Ame Damnee Character Sheets & Reservations [FULL]

Name: Adoneus Northstein
Aliases: N/A
Role: Delivery boy for baked goods from his mothers bakery, occasionally participates in underground streetfights.

Moral Alignment:
Neutral, "Undecided"
Affiliations: His family, formerly the underground fighting scene.
Hometown: New Eden.
Relationships: Family:
-Mother: Solange Northstein
-Sister: Alix Northstein

Race: Human
Age: 18
Gender: Male
Sexual Orientation: Yet to be discovered.
Appearance: Adoneus is of nimble, slender physique, his soft white-greyish hair flows down to his chest in slight waves. His full and nicely formed lips contribute to his overall androgynous look, his droopy eyes have the colour of bloodwood while his skin is pale and rosy.
Equipment and Items:
-Daggers: Has one in his right boot, another one on his belt, a pare one in his bag.
-Steel flask with water: In his bag
-Other: Coinbag, little bottle of Myrrh, dried Yarrow.

Combat Prowess:
His years of fighting experience in the underground made him a subtle fighter, he is sharp witted and quick in his movements.
Spells/Powers: Adoneus was born with the gift of boundless-trust claiming by just using his words. No matter how suspicious he might seem, a few of his softly spoken words will mislead the listener to trust Adoneus in whatever he says.
Weaknesses: Since an incident in the underground fighting ring, he grows more and more mentally labile with the time, making his own mind the biggest weakness at times.
His love for his family is near endless and he would do anything to protect them.
His trust-claiming is limited, it doesn't work 100% on everyone, people with a higher than average self awareness or/and a tighter grip on reality are less easily influenced by it.

Personality: Adoneus has always been a kind-hearted individual, when someone needs help he is the first to step up. even though he knows of the darkness in this world he maintains an innocent, calming aura.
He enjoys thinking that everything will be alright, no matter how grim it looks, but isn't only cheering others up with his happy appearance, he is constantly convincing himself of the greatness of life with his attitude.
At the same time, Adoneus is a person who does everything to reach what he wants, he is glad when nobody gets in his way of doing things, but should someone try to stop or hurt him he won't hesitate to get rid of them.
Skills: His mother teached him how to bake properly, since then he often helps in the bakery aside from the deliveries, he has basic knowledge on the use of herbs and how to find them, he is great at whistling and mimicking sounds.

Bio/History: Adoneus was born outside of New Eden during winter, the boys' father was only a one-nighter so Adoneus doesn't know anything about him.
He has a big sister who is the result of a marriage between his mother and another man, who died of an illness a year before Adoneus' birth.
Both him and his sister live with their mother in the Elden District in a small house, next to their family bakery "Northstein bakery".
Adoneus enjoyed a calm and happy childhood, helping his mother and sister since he can walk, it became his job to deliver baked goods every morning, sometimes even during the day and night when there are special deliveries.
He has friends but it is more of a relationship of coming along well with each other, he never really had a friend he would consider close to him.
As his mother is getting older work is getting harder for her, to make her able to take a day off more often he participates in underground fights for money since a few years.
Recently he was severely injured during a fight, he took a heavy blow to the head and got knocked out resulting in falling backwards and hitting his head on a bench.
At home he is now being treated by his mother and sister, but since the incident something is different, his mind feels off, but he doesn't want to concern anyone, so he stays quiet about it and hopes it will go away on his way to recovery.

Other: Since he found out about his trust-claiming ability, he has insecurities regarding relationships with others, every word he says, sometimes even looks cause others to trust him completely, making it impossible to know if that person would trust him even if he wouldn't have this power. This results in him always keeping a distance between himself and others.
He loves knitted clothes, his mother often knits in her freetime and so he has a wide variety of knitted sweaters, scarfs, pullovers, hats, socks and so on, he even buys knitted clothes from merchants, he just loves he cozy soft and light feeling to it.
 
@Silaries

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Name: Oliver Rikonde
Aliases:N/A
Title(s):N/A
Role: Ranger
Moral Alignment: Chaotic Neutral
Affiliations: N/A
Hometown:Oblitus
Relationships: his familiar Felix
Race: Daemon, Elf
Subrace: 1/2 vampire, 1/2 wood elf
Age: 24
Gender: male
Sexual Orientation: heterosexual
Appearance: Oliver is 5’11” and weighs about 148 lbs. He has grayish brown skin with a long thin silvery scar on his neck where his left earlobe connects to his neck. He has long black hair that comes down to the center of his back. He has bluish green eyes that are normally set in a piercing gaze that is not inherently mad. He wears homemade animal hide pants and shirt made from hides of coyotes and deer that are mostly gray with patches of brown. His shoes are made from straw, wood, and leather hide constructed so that the hide wraps around the wood and the straw binds everything together.
Combat Prowess: Oliver is proficient with a medium sized bladed recurve bow. He can hit a target from miles away with only slight effort though during the day it is a little harder for him cause of the bright light. The hermit also drilled combat routines into him so that he would know how to defend himself with the bow at both long range and close range.
Spells/Powers: Enhanced Speed, though during the day due to his vampiric heritage he is a little slower.
Enhanced Stealth, though like the speed, he isn’t as stealthy during the day due to his vampiric heritage
Summon Familiar: Oliver can send a thought to Felix, his familiar, and depending on how far away Felix is he can be there in a moments notice.
Personality: Oliver is an easy going, laid back person. He likes to sit and stare off into space or if he isn’t doing that he likes to wrestle with his friends. He dislikes lying and greed. He is very considerate of his and his friends freedom. He also has some trust issues and abandonment issues.
Skills: The hermit that raised him taught him how to track, hunt, and craft his own weapons which is how he got the bladed bow.
Due to his elvish heritage he has better vision, and better night vision due to his vampiric heritage
Bio/History: Oliver’s Vampiric mother and Elvish father met in Oblitus and fell in love at first sight but due to their fear that the people of either city would reject them they lived in the wild of Oblitus. Later on Oliver was born at the cost of his mother’s life. His father not knowing how to raise a vampiric child on his own took Oliver to his love’s trusted friend, a vampiric hermit who would be able to better understand the child.
As Oliver grew up the hermit taught him how to track and hunt his meals. He also taught him how to use the bow and craft his own weapons to use. Oliver,as he grew up, befriended some of the animals around where he lived, one such animal was a black wolf named Felix. One day he came back from hunting and noticed that the hermit had been murdered. Oliver fear the same fate, gathered his things and left home. As he was walking he thought and decided he wanted to meet his father and set out towards New Eden where his father lived. Along the way he ran into Felix, his best friend, and told him what happened and Felix decided to tag along.
Other:
Felix- he is a black wolf that comes up to Oliver’s waist in height. He has a laid back, almost lazy personality. As a greeting he likes to nip at the faces of the ones he is greeting.
Weaknesses: Due to his vampiric heritage he has a thirst for blood, though not as bad as a normal vampire, and skin sensitivity to the sunlight, but due to his other heritage it isn’t as bad as a normal vampire. His main weakness is due to living away from civilization his whole life he has no clue how to deal with people, nor does he know how to trade or buy goods.
 
