Ame Damnee Character Sheets & Reservations [FULL]

@ChelonianCommander

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Make sure to post your thread up. Also be sure to join our Discord if you can - good to stay informed. :) If you need anything, please get a hold of me! :) Feel free to request locations, etc. Discord is great to work with other players to figure out where you can fit in! I really want to make sure everyone can find a place in this RP and pursue their own ideas.

Edit: Seems your second character is missing hometown or current location. Please be sure we get that, and place them into Oblitus if unsure! THX!

~M
 
Name: Mina
Aliases: None
Title(s): None
Role: Street performer

Moral Alignment: Chaotic Neutral
Affiliations: N/A
Hometown: Abaddon
Relationships: Assumedly, Mina has family in New Eden, but they have no bearing on her life now. Otherwise, no connections.

Race: Human
Subrace: N/A
Age: 23
Gender: Female
Sexual Orientation: Heterosexual
Appearance: Mina is slightly on the shorter side, with a "dancer's body" (that being athletic, but thin) and a heart-shaped face. Her skin is light brown, while her almond-shaped eyes are a pale greyish-blue color. Her hair is cut short and somewhat choppy, and is a muted silver color. When she's working, she'll be in her dancing outfit; a black skin-tight suit that covers her arms and legs, but has a scoop-necked collar. The outfit is covered in a thin, transparent fabric that shimmers when she moves. When she's dancing, she's always barefoot. However, when she isn't working she'll be wearing typical, unassuming clothing that doesn't draw attention to herself.
Equipment: Mina typically carries very little with her. She has a case that she sets out when she's working in order to collect money, a black cloak, two long, silver ribbons that she dances with, and a small knife that is strapped to her ankle, hidden beneath her suit.

Combat Prowess: Mina is no warrior, though she could hold her own in a hand-to-hand fight with someone, due to her speed and agility (think like Black Widow from Marvel). She's also not too bad with knives, so long as she doesn't need to throw them.
Spells/Powers: N/A
Weaknesses: She's not a particularly strong person, nor does she have much experience with weapons other than knives, and she's especially bad when it comes to ranged weapons. To her, fighting would always be a last resort, and will really only occur when she needs to defend herself.

Personality: Ever curious, Mina has a tendency to get herself into trouble by sticking her nose into other people's business. She's socially adept, and very perceptive when it comes to people. If you have a secret, she'll go to the ends of the earth to find out what it is. Like most performers, she has a flair for the dramatic, and isn't one to shy away from an argument. Mina is quite bold and confrontational; perhaps more so than is healthy for someone of her limited skill set. Though despite her apparent rashness, she's also clever, and tends to think outside the box. She's quick to adapt in sticky situations. Her morals are questionable; she's willing to do what she needs to do to survive, even if that means throwing someone else under the bus or blackmailing every once in a while. While she's quick to talk about others, she'll generally avoid speaking about herself, especially when things get personal. Her life is her own... And so is everyone else's.
Skills: Obviously, Mina is a talented ribbon dancer. I imagine she wouldn't be too bad of a pick-pocket either...

Bio/History: Mina was born and raised in the city of New Eden, though it didn't take long for her to chafe against the strict order of the city. Desiring excitement and an experience with the unpredictable side of life, at the age of 18 she left New Eden and moved to Abaddon to become a street performer. For a while, things went well for Mina, and her skills were well received. However, all good things must come to an end, and over time the luster of the city wore off for the girl. Mina began to see the darker side of Abaddon, and while she wasn't necessarily disturbed by what she saw, she quickly came to the realization that if she was going to make it here for any length of time, she would have to be clever. After all, a lone girl on the streets isn't exactly the safest profession. Now, Mina does whatever she can to make money and guarantee her own personal safety, morally grey activities included.
Other: Nopety nope
 
Name: Imogen
Aliases: Not applicable.
Title(s): "Fortune Teller" - A title given to her by the people from when she traveled with her family as a young girl.
Affiliations: N/A
Hometown: New Eden, previously traveling throughout Oblitus.
Relationships: Adoptive parents (otherwise not named), location unknown.
Race: Seelie Faerie
Age: 180(approximate) appears to be a teenager.
Gender: Female
Sexual Orientation: Heterosexual

Appearance: Imogen is a petit girl, standing at approximately 4'7" and weighing about 95-100lbs. Her face is soft and her ears pointed; she has a big loop earring pierced into the upper portion of her ear. Imogen's hair is shoulder length and is strawberry blonde in colour. She wears a flowing dark purple mullet style dress and off-white booties made of cloth. One bootie is ankle height and the other thigh height. (picture to come)

Equipment:

Backpack with a set of faerie wings attached to it. A small knife. A long necklace with a white opal.

Combat Prowess:
Imogen is not a trained offensive fighter, rather she is highly adept in defensive and supportive strategies/maneuvers. She uses her particular skill set to aid her comrades and possesses below average ability when using a knife.

Spells/Powers:
Semi-Immortality: the ability to stop physically aging at a certain point and retain prime physical form.
Clairvoyance: the ability to gain visual telepathic information about a person, object, location, or physical event through means other than human senses. Her ability is strongest within city limits and becomes weaker at further distances (receives bits and pieces rather than clear images). Being Clairvoyant also gives her the ability to perceive emotions, thoughts and memories of others.
Sub powers:
  • Dream Scrying: to dream actual ongoing far-off events (happens at random,no control).
  • Foresight: Ability to foresee the possible future (happens at random, no control).
  • Visual Linking: Ability to link to another person's sight and see through their eyes (body becomes immobile when using this ability).
Force-Field Manipulation: the abiltiy to create, shape, and manipulate impenetrable force fields. Force fields absorb non-physical forces and deflect physical forces.

