ChelonianCommander
Strength of Steel, Will of Iron
Current Players. ChelonianCommander, TheGreenerGrey, MJK2431, barney_fife
Lore
To your knowledge, the Galaxy is now dead. Millennia ago, a great infection has ravaged across the galaxy, destroying and corrupting everything in its path. At first this threat seemed far and weak and it was left alone, but the infection soon grew and consumed its first empire in a matter of years. The other Galactic Empires soon realized that they might be next but refused to unite against this great foe and one by one they fell, being consumed and added to the Infection's growing numbers. It was only at the last moment that the remaining galaxies of the empire had joined together not to fight the infection, but to flee. For decades. And decades. And centuries, travelling through the galaxy and fight the Infection when the need to, but it was never enough and more Empires fell as they fled. Their once great star empires had been reduced to many thousands of colony ships. However in their final hour, when the growing death was grasping at their throats, a great haven had been found, a haven known as the Ring. A great construct surrounding an artificial sun, with its own artificial ecosystems and gravity, created to house and provide for billions of inhabitants. The Ring was divided into several sections, each one comparable to a planet on the amount of resources and space they provide.
Almost immediately upon establishing themselves on the Ring, the Empires have discovered a new resource. Something artificial that is so versatile, so easily accessible to all. It can be turned into several different forms and be used to heal, grow, build, and calm the body. A white substance created from the light of the artificial sun known as Bright. From Bright the Empires began to rebuild, repopulate and decades later they found that through the use of Bright they have tapped into an previously unknown power known as Psionics. With Psionics, one can control the elements, hide one's presence or even control another being's mind and body. This powerful tool was taken, cultivated and developed by the nations and not a moment too soon. Like a stalking predator, the Infection had continued to followed the Empire to the Ring and immediately began launching their forces down in a massive wave. However it would seem that Bright provided the Empire a way to truly fight back as Psionics were proven to be extremely effective against the Infection, culling their forms like grain. Now the Infection and the Empires were on equal footing. The billions of Infected that invaded the Ring was destroyed in a matter of years and finally they were safe. Enough to rebuild and regrow. Still the Infection is still there, gathering in this dead galaxy and soon they will come once again. And again and again. Will your Empire be satisfied with this life, being constantly under attack by the Infection or will it fight back and soon take the battle to the enemy.
Plot
It's been roughly 800 years since First Infection. You all know each other since you all shared the same heritage of exodus roughly 1400 years ago and the Rings have been scarred and corrupted by the Infection, infecting some of your Blocks. As the RP goes on, situations will arise that will require the RPers to take care of. This will often affect multiple Players and whether you reach out to your neighbors, take care of it by yourself or attack people as they are distracted. The RPers will play the leaders, populous and heroes of an Empire they have created. They have the ability to make war or talk to whomever they wish. However remember that often you will get what you wish so if you wish to constantly fight other players, your peers might return the favor as one.
The Ring
The Ring is a massive ring world that has the ability to hold and provide for a potential many hundreds of billions of individuals. Each Empire exists in a Section of the Ring and each Section are built in a similar way, with the same layout and design. . Each Section is divided into 10 blocks are there are 6 types of Blocks listed below. The layout of each Section is listed below the types. Sadly because of the Infection it is common that Blocks be somewhat infected. The severity given by a % and a Lvl from 0-4.
Bright
This miracle substance has several different uses from making buildings stronger to extending one's life. Bright is produced in the Refinery Blocks and comes in 5 different forms, Crystal, Gas, Liquid, Dust and Gel. Each form does something different and obviously have different forms, but all have the same white and glistening look to them, probably due to the fact that they are refined from the light of the Ring's white artificial sun. Bright also has the power to grant .04% of the population Psionic Powers, turning them into Psychics. The type of psionic powers unlocked will be determined by the type of Bright is used to unlock their power. Each Empire will be able to produce 2 types of Bright. No more.
