm mind and to strike with his relentless feral strength while not affecting precision. His movements become nigh autonomous as he operates purely on primal instinct, allowing his body to act on its own without thought.

This conversion brings together all previous abilities between the two forms. Much like his Rampant Form, it begins at five times the capacity as his other bipedal variant but now triples under the same circumstances. Travel speeds are twice that of his berserker self with acceleration doubling from his other form. His agility is comparable to his anthro capabilities and the momentum gathering has returned; now rising up to five times. These two powers can be stacked on one another which places the aura around the outline.

View attachment 10980

Dual Sin Symbiosis: The Pride essence is once again active, thus weapons can be forged as normal aside from being twice as powerful as well as one and a half times larger. The Wrath essence also remains, though it makes a vast alteration to operate identically to the other sin, only with red colored energy. This includes the eye flashes, the aura with fiercely jagged edges under certain conditions as well as the accompanying armaments. Given his balance of rage and tranquility, leaning towards the former gains Wrath reserves every few moments and will be more frequent the further it goes. Comparably, this cannot be purposeful. Not only does the superior combat vessel of his Unified Form not wear itself down even at peak of its natural abilities, it's also able to better handle the harsh conditions regarding his Personification of Pride state and can be fully capitalized with minimal harm. The Wrath based abilities exclusive to this form follow suit with its respective Wrathful Representation to a slightly lesser extent. These reserves don't just create constructs, but in these meltdown states it also increases his power like how his Rampant Form is augmented. The same twelve percent increase applies to the Wrath while Pride grants eight percent. Additionally, when one becomes overloaded the other disables for its duration.

Wrath Weapon Constructs: Aside from their color difference and more fitting designations, the only other deviation is that these are twice as powerful but with half the durability. The defensive tools however have the same statistics as their vain counterparts. With identical functionality to his Pride constructs, only their properties and names are different. The combustible strikes of the blunt weapons from his Combat Empowerment are carried over, although the bleeding effect of his Violence Empowerment can now transfer to his bladed armaments too. All are covered in the same fiery aura, but the razored edges take on the same color as his claws.

Grievous Gauntlet

Nefarious Nunchaku

Sai of Savagery

Katar of Cruelty

Furious Fan

Ax of Anger

Terrifying Tonfa

Gladius of Grisliness

Mace of Malice

Saw of Slaughter

Hateful Hammer

Flustered Flail

Scythe of Sadism

Calamitous Claymore

Spiteful Spear

Raging Rod

Whip of Wickedness

Barbarous Boomerang

Callous Crossbow

Longbow of Lividity

Buckler of Belligerence

Chagrined Shield

Atrocious Armor

Pride/Wrath Wave: When either Sin has breached its limit, Tharraleos gains the ability to form the same torrents of energy from his beak as his berserker form. The Wrath variant operates identically as before while the other deals half the damage but twice the range. These beams can also be released and halted at will as opposed to being sporadic.

Enraged Embodiment of Ego: When both Sins are overloaded simultaneously, this synchronizes the two and they operate as one. His magenta colored aura is cloudy with jagged edges while bioelectricity surges throughout. His eyes solidly glow the same hue and the related abilities share this color too. Each reserve also grants a twenty percent increase in power. While this apex metamorphosis handles this overload of power far better than the other forms individually, it is possible for him to begin breaking down. Eventually his body can erupt into magenta particles, where a being composed of pure haughty malice is unleashed and free of its host. Even the creator of these essences isn't aware such an abomination is possible. But with much better composure and the ability to freely expel energy, this is highly unlikely.

Wrathful Pride Weapon Constructs: Utilizing the fused reserves, these weapons harbor the power of Wrath and sturdiness of Pride with the defensive ones quadrupling in sturdiness.