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Name: S
igeward Zane

Moral Alignment: Lawful Evil

Hometown: New Eden

Role: Former part of the large force that constitute's New Eden military. His fairly high profile helped him keep connections through his desertion of the force. Wardens and other military figures may know of his name along with a handful of healers, it is unlikely that anyone else would.

Affiliations: Illictus, an organisation of his own making which has taken root in New Eden. It represents an end to the constant overview the angels have over human life. It represent an end to the never ending stalemate their life was forced into not only by those otherworldly beings, but also by the communism in place and the lack of proper hierarchy the city suffers from. Illictus strives to see humans back in power, it strives not only to see angels, but also demons kneel in front of their might and superiority. Reducing both those races and all other weird creatures alike to slavery isn't beyond their scope either.

Relationships: Sigeward kept in touch with many military officers, wardens he knew would share his vision of a new New Eden. Many of which joined his efforts undercover. While this means that rumours about Illictus are out in the wild, it also means that the contacts they managed to gain within the military force warns them of possible dangers. On another note, the man has nothing to lose. No family, no lover, no children.

Race:
Human
Age: 35 years old
Gender: Male
Sexual Orientation: Heterosexual
Appearance: The wideframe man's about 6'2" in height for 185 pounds. His athletic body's highly muscular and agile from his time in the military, scarred only by a few slashes on his chest. Two amber irises, pierce through some strand of hair once blond, and now mostly if not entirely white. His face is angular, sporting a short whitening beard of which he is proud. His hands are large and obviously used to harsh treatment, hard skin taking over most of them in a way that makes precision work next to impossible. His voice gravelly and husky also often exudes a confidence that leaves no place for negative answers. That coupled with a piercing look often intimidates people unused to his presence.
Equipment:
- On a day to day basis, the man usually wears a mix of leather and cloth armour, allowing him to navigates the city comfortably without having to cook in the heat of a full plate. The elegant piece of armour also allows for a hoot to be pulled over his head to preserve anonymity.

- When he knows for sure a fight is on it's way, Sigeward won't shy away from the safety of a full plate. The remnant of his ancient life still sports a broken emblazonment of the New Eden garrison.

- Two short swords forged in the style of an Elven smith make sure a weapon is always at hand. A small repeating hand crossbow usually completes his arsenal as well as two bolas-like spiked chains.

Combat Prowess: As an ex New Eden military, the tall man experiences go a long way. While he isn't skilled in any type of combat oriented magic, this lack of power allowed him to develop some extreme swordsmanship, crossbows and hand to hand abilities. He is an expert in the use of any dual wielded blades, with little to no knowledge in the uses of a shield. Some training with two handed weaponry such as great axes, war hammers and great swords allow him for a basic fighting style in this domain. While the man can't handle a bow, throwing weapons such as chains, daggers and the like suits him. Crossbows are also part of his weapon repertoire while he isn't an expert using them. A lot of notions in hand to hand combat still lingers in his mind from his time in the military. With countless training hours behind his belt, the man is confident with taking nearly anyone but clawed beings bare handed.

Spells/Powers: Sige is able to "Lock" the abilities of others, this ability can either be used on contact to completely render his opponent mundane or at range through the use of another medium like a throwing or projectile weapon, to only partly restrain his opponent's powers. This effect could only lasts for a couple of minutes for a short touch up to a couple of hours for a very long contact. Sige may also make a "gift" of this power through an object, for as long as the object infused with the man's ability stays in contact with the gifted one, his or her abilities will be significantly weakened.
Weaknesses: Of course the downside is that Sige, in itself, doesn't have any offensive magic. His ability merely allows him to fight otherworldly beings and magically apt humans on "equal" footing.

Personality: Sigeweard doesn't take no for an answer. Not only that, but the man is also easily offended. The control maniac inside of him likes to take everything for granted, even other human or inhuman beings. Useless to precise that his time in the military was extremely rough, as he was often punished for insubordination. Thankfully for his current position, he also is an excellent leader. His ability to judge others and make decision based on his weakness and their strength is exceptional. Even though he dislikes admitting that he has, in the first place, any weaknesses. Since the making of Illictus, his ambition has nothing to be measured against in this world. He is reliable, precise, persistent, and observant. On a downside the man's extremely self-centered, stubborn, rude and overly picky.
Skills: The man's a surprisingly good cook. While he dislike having anyone else in the kitchen, he is able to by himself, do the necessary to get an excellent meal done in a decent time and loves doing so. He is also fairly good at designing weapons, usually making his own blueprints for new weaponry. Whilst he won't make the parts of forge the steel himself, the design are usually all him. His own repeating hand crossbow an excellent example of said engineering.

Bio/History: Sigeward Zane was born in New Eden, living an extremely straightforward life for most of his time in the city. In fact, so straightforward that the man went out to seek some excitement on his own. His debut in the military were one of said impulse to propulse himself into danger, or at least he hoped so. The incessant status quo with Abbadon lead to few pointless skirmishes. With no territory to take a hold off and the very similar military force on both sides, it felt like a loss of time to even raise his sword against the demons. If the angels or demons ruling this world were too incompetent to take a hold of each others artefacts, then he'd have to make his own force and take both for himself. Something snapped when his mother and father died of an illness at the hand of some angels in the capital's hospital. By then he had climbed military ranks, the 31 years old already quite famous for his strong character, repeated insubordination, and rough treatments of his subordinates walked in the immaculate halls. His armour punctuating every steps in a metallic note only seemed to add to his rage. The only barrier in between him and the healer's throat being a smooth, soothing magic, which the man had to let in to avoid damaging his reputation further.
 
Name: Artimeties
Aliases: scot plimuth (when not wearing the mask and suit.)
Titles: Shadow walker.
Role: Bounty Hunter
Moral Alignment: Chaotic neutral
Affiliations: New Eden underground.
Hometown: New Eden.
Relationships:
Father-Deceased
Mother-Deceased
Brother- unknown
Race: Human
Age: 25
Gender:
Male
Sexual Orientation: Heterosexual
Appearance: A tall athletic build, when he’s out on the street his hair a short black with a silver stripe going down the middle of a bang, his eyes are Green and his face being handsome. While he’s on a job he wears a dark leather suit with a hooded cape armed several pouches and a right shoulder guard, a dark colored mask with red tinted glasses that completely covers his face and eyes.

