character sheet dump (ignore ^^)

megumi

HUMAN
Name(In the real world): Arcelia Unice Mattern
Name of Character: Anon.
Nickname: Ann, Arcehole.
Age: 16 years old.
Gender: Female.
Race of Character: Phanfasm.
Appearance: In-game, 'Anon' is a phanfasm whose preferred beastial form is that of a short red fox. This preference is shown in her human form through a tail sprouting from her body. Her human avatar is a girl of her age with wavy black hair that is always drawn back in a ponytail, although it reaches about a quarter length down her back. She has white irises, which often causes her to appear as if she doesn't have irises at all; something she gets a chuckle out of. Her eyes are upwards slanting and almond-shaped. Gear-wise, her casual attire usually consists of shorts and a hoodie accompanied by black leather boots. these boots are also present in her combat gear, along with lightweight black armor plating on her chest, elbows and neck over a long-sleeved black top and tight black pants. she usually dons a short cloak too, with the hood pulled tightly over her head. She is tall and slim, and doesn't weigh much.

In real life, Arcelia has brown hair and grey eyes. Her hair only goes to her shoulders and it's straight, with a tendency to hinder her vision. Her fringe is badly trimmed. Her eyes are round, and she wears glasses in order to deal with short-sightedness. She retains her love of shorts, hoodies and boots, although she'll occasionally just wear sweatpants or sneakers. She despises jeans and doesn't seem to like wearing socks either.
Class: Thief.
Other Class: Not until level 53 Anon ^^.
Class Abilities:
NOTE: Sorry if I got the amount of skills allowed wrong, I kinda had trouble reading some of the leveling system notes due to what I believe are grammatical errors).
-Pickpocket (Making physical contact with another player for one minute with pickpocket activated in advance will transfer a random item from that player's inventory to Anon's inventory).
-Crippling shot (Shoots a throwing knife at another player, dealing minuscule damage applying a 20 second slow of 35% upon hitting. The slow is strengthened by 10% if the throwing knife strikes the appendages a unit requires in order to move. Three throwing knives can be prepared at once, and a throwing knife is generated every minute.)
-Fade away (After not taking damage for 1 minute, Anon has the choice to activate fade away, which grants her invisibility. If damage is dealt to Anon while in fade away, she will become visible again. If fade away has been active for three minutes, Anon can completely fade away to a completely different location within the region once every hour.)
-Break away (Performs a 1 second channel in order to cleanse self of all debuffs. Cooldown of 3 minutes.)
-Blackout (Shoots a dart that deals small damage to a single player and applies a 10 second blind, disabling the player's vision. Dart must strike their facial area in order for blind to take effect. Up to 2 darts can be held at once, and a new dart is generated every 20 seconds. Once a player has been blinded, the blind cannot be reapplied for another 10 seconds. )
-Distract (Creates an intangible clone of self for 1 minute, who will run in the opposite direction from it's creator without pause until it is either killed or times out. Will not attack players. Cooldown of 10 seconds.)
-Opportunistic thief (While in effect, the user may steal an item of their choice from a blinded, stunned, petrified, knocked out or dead unit within their eyesight. Cooldown of 20 seconds.)
-Scavenger (May steal 1/4 of a dead unit's maximum health bar and add it to their own. Can overheal the player, which will result in a shield being generated that will block as much damage as the unit has been overhealed for. No cooldown. Cannot be used on the same enemy twice.)
-Gas bomb (Throws a bomb at a target location, dealing moderate damage to anyone hit by the bomb before it releases its contents. After 3 seconds, the bomb 'explodes', releasing a thick cover of poisoned gas from within. Anyone caught within the poison cloud for 10 seconds is knocked out. Anyone who inhales the gas has a poisoned effect applied to them, dealing large damage to the player over the course of 1 minute. 3 minute cooldown.)
-Agility (Automatically dodges all aimed abilities for 20 seconds. 1 minute cooldown.)
-Shadow dash (Briefly becomes untargetable as she dashes a small distance in a target direction, dealing small damage to any units she passes through. Shadow dash is automatically cancelled and put onto cooldown if the dash would cause the avatar to get stuck in a structure. 10 second cooldown.)

Future:
-Blood Thief (The next three attacks or damaging spells used the unit will heal them for 100% of the damage dealt. Debuffs do not trigger the lifesteal effect. 2 minute cooldown.)


Level of Character: 15.

What is your Magic?: Illusion/Trickery/Stealth/Thievery
Weapons:
Bloodstone Spear
A black-bladed obsidian spear with shards of bloodstone scattered across the handle. Very rare, unique boss loot that she took from a high-level player (she doesn't remember who) cause it was shiny and visually appealing. She doesn't have access to any of it's skills.

Double-edged dagger
Pretty much what it sounds like. A relatively plain starter weapon that she keeps around for the sake of sneak attacks.

Throwing knives
Refer to crippling shot.

Dart shooter
Refer to black out.