Grievous Gauntlet of Greatness

Nefarious Nunchaku of Narcissism

Superior Sai of Savagery

Conceited Katar of Cruelty

Furious Fan of Flamboyance

Arrogant Ax of Anger

Terrifying Tonfa of Triumph

Glorious Gladius of Grisliness

Marvelous Mace of Malice

Supreme Saw of Slaughter

Hateful Hammer of Hubris

Flustered Flail of Fulfillment

Sublime Scythe of Sadism

Calamitous Claymore of Complacency

Spiteful Spear of Splendor

Raging Rod of Rodomontade

Wondrous Whip of Wickedness

Brutal Boomerang of Bigotry

Callous Crossbow of Confidence

Lofty Longbow of Lividity

Boastful Buckler of Belligerence

Chagrined Shield of Chivalry

Atrocious Armor of Astonishment

Prideful Wrath Wave: This magenta stream of conjoined Sin essence bears the better range of Pride with the deadlier damage output of Wrath.

Triple Threat Tharraleos: The combined Sins in tandem with his maximized Combat and Violence Empowerment creates this most powerful variation of Tharr. The above mentioned aura resides on the outer layer while the combined forms of his own natural colorless ones are closest to him. Combining all three gives his voice a slight echo as well. With pristine focus and control, this balance of extremes doesn't put any unnecessary strain on him during the moment. Too much exertion can prolong his awakening once the form eventually subsides, however, and he can even be significantly weakened for differing amounts of time or even experience temporary amnesia with more extreme instances.

Suggested Tier: 3 (Supressed Form), 4 (Rampant and Unified Forms) 5+ (With Sin powers considered)
 
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View attachment 10969
Name:
Arkus Grimhold

Species: Green Dragonborn

Origin: Arkus hails from the world of Eberron in the year of 553 YK, fifteen years after the Trials of the Godchosen. He was summoned from a town named South, where he had retired from his previous tribulations and came into ownership of the Knocked Loose Tavern.

Short Biography: Arkus was a street urchin 14 years of age when he was selected (unwillingly) for training along with 49 others for a prophecy to select the Godchosen. This prophecy told that one of these 50 young individuals was to be selected by the Gods to traverse their material world into the Outer Planes to godhood. The prophecy spoke that this one person was to acquire five artifacts and climb Mount Gizon, atop which is the Altar of the Godchosen. There, this person would sit at the throne and be selected to go through the obsidian portal into the Outer Planes. Arkus saw no interest in becoming a god, but attended a party of six Godchosen in their quest to attain the artifacts. Among the party was the human cleric, Rook, a self-righteous and twisted man who had slaughtered with impunity to get what he wanted through the justification of his inherent godliness. This party gathered the six artifacts, one of which is the Emperor's Favor, a glaive made of a mysterious black metal that held the power to slice rifts in space time between the Astral Plane and the Material Plane, and thus had devastating effects when the blade came into contact with the skin of a mortal.

Atop the Mount Gizon, the party had reached the altar. At this point, Rook turned on the party, each of whom held one of the artifacts. He callously and coldly slaughtered each member in an effort to take the artifacts for himself. Though, as soon as he turned to Arkus, who had seen this deception coming, Arkus fought back valiantly and with great force. He finally killed Rook, at which point the portal opened, a great and fantastic light coming from it, which quickly blinded the Dragonborn. The portal closed and the altar crumbled, both the corpses of those slaughtered and the remaining artifacts vaporized in the light. All artifacts except for the Emperor's Favor.

Powers: Arkus holds in his grasp the Emperor's Favor, a godly artifact which takes the form of a glaive made of a mysterious black metal. The Emperor's Favor is bounded to Arkus by the deities, and returns to his grasp after being lost within ten seconds. This glaive can rip through the fabric of the Material Plane and into the Astral Plane, and can slice open portals where they were once closed. Arkus can evade attacks by jumping through one rip in the fabric into another one that he creates. In a last resort, he can stay within the Astral Plane for approximately one minute. This blade can understandably do rather devastating damage when it hits the bare skin of another creature.