Psionics and Psychics
Psychics are roughly .04% of the population of every empire and how your empire deals with such beings are up to you. Psionics require Bright in order to activate their powers, so even if an individual is a psychic, they will not know it until they come in contact with Bright. Psychics come in all ages, with some Psychics being found as babies and children and other psychics being found when they are seniors and elderly. However when an individual discover their power, no matter the age, they will start out at the same power level and will need to the increase their power of the course of years with special training and Bright injections. Depending on what Bright is used in their treatment will determine what powers a Psychic can inherit. All other form of Bright will then become poison to the psychic. A list of Psychic types is located below.
Infection
Also known as the Infector, the Corruption or simply as Zombie Flesh Monsters, by myself of course, the Infection is a great plague that had destroyed each one of your Empires and is currently attempting to finish the job. The Infection is a highly advanced parasite that infests an individual's body and spreads the Infection's genetic material through the infected's body, slowly replacing the victim's genetics with its own. However the Infection seems to have adapted as they no longer use infected forces in order to fight, but now actually using the traits of conquered species in order to create battle forms to do its bidding and even creating biological weaponry that are a match with modern weapons to fight your Empires. There are many different forms of the Infected that are marked with a danger level. The higher the level, the deadlier the battle form.
Nation Sheet
Empire Name: (The Name of your Empire)
Empire Adjective: (What does your people call themselves. Rome has Romans, Greeks have Greece and so forth.)
System of Origin: (What system does your Empire hail from)
National Symbol: (What symbol or icon does your faction rally under?)
Empire Leader: (Who rules, or is the figurehead of your empire?)
Leader Overview: (A brief overview of your leader's history and goals.)
Succession: (How are your leaders chosen?)
Government: (How is your empire governed?)
Slavery: (Does your nation allows slavery and what do they think of slavery?)
Culture: (What is life like in your Empire?)
Foreign affairs: (How your empire generally thinks of outsiders and foreigners?)
Religion: (What god/s does your Empire worship if any?)
Agriculture: (What does your Empire do to obtain and produce to feed its people?)
Currency: (What sort of currency your Empire uses. If they simply trade then say ‘Bartering’.)
Valued Resources: (What resources, technology or service that your empire produces or have would be considered valuable to everyone else?)
Population: (The current population of your Empire. Average of 25-30 billion. If you want 30 billion+, please PM me to talk about it. )
Class Demographic: (What percentage of people in your empire are nobles, peasants, slaves and such?)
Species Demographic: (What are the various species that make up your lands and what percentage to they make up?)
Species Description: (What does your all species of your empire look like and what are their abilities, quirks and such?)
Psionics: (How does your Empire see psionics and how does Psychics impact your society?)
Cybernetics: (How does your Empire see cybernetics and people who have cybernetics and how have they impacted your society?)
Synthetics: (How does your Empire see synthetic being and how have they impacted your society? Robots, Androids and Organic Clones are considered synthetic beings due to the fact that they are unnaturally created.)
Bright: (How is Bright used and treated by your nation. Select two fields that Bright is used for.)
Empire Strengths: (What are the Empire’s greatest strengths? List at least 3.)
Empire Weaknesses: (What are the Empire’s most exploitable weaknesses? List at least 2.)
History: (How did your Empire came to be?)
Military: (What is the Military like?)
Army Might: (How many brave warriors make up the military? Usually between 2%-5% of your population. If you want more then 5%, please PM me to discuss)
Army Strengths: (What are the Army’s greatest strengths? List at least 3.)
Army Weaknesses: (What are the Army’s most exploitable weaknesses? List at least 2.)
Navy Might: (How many ships and fighters make up the military? Usually between 5%-9% of your military. If you want than 9% please PM me to discuss. List at least 3)
Navy Strengths: (What are the Navy’s greatest strengths? List at least 3.)
Navy Weaknesses: (What are the Navy’s most exploitable weaknesses? List at least 2.)