Weaknesses:

Imogen has no offensive capabilities at this point and only posesses extreme defensive prowess. She is very limited in her ability to use a knife.

Personality:

Imogen is of pure innocence, a child at heart. She stubbornly refuses to believe that a person can be truly evil, though her Clairvoyance contradicts her belief, causing an internal struggle. Imogen does all within her power to seek the good in people and because of that, she cannot turn away a person in need of help. Imogen is slowly learning the realities of the world but continues to try and ignore the harsh truths she learns daily.

Imogen is a kind-hearted individual, her smile is infectious and she emanates joy. She becomes upset when she thinks that she has hurt another person's feelings and always has other people's best interest in mind over her own. Imogen truly wants to help others, at times to a fault and will offer a helping hand whenever she can.

Skills:
  • Personable: Imogen is naturally likable and something about her draws others in.
  • Sense of direction/map reading: growing up as a traveler taught Imogen to be keen with her sense of direction and honed her ability to read a map.

History:
A basket lined with silk and covered in sheepskin housed a baby girl on the side of a less traveled path in the forests of Oblitus just north of New Eden. A traveling couple with two horses and a wagon heard the echoes of the crying child throughout the maze of trees and followed them as the noise became louder until they found the basket nestled in a bush on the side of the overgrown path. The couple adopted the baby, caring for her as if she were a child of their own. They gave her the name Imogen and she grew up traveling from small village to village, entertaining others. It was at a young age that Imogen's parents realized the girl was gifted as she would talk about events happening before they ever took place. Her parents helped her hone her skill, eventually realizing that the child was Clairvoyant as her abilities became stronger. Imogen's adoptive parents used her ability as a means to provide for themselves, dubbing the girl as a fortune teller as they traveled from village to village and collected people's monies in exchange for their fortunes.

One regular day her family visited a village and set up a tent as normal. The villagers approached the traveling three, curious as to what was going on and excited to have their fortunes told. Imogen saw into people's futures one after the other until a man approached her and horrified her eyes into the future. The man would murder many and Imogen refused to tell him the truth, instead she made up a future filled with wonderment in hopes that his path would change. Imogen cried for three days, not understanding the evil she had seen and felt. When the girl told her parents about what had happened, they refused to believe her and insinuated that she had gone mad.

It was on that day that she saw into the future of the man who would murder countless people that she lost the ability to see into people's futures at will. The family continued to travel, Imogen continued to struggle reading other's futures, and eventually, her adoptive parents became angry with her; telling her to go back to where she came from. She couldn't understand what they meant and eventually pulled a memory from their minds; Imogen saw the baby girl in the basket on the side of the road. The baby girl was her. She confronted her parents who had no answers for her, Imogen had always felt out of place with her family. She could feel a difference between them and her and she finally understood why; they were not of the same blood. Imogen decided to travel to New Eden and make a life for herself there in an attempt to discover who she really was.

*Please note that Imogens full character sheet can be viewed on Pupper's character thread as small edits have occurred. *
 
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View attachment 524
Name:
Kat Charter
Aliases: Kat
Title(s): None
Role: Gatherer of information (spy)

Moral Alignment: Chaotic Neutral
Affiliations: Freelancer
Hometown: New Eden
Relationships: No relationship with father, very friendly with Mother

Race: Half-Daemon
Subrace: Partial succubus
Age: 30
Gender: Female
Sexual Orientation: Bisexual
Appearance:
View attachment 523
Blonde hair and crimson-red eyes, she is 5'9" (5'10" with the heels) and weighs about 170 pounds (177 with the gold layers), commonly wears soft black clothing and wraps of gold, more for decor to grab her target's attention than anything else.

Equipment: Black cloth clothing, light and allows a small, partial amount of sight through the fabric

Combat Prowess: Rather experienced in aerial combat, commendable talent for kicking in ground combat

Spells/Powers: Gravity manipulation - can manipulate the gravity around her to lift herself off the ground, and possibly people or objects around her too, no exertion while mobilising just herself, minor exertion lifting just another person (light)

Has the perks of a succubus, can drain energy from other beings through intimate acts, although she doesn't benefit as much from it as a full succubus
Has prolonged life span, although not as much as a full daemon

Weaknesses: Has difficulty manipulating more than a few things at once, cannot lift large or heavy objects, attempting to lift herself and others at once causes immense exertion, her human mind sometimes detests her methods, and occasionally will have a tough time forcing herself to lower herself to do certain deeds. Isn't armoured much at all

Personality: Kat is seductive first and foremost, much like any other daemon, but due to her only partial heritage, her humanity occasionally rises up and forces her to question herself, she is serious when it comes down to business and considers herself an expert in her field, verging on cockiness on occasion. Charter is not above doing dirty work, but tries to avoid it if it can be helped

Skills: handy with a lockpick and is quite experienced at thieving too

Bio/History: Kat is the daughter of a human male and a succubus, the succubus, being a succubus, had left the male immediately afterwards, not exactly caring all to much for the pregnancy until the time came for the little girl to be born, The man never knew his daughter, and so, she never knew him. Kat spent her life being brought up by her mother, being taught the ways of a succubus and how to generally live life in the side-streets, as such, her mother also taught her the tricks of blackmailing, they worked together for numerous years after that, until they decided to leave eachother's company on good terms due to jobs being easier done solo. Kat decided to follow the more dark task of manipulation, and continued the path of deception to the point she is now, gathering information she may need and tucking it away carefully, making a tidy sum and enjoying herself however she pleases, never really staying in a single place for long
 
Name: Dante Aureus
Aliases: Born under the name Damian Arii
Title(s):
Role: Master of Coin

Moral Alignment: True Neutral
Affiliations: Underground
Hometown: New Eden
Relationships: None as of yet

Race: Elven
Subrace: N/A
Age: About 200, but looks to be in early 30's.
Gender: Male
Sexual Orientation: Asexual
Appearance: Dante's on the taller side with an average build for his height. His face has more angular features, but isn't necessarily harsh. His skin is tanned and his hair is blond and curly. His eyes are usually gold or honey-colored, but if he uses his powers (or on the rare occasion that he gets angry) his eyes will become a glowing, solid gold color, appearing to have no pupils. He likes to dress in finer clothes, usually in a black suit with gold embellishments.
Equipment: Always has money on him. He also has an enchanted satchel that can hold an unlimited number of small objects; perfect for stashing his "collectibles" in when he comes across them.

