Which Scenario?

  • A World Lost

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

Kian

Humanity's Stargazer
Unfdggdfgdftitled.png

!Announcement!
mainly, the skills are just a scale of your character's affinity with it, in case anything occurs during the journey. For example, if the ship is damaged for any reason, a few roles including the robotics operator would have to cooperate to repair anything. Biologists would be more focused on perhaps diseases or alien/unknown lifeforms, etc. Of course the action will be character driven, but there should be room for events to occur, such as outbreaks, asteroids, battles. It is up to the players to determine what will occur, but if nothing happens, I'll try to step in and lend a guiding hand.
We need a central idea to this story, there will be a vote for any of the three.
  1. A World Lost - The galaxy turns out to be full of species in a loose confederation of colonies and homeworlds including humans from the First Expedition and their offspring, leaving Earth to rot, forgotten, the adventurers embark on their quest to find the New Human Homeworld, shrouded in mystery after disappearing from the known coordinates 60 years prior to their arrival. The only trace was a series of wavelengths emitted from its former position before the system disappeared.
  2. A Desolate Quest - The galaxy is as empty as we had always seen. Our only hope is to quest through space, facing unknown diseases, parasitic organisms, and hostile ancient/degenerated species (Failed species that devolved into a hostile feral species, driven only by survival instincts and aggressiveness) and find the destined world colonized by the First Expedition, either the Sickle world or the Volunteers. 4 Votes casted for this.
  1. A World Discovered & Splintered - The galaxy is actually inhabited to the brim with intelligent species and governed by a strong confederation with Rim-worlds, Homeworlds, and Metropolis worlds. The humans are the youngest members of the confederation, but already are causing issues to rupture the confederation with newly introduced human thought. Having been released from Earth decades before the Core and Ring, the Confederation humans and the other species of the federation have developed advanced technology, but pale in comparison to The Core's capabilities and technology discovered from the millennia AI experimentation. Alliances form now and the cracks split the galaxy in two. Fit the weapons of war upon The Core and become the deciding factor in the war to engulf the galaxy. 7 Votes casted for this
Music to fit the Theme:
2254 CE, January 1st.
A New Year for a new beginning. Earth is dead to us, they said. We have left Humanity's cradle and ascended to the stars without a single glance back. We are the second and the last to ever depart our home. Those we have abandoned are now left upon the barren wasteland known as Earth, left to rot in unending wars of squabbles and petty grabs at what remained. The embryos remain in stasis, safe in the Ring. Our target, Kepler-452b, still remains but a twinkle in the dark abyss we have waiting.

On-board Date: 2256 CE, April 25th.
We've achieved max velocity through the stars. The stars are simply blurred lines when we peer out the viewports, we may be the first humans to experience the bending of light from our sheer velocity, apart from the first expedition. In the past 2 years, 3 outbreaks of disease have taken exactly 128 of our crew, and another 53 from accumulation of radiation from the 8 sister fusion power plants at the core of... well, the Core. Preparations are nearing its end and we have begun the live stasis modules. Two embryos from the ring have perished, this may prove to be a problem in diversity once we arrive.

On-board Date: 4104 CE, May 9th.
1529 of the stasis crew never rose from their chambers. We're left with a minuscule team that dwindles by the year. Three years to decelerate the Ring and Core, hydrogen fuel runs low for our purposes. Supplies will no longer be an issue, oxygen runs clean now, for all the wrong reasons. Of the original 2000 crew, only 290 remain, the rest have now been given a burial, as close as it gets: their stasis pod and body has been jettisoned into the unknown, a testament to the sacrifices of humanity in our struggle to survive. The stasis pods have proven to be unsafe to developed humans such as ourselves. We swear amongst ourselves to never confine ourselves into the metal monstrosities known as Stasis Chambers again.

On-board Date: 4107 CE, August 14th.
They tricked us. They manipulated us. We were doomed from the start. Kepler-452b is an inhospitable ball in space, taunting us with lush wildlife that releases toxic fumes. The survey and fabricator team was lost 5 hours ago. They descended onto the planet, knowing their death approached. Soon after the pod launched, a holo-recording played on the main bridge of the Core. Seven centuries to terraform a planet into a human Gaia. The team's last member died as he transmitted the final bits of data to us. All we have left to do now, is click the big red button. The Ring will drop onto the planet and begin its terraforming process, for the next seven centuries. The embryos, in stasis, will emerge from the Ring, seven centuries later, and under the care of the Ring's AI, will be gifted the knowledge and technology of Old Earth along with the advancements made on the Journey of the Core and the Ring and continue the Human Legacy.