Lore
To your knowledge, the Galaxy is now dead. Millennia ago, a great infection has ravaged across the galaxy, destroying and corrupting everything in its path. At first this threat seemed far and weak and it was left alone, but the infection soon grew and consumed its first empire in a matter of years. The other Galactic Empires soon realized that they might be next but refused to unite against this great foe and one by one they fell, being consumed and added to the Infection's growing numbers. It was only at the last moment that the remaining galaxies of the empire had joined together not to fight the infection, but to flee. For decades. And decades. And centuries, travelling through the galaxy and fight the Infection when the need to, but it was never enough and more Empires fell as they fled. Their once great star empires had been reduced to many thousands of colony ships. However in their final hour, when the growing death was grasping at their throats, a great haven had been found, a haven known as the Ring. A great construct surrounding an artificial sun, with its own artificial ecosystems and gravity, created to house and provide for billions of inhabitants. The Ring was divided into several sections, each one comparable to a planet on the amount of resources and space they provide.
Almost immediately upon establishing themselves on the Ring, the Empires have discovered a new resource. Something artificial that is so versatile, so easily accessible to all. It can be turned into several different forms and be used to heal, grow, build, and calm the body. A white substance created from the light of the artificial sun known as Bright. From Bright the Empires began to rebuild, repopulate and decades later they found that through the use of Bright they have tapped into an previously unknown power known as Psionics. With Psionics, one can control the elements, hide one's presence or even control another being's mind and body. This powerful tool was taken, cultivated and developed by the nations and not a moment too soon. Like a stalking predator, the Infection had continued to followed the Empire to the Ring and immediately began launching their forces down in a massive wave. However it would seem that Bright provided the Empire a way to truly fight back as Psionics were proven to be extremely effective against the Infection, culling their forms like grain. Now the Infection and the Empires were on equal footing. The billions of Infected that invaded the Ring was destroyed in a matter of years and finally they were safe. Enough to rebuild and regrow. Still the Infection is still there, gathering in this dead galaxy and soon they will come once again. And again and again. Will your Empire be satisfied with this life, being constantly under attack by the Infection or will it fight back and soon take the battle to the enemy.
Plot
It's been roughly 800 years since First Infection. You all know each other since you all shared the same heritage of exodus roughly 1400 years ago and the Rings have been scarred and corrupted by the Infection, infecting some of your Blocks. As the RP goes on, situations will arise that will require the RPers to take care of. This will often affect multiple Players and whether you reach out to your neighbors, take care of it by yourself or attack people as they are distracted. The RPers will play the leaders, populous and heroes of an Empire they have created. They have the ability to make war or talk to whomever they wish. However remember that often you will get what you wish so if you wish to constantly fight other players, your peers might return the favor as one.
The Ring
The Ring is a massive ring world that has the ability to hold and provide for a potential many hundreds of billions of individuals. Each Empire exists in a Section of the Ring and each Section are built in a similar way, with the same layout and design. . Each Section is divided into 10 blocks are there are 6 types of Blocks listed below. The layout of each Section is listed below the types. Sadly because of the Infection it is common that Blocks be somewhat infected. The severity given by a % and a Lvl from 0-4.
Residential Block: Residential Blocks is where most of your Empire's civilians be living. They can be considered megacities with habitation for up to roughly 8 billion individuals. They are the center of your empire's industry as well as Residential Blocks hold many factories to process the raw resources into usable materials and complex items for your populous to enjoy and use.
Production Block: Production Blocks are vast expanses of wilderness spanning as far as the eye can see. In them are seemly endless supply of farmland, hunting grounds, mining spots and much more. Here raw materials are gathered and sent to the Residential Blocks for processing and distribution. However because of the vast lands, the Infection, or what remains of every Invasion, usually stays there growing on the local wildlife and minerals in order to attack the Empires.
Generator Block: Arguably Generator Blocks are the most important Block in the section. The Generator Block is actually a single giant Dyson Sphere, encircling a relatively small star and using the star's energy to produce energy for the entire Section. If the Generator is heavily damaged, the entire Block will automatically destroy the sphere and star inside, in order to prevent the star from destroying the entire system. Once the Generator is destroyed, all Section systems will shut down. All artificial life systems will fail in a matter of hours and the Section will be considered dead.