Combat Prowess: He has a small amount of experience with most weapons, though he's an expert with a bow and is proficient with swords and knives. He is resistant to most mental attacks, as he has a strong will.
Spells/Powers: Dante's powers are light based, meaning they draw power from light sources around him. Depending on the light, his powers may be weaker or stronger. For example, in the sunlight his powers will be incredibly strong, while in moonlight or artificial light they will be about average strength. Whenever he uses his powers around artificial light, the lighting will slightly dim.
Manifest Weapons - Dante can manifest any kind of weapon out of pure light. At full strength, these weapons can burn through most kinds of metal. At average strength, they will be just as strong as their commonplace counterparts. The weapons will take on the same color of the most prominent light source. So for example, in the sunlight his weapon would be gold, while in the moonlight it would be silver. These weapons will disappear if they leave Dante's hand.
Forcefield - Dante can create a defensive forcefield made out of light. The strength and coverage of the forcefield is dependent on the strength of the light source. In sunlight, this forcefield is neigh impenetrable, and can shield multiple people at one time. In moonlight or artificial light, the forcefield is about as strong as your average shield, and can only shield Dante. When activated, deactivated, or whenever it is struck, the forcefield will create a blinding flash of white light. At the very least, it will make everyone in the vicinity see spots, including Dante.
Weaknesses: Since Dante's powers are light-based, that means they are rendered useless in the dark. In addition to this, Dante cannot both manifest a weapon and create a forcefield at the same time, meaning he has to drop one to activate the other. While this process only lasts about a second, he would be vulnerable for this period of time. It is also rare for him to be emotionally invested in a fight, which can be an advantage in some ways, since he won't be blinded by his emotions, but a disadvantage in that he has no passion (unless he perceives it to be a life or death situation).

Personality: Dante is very cool-headed and self-confident. He is intelligent, and can often come off as aloof. He is generally oblivious to emotional situations, and only makes decisions based on logic. He does not allow himself to feel intense emotions, which is how he stays so calm; he feels that he is “above” all of that. His lack of emotions can make him seem cold-hearted, though he has just as much propensity for generosity as he does for cruelty. However, if you do somehow manage to get on his bad side, you'll probably want to leave town. He has a tendency to hold a grudge. He is also slightly OCD, and doesn’t like other people touching his stuff. Finally, Dante is a total pack rat. He has this strange obsession with collecting random objects, which may or may not be perceived as valuable. If he sees something he likes, he'll probably just take it, whether it belongs to someone or not. If the owner is nearby he might trade for it, but if not, well... Finders keepers.
Skills: A shrewd businessman and good with finances. Can usually tell the value of something just by looking at it (although he doesn't always care about the technical value).

Bio/History: Dante grew up in New Eden as the son of a wealthy banker. When he was old enough, his father made him his business partner. However, that probably wasn’t the wisest choice, because over time he learned that Dante, then called Damian, had been siphoning money into his own pocket in order to buy his… Trinkets. Upon learning this, Dante’s father had every intention of turning him in to the authorities, but Dante got wind of it first and left before his father could act. He moved to a different section of the city, changed his name, and started up his own small banking business. His business was pretty shady, often involving taking advantage of the less fortunate. However, it would also attract poorer people because Dante would provide an “easy” way for them to have their debts forgiven: find him more trinkets. No one really knows where he got all the money to fund his business, but it’s probably safe to assume that it wasn’t through legal activities. Eventually, the Underground approached him and offered him a job as their Master of Coin, which he happily accepted. He's been working with them for about 50 years now, though he still technically runs his banking business on the side.
Other: If anyone is kind enough to bring trinkets to Dante, it's likely that they'll be greatly rewarded. But only if it's something he likes.
 
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Name:
Valentine
Aliases: N/A
Title(s): N/A
Role: Prostitute

Moral Alignment: Chaotic Neutral
Affiliations: Brothel
Hometown: Abaddon
Relationships: Friendly with all

Race: Angel Demon Hybrid
Subrace: Incubus
Age: 26
Gender: Male
Sexual Orientation: Bisexual
Appearance: Val stands at 6”2 tall and his blue-black hair falls past his waist, but long hair doesn’t mean he’s some little princess. He is lean and slender yet at the same time toned but not too muscular or ripped. On his neck sits a heart shaped face and upon it sharp honey colored eyes, a thin pointed nose, and thin lush lips.
Equipment: Sword || Hair Ornaments

Combat Prowess: He is pretty good with a sword and can hold his own in a fight. Though he prefers not to so he’ll talk himself out of a situation before using violence
Spells/Powers: Pheromone manipulation
Control over pheromones, a chemical factor that triggers a social response of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change emotions and draw crowds, etc… Pheromones may induce a pleasure, or may put subjects into a state of high suggestibility or to leave a pheromone path which others can follow. Pheromones may even increase stamina, slightly stimulate the healing process or (used offensively) cause foes to become disoriented, violent or extremely sick.
Weaknesses:
Power - Doesn’t have the greatest control over his power.
Personality - Is a little arrogant dues to being raised in with prostitutes and this may get him into a bit of trouble. He also is a bit of a scaredy cat, doesn’t like cats, snakes, rats, bugs, and has a fear of ghost.