Equipment:
Penetrator
- His trust crossbow built to fire multiple bolts or can be adjusted to fire one highly pressurized shoot.

vial of trippyness- always keeping serval vials of chemicals and mystical liquids or dust. They all have specific purposes, wither to weaken magical barriers, knock someone out, Burn through doors, heal wounds, stop bleedings, cause a blinding light ,or even cause hallucinations.

Mask of hidden hotness-His mask that he wears isn’t just to hide his identity but also works as a imagine enhancer for when he uses Penetrator and can even see magical auras.

Mr-sabbo and mr’s backstab- his name for the gauntlets that produce a small blade out of his wrists, they are used for quickly killing a target if necessary.

phallic symbol- Using the hole in space he can bring out a large purple and pink sword for close combat.

shadow- his trade mack suit may look like normal leather but is enchanted to be durable enough to take concussive blows that would kill a normal man (though is still injured) and allow him to move much more swiftly than a normal leather suit.

Surprises!- he hides several knifes in his suit, sometimes he forgets were he puts them all but he usually uses the ones in his boots.

Personality: Artimeties is can be eccentric, rude and down right perverted when he’s on a job, his morals about killing very from person to person, though he normally captures them and brings them to the drop off point… annoying the shit out of them as he does. though he can be a big pain in the ass for anyone that he comes across in his “job suit” he still looks out for his team and never harms children. When in his civilian getup he is rather nice but still keeps some of his more… out there traits.

Combat Prowess: is a master hand-to-hand fighter as well as weapons expert due to his moves being so random and unpredictable to most.

Spells/Powers: Is somehow able to create a small hole in space were he can pull out almost any other type of weapon.this along side his peak human condition makes him very difficult to fight he strangily has super human agility that allows him to dodge attacks normal people can't.

Weakness: Though very skilled he is still human and is not invincible and sometimes his jackass behavior can back fire on him

Skills: Is smarter than what he lets on, can make chemicals and magic dust, could get on a saints nerves if he wanted, is surprisingly good with kids.

Bio/History:
No one really knows what happened to Artimeties but what is know it that he lived in Oblitus with his family, he never does talk much about them other than that they trained him and his brother to be bounty hunters. Though one night they were suddenly attack by a strange abomination that managed to kill his parents, leaving only him and possibly his brother to escape. any child would have been traumatized by this incident… yet strangely Artimeties didn’t seem to bother by it some say that the attack drove the boy insane and maybe their was some truth to that. finding his way to New Eden he quickly learned how to adapt to a normal life yet keep his bounty hunting training up. so much so he got noticed by the underground and was offered a place to be a bounty hunter… Some of them still regret hiring him to this day. not that he is a bad bounty hunter, he’s actually one of the best… he’s just a giant pain in the ass to deal with.
 
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Name: Devon Ironsides

Aliases: N/A

Title(s): Master of the Pit

Role: Head of the Underground Fighting Pits

Moral Alignment: Neutral Evil

Affiliations: New Eden Underground

Hometown: New Eden

Relationships: TBD

Race: Dwarf
Subrace: N/A
Age: 235 (Looks to be in his early 40s, dwarves live long lives)
Gender: Male
Sexual Orientation: Demisexual

Appearance: Devon is an old grizzly bastard of a dwarf, standing no more than 4 feet tall, his ginger hair is long and braided, both on his head and his beard. His left eye is emerald green while his right eye is covered by an eyepatch. He’s normally seen in a professional business suit, but when in combat prefers to wear light dwarven armor.

Equipment: Cider: A recurve crossbow, his main weapon of choice for dishing out pain and teaching rabble rousers a lesson. The bow itself is made of fine redwood and has an engraving of golden dwarvish runes that spell out “Gambler”
Light Dwarvish Armor: Armor made specifically for dwarven stature that protects vital areas while providing ease of movement. Devon’s set is currently amber colored and reinforced so he can better withstand a blow.
Gin and Tonic: Brass knuckles used for close quarters combat.

Combat Prowess: Proficient in the crossbow and fisticuffs

Spells/Powers: Time Stop: Can halt time in the world around him for an overall total of five minutes each day. Helps him aim better, avoid attacks, and just mess with people’s minds in general.

Weaknesses: Like many dwarves Devon is an alcoholic, he’ll start to undergo withdrawal if he’s spent to long without a drink in his hands. While his armor helps protect him from physical attacks, he is still weak to psionic powers and mind control.

Personality: Devon is a crotchety smartass whose favorite pastime is making money. He’s a man with no filter and has no problem telling you how he really feels about you. He’s also quite the gambling addict, being the sole reason he decided to open up the Pit in the first place. Though for a self-professed “Drunken arsehole” he’s very charismatic, with people finding it hard to stay mad at the old man for very long. However, he’s not someone you want to mess around with. Piss him off and he’ll put you in your place.

Skills: Showman, Con Artist, Gambler

Bio/History: One of very few dwarves in New Eden, Devon was taught at an early age how to fend for himself and earn respect on the streets. He found the seedy underworld of New Eden and took to its decadence as quickly as he took to alcohol. Unfortunately he lost his right eye when a debt he couldn’t pay was collected the hard way.
More determined than ever to make his fortune in this seedy underground, he opened up the Pit, striking a deal with the leader of the underground at the time. For the last 150 years he’s led the underground to massive success, outliving two generations of the underground and still keeping his business thriving to this day.

Other: His favorite game of chance is Poker
 
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Name: Sol
Role: Blacksmith
Moral Alignment: Chaotic Evil
Affiliations: Self-Affiliated
Hometown: New Eden
Race: Daemon
Age: 100+
Gender: Male
Sexual Orientation: Aromantic Bisexual

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Relationships:

• Fay ( Younger Sister )
Status: Deceased | Relation: Close // Fay was killed protecting her brother.

• Cassiopeia ( Mother )
Status: Deceased | Relation: Close // Cassiopeia died during complications during the birth of Fay.

• Vulcan ( Father )
Status: Presumed Deceased | Relation: Distant // After the death of his wife, Vulcan left his children presumably to travel. When he stopped sending monthly letters, Sol presumed his father to be dead.


Appearance:
Sol’s Daemon origins are easily indicated by his dragon -esque spine plate and three horns extending from his forehead. He is tall with a lithe build and stands around just over six feet tall. His hair is long, reaching far past his lower back, and described as dark and difficult to maintain; he inherited his features and pale complexion from his mother, but his dark hair and slanted eyes from his father.