Military Block: The Military Block is a vast hanger that leads to Space. The Block can be used to hold millions of Fighters, Corvettes, Frigates, Cruisers and Battleships as well as contain many automatic facilities to maintain, build and repair space vessels. Not only that but the it holds many facilities and simulators to train soldiers in the safety of a simulation pod. This will be the best place for an Empire to raise and muster up their forces. It's not the only place, but to no use even its sheer amount of vessel storage space will be a great waste.
Refinery Block: Refinery Blocks are entire blocks dedicated to the production of Bright, the near mystical substance that allows for the creation of the material Bright, created from the light of the artificial star located in the center of the system. The Refinery produces roughly 93 million units of Bright every year, relatively little to be uncommon on the scale of a galactic empire of billions. However due to an error in their automation, Refineries are only able to produce 2 forms of Bright out of the 5.
Production Block: Production Blocks are vast expanses of wilderness spanning as far as the eye can see. In them are seemly endless supply of farmland, hunting grounds, mining spots and much more. Here raw materials are gathered and sent to the Residential Blocks for processing and distribution. However because of the vast lands, the Infection, or what remains of every Invasion, usually stays there growing on the local wildlife and minerals in order to attack the Empires.
Generator Block: Arguably Generator Blocks are the most important Block in the section. The Generator Block is actually a single giant Dyson Sphere, encircling a relatively small star and using the star's energy to produce energy for the entire Section. If the Generator is heavily damaged, the entire Block will automatically destroy the sphere and star inside, in order to prevent the star from destroying the entire system. Once the Generator is destroyed, all Section systems will shut down. All artificial life systems will fail in a matter of hours and the Section will be considered dead.
Military Block: The Military Block is a vast hanger that leads to Space. The Block can be used to hold millions of Fighters, Corvettes, Frigates, Cruisers and Battleships as well as contain many automatic facilities to maintain, build and repair space vessels. Not only that but the it holds many facilities and simulators to train soldiers in the safety of a simulation pod. This will be the best place for an Empire to raise and muster up their forces. It's not the only place, but to no use even its sheer amount of vessel storage space will be a great waste.
Refinery Block: Refinery Blocks are entire blocks dedicated to the production of Bright, the near mystical substance that allows for the creation of the material Bright, created from the light of the artificial star located in the center of the system. The Refinery produces roughly 93 million units of Bright every year, relatively little to be uncommon on the scale of a galactic empire of billions. However due to an error in their automation, Refineries are only able to produce 2 forms of Bright out of the 5.
Each Block has a #% and a Danger Lvl from 0-4. The % shows the chance that a single individual will come across more then 10 Infected, basically how thick and large the infection is. The Danger Lvl shows which forms are present. The higher the lvl the more dangerous the Forms found.
Residential Block
Generator Block
Residential Block
Military Block
Refinery Block
Residential Block
Production Block
Residential Block
Production Block
Production Block
I'll give you your personal Section when you sign up. Each Section is randomly generated so there will be no outside interference.
Residential Block
Generator Block
Residential Block
Military Block
Refinery Block
Residential Block
Production Block
Residential Block
Production Block
Production Block
I'll give you your personal Section when you sign up. Each Section is randomly generated so there will be no outside interference.
Bright
This miracle substance has several different uses from making buildings stronger to extending one's life. Bright is produced in the Refinery Blocks and comes in 5 different forms, Crystal, Gas, Liquid, Dust and Gel. Each form does something different and obviously have different forms, but all have the same white and glistening look to them, probably due to the fact that they are refined from the light of the Ring's white artificial sun. Bright also has the power to grant .04% of the population Psionic Powers, turning them into Psychics. The type of psionic powers unlocked will be determined by the type of Bright is used to unlock their power. Each Empire will be able to produce 2 types of Bright. No more.
Bright Crystals: Primarily used by woven into metal materials. Bright Crystals have the ability to be broken down into smaller shards and be forged into metal in order to increase their durability. 1 ton of metal can have its durability increased by 300% by using one unit of Bright Crystal.
Bright Gel: Primarily ingested. Bright Gel can be used as a substitute for nutrients as the Bright Gel can act as extremely nutritious foodstuffs. A single unit of Bright Gel can sustain a group of ten for an entire day. The taste is slightly different for every person but it has a refreshing aftertaste.