Personality: Raised by women who sell their bodies for a living he grew up learning from them. From early on he’s been a charmer and a sweet talker getting even these surrogate mother of his to fall for it. So he grew up a tad bit spoiled and with a good bit of confidence. But due to this his sense of love is a little screwed thinking it a just meaningless words. But he grew up in tune with his feminine side and is also very popular because of this.
Skills:
Dance || Singing || Cooking

Bio/History: When he was six Valentine was abandoned by his father who saw nothing but a mistress in his mother. So he and his mother were on their own trying to get by in life. It was hard but they made it through doing whatever was needed of the two so they they would survive. But they were happy just to have the two of them together, they were extremely close.

Sadly when he was about ten his mother passed away due to sickness and the boy was now on his own. He became a mule running packages around for a little while but that soon got old when he got robbed a little too often for being so weak. And then while laying starving in an alley he met his saviour a woman walking the streets took pity and brought him home. Since then he’s lived with her and her friends who worked at a small brothel. At first he ran errands and did chores but over the course of two years his features changed and her grew. So at thirteen he began some training and by fourteen was taking on older women as customers and the occasional man.
Other:
“I’ll let you know now, I give I don’t take… if you understand my meaning.”
 
Name: Walker
Aliases: The Undying, The Abomination of the Marsh
Title(s): N/A
Role:

Moral Alignment: Lawful Neutral ~ Neutral Evil
Affiliations: Void Born, Rolm
Hometown: Rolm, Drakenvulf Marsh <- Will be in New Eden
Relationships: None as of yet

Race: Undead
Subrace: Human Ghoul
Age: 358
Gender: Male
Sexual Orientation: He's Dead, Jim...
Appearance: At 6'2" and 270 lbs, Walker's muscles fill out his form monstrously. Bulky and lean, Walker moves lumbering, but deliberate. His body is bloodless leaving a pale white skin stretched in tatters over the tissue beneath. His skin and outer tissue is in tatters, and is quite literally rotting and falling off in some places, only to be regrowing beneath. His eyes are sunken deep into his skull, and glow like dull, burning embers. He has a hood, and and cloak, and leaves little skin exposed, but doesn't bother to hide the fact that the's undead. (The smell gives it away.) His voice is low and hoarse.
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Equipment:
Plaguebringer: A twisted, warped and rusty single edged longsword coming to a sharp point. It looks more like a sheet of scrap metal with a handle than a sword, but it is deadly effective. Wounds inflicted by the blade don't heal naturally, and fester incredibly quickly, infection setting in in just a few hours. Victims slain by the weapon rot quickly, and attract deadly disease if not disposed of quickly. Magical healing or magical fire, however, quickly dispels the vile magic.

Bulwark of Rolm: This heavy wooden and steel shield is battered and tarnished from years of use, but the dark steel still holds strong. Emblazoned with an antimagic rune, it nullifies all but the most powerful magic it comes into contact with. An imperfect creation, however, it can only absorb so much magic before it becomes saturated, and takes time to dissipate the magic before it's abilities may be used again. Found salvaged in the swamp,

Talismans of the Fallen: Typically small pieces of armor of other trinkets, Walker adorns his armor with trinkets that have long been in the possession of his victims, and carry a small piece of their soul. With the amount he has, soul affecting or scrying magic is thrown off, and requires far more time or power to complete.

Half Plate: Originally dark Rolmish steel, this half plate has corroded and is barely suitable for its purpose. It's been reinforced over the years, and still protects well, but its barely worth its weight as scrap.

Mundane Weapons: Walker carries several daggers and short swords in addition to his primary sword, in the event he can't use his main sword, or doesn't wish to. He also takes with him a hand axe, for both utility and a weapon.

Rope: Everyone can benefit from having a length of rope with them. Strong and sturdy.

Combat Prowess: Although proficient with weapons, and excellent at fighting, he was never formally trained, and fights drastically differently than most knights. It isn't always an advantage, however.

Spells/Powers:
One Of Us: Walker can manipulate undead to some degree, and are never attacked by them unless provoked or commanded to, and even then are often hesitant or confused. He can influence other mindless undead to do his bidding, but his control isn't nearly as good as a necromancer, generally limited to the absolute most basic commands, wait, attack, over there, guard here. He can, on the other hand, influence many at once.

Imperfect Regeneration: Walker's injuries regenerate incredibly quickly. Flesh grows back visibly, fractures close and seal, and limbs can grow back, given enough time. On the other hand, the regeneration is flawed in his undead form. What regenerates does so imperfectly. A wound will fix itself fast, but the injury can take time to heal back to full strength. In the meantime, it is subpar in varying ways, depending on the injury.

Feel No Pain: Rotting flesh fears the sting of no mortal blade. Certain weapons and magic, however, still inflict pain.

Unlife King: Death magic, life drain, and other similar effects are greatly diminished, if not outright useless. Certain other effects, such as those affecting the mind through living impulses, such as seduction or stimulants, are similar.

Flame of Death: Fire manipulation, with explosive results. Extremely powerful fire magic, but unstable and hard to control. Essentially no control between lighting a candle and torching the entire building.

Heightened Awareness: Walker is unusually sensitive in sight and hearing, heightened by his lack of the other three senses.

Free From Mortality: The flesh of the dead may be pushed farther than that of the living. Walker is extremely strong and faster than a normal person, and in addition, doesn't need to breathe.

Being of Rot: Walker is immune to most conventional disease, poison, and similar things. Most that would work on him must be tailored specifically for the dead.

Weaknesses:
Searing Light and Life: Like other undead, Walker the affects of light magic are amplified on Walker, and healing magic has the opposite effect, damaging him.

Burning Flame: Walker's flame has a tendency to damage himself when used. Although he's safe from most of the effects, the blowback can be devastating when he expends more energy.