Clothing wise depends on where he is. As he is something of a free-lance blacksmith, Sol often dons a plain colored tunic, thick apron, and heavy pants. In general, however, Sol is rather outlandish and enjoys dressing in eye-catching clothing including dramatic billowing coats and brightly colored jewelry.

Equipment:
Sol prefers not to cary anything he believes would be movement restricting hence he prefers not carrying anything at all. On the other hand, he also likes having tricks up his sleeve should he ever be forced into battle.

• Two twisted grip striker knife worn at his side in a pouch.
- uses :: last resort if he can’t escape a battle through hand-to-hand combat.

• A silver cast iron pick.
- uses :: worn in his hair as decoration, occasionally used as a useful weapon.

• An assortment of useless, but bright colored stones.
- uses :: useless enough that he doesn’t care if he drops them, but useful enough to sell to gullible travelers who don’t realize they’re being conned.


Combat Prowess:
Once hailed a prodigy, Sol once had once been a very skilled elementalist with apt learning capabilities and impeccable control. While his ability to manipulate shadows was not particularly uncommon for a Daemon, he was still shown to be quite remarkable mostly because he favored this skill and trained himself vigorously until he was considered one of the best.

After unintentionally awakening his secondary light element, instead of growing stronger, Sol began to suffer physical drawbacks. As his elements were two very volatile and contrasting elements, his control suffered great and began having difficulty keeping up physically because using either or both of the elements had become quite draining. While he still has notably devastating attacks, he can’t use them very often without completely draining his energy, so has instead taken to using trickery and his intelligence to beat his opponents instead.

Currently, Sol’s relies in his mental skills when in battle. As he often struggles to keep up physically, he instead uses simple techniques and relies on misleading and tricking his opponents usually through misdirection. He has notably very fast paced situational analysis speed which allows him to formulate plans and backup plans even in the heat of battle and is quick to react to on split second decisions.
Sol is best known for being a remarkable escape artist; in other words, a coward who knows when it’s time to run.

Spells/Powers:
• Elemental Manipulation

○ Dark Manipulation ( limited )
○ Light Manipulation ( limited / energy draining )
○ Light-Dark Manipulation ( very limited / very energy draining )

• Human Disguise, allows Sol to take on a human appearance seldom he is to ever want to.

Skills:
• Naturally, Enhanced Condition, that comes with being a Daemon ( strength, durability, speed, etc. )
• Slightly above average Swordsmanship ( he is a blacksmith after all; prefers no to use weapons though )
• Limited, Danger Intuition, allows Sol to detect impending threats; unable to detect remote dangers.

• Above average Intellect.
• Above average Observation Skills.
• Above average Situation Analysis Speed.

• Weapon Crafting


Weaknesses:
Overall, while Sol is obviously stronger than most humans, his is barely average for a Daemon in terms of his strength. Due to the conflicting nature of his elements, he has the potential, but lacks the stamina and strength to be so. Notably overuse of his elements or overuse of strong attacks lead to quick draining of his stamina. While he can outwit most of his opponents, if he can’t get out on time he usually won’t be able to protect himself for very long.

Along with his physical weaknesses, he is emotionally rather volatile for a Daemon. While he had a little over a hundred years of experience, he is easy to rial up should the right topics be pushed. While occasionally this is useful as it usually leads to him power-housing through the battle through his sheer will-power, he also tends to mess up a bit and will forget to think things through as he normally would.


Personality:
Sol has a very intense and erratic personality. He’s prone to strange mood swings and will appear mostly calm, but then suddenly become angry for seemingly no reason. Before getting close to him, Sol usually comes of as a cool type who knows how to properly water down conflicts through calming words seldom he is to ever interfere. Once a person does manage to worm their way into Sol’s world, he proves to be free-spirited and sly with an occasionally mean streak as he takes to teasingly antagonizing the people he ares about.

While not exactly arrogant, Sol is very confident about his mental abilities. He rarely makes unnecessary decisions and rarely overthinks anything. On the other hand, is also quite playful when bored and enjoys startling others through acts of harmless pranks and tomfoolery. As Sol is a very mental-driven person, if Sol doesn’t have enough mental challenges to solve or to entertain himself with, he grows easily bored leaving him to appear bored with life in general and therefore overly self-important and haughty.

Overall, Sol is neither a very good or very bad person, while he may occasionally offer his assistance to people he sees struggling, he’ll only ever do so out of boredom and probably won’t ever volunteer himself to help people should he not gain anything out of it. Known for being quite devious when bored or lacking mental challenges, he often enjoys bringing forth a little chaos and harmless mayhem to unfortunate people hanging around the wrong place at the wrong time. Overall, Sol lacks the proper motivation and hostile intentions to become an antagonist, but also the honorable intentions to become a protagonist.


Bio/History:
Sol is the son of a light elemental daemon and dark elemental Daemon. He was born within the walls of Abaddon on a quiet clear evening. He grew up relatively close to his parents, but never grew particularly attached to either. A few dozen of years later, his younger sister Fay was born and his mother passed away through complications during her birth. His father stuck around for the first few years of Fay’s life and then left to “travel the world,” though he was mostly just searching for distractions to get over his deceased wife. After a few years, his stopped sending monthly letters back home, and Sol assumed him to be dead, but didn’t feel much about it outside a mild disappointment.

As a child, Sol was very interested in experimenting with his element. He chose to become a elemental specialist, but remained focused on shadows and darkness. For a while he had a rather hard time connecting with his element, but once he moved past that trouble he began to grow as he trained vigorously until he surpassed even his parents just a twenty years after he began his training.

As Sol had always been very publicly praised for his elemental control, it soon become knowledge to a lot of the underground gangs that there was a rather powerful Daemon living in the slums. In an attempt to draw him out, one of the smaller, but still well known groups kidnapped Fay and threatened her life in exchange for Sol’s cooperation. Rather arrogantly, Sol made the mistake of rushing in anyways as he believed he wouldn’t have trouble defeating them to get his sister back. He made it through rather easily, but as the two were escaping, Fay took the brunt of an attack meant for Sol and he fell victim to madness induced from his own element. It was then through emotional turmoil he accidentally awoke a second element and slaughtered a little under half of the syndicate before he was taken out by an arrow laced with a poison sedative and forced to back out. He left and returned to his home where he was out for quite a few days until one of his neighbors finally checked on him and gave him the proper care he needed to recover.

