View media item 384BASIC
Name: Aidan Prospice
Race: Sylvuin
Culture: Southern
Age: 22
Gender: Male
Hometown: Haran
Personality in 5 Words: Laid-Back, Excitable, Fearless, Impulsive, Curious
Descriptive Personality: As a child Aidan had trouble making friends not due to lack of people nearby or some fates woven into the stars but because he was just plain creepy. He's never been afraid of much whether it was a bloody operation by one of the local herbalists or staring down wild and rabid animals even though that last part did leave him with a few scars he'd remembered most attacks fondly. Aidan was also always a curious boy wandering deep into the forest to look for wild animals, deadly plants and poisonous insects though other than that he'd usually just take naps and pass the time whenever he could like when he would become passionate about some idea or instrument for a month then completely get bored and forget about it in a week.
Occupation: Wanderer
Mage Spirit: Illusion
BACKSTORY
History: Born in Haran, Aidan Prospice was the second youngest of eight children of Elyon Prospice and his wife Ena. Before coming to Haran, Elyon was a successful merchant in Veria where he met his wife who was visiting the city to oversee some medical supplies and ply her trade as a healer. Elyon courted Ena then went with her to Haran after a particularly good deal and the fortune he'd already made dealing in Veria.
After fifteen years Aidan was born in Haran, He lived a comfortable life where due to his father's previous fortune everything was basically given to him and he's had very few actual difficulties in life. Aidan usually stayed by himself, not because his family's money made him an outcast but because he was incredibly creepy and morbid just in general with a tendency to explore the woods to look for dangerous plants and insects. His parent hired tutors for him and all his other siblings with their parents encouraging them all to take up trade as healers like most in Haran. Aida just accepted those classes if only because he'd found at an early age couldn't actually decide passionately on what he wanted to do with his life.
For most of his life Aidan's mostly just went with the flow. His parents basically set his life out for him and so long as he at least pretended to listen to his teachers then they mostly left him alone or gave him whatever weird book, instrument or item he'd decide to obsess over for a time before he got bored. He was poised to join the healer's academy but one day for absolutely no reason at all he decided to leave. He didn't feel trapped in his life or had some major cataclysmic event that changed his world view Aidan just decided he felt like leaving. So without leaving a letter or anything to indicate his plans to his family, he packed up a bag filled with money, clothes, books and food then left Haran to go see the world.
His first few months were rough, he learned the hard way that not every person is actually who they seemed like and Aidan was robbed a couple of times losing most of everything he had on the road. Somehow he made it Kallamere where he is staying at the moment if only because he has little to no money left and he's milking the local temples for as much charity as possible until he thinks of a way to get enough money to move when he needs to. All things considered, Aidan can't complain about his situation if only because he's now in a new and strange village though granted he feels a little bit peeved that he's in a town known for its commerce without any money.
Relationships:
- Elyon Prospice, Father
- Ena Prospice, Mother
- Seven other siblings
CHARACTER
Strengths:
Dauntless: Even as a child Aidan always had a hard time actually caring or indeed being afraid. He'd gladly jump off a cliff if he thinks it would be fun and would joke and laugh about the direst of circumstances.
Sharp Eye: Although Aidan seems like an incredibly laid-back and careless person he has a mind as sharp as a sword when it comes to picking out details, dangers, and personal tells. He's been on the road for so long that he's learned to always be aware of any situation and any person especially when circumstances seem too easy.
Skills:
Medicine: Aidan was groomed to become one of the many healers of Haran village. His family choose private tutors and though he tried to ignore them Aidan picked up quite a bit of knowledge on how to properly dress wounds as well as remedies for many diseases. He's also picked wildflowers and herbs on the roads and nearby forests when he needed to sell something for some extra money
Gambling: One of Aidan's favorite past times is gambling, Whatever the game whoever the opponent he just loves the concept of luck and skill with his favorite game being riddles and mind games. The constant risk brings him joy but it's also sharpened his mind.