But... what of us? We've decided... that with the new technology we developed over millennia of AI experimentation aboard the Core, we will leave the Ring on Kepler-452b. Surely there must be remainders of the first expedition throughout the stars. The Eagle and Sickle, their vessel, must have left a trail, just as we did. We will find them and join our brothers and sisters, they must have shared the same fate we have. Perhaps they have found a place to call home. Those of us who have little faith have chosen to return into the Stasis chambers and remain with the Ring to wait for their awakening. Time will tell whether they survive or not.

While the theorized Alcubierre drive was only thought on Earth, we have made it a reality. Using the onboard synthesizer and construction drones, the old propulsion drive has been removed and remade into one that bends space around us, allowing us to travel indefinitely faster than light, although our fuel consumption would make this impossible. We have decided for a maximum of 5000 times faster than light, being the perfect speed to reach other stars quickly. The exotic matter required to run this marvel is being readily synthesized with the leftover hydrogen fuel. All we need now, is to top off the tanks from the nearby gas giant and a plot to the nearest beacon left by the first expedition.

---------------------------------------------
TL;DR.
Aboard the Core and Ring, the embryos of humanity and a volunteer crew of 2000 reside, traveling to Kepler-452b. Earth has become inhabitable. On the journey there, many have died, leaving a minuscule crew of 290 upon their arrival. Kepler-452b turned out to be inhospitable with fauna that spews out poisonous gas that must be terraformed for 7 centuries. The survey and fabrication crew was killed upon landing and transmitted the data for it back up to the Core and Ring. The Ring is full of embryos and is dropped onto the planet to terraform it as well as raise the new humans. The volunteers of the Core and Ring from Old Earth have chosen to utilize newly discovered technology that allows them to travel 5000 times the speed of light to find the First Expedition that ventured out on the same mission, years prior, and their volunteer crew instead of waiting in the death traps they have come to loathe, known as Stasis Chambers. Some have stayed behind with the Ring to wait for their reawakening. Perhaps their predecessors have discovered a planet to call their own.
---------------------------------------------
Roles:
While characters can have knowledge on other roles, characters have primary roles that they specialize in. They can take up secondary roles, especially if that role is missing. Ask me if you have any ideas for more roles that could be on the Core and previously Ring.

**The Appointed Leader -
This role is used in conjunction with another role. Self-explanatory, but the leader makes executive decisions for the good of the crew. Be careful of tyranny.
Reserved By WiZ in conjunction with Captain.

The General Engineer - This role specializes in the fabrication and quality of the products coming from the fabricator. An error in an instrument could be fatal while inserting non-exotic matter into the Alcubierre Drive could destroy the entire ship.
Reserved by Inconspicuous in conjunction with Nuclear Engineer.

The Biologist - This role specializes in knowledge of the human and Earthen animals which are held and bred in the Core. Any medical problems could spell problems for the crew, especially if it is a disease.
I will be using this role in conjunction with Psychologist unless anyone objects or wants one of these. -Kian

The Chemist - This role specializes in chemical composition of anything in use in the starship. Responsible for making any medicines, salves, chemicals, etc. that have purpose on the ship.
Reserved by TheZanta

The Captain - The role specializes in piloting the starship. Any error in calculations could lead to a stray jump into a star or even out of the local stellar area.
Reserved by WiZ in conjunction with Leader.

The Navigator - The role specializes in interpreting stellar dimensions and triangulating the correct jump location. Like the Captain, any error in calculations could be
disastrous and lead to the death of the starship.
Reserved by Terra in conjunction with Astronomer

The Robotics Operator - The role specializes in operating the robotics around the starship. Robotics must be controlled with precision or it could risk installing a mechanism incorrectly or failure in regular maintenance of the starship.
Reserved by Silence

The Enforcer - The role specializes in enforcing order in the ship, making sure that no one goes outside of their bounds or causes mayhem. Insanity could occur at any moment and they have to be prepared with stun or lethal weaponry.
Reserved by Captain Cannonfists

The Nuclear Engineer - The role specializes in maintaining the 8 fusion reactors in the Core, ensuring a steady supply of energy to all parts of the ship. An error or oversight could lead to nuclear leaks or an explosion that could spell the end.
Reserved by Inconspicuous in conjunction with General Engineer.