After a few years of denial and willowing in his regret and self-hatred, Sol began training himself once again. He began experimenting with his new element and it was through his experiments he discovered his rather vital weakness. In a fit of frustration, he began training himself as hard as he could in an attempt to overcome the weakness, instead it effected his physical health and left him frequently drained and prone to blacking out. Of course once he finally realized there was no overcoming this weakness, he began training himself in a different way and began experimenting with new fighting style that would suit the current strengths. He eventually decided to move out of Abaddon to New Eden to get away from the reminders of his sister.

Currently, Sol works as a free lance blacksmith and enjoys rejecting projects he thinks are boring and only taking projects he finds interesting or challenging. He’s still trying to, little-by-little, improve his physical weaknesses, but the process is rather slow going.
 
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Name: Archer Bondivard
Aliases:
Title(s):
Role: Fighter
Moral Alignment: Chaotic Neutral
Affiliations:
Hometown: New Eden (Moved from Oblitus)
Relationships: Kestrel Bondivard (Older twin brother)
Race: Human
Subrace:
Age: 24 years
Gender: Male
Sexual Orientation: Omnisexual
Appearance: While the twins look very similar they do try to make each other distinguishable from each other. Archer lets a section of his very pale blond hair grow longer than the rest and fall over his left shoulder. Sometimes he braids this tail of hair. He dresses mostly in dark leather clothing coming across as the wild one of the twins. His pale golden eyes seem to always have a look of hunger in them.

Equipment: Archer is more of a jump in and bust his knuckles sort of guy when someone uses a weapon he mocks them shamelessly after all he doesn’t use them. The only person he won’t do this to is his twin.

Combat Prowess: Brutal and nasty to the core this man isn’t one to play with. He isn’t afraid to beat the crap out of someone with his bare hands to get his way. His prowess is something he brags about after all he simply isn’t one to back down with being knocked out.

Spells/Powers: He has no powers or ability to cast spells to speak of.

Weaknesses: Magic. As he has little understanding of the mystic arts he doesn’t believe in it. It always catches him off guard when an opponent uses magic against him.

Personality: He is brutal and coarse while still managing to be charming in his own sadistic sort of way. Archer listens to his brother but barely takes his calm words to heart in front of others often times telling him to shut up before he jumps into whatever trouble he was looking for originally. He can be nice but this is rare as normally he has a reason for being so.

Bio/History: Archer and Kestrel were born into a war like tribe that lived deep in the woods of Oblitus. Their mother had been a kidnapped slave who killed herself after giving birth to the twins. Their father seemed please with this as he deemed them to be demons in mortal flesh. Their father raised them with little love and the hard truth that the only way to survive was to destroy one’s enemies.

The twins grew up fighting for everything they got. They worked together which made them stronger than their clan members who stuck to viewing everyone as their enemies. The pair eventually left which no one challenged. It seemed to be for the best.


Other: Archer is aware of the nightmares that plague Kestrel. It is due to the nightmares that the two decided to come to New Eden. Perhaps someone there might know of a way to make the mental torment stop for the older brother.


Name: Kestrel Bondivard
Aliases: Kest
Title(s):
Role:
Moral Alignment: Neutral
Affiliations:
Hometown: New Eden (Moved from Oblitus)
Relationships: Archer Bondivard (Younger twin brother.)
Race: Human
Subrace:
Age: 24 years
Gender: Male
Sexual Orientation: Omnisexual
Appearance: Kestrel’s hair is same in color to his brothers but he keeps it evenly choppy and tries to cover most of his face. His eyes while the same as Archer’s seem to carry a large bit of pain, sometimes his gaze appears far off in thought. He dresses in cloth as opposed to leather while keeping the overall black colors.

Equipment: While hand to hand combat is a specialty the twins share only Kestrel is efficient with a weapon his choice of weapons are sicles. His skill with them is far from perfect but he uses them with a gentle ease that might leave some wary of him.

Combat Prowess: Kestrel is different from his brother in the simple regard that he isn’t as much of a bulldog. He doesn’t continually attack his prey till they are dead. He draws it out --circling the wounded like an opportunistic vulture-- till his prey drops from exhaustion. He may leave the victim there to bleed to death or perhaps survive to see him again in the field this is dependent on if the one he is fighting is one that harmed his brother.

Spells/Powers: He has no magic or powers.

Weaknesses: Magic is his biggest weakness but he tends to be less surprised by it than his twin. This preparedness is something that makes him adaptable but even this is very fallible.

Personality: Overall Kestrel is quiet and doesn’t care to be around others besides his brother. But even his brother can get on is nerves. When that happens he shows him how annoying he has become by beating the crap out of him though it doesn’t usually come to this these days. Kestrel is rather gentle to those he views as weaker than himself.

Bio/History: Archer and Kestrel were born into a war like tribe that lived deep in the woods of Oblitus. Their mother had been a kidnapped slave who killed herself after giving birth to the twins. Their father seemed please with this as he deemed them to be demons in mortal flesh. Their father raised them with little love and the hard truth that the only way to survive was to destroy one’s enemies.

The twins grew up fighting for everything they got. They worked together which made them stronger than their clan members who stuck to viewing everyone as their enemies. The pair eventually left which no one challenged. It seemed to be for the best.


Other: Kestrel has nightmares that he sometimes see during the waking hours this is one of the reasons he doesn’t like to be close to other people.
 
Name: Priscilla (pris-illa) Shaw

Aliases: Shay, Scilly (silly), Scilla, Risk, ms. Shaw

Title: The Alchemist

Role: Commoner

Moral Alignment: Chaotic Neutral

Affiliations: None

Hometown:
Abbadon (now in New Eden)

Relationships:
Both parents alive in Abbadon

Race: Human

Age: 18

Gender: Female

Sexual Orientation: Pansexual

Appearance:
ezgif.com-8756441b79.jpg



Priscilla is around 5 feet, 4 inches tall, weighs about 57 kilograms and is of a slight build, has short, scarlet-red hair, round, deep-blue eyes and typically wears travel-worn clothes, she doesn't tend to stick around in one spot all too much, most of the clothes have since turned grey as all the colour was drained out of it by resisting the elements.