Bright Dust: Primarily ingested or inhaled. When taken, a single unit of Bright Dust is can increase one's mental strength and senses for around a couple hours. The experience can be jarring, but a scientist can use it to increase their ability to solve puzzles, a chef enhancing their ability to taste or a spy enhancing their abilities to see their target.
Bright Liquid: Primarily bathed in or ingested. A single unit of Bright Liquid is a powerful healing substance as it can be used to increase cellular growth within organic beings. A fatal wound can be made stable within a few minutes or limb can be regenerated in a matter of hours. It has no effect on machines obviously.
Bright Gas: Primarily inhaled. When inhaled, Bright Gas seems to put the user in a state of increase happiness, but without the inherent downsides of most drugs. People who uses a single unit of Gas will experience a state of euphoria or nirvana. Users have also been seen to actually have increased lifespan through constant use of Bright Gas, usually around double and on some rare cases quadruple that of their species' natural age.
Bright Gel: Primarily ingested. Bright Gel can be used as a substitute for nutrients as the Bright Gel can act as extremely nutritious foodstuffs. A single unit of Bright Gel can sustain a group of ten for an entire day. The taste is slightly different for every person but it has a refreshing aftertaste.
Bright Dust: Primarily ingested or inhaled. When taken, a single unit of Bright Dust is can increase one's mental strength and senses for around a couple hours. The experience can be jarring, but a scientist can use it to increase their ability to solve puzzles, a chef enhancing their ability to taste or a spy enhancing their abilities to see their target.
Bright Liquid: Primarily bathed in or ingested. A single unit of Bright Liquid is a powerful healing substance as it can be used to increase cellular growth within organic beings. A fatal wound can be made stable within a few minutes or limb can be regenerated in a matter of hours. It has no effect on machines obviously.
Bright Gas: Primarily inhaled. When inhaled, Bright Gas seems to put the user in a state of increase happiness, but without the inherent downsides of most drugs. People who uses a single unit of Gas will experience a state of euphoria or nirvana. Users have also been seen to actually have increased lifespan through constant use of Bright Gas, usually around double and on some rare cases quadruple that of their species' natural age.
Psionics and Psychics
Psychics are roughly .04% of the population of every empire and how your empire deals with such beings are up to you. Psionics require Bright in order to activate their powers, so even if an individual is a psychic, they will not know it until they come in contact with Bright. Psychics come in all ages, with some Psychics being found as babies and children and other psychics being found when they are seniors and elderly. However when an individual discover their power, no matter the age, they will start out at the same power level and will need to the increase their power of the course of years with special training and Bright injections. Depending on what Bright is used in their treatment will determine what powers a Psychic can inherit. All other form of Bright will then become poison to the psychic. A list of Psychic types is located below.
Alters: Created by regularly consuming Bright Crystals. Alters have the ability to use their psychic powers to enhance their physical attributes such as strength, speed and durability.
Evoker: Created by regularly consuming Bright Gel. Evokers are masters of the elements, using their psychic powers to call create fire, ice and lightning to smite their enemies.
Illusionist: Created by regularly inhaling Bright Dust. Illusionists use their psionic powers to manipulate the feelings and senses of beings, in order to hide their presence from their enemies.
Enchanter: Created by regularly consuming Bright Liquid. Enchanters are psychics who specilize in curing disease and healing wounds, using their mental powers to promote the body's natural healing.
Conjurer: Created by regularly inhaling Bright Gas. Conjurers are capable of using their psionic powers to create shields and weapons using only their minds in order to face their enemies.
Evoker: Created by regularly consuming Bright Gel. Evokers are masters of the elements, using their psychic powers to call create fire, ice and lightning to smite their enemies.
Illusionist: Created by regularly inhaling Bright Dust. Illusionists use their psionic powers to manipulate the feelings and senses of beings, in order to hide their presence from their enemies.
Enchanter: Created by regularly consuming Bright Liquid. Enchanters are psychics who specilize in curing disease and healing wounds, using their mental powers to promote the body's natural healing.