The Astronomer - The role specializes in knowledge on stellar bodies, ensuring the starship does not travel through any hazardous space as well as composition of planets to extract more fuel and matter for the reactors and fabricator.
Reserved by Terra in conjunction with Navigator

The Psychologist - The role specializes in the human psyche, ensuring the crew does not fall into depression or hopelessness. Insanity could prove to be dangerous in a fragile starship in the void of space.
Check Biologist.

The Crew - The role is not a specialized role, but rather acts as the backbone of the entire starship by taking up general roles throughout the ship.
Shadelier - Koljander Endive: Cook and Gardener
Yoda - Lily Snow: General work and Armor

---------------------------------------------
Facilities aboard the Core

  • The Bridge - The central control station of all systems throughout the Core. The Breaker room cannot shut off power to the Bridge.
  • The Central Bio-dome - A lush dome filled with Earthen flora that provides oxygen to the Core.
  • The Living Quarters - The crew's sleeping and rest area.
  • Cafeteria & Kitchen - The dining halls and food preparation area, truly empty now with a crew of 290.
  • Entertainment Center - The general-purpose room for all the crew's needs of entertainment, from Old Earth television to painting and music.
  • Fabricator/Synthesizer Engineering Bay - The Core's engineering zone for production of processed matter and larger projects.
  • Hydroponics Bay - The rows of hydroponic basins provide an enormous supply of constant food to the crew.
  • Space Telescope - The onboard telescope that allows the crew to see and calculate their path through the stars.
  • Nuclear Containment Chamber - The chamber holding the eight fusion reactors and their control centers. The Breaker room cannot access this room. Can be shut off in emergencies, but also causes deactivation of active radiation field which leaks remainder of radiation.
  • Communications Bay - The primary receiver of all wavelengths in the known spectrum. The station interprets and transmit signals as well as facilitates contact throughout the Core.
  • Infirmary - The Hospital for treating wounds and diseases aboard the starship.
  • Main Breaker Station - The primary controller of power routing throughout the Core.
  • Rail System & Control System - The primary method of transportation from one end of the ship to the next. Controls the blast doors and airlocks throughout the ship. Requires Bridge clearance to open the exterior airlocks.
  • Storage Warehouse - The storage bay.
  • AI Core - The central core for the AI that tends to the basic needs of the Core and automates certain procedures.
  • General Laboratory - The science center for experimentation and creation of new technology, utilized by the AI over millennia of travel for experimentation and development
  • Robotics Control Station - The control station for the drones inside and outside of the starship. Used for construction within and outside as well.
  • Armory - The storage space for plasma tools, lethal and stun weaponry, and exo-suits.
Character Sheet - Remove anything in *__* and feel free to customize.
*Name (& pronunciation)*
Basics
Date of Birth *(& age)*:
Gender:
Family *if applicable*:
Role: *Example: The Biologist and Leader*
Physical Description
Height:
Weight:
Hair:
Eyes:
Physical Description:
Typical Clothing/Equipment *When applicable*:
Personality/Attributes
Personality/Attitude:
Favourites/Likes:
Most Hated/Dislikes:
Goals/Ambitions:
Strengths:
Weaknesses:
Fears:
Hobbies/Interests:
Sexual Preference:
Skills
*One will be 10/10, your specialty, unless you are crew*
*Example - Biology: 3/10*
*Example - Robotics: 7/10*
 
Last edited:
Totally interested in this. Is there going to be a specific leader to this whole operation?
 
There will most likely be a leader who makes larger decisions, but it cannot be a dictatorship or else the rest would revolt. I have not fully finished the page, you'll probably see an update tomorrow.
 
A few questions... Would it be possible to combine the Navigator and Astrologist or do you think it would be best that they were kept separate? I'm caught up between those two - or a combination of those two as it would be - or one of the engineers.

Also, as for the character sheet, once completed is there a particular place that it should be put or..?
 