Everyone Must Eat: Walker must eat. While he can go along time without food, depending on how sparingly he uses his powers, he does have to eat. Raw flesh from animals doesn't last long, although it can suffice. Humanoids are the most filling, and fuel his powers the longest.

Exhaustible: Walker's regeneration has its limits. Although a limb can be regenerated, if chopped into enough pieces, or simply damaged enough repeatedly, the regeneration will stop and Walker will die.

Loose Shackles: Undead can be controlled by necromancers, and Walker is no exception. Although resistant to it, powerful necromancers could even go as far as to completely dominate Walker, albeit at some effort. The effects would be similar to over exaggerated mind control, forcing out one will to replace it with another.

Pleasures of Life Lost: Walker cannot smell and is missing his sense of touch. His sense of taste is nearly absent, able to savor the taste of flesh, the only thing he can eat.


Personality:
Unswerving, straighforward, and truthful. Walker doesn't enjoy the formalities of civilized society, and jumps to the point. He's bullheaded and stubborn. He isn't, however, mired in his ways. He'll shift and adapt to multiple strategies to accomplish his goals, ones he won't give up despite the futility. Unabashed and brutal, Walker does whatever needs to be done, and doesn't look back on it.

Skills: Walker might be considered a historian, among other things, due to his extensive amount of time spent delving through ruins. He is excellent at spelunking, and similar activities as well.

Bio/History:
Born to a band of gypsies, Walker spent his adolescence traveling the world with his brother and the rest of their merry band. Things turned sour, however, when they began travelling near Rolm. Harassed and plagued by bandits, drakes, and other monstrosities, the band was forced further and further towards Rolm. Arriving, the band settled on the outskirts, living their same lifestyle.

Walker and his brother joined the Rolman military when they came of age, pressured from the Rolman hierarchy to contribute to the city state's ever growing military need. Along with most of the men of the camp of age, Walker joined the Rolman military as spearman auxiliary.

On the day they left, Walker and the rest of the men leaving were called to see the camps Seer, a mage who tapped into mysterious and occult powers neither of them could divine. The Seer said they would bless the group, gifting them with a long life, a strong arm, and good health, so they may return from combat whole. As the strong magic worked, the crowd was scared, and ran from the Seer and their spell. The die was cast, though, and Walker bore the effects of the spell alone, when it was meant to be distributed among many.

The soldiers from the gypsy camp were sent to aid in Rolm's defense. They were sent to fight in the Drakenvulf Marsh. It was hell. Fighting knee to waist deep in fetid water, where the dead came back to attack the living, and the plants were just as virulent and wild, the poorly trained, poorly equipped soldier were cut down by the hundreds, day by day.

Walker heard the news, one day, that his brother's unit was lost. Cut off and surrounded on all sides, with no one to lead them, they were stranded in the forest. Walker deserted. He waded through the marsh to find his brother, or at least his remains. He wouldn't let him be lost in the swamp, food for a beast, or one of the living dead. He set out, and after a few days, he found himself lost in the vast Drakenvulf Marsh as well.

Walker wandered the marsh for several decades. He survived day to day, scavenging, eating what he could, drinking what was safe. He would have died normally, but he was kept alive by the strong magic of the seer. He died differently instead.

The transformation from human to ghoul was slow and painful. The magic of the seer was slowly warped and changed by the magic of the swamp, Walker's own innate magic twisted and empowered in its own way. He only truly realized he was undead when one day, the living dead of the Drakenvulf Marsh no longer attacked him. It was then when he realized what he had become. His body was not the only thing that changed, though. His mind changed, and he accepted his new state, and lived with it, and embraced it.

Walker never found his brother. He left the marsh one day, and spent his time wandering Oblitus, with no aim, and no purpose. He met other living people, ate other living people, went through ruins, went through towns. Time passed quickly, and one day, he finally found New Eden, the first large humanoid settlement he had seen since Rolm.

Other: Talked it over with ChelonianCommander, he says it works.
Other Other: Drawn to New Eden by the undead.
 