Conjurer: Created by regularly inhaling Bright Gas. Conjurers are capable of using their psionic powers to create shields and weapons using only their minds in order to face their enemies.
Infection
Also known as the Infector, the Corruption or simply as Zombie Flesh Monsters, by myself of course, the Infection is a great plague that had destroyed each one of your Empires and is currently attempting to finish the job. The Infection is a highly advanced parasite that infests an individual's body and spreads the Infection's genetic material through the infected's body, slowly replacing the victim's genetics with its own. However the Infection seems to have adapted as they no longer use infected forces in order to fight, but now actually using the traits of conquered species in order to create battle forms to do its bidding and even creating biological weaponry that are a match with modern weapons to fight your Empires. There are many different forms of the Infected that are marked with a danger level. The higher the level, the deadlier the battle form.
More forms will be added as people make their empires.
Lvl 1
Mycelium: The Mycelium is a passive layer of infected tissue that acts as an alarm system, a recycling system and a living building material for the Infection. It penetrates the soil and forms an inch thick layer of infected tissue that has the same texture of dry dirt. The Mycelium alerts the Infection when there are uninfected prey that is entering their territory and also acts as a resource collector, draining the land of nutrients and raw resources to feed the Infection, which also include all form of dead or infected biomass that falls upon it in a matter of seconds, increasing the amount of flesh that the Infection can use to create their warrior forms. If the infection has biomass to spare, the Mycelium can form hard tree like structures that act as walls or create foul smelling smog that is near impossible to see through without specialized equipment.
Reanimated: The dead bodies infested by the Infection but are not in contact with the Mycelium. Normally bodies would be absorbed by the Mycelium to add usable biomass to the Infection's stockpile. However bodies that are not absorbed have a high chance to reanimated if the victim had the infection introduced into the bloodstream through infected fluids, flesh, mycelium and projectiles. Those who die while infected, which usually lasts 5-9 hours, will reanimate, but have no ability to perform complex tasks such as opening doors or using firearms.
Soldier: The Soldiers are created from genetic materials of the species known as Human. Soldiers have the shape of a skinnier then average human, being bipedial and roughly 6ft tall with two arms which end in 5 claw like fingers. Soldiers are the basic infantry of the Infection usually carrying one-handed acidic plasma bio-pistols as projectiles which they fire not at the enemy, but in the general direction of the enemy.
Fodder: Created from Rint genetic material, the Fodder is cheap, fast, and reletively short, being around 4ft tall with a hunched appearance. The creatures appear in hordes looking like rotted and starved versions of their living counterparts. They are easily killed, as a simple pipe to the head can easily kill a Fodder, but can overwhelm a position using their sheer numbers and elongated claws.
Drowner: Aquatic versions of the Soldiers, created from the Genetic material of Cyanites. The Drowners are aquatic soldiers who lack legs, as they have fused together into a flat tail to swim through the water. The Drowners are ambush warriors, using their clawed hands to pull victims underwater and a Bio-Pistol to fight at range. The Drowners are as they are one of the few Infection Forms that are capable of staying underwater indefinitely.
Lvl 2
Elite: Created from the Genetic materials of the Aschen, the Elites are more powerful versions of the Soldier form. The Elites are a foot taller and around an improvement over the warriors in every way. However they are not as common, with 1 elite for every 6 Soldiers, but at the same time 1 Soldier is equal to 4 Soldiers. Elites are armored with natural armored skin and are slightly faster and stronger then the average Aschen. They are armed with
Basher: Bashers are created from the genetic material of a species known as Yuon. The Yuons are roughly 7ft tall with a hunched posture and a heavy bone skull to bash open nuts and hard fruit. However now the Infection uses them as line breakers, with the Basters being featherless and durable monsters who lower their heads before charging forward as fast as they can to break through the enemy lines. Bashers easily killed by severing the thin legs or destroying the extremely thick head.