Yeah, I'm open to combining roles, but if there is another player that needs a role and perhaps want one of those roles, you might want to let whoever take it. I'll reserve it for you. Character sheets can be put here for approval and storage, if anything changes, I'll make sure to make adjustments to make sure the Character sheets don't get lost or whatever. Shrug.
 
But of course! That sounds good, I'll likely be able to have a sheet up later tonight at the earliest, granted that I'm able to come to a decision. Understood. I always keep copies of my character sheets so in the case that it should get lost - knock on wood - I'll have an extra copy.
 
Dmitry Korovich
Basics
Date of Birth: January 11th, 2228 : 32 Years Old
Gender: Male
Family: None
Role: Chemist
Physical Description
Height: 6'4"
Weight: 158 lb
Hair: Faded, Black hair. Medium-length, very clean cut, sculpted.
Eyes: Icy, green-blue eyes. Hidden behind half-frame lenses.
Physical Description: Tall, paper-white pale, and noticeably skinny. Face is very thin and defined, jawline and cheekbones pop out as the rest of his face is more sunken in. Straight and pointed nose. Dark five-o'clock shadow that tends to go unkempt. Built seemingly like a twig, and appears to be rather frail.
Typical Clothing/Equipment: Dresses in a black dress-shirt and black pinstripe blazer with grey slacks and mismatched brown loafers. Wears narrow half-rimmed lenses and a strikingly shiny wristwatch, one that bizarrely seems to originate from as early as the 1950s. Dons a worn out and singed greyish lab coat in dire need of replacement for work in appropriate bays and chambers.
Personality/Attributes
Personality/Attitude: Dmitry is consistently visibly impatient and needs to be everywhere at once. It's often difficult to catch him on a moment where he doesn't need to be somewhere. He doesn't like to take time to dance around subjects and will force something out of someone if and when he needs to. He appears to be cold and calculated but isn't withdrawn or emotionless. However, he can be downright neurotic. When he can be caught on a down moment (though not often) he's protective of everyone he associates with on the Core, similar to a father with his children.
Favourites/Likes:
  • Sticking to his work and keeping the flow going.
  • Practicing the sciences, broad or specific.
  • Demonstrating and utilising the relics of the Old Earth circa. 1900-2000s.
  • Listening to the music of Old Earth.
Most Hated/Dislikes:
  • Any time wasted, regardless of if people think it wasn't.
  • Sarcasm.
  • Cynicism.
  • When someone doesn't get to the point.
Goals/Ambitions: Dmitry plans to ensure success of the habitation of any planets, even if at first they may seem uninhabitable. On the side, he plans to make clear the history of Old Earth and where he came from.
Strengths:
  • The sciences, focused in Chemistry and Physics.
  • A pseudo-paternal protection of his peers or younger ones.
  • Learning necessary skills in short time.
Weaknesses:
  • Public relations, or interacting with a group.
  • Physical strength.
  • Eyesight.
  • Patience.
Fears: Failure in any form. Can't handle groups or crowding.
Hobbies/Interests: Avid interest in the sciences. Dmitry collects relics of the Old Earth, both to clear up Old Earth's history and to keep as novelties. Listens to symphonic music and classic music.
Sexual Preference: Though not generally interested, tends to lean heterosexual.
Skills
General Sciences: 8/10
Chemistry: 10/10
Charisma: 3/10
Strength: 2/10
Logic/Intelligence: 10/10
 
Last edited:
Just a quick little thing, I've been writing Astronomer instead of Astrologist all evening for whatever reason and I finally decided to look the two up and it turns out that astrology is; 'A study of the positions and relationships of the sun, moon, stars, and planets in order to judge their influence on human actions. Astrology, unlike astronomy, is not a scientific study and has been much criticized by scientists. (See Zodiac)' (Google's definition) And Astronomy is more of a study the Universe and the objects within it, without going into specializations because it really is a huge topic wow, I should have done my reading sooner haha.

So I was thinking that Astronomer instead of Astrologist is probably more accurate to the definition that you have listed above? If that's not what you had in mind feel free to disregard this! Just I thought I would bring it up to clarify!
 