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Name: Salazaar
Titles: Plague Fairy, The Patient One (in the past)
Affiliations: None
Hometown: Yet unnamed capitol of former Unseelie Kingdom
Relationships: Feared by every faery that know who he is
Gender: Male
Race: Unseelie Faery
Subrace: Djinn (the subtype of faery, that has the ability to create Contracts)
Age: Over 900 years old
Appearance: Salazaar dresses in clothes in the shades of brown and yellow. They are slightly outdated, since he spent a massive amount of time in prison. From this same reason his black hairs and nails are long, since he got used to them being like that over the centuries of incarceration.
His ears are pointy and his eyes are green and a little bit slanted, shape characteristic for Djinns.
Salazaar is unnaturally slim, looking almost like a sack of bones and muscles. He slowly comes back to normal, but it will take a while. Standing at only 5’ 3’’ he seems very fragile and delicate. The picture is complemented by his jagged wings, malformed after the imprisonment.
Moral alignment: Chaotic Evil
Personality: There is no empathy in Salazaar’s mind - he doesn’t feel any remorse for any of his atrocious acts.
He is manipulative, intelligent, and hellishly sadistic. His title of ‘The Patient One’ has come from the fact, that he is able to wait indefinitely for the best moment to harm others. For nothing else gives him any semblance of pleasure, but seeing another being broken down into pieces.
Bio: There is no tragic story here. No history of abuse, maltreatment, treasons or broken hearts. Just like some people seem to be born good, Salazaar was born evil.
All boys at some point of their life were killing bugs for fun and Salazaar did too. But he didn’t stop there. Addicted to the feelings that other creature’s death brought to his heart, he looked for stronger and stronger experiences. And that could led him only in way – to harm other faeries. Blackmails, tortures and murders has become his everyday life. In addition to that, Salazaar has felt the pull of the Dark Arts, which he learned as quickly, as if they were crafted just for him.
For the longest of time, he has remained hidden, avoiding the ones who tried to hunt him down, at the same time planning his magnum opus – the end of his own race. Using the forbidden knowledge he has crafted the virus – later called Shadow Spasms – that he let out in the cities of unseelies.
The plague, even though it has took a heavy toll on this race was stopped and Salazaar was imprisoned for eternity in the magical prison, locked down by the magic of the most powerful spells of dark fearies, that could only be lifted by the members of royal court.
Salazaar had spent nearly half of millennium incarcerated, before King Idril approached him. A wreck of a man, he offered Salazaar a Contract – warlock would regain his freedom, for the price of killing Minerva. They have sealed the Contract, and Salazaar left, to find and destroy the person, whose death was a key to his freedom.
Abilities:
1. Race related:
Faery dust: Salazaar’s wings create a poisonous dust. It has strong hallucinatory properties, and makes other creatures more susceptible for his mind manipulation abilities.
Immortality: Strengthened by Salazaar’s dark magic, semi-immortality normally appearing among his kind was amplified. Dark Faeries were unable to find a way to kill him (that’s why he got incarcerated, instead of being executed immediately)
Enhanced physique: As in all faeries’ case, Salazaar body is much more agile and strong than that of human. Even devastated by the centuries of imprisonment, he is still on par with athletes.
Flight: Pretty self-explanatory
Retrocognition: As many of his race, Salazaar possesses psychic abilities. His one is to look into the past of beings and things around him. As past is set in stone, this ability is very precise.
Djinn’s Contracts: Djinns possess ability to create a magical deals between them and other creatures. Contracts are made by declaring a will to exchange something for something (like favours) and then magically enforcing both sides to fulfil their pledges. Contracts are getting exponentially more powerful, depending on the strength of sides’ desires - and with the strength of Contract, the power of Djinn fulfilling it grows.
2. Magic related:
Necromancy: Salazaar’s pride - his necromantic abilities. With mere swing of his hand he can create zombies and ghouls from the bodies of his victims. Using rituals and complicated dark magic, he can go as far as to bring dead back to life. (Complete ressurection is possible only under the influence of powerful Contracts)
Various forms of mind control: Ability to create nightmares, hallucinations, make illusion, brainwash or even take full control over other creatures (ofc limited in RP)
Corruption magic: Ability to corrupt both items and creatures. With this magic a nearly harmless disease was turned into Shadow Spasms - the illness that once almost wiped out unseelies.
Pyrokinesis: Ability to command fire in its most violent and destructive form.

Weaknesses:
Salazaar is rather weak in head on combat. He heavily relies on his creations and illusions during fights, so he usually prefers to stay in shadows.
He never mastered hand-to-hand combat and now his body is very weak, at least for faeries standards.
Salazaar’s volatile magic can be detected by other high-level magic users, even if he tries to hide his presence. (People like Titan will be instantly alarmed by his arrival, but will not be able to pin down his exact location)
Retrocognition requires its target to be in range of Salazaar’s physical senses.
Contracts are as strong as the desires that are used in them. For it to be very powerful, both sides must equally desire their respective wishes.
His immortality may be broken by Holy Magic and his demonic and necromantic creations are also susceptible to it. Another possible weakness is sword carried by Lilia, imbued with ancient faery magic.
 
Name: Rosie

Aliases:
Momma

Title(s):
MOMMA!!!

Role:
Orphanage caretaker (secretly a general)

Moral Alignment: chaotic evil

Affiliations:
A dabbler in the cults. She runs an orphanage that doubles as a personal army for her

Hometown:
Abaddon

Relationships:
Just to her children she will be nice to. Other than that she can be very hostile to others

Race:Human

Subrace: Shapeshifter

Age:
27

Gender:
Female

Sexual Orientation:
Bi
Appearance: Rosie is 5'2. She has hazel brown eyes (not that it really matters). She is African american and has light dark skin. Her hair is always styled as an afro. Her eyes always look cloudy or glass like due to her blindness. Since she is a shapeshifter her physique is whatever she wants it to be. Though normally she prefers to make herself look frail and weak so no one is suspicious of her. Though don't be fooled although she makes herself look frail she is actually very fit.

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(I do not in any form own this art I just found it on Tumblr and will take it down if requested by artist)

Equipment:

  • A walking stick: Looks like an ordinary stick but it's actually a hidden sword
  • A flask full of rum that's always full for some reason

Combat Prowess: Everything she's learned was from her parents. She specializes in using her walking cane/sword.

Spells/Powers:
Rosie has three powers right now. She has her obvious shapeshifting powers though she uses this to turn parts of her body into weapons. She is also able to change the density of her skin so that way so it can be tougher than steel. Her final power is Matter Awareness which is the ability to perceive matter around her, even if it is beyond reach of physical sense

Weaknesses:
Sometimes her awareness gives out on her so she can't see at all. This can leave her at a huge disadvantage if she is in an environment she is not familiar to. She has a very bad temper and will always act before thinking which can lead her into bigger trouble. She is also a drunk so that sometimes cloud her judgement.

Personality: Crude. Rude. Angry. These are a few nice things to say about Rosie. Rosie is a real piece of work she loves to swear and drink. Except that's only the surface of what really goes on. She actually suffers from a lot depression and shit but never will admit it. Though under all that lies an even worse motivation. She is very manipulative and uses people to her advantage. For example she's using kids to build her own army. She is very sassy and can be fun from time to time. There is one redeeming quality under all that garbage. She is a extremely loyal to those she favors and will do anything to protect them.

Skills:
Can drink more alcohol that would most likely kill a person. She is able to put on a mask to whoever to hide the fact she is batshit crazy. Corrupting children.