Arkus is heroically strong. If he needs to climb a smooth wall, he can easily punch holes into it to climb it. He is able to jump up to 40 ft in the air, and can long jump close to 100 ft.

Though he was rendered permanently blind, Arkus has a keen blindsight and is very aware of his spatial surroundings. He can "see" comfortably up to 60 ft around him and can perceive slightly beyond that.

As a Green Dragonborn, Arkus has a breath weapon in the form of a poison cone, with which he can incapacitate weaker creatures and daze some stronger creatures.

Tier: 3-4

A dimensional sword? Definitely challenging when it comes to balancing it. Allowed, on the understanding that you can NOT just decapitate someone by ripping a hole in reality In front of them. Otherwise, yes.
 
Oooh. A tournament. I always welcome a chance to engage in carnage. I apologize in advance for the following wall of text. I've made attempts to trim some of the fat from the uncut version, but take caution as you venture forth. I'm open to any critiques or comments and give a preemptive thanks for your time

Name: Tharraleos Polemistis

Species: Allasson Griffin

View attachment 10978

Backstory: Just a few days before Tharraleos was to be born, the village he and many of his kind resided in was invaded by a mage who’s name was known only to a few throughout the world; Mallum. This individual only gave two options; die by his hands or join the ensemble of mythical warriors he had amassed. Yvris and Andrea were Tharr’s parents and they seemingly met a swift demise despite their valiant efforts to protect their child. Their egg was brought into the legion of fighters, where he would begin training to become a remarkable fighter once he hatched. Most of these members were able to fight for many eras given their mystical attributes. This appeared to be Mallum's goal; to amass an eternal army of the ultimate soldiers. Aside from this, he controlled them by infecting them with one of the seven deadly sins. Tharraleos was taken care of by older members of his race until he was strong enough to begin his preparations, most notably by an ally of his father's. Since he could walk, he was taught day and night to become a hardened warrior. Despite the harsh training, he was a rather meek and timid individual who was always reluctant to fight. After a miraculous first victory graced the young Tharr, an unquenchable thirst for glory and battle consumed him, which made him the perfect host for Pride. This quickly formed the Griffin into a warrior of hubris and combat rage that never questioned his unknown leader's intentions and wanted only to show his strength. He was even eventually counted among the very few to be one of the most trusted individuals and led his own brigade at times to send forth destruction in the name of Mallum. With talk from his allies, Tharraleos learned of his parent's fate as well as additional information about them and began to develop newfound pride in his bloodline.

The sorcerer of sin never actually revealed his presence and instead commanded his army of mythical warriors by telepathy while remaining hidden in an unknown location. Despite this, any notion of disobedience or abandonment was promptly dealt with. The Sins inhabiting their bodies would allow this link. The strange properties of the Allasson’s transformation rendered this null, however, which was something Mallum had never encountered before. As such, certain individuals would be given a second Sin to take over their Rampant forms. Centuries passed and Tharraleos fought in an abundance of wars; achieving many victories, but also facing numerous defeats. One fateful day Mallum's carelessness and overconfidence in a crucial battle led his forces diminishing to the point where he had no choice but to sever control and vanished without a trace. Tharraleos became a wanderer with his newfound freedom and only survived from mercy. He roamed the lands seeking worthy challengers to hone his fighting prowess. Combat was the only thing he was accustomed to and he became obsessed with becoming as powerful as possible. As such, he would continue to seek battle until his bitter end. The thought of Mallum returning is a frequent thought of his, however, and he intends to utilize his skill and power acquired over the decades to prevent another uprising of his.

Short biography: Among his various bounty hunting, bodyguard jobs and travelling by aimlessly wandering of the globe, the Knight of Vanity came across a peculiar letter that instantly piqued his interest. What he wasn't expecting was to be abruptly warped away to paths unknown. His beak twisted into an anticipated grin before dematerializing entirely.