Equipment: Priscilla brings a piece of chalk everywhere with her, a battle-worn sword passed down to her from prior generations along with her usual survival clothing

Combat Prowess: moderate training in mid-length weapon-fighting (swords, maces etc.), basic hand-to-hand, minor archery training

Spells/Powers: Alchemy/transmutation: Priscilla can transmute objects into other objects, she can only transmute one object at a time,(e.g. A huge hunk of iron into a sword or shield)
this can only be performed if two requirements are met:
A) she has a transmutation circle drawn
B) she has the required materials with her on the circle

Weaknesses: Refuses to ever use her ability on living, sentient beings, no matter what, the only possible exception is mind-control,
is fairly athletic for her age, but not exceedingly so (could out-strength another girl her age, but not an athletic male the same age)
Extreme fear of reptiles

Personality: Priscilla is a very cautious woman, constantly fearing for her own safety and putting her own life as top priority over anything else, usually quiet but will speak out if she considers the situation not life-threatening, has a fear of those in power and a fondness for those of around the same social standing as her. Despises being spoken down to, but is patient enough to hold her tongue

Priscilla has a deep fear of reptiles due to an event that happened while she was travelling to New Eden

Skills: Basic understanding of plants (medicinal herbs, poisons), knows minor medical training (knows to wrap something around a wound to try and prevent blood loss), is a somewhat experienced pickpocket, can read to a certain extent and has a good enough vocabulary

Bio/History: Priscilla has lived in relative poverty her entire life, never starving, but never with a full stomach either. She went to school for a few years before dropping out, thinking herself would be more useful to the family that way. She stole whatever she could from nearby pockets in the city of Abbadon where she lived the majority of her life before both her parents agreed to send her off to New Eden, hoping she would be able to attain a new life there while they continued surviving in Abbadon, deeming themselves too old to survive the trip. Priscilla was nearly eaten by an incredibly large lizard-like creature while travelling and hasn't been able to stand the creatures since. Priscilla just arrived in New Eden
 
Name: Cryker Reywynn
Titles: None
Aliases: None
Role: Commoner

Moral Alignment: True Neutral ~ Neutral Evil
Affiliations: New Eden Underground, Wardens
Hometown: New Eden
Relationships: His family is probably still out there somewhere, but he probably wouldn't recognize them, nor them him. Cryker may also still be known by some longer lived wardens and members of the underground. He interacted with several members of Oblitus on occasion, as well.
[WITH APPROVAL]
@jekyllsotherhalf Cryker happened to spend a day with IL, and was hunted by him for a week, and barely managed to escape with his life.
@jekyllsotherhalf Cryker saw Carnage once on the outskirts of Abaddon, and heard his ramblings of destruction, and hasn't forgotten him to this day.
@jrusso20 Cryker used to be one of Devor's gang, hanging about with him by the fighting pits. They new each other fairly well, and could have been considered friends.


Race: Half Human, Half Elf
Subrace: None
Age: 147, appears around forty.
Gender: Male
Appearance: Cryker is 6'1" and 200 pounds. He carries himself with both confidence and humility. His hair is a stark, clean white, as it has been his entire life. His eyes are deep blue. His features could have once been considered handsome, but were weathered and scarred over the years, far more than most. He generally wears his clothes and armor, finding them the most comfortable for him after having worn them for many years.
6d84fc5fd6e57151af463d2c89029b61.jpg

Equipment:
Lonesome Road: An unnaturally sharp, extremely well made double-edged elven blade about four and a half feet long, suitable for one hand or two. The blade and pommel are otherwise plain, and unidentifiable from any other sword. Cryker needs not to sleep, eat or drink while the blade is in his possession. It also makes his wounds heal faster than normal. Not regeneration per se, a wound that would take a week to heal would take a day. Cryker would die before letting the blade out of his hands.

Traveller's Plate: A set of chain, plate, and leather, relatively light and easily adjusted for different types of weather. They have seen much wear, but were well cared for and still in functional shape.

Carving Knife: Well made and old, Cryker has carried this carving knife around with him for as long as he can remember. He keeps it with him for sentimental value, rather than a practical one.

Combat Prowess:
For a century, Cryker handled one sword, and one sword alone, Lonesome Road. He has complete mastery of it. While proficient with similar swords, his skill drops off sharply with other weapons, even more with non-sword weapons. He is quick and strong, and his senses are honed from decades of combat. He's quick thinking in a pinch, as well.

Spells/Powers:
Blindsense: Cryker has limited magical ability, but has honed what he has to a single art. He can detect tremors in the ground and air, allowing him to react to things he couldn't ordinarily see.

Weaknesses:
Cryker is mentally tired. He's sick of fighting, and only wishes to relax, and rest out the remainder of his days. He has recurring nightmares about things he has seen in Oblitus, and can't qualify as particularly 'stable' or 'well-adjusted.' Mental attacks are effective, although unpredictable. His mind is unstable, but not weak in the slightest. In action, Cryker is often too slow to act for his own good, but unerringly decisive when he does, moving ruthlessly when he's made up his mind. In addition, his magic and his skills are rather limited, leaving him unable to adapt to many situations.

Personality:
Cryker is a man who has been taught humility by the years, and doesn't seek much for himself, lacking the ambition that drives many others. Cryker has a strange confidence, however, a sense of pride that he carries with him as a result of his struggles over the years. He is calm and collected, but still willing to engage in a good laugh. He's a tempered individual, enjoying the same vices and activities others do, but never diving to the same extremes as others do within them. He quite tranquil at most times, and tends to keep his speech curt, usually just long enough to be practical.

Skills: Cryker has extremely good practical knowledge of Oblitus and its inhabitants, and to a lesser extent of the underground of New Eden. He has more knowledge than most outsiders about Abbadon, but not nearly as much as a resident. He's taken up woodcarving as a hobby over the years, and can be considered quite good at it.

Bio/History: Cryker was another victim of New Eden's underground when he was young. Wasted potential lost to the cesspool of crime beneath the golden city. He was young and rash, too eager to prove himself. His crime climaxed when he took a warden unawares, and nearly killed them with a knife to the back. The wardens sentenced him with a Geas, a forced quest, to punish him for his crime. For a hundred years, Cryker would never spend a day in the same place. For a hundred years, Cryker would be sentenced to wander Oblitus, surviving its hazards and inhabitants. Taking with him his family sword, which he later dubbed Lonesome Road, he only lived day to day so that he could one day return to New Eden. Over the years, however, his hatred faded, and he began to reflect for what he had done. He considered the warden's punishment harsh, but just, and began to attain some modicum of respect for them, despite his predicament. He contemplated his decisions in the past, seeing his faults and actions, and began to earnestly see his geas as atonement for what he had done. His travels across Oblitus took him many places, and he stumbled upon many things, eventually gathering enough wealth to be able to live out the rest of his days comfortably. Returning to New Eden at the end of his Geas, he only wishes to live out his life quietly.

Other: [EDIT] Got everything sorted out with Kalon.
 