Bio/History:
On a cold winter's night Rosie was born to a Jeremiah and Amber Hope. She was a small thing with such peacefulness and love. Though there was a problem. When the doctor took a closer look it turned out that Amber was blind. Despite that Rosie's parents decided to keep her and raise her as she was. At first it was hard since they didn't know how to. Though as she grew up she got used to it and was able to figure out her surroundings. Soon she could function like any other person. The only thing that bothered is that she was unable to protect herself. Luckily for her both her father was a veteran gladiator and his mother was a thief. Her father taught her how to use her cane for self defense and how to just grab shit to beat them to death. Her mother on the other hand taught her how to use her other senses to help locate other along with being quiet. Through this Amber was able to protect herself and others despite her blindness. She was doing well with her father winning fights and her mother stealing necessary supplies to live. Everything was going good for Rosie well at least as good as you can get in Abaddon. Though as time passed a sickness broke out and both her parents were affected. Only being 18 at the time Rosie did her best to take care of them till they eventually died. Filled with sadness Rosie gave them a proper burial and continued her life. She did various things from cooking to being blacksmith for a short time. She then eventually found a love of taking care of children. Soon she saved enough money to get a building of her own when she 22. At the same time Rosie's power's began to kick in and she was able to see much more clearly. She also taught herself how to use her shape shifting abilities in order to turn herself into a walking weapon. For the first few years when Rosie ran the orphanage she taught them essentials like being nice to other and manners. Though she learned the hard way that behavior like that didn't work well in abaddon as more of her kids got hurt or killed. Slowly she began to become frustrated and depressed so she turned herself to drinking which worked very well for her. She then threw away all the moral bullshit and taught the kids how to survive. How to kill and how to be on top but at the same time she had them fear her. Now it's present day and she's just as drunk as ever and now uses the kids as a personal army. She also has ties with the cult but at the same time she treats them like their door to door sales men

Other:
She is able to use any weapon but prefers her walking stick and cane. She has yet to pay any taxes on anything. She has a lovely heart under all the garbage. She also knows the whole lay out of abaddon.
 
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Name: Durbul-Stone fist.
Sex:Male.
Race:Half Orc/Human.
Morality: True neutral
Role:Brawler.
Age: 36
Town: Abaddon
Appearance: Skin is a light green with a slight blue tint. He has Green eyes and stands at 6'2 and is well built and weighs 120 kilos. Has a beard tied in a knot also has dreadlocks for his hair, which are both black in colour with small white hairs spread throughout. His teeth are sharper and longer than a humans with two of his canines from his lower jaw protruding out. He has a large mass of scars all over his body.

He often wears furs from wolves and other creatures to keep out of the cold. His left leg is deformed from a major injury from when he was younger when it was crashed with a mace and often has a limp as a result. Also has strange curling tattoos on his body that work their way up from the lower body all way to his wrist's.

Equipment: Often not carrying any type of weaponry on him, he is able to summon axes from his very his very own blood witch grow in strength the more he bleeds.

Combat skills: Engaging In close combat Durbul tries to finish the battle as quickly as it starts, hoping to overwhelm whatever opponent he fights with sure brutality before they can return any type of attack. This is mostly due to his injury to his left leg, any prolonged engagements would surely take their toll on his old injury.

Powers: Able to summon weaponry from blood, This is useful when he wants to sneak past checkpoints that don't allow weapons, so no matter the place he will always have his weapons close by. While he prefers to use dual axes he can make his blood take any shape that's not too straining on his body. His old master gave him this ability by covering his body in strange tattoos that now cover his body.

Personality: Despite his brutal fighting style, Durbul tries to follow his more human roots when he can. However after years of being a slave and then a pit fighter it leaves very little wiggle room for anything else.
Durbul enjoys violence while in the heat of the moment, but when the smoke clears he is often left conflicted with what he has done. When he is not fighting he is surviving in the harsh conditions of Abaddon's crime empire. Durnul love to drink and loves a good challenge, Often accepting challenges without much thought. Durnul when he is not "surviving" Is able to enjoy some of the finer things Abaddon has to offer like street performers and browse exotic goods (that he cant afford.)

History: Never knowing his family, he was sold when he was a child to a crime boss with as large amount of other children, he as forced to become a killer, punishments were harsh, but rewards were vast for the strongest of the fighters.
Used for his personal entertainment he trained some of the deadliest underground fighters, even selling some to the gladiator arenas for vast some of goods. However Durbul was a favorite of the Crime boss and he refused to sell him, despite many offers for him.

Durbul started to develop a father son relationship with the crime boss often doing whatever the man said with no question, for even the slightest amount of praise. However this relationship faded quickly when Durbal took a crushing injury to his left leg at the age of twenty.

The fight was against the champion of the pits at the time and Durbal was taken by surprise and his leg crushed, just before his enemy could deliver the crushing blow, Durbal grabbed the man by the leg and tripped him over and bashed in the skull of the champion with his bare fists. Earning him the name Stone fist.

The victory was not enough for his master, leaving him on the streets with no medical care and left to die a strange hooded stranger approached and healed his leg, (the best they could.) and left without saying a word. Durbal was shocked by the strangers kindness, but did not have the strength to follow and thank the stranger. Now all he does is wonder the bars of Abaddon, fighting in small underground fight clubs trying to earn a living and trying to find and new purpose in life.
 
Name: Vidia Ravencrone

Role: Sword-for-hire


Moral Alignment: Chaotic Good

Hometown: New Eden

Race: Elf

Age: 20

Gender: Female


Sexual Orientation:
Bisexual


Appearance:
Bn1lf6nb.png


She has short black hair with pigtails. She has light Green almost white eyes.
She is slender and is actually tall compared to the rest of her family as she is about 5,8.
she has tan skin and a scar across her lip where he brother accidentally hit her with his sword when they were training together. she wears a green cape with a green shirt underneath and a long grey skirt and a dark purple flower crown.






