Chronicles of The Omniverse Archived Zorja's Characters

Zorja

aesthetic elf
Appears in: Aeloria/Eskandor

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Name: Amma
Height/Weight: 5"5', 127 lbs.
Sex:
Female
Hair Color: Auburn
Eye Color: Earthy Green
Age: 17/18 ish (still not decided)
Skin Tone: Rather fair, with rosy cheeks
Race: Human
Magic Type: Arcane magic-- specifically glyphs, charms, spells, incantations and the like. She was not born with any magic, but acquired it overtime through learning and studying.
Left/Right Handed: Left

Clothing: Worn, old breeches and tunics with patches and tears that she's salvaged. She wears a long, muddy brown cloak, usually with the cowl pulled up. Leather boots with laces are her preferred shoes. She has never been able to spend much money on clothes and the like; she's never had an abundance of money and what income she can make she spends on books and stones for studying and enchanting.

Weapons: She has a few small daggers and knives slipped about her person- one in her boot and another in a small hilt on her belt, and then others which are sometimes on her person and sometimes not. The second, which hangs at her side, was a gift from Ladia, her herbalist mentor for whom she works as an apprentice for. Besides these two daggers, she carries a nondescript shortsword. She acquired this as a young girl, running errands for a blacksmith in exchange for supplies and food. Perhaps on quest she can obtain a nicer sword-- an achievement of sorts

Charms: She carries lots of charms with her at all times in various pockets on her person. Usually, her go-to are simple protection charms-- force fields, invisibility, temporary invincibility. Around her neck on leather cords she wears more dangerous, darker, more powerful charms- warping time, charms that can seep into a person and corrode their soul slowly, charms that can induce drastic changes in weather, and various other mysterious stones. These she has worked long and hard to make, and would be slow to use, as she could probably only make one in her lifetime. They take careful, specific crafting and vast amounts of energy which she meticulously funnels from herself and plants and animals in her environment. In order to obtain enough energy for even one of these more powerful stones, she would have to carefully tap into life in her surroundings, at the same time being careful to allow them to maintain enough life source that they could regenerate the energy afterwords and would not lose years of their life. She usually uses herself and her own energy for this procedure, but sometimes uses plants and animals for smaller, more basic charms. They house much less energy though and are much more fragile, so she has to be very careful when working with them.

Background: Amma was orphaned as a small child. Her family was poor and lived in the slums, and caught a plague that swept through the poorer sections of the community with less sanitation. They all died but her, and she was alone. She scraped by, doing odd jobs and running errands for locals in exchange for food and supplies and small amounts of money. This is how she originally came upon the study of magic, by doing mysterious errands for a wizard (Eldron) who was once a teacher at a magic school in Aelora. He began to teach her charms, lend her books, and she quickly grew in her magical knowledge. As he grew older and more frail, she took to engraving and crafting the charms on his behalf. When she was around fifteen years old he passed away, leaving her his personal collection of magical texts and many charms, along with his small cottage on the outskirts of towns. Shortly after the death, she went to apply as an apprentice to the herbalist in town, hoping to develop the basic knowledge of herbs she had accumulated from working with Eldron. The herbalist hired her and her current occupation is working as a herbalist's assistant.

Character Strengths: Amma has a very vast capacity for retaining knowledge and information. Her memory is flawless, and she is quick at learning and reading. She's also very observant, and is quick to catch small details that others might miss. She's also very empathetic, and good at reading people and their emotions.

Character Flaws: Although Amma is good at relating to others, she's very cautious about opening up about herself. She is very secretive and keeps her personal details locked tightly away. She's also very lonely, and grieves the deaths of her family and her mentor. Moreover, she's cautious and usually avoids risk-taking.

Skills: Skilled in the magical arts, herbalism, and basic healing. Fairly good sword fighter, and can engage in unarmed combat if necessary. Mediocre at archery. Besides that she's also fairly adept at drawing and calligraphy, a natural talent that has aided her a lot in copying elaborate glyphs and ruins. She can also sew and cook basic meals. She also possesses basic knowledge of astrology and astronomy.

Appearance/Specific Physical Traits: Amma is fair skinned and has wild, untamable auburn hair that she wears plaited in tight cornrow style braids that fall down her back. A multitude of freckles cover her face and the rest of her body. Her ears are pierced with small stones and metal hoops, each multiple times. An elaborate tattoo winds itself up from her right hand and around her neck and across part of her chest and upper back. It's a string of complex glyphs and runes that she can tap into if needed. She inked the tattoo on herself, slowly, overtime, and continues to work on it. Some of them are very dangerous though, and could easily burn her up if she's careless about tapping into them. Her movements are quiet, steady, and precise, and each step has an air of consideration and meticulousness.

Pastimes: Amma spends most of her time reading and studying and working hard. She has once a day off a week, during which time she usually curls herself up in a remote corner of the local tavern and reads, or draws for fun, occasionally. She's quiet and rather reclusive, and has few friends to spend time with, so usually prefers to be alone. To keep herself fit, she sometimes goes to the local sparring grounds and engages the people there in combat, or practices archery. She also enjoys spending time outside, in nature, and hikes up deer paths to explore the wildlife.

Home Town/Location Specifics: Lives in a small cottage in town in Aelora -- ((find out name of town and specific area)). Frequents the Swan (tavern), library, herbalists lab, training grounds, armory, and the marketplace

Random Quirks: She's vastly over prepared all the time, and carries around way too much supplies with her, stuffed in pockets and her leather satchel. Moreover she keeps an old, worn notebook with her at all times, in which she is constantly writing and practicing glyphs.

 
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Appears in: Epic Ages Eternal-- Transient RP

(goddess)
Name: Luira

Domain(if applicable): time, mystery, emotion, pathways, indecisiveness, choices

Powers/advantages: Luira is very mysterious, and often stays alone. If sought for council, she could provide insight about various choices, but would possibly jut make the seeker more confused. She is very in tune, though, with empathy, and understands how things will impact others. She is responsible for giving mortals human emotion and imagination, and for creating the concept of time.

Quirks/disadvantages: Her mystery is just as much a disadvantage as it is an advantage. She tends to think in circles, and for her the path is never clear. She sees all outcomes at once. Before she is created, time does not move forward. But once she is created, everything has an expiration date. Perhaps not the demigods, as they have been blessed with mortality, but their creations then have mortality.

Motivations: Her motivations are also mysterious. She is motivated by many things. but since she sees multiple outcomes at once it is hard for her to pinpoint one. Often, she is moved by the emotions of mortals, and feels that their responses to their emotions are powerful and valid, and wants to help them.

Appearance: She is dark, shrouded in shadow and mist, and her appearance may flicker, but she is usually that of a young woman with startling eyes- one blue and one violet. Her garb is simple- a lucid white dress that shifts and swirls. Her hair is long, dark brown, and falls just below her waist.

((picture pending))
 
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