Powers

Enhanced Condition: A biological masterpiece, Tharraleos possesses peak physical and mental condition. At most, he's able to lift seven times his weight, deliver strikes at forty miles per hour with up to two thousand, four hundred pounds of force and possesses durability capable of allowing him to endure an upwards of seventy tons of gradual force or twenty instant tons.

Enhanced Senses: Tharraleos’ natural senses are at an elevated state and can be directed to center on a particular sense while blocking out all others. He additionally boasts an innate 6th predatory sense that has enabled him to become a master of hunting and tracking.

Flight: His wings are arguably the most resilient part of his makeup. Their overwhelming strength grants him impressive aerial maneuverability contrary to his mass, able to perform a vast range of graceful aerobatics with ease. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights.

Combat Empowerment. A natural ability of the Allasson to increase battle performance in the midst of a skirmish. It demonstrates itself in various ways depending on the warrior and Tharraleos’ variation is more combo oriented. His body is a natural kinetic dynamo, and the more momentum he can generate, the greater the speed and impact force of his blows. Though this is a constantly building and incremental process. Each mighty swing from any extremity of his grants a five percent increase in attack speed and impact force. This rise can continue up to thrice his base capabilities, combusting with concussive force at this point that further enhances the threat of his blows.

Furthermore, a glowing transparent outline encompasses his frame while at full capacity. The side effect of delving into the ability is that Tharr taps into an instinctual increasingly feral state of mind. This can lead to primal, unstoppable rage that allows him to perform in vastly increased capacity, taking and inflicting damage he wouldn't in his normal state. Tharraleos can lose himself to the animalistic fury entirely at the peak of his momentum building. While this barbaric nature isn't preferred, it's more beneficial than harmful and only temporary as normalcy is steadily gained once he finds himself at a state of rest.

Pride Essence Symbiosis: Created by the mage he once fought for, this semi-sentient force was given Tharraleos as a host. It feeds off the warrior's inherent admiration of himself to provide a mutually beneficial exchange. Over time it has molded an ability it believes suits him best after noting his enjoyment of armed combat and fascination with weapons. This is attained by collecting reserves through prideful thoughts, actions or words. Moreover, this must be subconscious, as intentional hubris will have no effect. Each instance momentarily gives his irises a purple glow. The reserves have no limit on how many can be collected, although any leftover in his reservoir not used will gradually vanish. The essence doesn't need these to sustain life and will simply become dormant when not in use.

Pride Weapon Constructs: By drawing power from the essence of Pride dwelling within him, Tharraleos is able to create an assortment of weaponry. These are composed of opaque purple hardlight with a glowing outline of varying brightness encompassing them while their physical properties resemble glass. They have magnetic properties as well as they can hang unsupported on his body; typically with smaller ones on his hip and the larger ones on his back. Each is wielded in a natural, savage way with great speed, power and skill from his prior experiences with weaponry. Expending nonrefundable resources to form, but not maintain, the damage and durability of these tools depend on the amount of reserves designated to it; ten being the maximum for each weapon with five garnering average statistics. At peak power, the outline around them take on traits of plasma and add a jolt of pride energy equating to two thousand volts of electricity to each attack. This can also be formed into a mid ranged projectile with a swing after charging the power for a few seconds. They shatter to pieces and dematerialize into nothingness once they reach the end of their use, the latter happening only if physical contact is severed after being disarmed. Alternatively, he can hurl the energized constructs at foes where they will break apart on contact and inflict varying levels of damage. The outline that envelopes Tharraleos through his Combat Empowerment transfers to these as well and the dull edged weapons additionally inherent the explosive strikes.

