Most of what Sanity has stated above, I agree with except for the first exception.
There isn't a full need to change the bio to full on third person as long as you stay in third person during the roleplay. The roleplay should be played out in third person to avoid confusion with how other play their characters and any mess ups with characters with one another.
Secondly though, I am at an agreement with Sanity even if I may be able to give you some suggestions here.
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Magic Resistance (aura): She can resist most forms of magic by her own protective aura, including spells intended to heal. Magic resistance goes down and she becomes susceptible to weaker spells when she has been severely weakened, fatigued, or injured. Cannot surpass the leader.
If going by what you are stating here seriously, it would mean that you can literally be unharmed whatsoever by any magic whatsoever unless she is 'weakened' which wouldn't be possible due to the natural healing capabilities of her active ability...this also brings up the point of being unable to have her really injured...while her fatigue would take quite a while to even reach due to her enhanced condition being higher than other demons.
Suggestion:
So, my suggestion here for this would be that instead of being susceptible and resistance going down when she just gets weakened, fatigued and injured...have it so that weaker spells also work on her and that it weakens the aura(like a type of shield). While it does not leave any injuries it will make her feel the pain as though it were a physical hit of similar to being punched or something or when it comes to elemental...if it's like a fire spell or something, she can feel the heat but not actually be burned. Or make it an active where she must actually active the aura for it work and that it has a limited amount of time it can be active.
Natural Energy Healing: Can absorb, and manipulate nature energy to heal wounds, cure sickness, break curses, and maintain longevity from already existing sources. Vital wounds/deadly disease heal slow, can’t cheat destiny. Could be used in wickedly, (siphoning the natural energy out of a living being, severely weakening, or even killing them).
I believe I had already spoken to you about this but I am just double checking to make sure to get these answers straightened out ahead of time before I am questioned by anyone else and if things get out of hand by accident.
This ability affects plants and such correct when you state about siphoning natural energy out of living beings right? Because if this is able to siphon natural energy out of people than this can be taken way out of hand and you can end up draining the life force out of other players or npcs with simple ease...there is literally no defense against that.
Also, the fact that 'cant cheat destiny' is very vague. There shouldn't be any real 'destiny' in the roleplay of what IS going to happen and who is going to be hurt.
Suggestion:
Make it so that severe wounds such as missing limbs cannot be healed or severe injuries(such as gapping hole in chest) cannot be healed. Since if these can be healed than your character would be able to survive any battle or in the midst of any battle whatsoever by simply regenerating an arm, leg, etc. or even pretty much revive a person if someone has a wound that SHOULD kill them. (Yes, it is a foreshadow of people will die.)
Dragon Physiology (true form): Arakiel's natural demonic form; An Elder Green Drago with, poisonous claws, a venomous bite, and a gaze that can strike fear. Breathes green fire with noxious smoke that poisons and kills quickly if inhaled. True Form takes a lot of power and energy to return to human form, and must spend a long time sleeping and recovering afterward (weeks/months). Enhances Plant Manipulation ability x3.
Only thing I have about this is that I require you to put a size for the dragon form. This can be large and all but it should in no way be as large as any of the clan territories due to how massive an elder dragon can actually really get.
Combat Specialist: understanding of weaponized and hand-to-hand combat and is knowledgeable in different styles; analyzing an opponent's style of combat and flaws.
This is not an active. This is a passive. Understanding something and being to analyze something by sight is not something you can use and not use, that is something the character is just capable of doing naturally.
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Also as to what Sanity stated about asking the person playing the leader position about the situation of the city being in. This is moreover something you should check with the GM and/or Co-GM of the roleplay before you take it to your own thought.
The city is not ruins in any sense. The quarantine zone is ruins, yes...though that is because of feral demons.
The attack on Haven was indeed 1400 years ago, they would've had plenty of time to rebuild up to what it is now.
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Also please inform me here about any disagreements and concerns you might have. If you do PM myself or Sanity, do tag both of us.