Ah, thanks, Yes, that's what I meant. Sorry for the incorrect wording! I'll make edits
 
New poll posted for the scenario! If you have other ideas, feel free to post them here! :3
 
Kit aka. Allison (Allie) Kittson

Basics
Date of Birth: April 21 - Age 26
Gender: Female
Family: A brother and sister (William and Hanna Kittson) who were a part of the 2000 in stasis and in turn the 1529 that failed to wake. Parents and other relatives long since deceased.
Role: Navigator and Astronomer

Physical Description
Height: 5’4”
Weight: 150 lbs
Hair: Wavy and ash blonde, leaning more towards the ash side regardless of her age. Once cropped short she gave up keeping up with it after a while and it’s grown into a sort of bob that sits just above her shoulders.
Eyes: Pale gray.
Physical Description: Decently curvy for her weight and height. Very nearly flat chested, most of her weight being carried on her hips, resulting in her having a slightly pear shaped figure. Fair skinned with very faint freckles spattered over her forehead and the bridge of her nose.
Typical Clothing/Equipment: Large, round, wire framed spectacles that she wears while working but almost never else otherwise. Normally wears standard issue/uniform pants and a well fitting long sleeved and high collared cotton shirt. Fond of sweaters when she has access to them.

Personality/Attributes
Personality/Attitude: Kit is confident in her abilities and cheerful enough taking into consideration the situation that she exists within. Even with this though she is rather soft spoken, namely when in casual conversation or otherwise talking about things that she is not adept with. For the most part she is agreeable though she does not take well to crassness, cruelty or any other 'looking down upon' of the sort.
Favourites/Likes: Mapping and topographical geography. Constellations and the mapping of solar systems.
Most Hated/Dislikes: Treachery and untruths. Finds lying for no reason to be needless and cruel. People who think they are better than others.
Goals/Ambitions: To create a working ‘map’ of the Milky Way galaxy in the least, at most a map of as many galaxies and star clusters as possible for hopeful future generations.
Strengths: The ability to look at things with a calm head. A very good memory, almost bridging on photographic at times. Organization.
Weaknesses: Her reluctance to act in the moment often results in lost opportunities, both in regards to her work and her relationships with others.
Fears: Dying via stasis pod or ever having to enter a stasis pod again. The realization that she had lost both of her siblings and the majority of the crew because of the stasis pods as well how easily she could have been included in that number weighs heavy on her. Forgetting things or otherwise losing her memory/her knowledge without being able to relay it.
Hobbies/Interests: Even though she's not much of a romantic she enjoys easy reading such as cheap romance novels, she has hundreds of them stored on a tablet sort of device that she picks up and puts down whenever. Otherwise enjoys heavy reading regarding space and navigation as well as the known planets and their atmospheric and environmental compositions.
Sexual Preference: Bisexual Biromantic

Skills
Navigation: 9/10
Astronomy: 7/10
Mathematics: 7/10
Physics: 7/10
Deception: 1/10
 
Last edited:
Lily Snow

Basics
Date of Birth: May 17th 2232 *Age 22*
Gender: Female
Family: Lily was the youngest sibling in a family with 6 kids.
Role: Crew, general works in the armor and as a basic grunt that will do anything she is asked to.

Physical Description
Height: 5’ 7”
Weight: 135lb
Hair: Long blond hair with blue highlights also one side is shaved.
Eyes: Dark green
Physical Description: Lily has always believed in keeping herself ready to fight and never quitting until the job is done and that shows in her rather toned muscular build.
Typical Clothing/Equipment: Black fatigues or other issued uniforms.
Capture.png
Captureghfvkhgfughbjk.png

Personality/Attributes
Personality/Attitude: If someone gives her a job to do Lily will most likely get it done no matter how hard the job. Lily is easy going and loves to talk with the other crew mates and learn more about them and how they help the ship run.
Favourites/Likes: Working out, eating, sleeping, games, and guns
Most Hated/Dislikes: Disorder, disobedience, and quitters/slackers
Goals/Ambitions: Lily just want’s to help out as much as possible.
Strengths: Shooting, running, and her motivation
Weaknesses: Education, although Lily has a great drive she is not the smartest pee in the pod and it is not easy for her to learn new things without help and guidance from others.
Fears: Nothing really major
Hobbies/Interests: Running and shooting
Sexual Preference: None

Skills
Weapons: 8/10
Stamina: 10/10
Knowledge: 4/10
Obedience: 7/10
 
:D Thanks for signing up Yoda, hopefully we can get some more people to start up the roleplay.
 
Back
Top