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Name: Chandra Eclav
Aliases: N/A
Title(s): N/A
Role: Mercenary
Moral Alignment: Chaotic Evil
Affiliations: N/A
Hometown: Abaddon
Relationships: N/A
Race: Elven
Subrace: Drow
Age: Approximately 100 years old, has the appearance of a 30 year old.
Gender: Female
Sexual Orientation: Bisexual
Appearance: Chandra stands at 5’6“, she is slim; weighing approximately 140lbs. Her skin is a dark gray, her ears are pointed in an elven manner, and she has dark red eyes. Chandra’s hair is white in colour, shoulder length, and has a slight wave to it.

View attachment 401

Equipment:
Libidine: Chandra’s snake-sword (whip sword) possesses the ability to change between whip form and sword form at will. Chandra saw a woman with the sword one day, decided that she liked it, killed the woman and took it for herself.
Combat Prowess: Chandra posesses the natural abilities of the elven race. Her dexterity, intelligence, and charisma are above average of a normal human. She is naturally fast on her feet and has immunities to sleeping spells and/or effects. Chandra has a high resistance toward enchantments and spells and/or spell-like abilities. Her night vision is increased but sudden changes in light will leave her momentarily blinded. Chandra is skilled with a number of sword type weapons and is trained in hand to hand combat but she favours her Libidine.
Spells/Powers: Chandra has the ability to manipulate anger, also known as Aggressionkinesis. She is able to influence who people are angry toward and can manipulate how intense their anger is. Chandra feeds off of people’s anger and becomes stronger when the number of angered people in her vicinity increases. Chandra’s ability does not work on people who are of strong of mind.
Weaknesses: Chandra does not possess the ability to defend from ranged attacks as she is a medium to close range fighter. She always has manic-depressive disorder, causing her to have unusual shifts in mood, energy, and activity levels. In her mania, she enjoys killing people for sport and in her depressive state she takes comfort in physical intimacy.

Personality: Chandra is lustful in nature and relishes in causing chaos. She has no regard for the human life and takes what she wants. Chandra enjoys torturing her prey and ensures to drag out their pain. The woman is both sultry and promiscuous.
Chandra is playful in a violent way and takes very little seriously. She thrives on fear, anger, and pain.
Skills: Chandra is seductive and has a way of charming any man or woman into doing things for her or to her.

History:
Chandra’s family lived in the eastern forests of Oblitus, belonging to a small village by the name of Roney. Roney was home to several drow families, all of which were nearing starvation. The Eclav’s family was pushed out of the village following an incident when their daughter, Chandra, killed a child’s dog for seemingly no reason. The villagers called the daughter psychotic and possessed by a demon. Chandra’s two siblings and her parents began to resent her for having them exiled out of the village, as their family was now sure to die of starvation. The Eclav’s returned to Roney, without Chandra, and begged them to let them live there again. The people of Roney were hesitant, but when the family assured that Chandra had been disowned they allowed the Eclav’s to move back into the village.

Chandra was alone in a house without food for two days before she returned to Roney one fateful night. The people of Roney were fast asleep when Chandra went from house to house, cutting the throats of every single villager. When Chandra approached her family’s house, she woke them one by one before taking their lives.

Chandra wandered out of Roney and into a new village where a family took her in, thinking she was an orphan. All she told them was her name. As Chandra grew older her condition worsened, slipping between states of mania where she tortured random animals she found in the forest and states of depression where she sat in the corner of a room for days without moving or speaking. Another incident occurred, this time Chandra brutalized a child to death with a stone. The village exiled her and the cycle began again, and again, and again. As Chandra aged she began to realize that she lust for the hunt for blood until her mood changed and the only thing that quenched her sorrow was the body of another. Her village life extended as she uncovered strategies on how to manage her condition; kill those deemed to be criminals when the thirst for blood rises and seduce a villager when she felt worthless. Chandra always hiccuped, though, as she had a thirst for chaos and a knack for causing trouble. She decided to leave Oblitus and head to Abaddon, where individuals like her were more widely accepted.

Chandra entered adulthood in Abaddon and as she grew up in the city she discovered that working as a mercenary was a politically correct way of being able to murder people while getting paid to do so. The city was also bustling with fine looking men and women for her to sly her way into when she needed a pick me up and on the days Chandra sought out chaos, she started meaningless fights in the bars between drunken brutes.
 
Name: Chandra Eclav
Aliases: N/A
Title(s): N/A
Role: Mercenary
Moral Alignment: Chaotic Evil
Affiliations: N/A
Hometown: Abaddon
Relationships: N/A
Race: Elven
Subrace: Drow
Age: Approximately 100 years old, has the appearance of a 30 year old.
Gender: Female
Sexual Orientation: Bisexual
Appearance: Chandra stands at 5’6“, she is slim; weighing approximately 140lbs. Her skin is a dark gray, her ears are pointed in an elven manner, and she has dark red eyes. Chandra’s hair is white in colour, shoulder length, and has a slight wave to it.

View attachment 401

Equipment:
Libidine: Chandra’s snake-sword (whip sword) possesses the ability to change between whip form and sword form at will. Chandra saw a woman with the sword one day, decided that she liked it, killed the woman and took it for herself.
Combat Prowess: Chandra posesses the natural abilities of the elven race. Her dexterity, intelligence, and charisma are above average of a normal human. She is naturally fast on her feet and has immunities to sleeping spells and/or effects. Chandra has a high resistance toward enchantments and spells and/or spell-like abilities. Her night vision is increased but sudden changes in light will leave her momentarily blinded. Chandra is skilled with a number of sword type weapons and is trained in hand to hand combat but she favours her Libidine.
Spells/Powers: Chandra has the ability to manipulate anger, also known as Aggressionkinesis. She is able to influence who people are angry toward and can manipulate how intense their anger is. Chandra feeds off of people’s anger and becomes stronger when the number of angered people in her vicinity increases. Chandra’s ability does not work on people who are of strong of mind.
Weaknesses: Chandra does not possess the ability to defend from ranged attacks as she is a medium to close range fighter. She always has manic-depressive disorder, causing her to have unusual shifts in mood, energy, and activity levels. In her mania, she enjoys killing people for sport and in her depressive state she takes comfort in physical intimacy.

Personality: Chandra is lustful in nature and relishes in causing chaos. She has no regard for the human life and takes what she wants. Chandra enjoys torturing her prey and ensures to drag out their pain. The woman is both sultry and promiscuous.
Chandra is playful in a violent way and takes very little seriously. She thrives on fear, anger, and pain.
Skills: Chandra is seductive and has a way of charming any man or woman into doing things for her or to her.