Poison Gas Bomb
Refer to Gas bomb.
Height: 5"2
Weight: 109 lbs.
Personality: Arcelia is a mischievous individual whose sense of humor shows little concern for the feelings of others. She takes pleasure in teasing, mocking and annoying people, and loves to see them grow angry and even lash out at her. These sort of behaviors allow her to feel a sense of dominance and control over the situation. As such, she is rarely ever seen questing and spends most of her time trying to provoke other players by robbing them of their loot and then completely ignoring it. Arcelia did not choose the thief class because she has an interest in valuable items. She chose it because she wants to frustrate the other players by taking what could be essential to their survival in this world. She doesn't seem to take the very real threat of death very seriously, as she has never seen anyone she has robbed die. Because of this, she often taunts the other players about losing valuable loot and going on about how they could die; a display of how insensitive she is towards others.

Arcelia doesn't seem to care much about the game as a whole, but does place a large value on it. She is probably one of the few players who has no interest in returning home, as she dislikes and constantly argues with her parents over her 'problem child' label. Because of this, she doesn't like talking about the real world and rarely ever discusses her life outside of Oz. This can cause others to perceive her as secretive and reserved, which is not wrong per say. Arcelia often doesn't say a lot about herself and her answers to questions can be very vague. She wants to avoid making friends and has no interest in helping other players take down bosses. Money and loot does not motivate her as much as excitement and entertainment do, and even with such things to offer Arcelia will rarely ever give a battle everything she can. She's lazy and doesn't actually want to level up or collect loot for herself unless it's easy and plays to her strengths.

Another important thing that can be noted is that Arcelia hates being complimented on her intelligence, even though she is such. Arcelia's observant, patient and variably sly nature can instantly give others the impression that she is clever, but she prefers to not be complimented on any of her strengths at all, believing that others will expect more of her if she behaves well. This can partially explain some of her misdeeds as well. Arcelia wants to avoid having extra responsibility stacked upon her shoulders, and being as observant as she is knows how to avoid having others develop high expectations for her. Many of her harmful traits are biproducts of her actually trying to make herself into a problem for everyone at a very young age out of a fear of letting everyone down.

Underneath her smug shell, Arcelia is very pessimistic and doesn't expect much of herself, which explains her fear of failure. She would rather just make it seem as if she was never going to develop into something worthwhile than eventually letting everyone down by slipping up, revealing that Arcelia has a deep lack of self-confidence and is simply trying to avoid causing herself pain and stress. Arcelia hides it well though, as she doesn't want to be seen as a mentally weak person and puts on a bit of a tough front in front of others.

Despite all the bad things that can be said about her, Arcelia does have her upsides. As a friend (which probably won't happen), Arcelia is still relatively selfish and struggles to think about others. However, what distinguishes this kind of relationship from a negative one is that she actually tries to think about her friends. She's a rare sort of person in the sense that she'll try to memorize things that people tell her and use them in order to make them happy, as she is convinced that her personality can't. She's a little aloof towards even her friends, but she is loyal to them as long as they show her the same courtesy and is more likely to answer to their requests than anyone else. She's definitely not perfect, but her self-awareness does make it possible for her to make the most of her friendships by not trying to be someone she's not.
Sexuality: Asexual.
Biography:
Arcelia was born into the Mattern family. The names of her parents are Keith and Carmela. With her mother possessing a flair for unusual names, Arcelia became stuck with a very unique first name accompanied by an even more unusual middle-name: something that didn't exactly benefit her later in life. She showed signs of being highly intelligent at a young age, as she seemed to learn things she was interested in quite quickly. Her parents were proud of her and were even boastful about her.

The label saying 'intelligence' that'd been stuck upon her was something that didn't bother her until primary school, where it began to shine through quite clearly. She experienced a large amount of success, but also grew up largely isolated from her peers and even disinterested in forming relationships with them: something that got her a bad reputation as a snooty individual. Because of this, other students nicknamed her Arcehole and used it as a taunt of sorts. As she began to realize how much her classmates hated her, she also began to understand why and she began to dislike being intelligent. However, she couldn't make people understand why she didn't enjoy having certain advantages over her peers.

Unfortunately, the solution she came up with would cause her life to take a total flip. Unable to make her classmates stop hating her, she tried to lower her grades and started refusing to hand in homework. Naturally, due to the expectations others had of her grades, it didn't work out too well. Her classmates found her failure amusing, and the respect the adults had treated her with vanished quickly as several of them expressed concern about her. Having attempted to fix what others hated about her, she lost interest in making everyone around her happy and just stuck with her current behavior, getting more and more problematic as she progressed to higher forms of education.

By the time Arcelia was 15, she had lost interest in attending class entirely and had more interest in refusing to attend school at all, successfully turning herself into an honorary dropout. She developed an interest in gaming, and using the pin she'd memorized for her mother's bankcard she began purchasing games and grinding them in the hopes of escaping reality. This wish brought her to Oz. When she realized that she would never leave the game, it brought her much joy. For she didn't see a life worth returning to behind her.

Real World Information: Check her crappily written bio.
Where do you live?: Segovia, Spain.
What is your occupation?: Student.
Familial Relationships?: Parents are Keith and Carmela Mattern. Her grandparents on her mother's side are Nolan and Sally Deadman, and her only known grandparent on her father's side is Mabel Mattern. She has no siblings, and neither does her father. She has one uncle on her mum's side called Jack Deadman, who is married to a woman named Camille Deadman and has two children named Kay and Andrea Deadman.
Any relationships with the players outside the game?: None known of.
What drew you to the game?: Curiosity and the need to escape reality.
Birthday?: April 3rd.
Zodiac Sign(Western)?: Aries.

Theme Song: (Optional):
 
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