Gauntlet of Greatness

Nunchaku of Narcissism

Superior Sai

Conceited Katar

Fan of Flamboyance

Arrogant Ax

Tonfa of Triumph

Glorious Gladius

Marvelous Mace

Supreme Saw

Hammer of Hubris

Flail of Fulfillment

Sublime Scythe

Claymore of Complacency

Spear of Splendor

Rod of Rodomontade

Whip of Wickedness

Boomerang of Bigotry

Crossbow of Confidence

Lofty Longbow

Boastful Buckler

Shield of Chivalry

Armor of Astonishment

Personification of Pride: A state Tharr undergoes after collecting a substantial surplus of reserves in a short amount of time. This overloads the essence of pride and renders it out of control, forming a dense, cloudy aura around him with eyes vibrantly solid, both of the same purple color. It can combine with his peak momentum, which is emphasized by a dual effect that places this aura atop his outline. This grants an endless supply of power and can freely form weapons without draining resources, the functions of which staying the same. This isn't without consequence as this form is highly unstable. After expensing from this limitless pool for some time, glowing purple cracks will begin to appear around his body that spread and increase in size. After a sufficient overabundance is reached, he will be rendered a fragmented heap of purple energy particles that wither away much like how his weapons expire. While this concludes Tharr’s existence, the essence remains and without its host, an entirely different beast is unveiled. This overcharge can be limited with excess humility at the cost of extreme pain or by ceasing his flow of reserves, which is next to impossible. Thankfully an inherent nuance is more likely to intervene than not.

Rampant Form: Tharr’s humanoid state, in truth like all Allasson, actually acts as a suppressant. Should his base power fail to suffice, these inhibitors can be relinquished to access much greater strength at the loss of self control. This is triggered by an overflow of adrenaline in the midst of conflict that causes his autonomic system to go haywire. The full strength of his Combat Empowerment could also potentially be the catalyst for this transformation and being overloaded with concentrated Sin can be another factor. It takes roughly thirty seconds to complete and is known to be an agonizing process that only seems to fuel his propensity for bloodshed. What's more is he is revitalized from any damage previously inflicted as his body resets itself. Mobility is only lessened slightly from his standard bipedal capabilities, which irregardless does leave him quick footed given his increase in mass Travel speeds double, though acceleration is halved. He loses the ability to vocalize words and Telepathy serves as his only means of communication as unsuccessful as it can be given his deranged state. Tharraleos is devoid of all rational restraints in battle, completely immersing himself in the skirmish and becoming a hazardous warrior for both friend and foe. It allows him to ignore fatal physical damage as if it never affected him and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat. While he may appear mindless, his methodical analytics are simply replaced with very keen animalistic cunning. With his power potentially reaching no foreseeable end, he becomes a massively dangerous individual with a desire for battle regardless of his physical condition.

Tharraleos bears a much darker coat that also hardens like steel while his skin becomes comparable to stone. His ears become piercing horns and his beak morphs to resemble the retractable teeth he had before. Said rostrum has a quadrant of mandibles and can flare out further for a more ranged bite. His wings and tail feathers can be used as blunt weapons when folded and have bladed properties when outstretched. He loses this form only after losing consciousness in any way, as this offers a chance for his body to calm itself and restore the Griffin to his bipedal form. Once he does so he falls into slumber for varying amounts of time. His full animosity is extremely taxing and can't maintain it for so long before it starts to wear him down at an accelerated rate. The more aggressive tendencies can be mitigated the longer he strays from conflict, though will never subside entirely. If enough damage to kill him is inflicted, this will set off the reversion instantly and render him comatose for a prolonged amount of time.

View attachment 10979

Violence Empowerment: A natural mutation of the Combat Empowerment that causes his power to rise through ruthlessness of himself and others. His overall power begins at five times his restrained capacity, though this can gradually double as he plunges further into this ability. At which point a colorless aura with a roaring flame-like contour erupts from him and shrouds his body. Along with this his claws turn crimson and inflict a heavy bleeding effect on organic beings even with the slightest touch. The edges of his wings and tail feathers share this effect when fully unfurled.