Quick Learner: Aidan when presented with something he might find interesting usually learns it quickly however after a time Aidan usually gets bored and stops learning
Fast runner: Like most Sylvuin elves Aidan is incredibly nimble on his feet. He's used that speed quite a bit on the road to avoid dangerous confrontations like wild animals, bandits, incredibly boring merchants that want company and beggars who don't seem to understand he doesn't have any money to spare.
Weaknesses:
Impulsive: Because he gets bored so easily Aidan has a tendency to cause trouble and stick his nose into other people's business.
Gambling: His love for cards, dice and trivia can sometimes be a detriment because even though he's good he's also lost a lot of money gambling in local inns
Wanderer: Maybe it's just because he's rarely had a reason to but Aidan doesn't actually stay in one place for long. He only really stays in one place for a few months sometime only a few weeks until he gets bored, realizes that there's nothing to do then leaves.
P
assionless; Aidan rarely cares for anything for an extended period of time. After a while he gets bored of most things and just moves on to others.
Sadistic Prankster: One of the many ways in which Aidan amuses himself is by messing with other people. He has a strange morality wherein he'd usually leave stranger alone but if he feels they're being an ass then he'd usually find some way to take them down a notch. Most of the time after he made the prank he's gotten the crap kicked out of him but for some reason he hasn't stopped.
SOUL ABILITIES
1st Soul Ability: Many Faces: Gain the ability to alter your physical form, based on the visual perception of others. Initially, this will not fool the more perceptive or those with mana detecting abilities and the user can only use identities they can see. With time and practice they can summon identities from past observations and can fool even the most skilled users. Identity observation and use is based not only on practice and the perception skills of the user, but also on the strength of the target of the identity. It is very difficult to steal the identity of a powerful mage or highly intelligent individual and as such, this is an ability only masters of this ability can perform.
2nd Soul Ability: Great Deceit : Gain the ability to weave deceptions of the mental perceptions in others. Deception at first works only on the simple minded and if the delusion is too unusual, it will break. With time, the user can deceive even the most intelligent with the most ridiculous stories.
3rd Soul Ability: Subjective View: Gain the ability to use illusions to alter the physical form of objects and people. This ability function mostly like many faces in that the restrictions make taking disguises and objects from memory difficult. The biggest difference is that this ability works to change the shape of certain objects for example making a copper look like a gold coin however the more different the shape of the original object to the new one the more difficult it is to use.
4th Soul Ability: Body Double: Gain the ability to create an easily breakable and short lasting image of yourself. The double is very fragile with the smallest amount of force dispersing it, the double rarely lasts more than a second and it can only execute simple movements. The fragility of the double will rarely if ever be rectified but with time it can be made to last longer and be commanded to do more complex actions.
5th Soul Ability: Debt of Death: Aiden gains a most unusual companion, about the size of a dog, which hovers about in the air. The creature, invisible to everyone except Aiden, fondly follows the man about, collecting trinkets that once belonged to the foes Aiden defeats. Initially, it may only find an old pair of socks, perhaps a coin purse or a statuette of a dragon from the mantle, but with time, and with the more powerful foes felled by Aiden, the companion will retrieve powerful relics, useful documents, and unusual personal items that can prove incredibly useful for Aiden and the rest of the party. This ability depends on Aiden's relationship with the companion, his knowledge of the enemies he defeats, and general mana use skill development.
PERKS
Culture Specific Perk: -Itrya Culture: Swift-runners of the plains, your kind are faster than any other.
Race Specific Perk 1: ---- Resurrection: Bring a fallen comrade back to life at the cost of almost complete mana depletion. This ability requires immense mana rituals to complete before and after the process.
Race specific Perk 2: ----Nimble Above and Below: Whether you are on the ground or high in the trees, you move swiftly, nimbly, and with great ease. It isn't often you're felled by means of tripping or stumbling.
Race Specific Perk 3: ----True North: You never have to wonder which direction is north.
OTHER
Distastes: Boredom, Barbarity
Preferences:
Fun
Aspirations: To be alive and enjoy his time without harming innocent people
Sorry I've been slow, Here's my sheet right just tell me when you have the time where I screwed up so I can fix it because really don't want to slow this RP down.