Equipment:

.Great Sword
.Hunting bow


Combat Prowess:

Born into a family of hunters she was taught to use a hunting bow
at a young age. On her 8th birthday she got her first real sword and lessons from an old man up the road.


Spells/Powers:
.Pyrokinesis
.Sleep manipulation

Weaknesses:
.Shes gets very weak when using either power
.She can't use pyrokinesis if she gets wet

Personality: She has always been friendly and has never had any trouble making friends. Her parents taught to always be willing to lend a hand.
she is a bit of hot head but she's try to work on it. she is over emotional and will cry over the
silliest things sometimes.

Skills:
.Hunting
she was taught to hunt at a very young age because
her parents were hunters


Bio/History:
Born into a family of hunters she was taught to use a hunting bow
at a young age but when she was five she saw her older brother
Use a sword in a fight and fell in love. She begged her parents for a sword
And for her 6th birthday she got a wooden sword she trained as hard as
She could and on her 8th birthday she got her first real sword and lessons from an old man up the road. When she was 18 she left home and started traveling as a sword for hire and doing odd jobs and she found New Eden and settled there.
 
Name: Serena
Aliases: The Scribe, The Angel
Role: High Priest of the Circle of Sanctity; bodyguard of Overseer
Moral alignment: Lawful Evil
Affiliations: The Circle of Sanctity
Residence: Abaddon
Relationships: Treats Overseer like a god; hostile towards Jocasta
Race: Golem (formerly human)
Subrace: Paper Golem
Age: Around 80 (looks around 45)
Gender: Female

Appearance:

On the streets of Abaddon, this person will always stick out. Blonde, three feet long hair, easily moved by the wind blowing in narrow alleys. Bright skin, characteristic for the people of far north. Blue eyes, that look like two sapphires, and, against all the odds, are always smiling.

Combine that with her long white robes, and high, slim figure, and you will get a woman, who those who have met call an ‘Angel’.

Equipment: Serena always carry around a notebook, filled with her seals.

Abilities:

Seals: Serena possess the ability to create seals of different effects. In general, they serve to contain things inside of the boundaries created by the runes on paper patches.

Three most common types she uses are:

Barrier Seals : Usually rectangular pieces of paper, that Serena can place on, for example, doors making them very hard to open from the outside.

Silence Seals: Placed on the other beings, they can limit their ability to move and use magic. They can also silence down certain emotions.

Soul Seal: Serena’s most notable ability. She has confined her soul to the paper doll, and turned her body into the paper golem.

Paper Golem’s body: Serena’s body is made out of paper and always tries to return the ‘zero state’ meaning the form it was at the moment of completing the soul sealing ritual. This means two things: first - Serena is impossible to kill by attacking her normal body. Second - even though she can shapeshift, her body will revert every changes, even the useful ones, in the matter of seconds.

Serena’s body is pretty much a magical marionette and as such it is completely unaffected by things like poisons.

Weaknesses:

All of seals have one common weakness – they are just inscriptions on the pieces of paper. Even the most powerful seal can be broken just by removing the paper, or smearing the ink.

Paper doll that Serena’s soul is sealed in, can be destroyed by simply tearing it apart; it will result in her instant death. Additionally, she can’t get more than a dozen miles away from the doll.

Serena’s body is composed of massive amount of paper, that aside from regenerating itself, is still pretty normal. It means that her body is prone to fire and big amounts of water.

Combar Prowess:

Travelling alone in the Oblitus has learned her how to use her abilities to fight fairly efficiently, but she has received some real training only after joining the Circle.

Personality:

Serena is fanatically obedient to Overseer, praising him as her personal god. She trust him to the point, where she give him her paper doll, effectively making Hi’dric able to kill her at whim.

Other than that, Serena is a very manipulative and deceitful. She performs her act of an angelic priest of Aditi perfectly, tricking the people outside of the Circle, that she is a good and trustworthy person.

Bio:

Serena was born far on the north from Abaddon, outside of Oblitus’ borders. She had a big, loving family, and a fairly happy life. She spent her childhood as any normal girl on the north do, taking care of household and helping her mother.

When she was starting to get into her early twenties, however, she started to rebel and left her family house to study at the nearby Aditi’s temple. There, she has learned many things, like writing and reading, but also started to study philosophy and magical runes, she has discovered, moussing around the oldest books.

Her early adult life was pretty satisfying one, but then her family members started to die out of age. Attending for more and more funerals, Serena has started to get obsessed with the flowing time. Her ambition became to cheat the death, and in the runic books she has studied, she has found the mentioning of technique that would allow just that.

After a decade of intensive search, she has found and mastered the Soul Seal and used it on herself to prevent her body from ever aging again. But then, Serena has realized that she didn’t have any other purpose in her life. She has never gotten married, never had children and lost the contact with her family members. She was alone in the vast world, having only her mind as her ally.

Deprived of any sense in life, Serena has travelled around the world randomly. After around a decade, she has gotten to the Abaddon, having a strong depression and being borderline suicidal. There, as the lonely traveler, she was captured by the Circle of Sanctity.

As she was immortal and attempts to convert her failed completely, Serena has attracted the attention of the Hi’dric. He has promised the nearly broken woman to give her the purpose in life, the proposition that Serena quickly accepted. It has aligned in time with the rebellion of the High Priest Aldoneas, a vampire that attempted to overthrow the Overseer. In the brutal duel, Serena has taken care of the insurgent, and in the years that followed, she was appointed as the next High Priest of the cult.

With the new passion born in her heart, she is now serving the Hi’dric with absolute obedience, serving as the face of the Circle of Sanctity.
 
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