Wrath Essence Symbiosis: The Pride essence is mutated out of his being, so instead this version of Tharraleos is used to house the sin of Wrath. It is by design considerably stronger in terms of raw power at the cost of being equally self destructive. After substantial turmoil over significantly extensive amounts of time, this essence begins to activate. The eyes of Tharr turn a solid glowing red and the same fluorescent color starts to form a jagged edged aura around him. His power will continue to rise similarly to that of his Violence Empowerment with each reserve bestowing twelve percent his current level. This rises to infinite heights at an alarming rate and the aura becomes more intense in accordance with this. While they can function as normal separately, these two augmentations often coincide. It mimics how it operates in his Suppressed Form with the aura closest to him being the one from his natural ability.

Wrath Wave: The compiled energy gathered by the angry Sin can be formed into a dense sphere as the entire aura around him migrates to his maw. After momentarily charging, he projects a devastating cone shaped energy beam of varying ranges, durations and intensities from his agape beak. He will continue to uncontrollably expel his remaining power source at whatever targets he deems suitable until it's run dry. If disrupted, the aura will form back around him at the level it stopped. Either way leaves him momentarily disoriented afterwards, although the Sin returns to its slumber if it's thoroughly drained.

Wrathful Representation: The construct destroys him as much as it sustains him and can continue its unstoppable reign of terror for days on end. Eventually, if the energy builds up for too extensive of a time, it will begin to do the former at a much higher rate which begins with red cracks forming on his body similar to how the other essence starts melting down. Once it does so, his power output will abruptly double, then quadruple and continue this process that only worsens his condition. Not long after his body will erupt in a cataclysmic explosion of red energy particles that ends his life and leaves the Sin to roam free without a host.

Unified Form: n incredibly rare transformation of the Allasson seen as the pinnacle of their potential and their true form. Acting as a hybrid of the Suppressed and Rampant forms, the warrior must be in the latter and enter a tranquil state of mind while under the full natural ferocity for this to be achieved. Doing so condenses them down into this form of unison. Balancing these opposing combinations gives him the aptitude to channel the power of his beastly fury while maintaining absolute control. This permits him to attack in full rage while retaining a calm mind and to strike with his relentless feral strength while not affecting precision. His movements become nigh autonomous as he operates purely on primal instinct, allowing his body to act on its own without thought.

This conversion brings together all previous abilities between the two forms. Much like his Rampant Form, it begins at five times the capacity as his other bipedal variant but now triples under the same circumstances. Travel speeds are twice that of his berserker self with acceleration doubling from his other form. His agility is comparable to his anthro capabilities and the momentum gathering has returned; now rising up to five times. These two powers can be stacked on one another which places the aura around the outline.

View attachment 10980

Dual Sin Symbiosis: The Pride essence is once again active, thus weapons can be forged as normal aside from being twice as powerful as well as one and a half times larger. The Wrath essence also remains, though it makes a vast alteration to operate identically to the other sin, only with red colored energy. This includes the eye flashes, the aura with fiercely jagged edges under certain conditions as well as the accompanying armaments. Given his balance of rage and tranquility, leaning towards the former gains Wrath reserves every few moments and will be more frequent the further it goes. Comparably, this cannot be purposeful. Not only does the superior combat vessel of his Unified Form not wear itself down even at peak of its natural abilities, it's also able to better handle the harsh conditions regarding his Personification of Pride state and can be fully capitalized with minimal harm. The Wrath based abilities exclusive to this form follow suit with its respective Wrathful Representation to a slightly lesser extent. These reserves don't just create constructs, but in these meltdown states it also increases his power like how his Rampant Form is augmented. The same twelve percent increase applies to the Wrath while Pride grants eight percent. Additionally, when one becomes overloaded the other disables for its duration.

Wrath Weapon Constructs: Aside from their color difference and more fitting designations, the only other deviation is that these are twice as powerful but with half the durability. The defensive tools however have the same statistics as their vain counterparts. With identical functionality to his Pride constructs, only their properties and names are different. The combustible strikes of the blunt weapons from his Combat Empowerment are carried over, although the bleeding effect of his Violence Empowerment can now transfer to his bladed armaments too. All are covered in the same fiery aura, but the razored edges take on the same color as his claws.