History:
Chandra’s family lived in the eastern forests of Oblitus, belonging to a small village by the name of Roney. Roney was home to several drow families, all of which were nearing starvation. The Eclav’s family was pushed out of the village following an incident when their daughter, Chandra, killed a child’s dog for seemingly no reason. The villagers called the daughter psychotic and possessed by a demon. Chandra’s two siblings and her parents began to resent her for having them exiled out of the village, as their family was now sure to die of starvation. The Eclav’s returned to Roney, without Chandra, and begged them to let them live there again. The people of Roney were hesitant, but when the family assured that Chandra had been disowned they allowed the Eclav’s to move back into the village.

Chandra was alone in a house without food for two days before she returned to Roney one fateful night. The people of Roney were fast asleep when Chandra went from house to house, cutting the throats of every single villager. When Chandra approached her family’s house, she woke them one by one before taking their lives.

Chandra wandered out of Roney and into a new village where a family took her in, thinking she was an orphan. All she told them was her name. As Chandra grew older her condition worsened, slipping between states of mania where she tortured random animals she found in the forest and states of depression where she sat in the corner of a room for days without moving or speaking. Another incident occurred, this time Chandra brutalized a child to death with a stone. The village exiled her and the cycle began again, and again, and again. As Chandra aged she began to realize that she lust for the hunt for blood until her mood changed and the only thing that quenched her sorrow was the body of another. Her village life extended as she uncovered strategies on how to manage her condition; kill those deemed to be criminals when the thirst for blood rises and seduce a villager when she felt worthless. Chandra always hiccuped, though, as she had a thirst for chaos and a knack for causing trouble. She decided to leave Oblitus and head to Abaddon, where individuals like her were more widely accepted.

Chandra entered adulthood in Abaddon and as she grew up in the city she discovered that working as a mercenary was a politically correct way of being able to murder people while getting paid to do so. The city was also bustling with fine looking men and women for her to sly her way into when she needed a pick me up and on the days Chandra sought out chaos, she started meaningless fights in the bars between drunken brutes.

You my friend are approved! Please make your character thread and post your character sheet in it =)! I really like your character sheet btw! I hope to see her around Abaddon =P!

@SedentaryCobra You are also approved sorry for being so late! Your character sheet sounds awesome as well and I can't wait to see your character in action! If you do not have a character thread made already please make one and put your character sheet there as well!
 
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Name: Abraham
Aliases:
N/A
Title(s): Satan’s Wrath
Role: Former Member of the Three Envoys of Abaddon

Moral Alignment: Between Chaotic Neutral and Chaotic Evil
Affiliations: Envoys (Formerly)
Hometown: Oblitus
Relationships: None to speak of. He cut off all ties to his former life centuries ago

Race: Daemon
Subrace:
King of the Lycans
Age: Is over 1,000 years old but still appears to be in his mid-20s
Gender: Male
Sexual Orientation:
Demisexual
Appearance: Human Form: Abraham wouldn’t be surprised if someone took a look at his human form, wearing nothing but a loincloth, and thought he was some sort of caveman. His form stands tall at 7’6 and he is the peak of physical perfection, His jet black hair falls to waist length and is completely unruly and his beard reaches down to his belt buckle. His horns stick out from his hair and resemble those of a bull, he acquired them when he fell from heaven as well as blood red eyes.
Wolf Form: His wolf form has a nose to tail length of 10ft and a height at the shoulder of about 60 centimeters, far larger than any natural wolf. In this form he retains his blood red eyes and his black hair becomes a black coat of fur. His clothes magically disappear in this and his hybrid form and magically reform when he reverts to his human form. This for like his others also retains his bull horns.
Hybrid Form: He remains bipedal in this form, grows to be about 9 feet tall and retains his wolf forms black fur coat. His body elongates to become more lupine in stature and his claws are very pronounced in this stage. Basically all the traits of his wolf form but human posture. And again his horns remain in this form.
Equipment: Abraham carries no equipment with him save for whatever he needs at any particular time. He believe material goods and sentimental artifacts are redundant as his Lycan ability provides him with ample survivability.

Combat Prowess: They once called him Satan’s Wrath for a reason. Abraham is a ruthless killer, relying on brute strength and expertly executed guerilla tactics to disorient and wittle down a foe until they’re nothing but blood and scattered limbs.

Spells/Powers: Lycanthropic Physiology: Super Speed, Super Strength, Heightened Reflexes, Heightened Agility, Retractable Claws, Healing Factor, resilient hide.
As the originator of this power set his ability to use these powers has been perfected far beyond the strength and speed of any mortal Lycan.
Weaknesses: Lycanthropic Physiology: He is a close range combatant only, he has no way to hit a long range opponent and no means of defending himself from a long range attack other than dodging it. The only way to nullify his healing factor is through silver weapons.

Personality: Abraham is a sociopath, he lives to see others in pain and will put his prey through signifigant amounts of torture and suffering before ending their lives. His insatiable bloodlust and love of combat has made him thoroughly aggressive and makes his first instinct to attack whatever enters his domain. He’s not a mindless brute however. Within that blood haze lies an incredible intellect, Abraham can see through an opponent’s tactics and counter with a plan that could crush his opponent.

Skills: Hunting, Torture, Tactician

Bio/History: Over a millennium ago, Abraham was a just and protective soul, serving as an angel under the goddess Adtiti’s will. He used his strength to teach humanity how to survive in the harsh world that was Terrestia, from feeding off the animals and plants, to chopping down trees to make lumber for homes. Under his guidance the human race thrived. Sharing this challenge with him were his two greatest friends, Alexander and Lilith, with whom he spent the majority of his long life. But as humanity became corrupted and violent towards one another, Abraham became sickened by their actions, dissatisfied with the inaction his goddess chose to take and decided to fall from heaven with his two best friends and their leader, Satan. As the four of them searched for the Daemon’s Cradle, Abraham looked upon the destruction of the world around him, caused by the very same humans he’d taught to survive and thrive, and his rage grew. When their master disappeared the three created the haven of Abaddon, sheltering like-minded mortals from the horrors that humanity has spread. Abraham was under the impression that Abaddon’s purpose was to create an army that would destroy the blight of humans once and for all and began creating the Lycan, human-animal hybrids that were based around his own distorted powers. These Lycan were meant to be the super soldiers, the captains of his crusade. But when he approached Lilith, now called Aeriseth, and Alexander he found, not his two dearest friends, but a complacent whore and an apathetic night crawler. His dreams for crusade were crushed and Abraham vanished into the wilds of Oblitus, never to be seen again. There are still rumors of his existence, some say you can hear the horned wolf howl in the full moon’s light. But the angel known as Abraham died a long time ago, and in his place lies a beast filled with nothing but and bloodlust.
Other: N/A
 
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