Grievous Gauntlet

Nefarious Nunchaku

Sai of Savagery

Katar of Cruelty

Furious Fan

Ax of Anger

Terrifying Tonfa

Gladius of Grisliness

Mace of Malice

Saw of Slaughter

Hateful Hammer

Flustered Flail

Scythe of Sadism

Calamitous Claymore

Spiteful Spear

Raging Rod

Whip of Wickedness

Barbarous Boomerang

Callous Crossbow

Longbow of Lividity

Buckler of Belligerence

Chagrined Shield

Atrocious Armor

Pride/Wrath Wave: When either Sin has breached its limit, Tharraleos gains the ability to form the same torrents of energy from his beak as his berserker form. The Wrath variant operates identically as before while the other deals half the damage but twice the range. These beams can also be released and halted at will as opposed to being sporadic.

Enraged Embodiment of Ego: When both Sins are overloaded simultaneously, this synchronizes the two and they operate as one. His magenta colored aura is cloudy with jagged edges while bioelectricity surges throughout. His eyes solidly glow the same hue and the related abilities share this color too. Each reserve also grants a twenty percent increase in power. While this apex metamorphosis handles this overload of power far better than the other forms individually, it is possible for him to begin breaking down. Eventually his body can erupt into magenta particles, where a being composed of pure haughty malice is unleashed and free of its host. Even the creator of these essences isn't aware such an abomination is possible. But with much better composure and the ability to freely expel energy, this is highly unlikely.

Wrathful Pride Weapon Constructs: Utilizing the fused reserves, these weapons harbor the power of Wrath and sturdiness of Pride with the defensive ones quadrupling in sturdiness.

Grievous Gauntlet of Greatness

Nefarious Nunchaku of Narcissism

Superior Sai of Savagery

Conceited Katar of Cruelty

Furious Fan of Flamboyance

Arrogant Ax of Anger

Terrifying Tonfa of Triumph

Glorious Gladius of Grisliness

Marvelous Mace of Malice

Supreme Saw of Slaughter

Hateful Hammer of Hubris

Flustered Flail of Fulfillment

Sublime Scythe of Sadism

Calamitous Claymore of Complacency

Spiteful Spear of Splendor

Raging Rod of Rodomontade

Wondrous Whip of Wickedness

Brutal Boomerang of Bigotry

Callous Crossbow of Confidence

Lofty Longbow of Lividity

Boastful Buckler of Belligerence

Chagrined Shield of Chivalry

Atrocious Armor of Astonishment

Prideful Wrath Wave: This magenta stream of conjoined Sin essence bears the better range of Pride with the deadlier damage output of Wrath.

Triple Threat Tharraleos: The combined Sins in tandem with his maximized Combat and Violence Empowerment creates this most powerful variation of Tharr. The above mentioned aura resides on the outer layer while the combined forms of his own natural colorless ones are closest to him. Combining all three gives his voice a slight echo as well. With pristine focus and control, this balance of extremes doesn't put any unnecessary strain on him during the moment. Too much exertion can prolong his awakening once the form eventually subsides, however, and he can even be significantly weakened for differing amounts of time or even experience temporary amnesia with more extreme instances.

Suggested Tier: 3 (Supressed Form), 4 (Rampant and Unified Forms) 5+ (With Sin powers considered)
This was a tough read but I do think it'll work, just be clear to give your opponents a little summary of your character.
 
A dimensional sword? Definitely challenging when it comes to balancing it. Allowed, on the understanding that you can NOT just decapitate someone by ripping a hole in reality In front of them. Otherwise, yes.
Of course. This is based on a D&D character I played, so obviously you can't just rip a portal into someone's face with it. It's more an evasive tactic than it is an attack buffer. Kind of like a melee portal gun.
 
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