Corruptor: Created from the genetic material of the Dawcan, the Corruptors are passive but nonetheless extremely deadly Infection forms. The Corruptor has no direct attacks, but is dangerous to unprotected infantry due to a throat sac that has mutated onto the Corrupter. The monster contantly breaths forth an extremely toxic gas which can corrode uninfected tissue from both the inside and out. Infantry that is unshielded, or without completely sealed armor will slowly be corrupted away by the acidic toxin.
Lvl 3
Lvl 4
Lvl 1
Mycelium: The Mycelium is a passive layer of infected tissue that acts as an alarm system, a recycling system and a living building material for the Infection. It penetrates the soil and forms an inch thick layer of infected tissue that has the same texture of dry dirt. The Mycelium alerts the Infection when there are uninfected prey that is entering their territory and also acts as a resource collector, draining the land of nutrients and raw resources to feed the Infection, which also include all form of dead or infected biomass that falls upon it in a matter of seconds, increasing the amount of flesh that the Infection can use to create their warrior forms. If the infection has biomass to spare, the Mycelium can form hard tree like structures that act as walls or create foul smelling smog that is near impossible to see through without specialized equipment.
Reanimated: The dead bodies infested by the Infection but are not in contact with the Mycelium. Normally bodies would be absorbed by the Mycelium to add usable biomass to the Infection's stockpile. However bodies that are not absorbed have a high chance to reanimated if the victim had the infection introduced into the bloodstream through infected fluids, flesh, mycelium and projectiles. Those who die while infected, which usually lasts 5-9 hours, will reanimate, but have no ability to perform complex tasks such as opening doors or using firearms.
Soldier: The Soldiers are created from genetic materials of the species known as Human. Soldiers have the shape of a skinnier then average human, being bipedial and roughly 6ft tall with two arms which end in 5 claw like fingers. Soldiers are the basic infantry of the Infection usually carrying one-handed acidic plasma bio-pistols as projectiles which they fire not at the enemy, but in the general direction of the enemy.
Fodder: Created from Rint genetic material, the Fodder is cheap, fast, and reletively short, being around 4ft tall with a hunched appearance. The creatures appear in hordes looking like rotted and starved versions of their living counterparts. They are easily killed, as a simple pipe to the head can easily kill a Fodder, but can overwhelm a position using their sheer numbers and elongated claws.
Drowner: Aquatic versions of the Soldiers, created from the Genetic material of Cyanites. The Drowners are aquatic soldiers who lack legs, as they have fused together into a flat tail to swim through the water. The Drowners are ambush warriors, using their clawed hands to pull victims underwater and a Bio-Pistol to fight at range. The Drowners are as they are one of the few Infection Forms that are capable of staying underwater indefinitely.
Lvl 2
Elite: Created from the Genetic materials of the Aschen, the Elites are more powerful versions of the Soldier form. The Elites are a foot taller and around an improvement over the warriors in every way. However they are not as common, with 1 elite for every 6 Soldiers, but at the same time 1 Soldier is equal to 4 Soldiers. Elites are armored with natural armored skin and are slightly faster and stronger then the average Aschen. They are armed with
Basher: Bashers are created from the genetic material of a species known as Yuon. The Yuons are roughly 7ft tall with a hunched posture and a heavy bone skull to bash open nuts and hard fruit. However now the Infection uses them as line breakers, with the Basters being featherless and durable monsters who lower their heads before charging forward as fast as they can to break through the enemy lines. Bashers easily killed by severing the thin legs or destroying the extremely thick head.
Corruptor: Created from the genetic material of the Dawcan, the Corruptors are passive but nonetheless extremely deadly Infection forms. The Corruptor has no direct attacks, but is dangerous to unprotected infantry due to a throat sac that has mutated onto the Corrupter. The monster contantly breaths forth an extremely toxic gas which can corrode uninfected tissue from both the inside and out. Infantry that is unshielded, or without completely sealed armor will slowly be corrupted away by the acidic toxin.
Lvl 3
Lvl 4
Nation Sheet
Empire Name: (The Name of your Empire)
Empire Adjective: (What does your people call themselves. Rome has Romans, Greeks have Greece and so forth.)
System of Origin: (What system does your Empire hail from)
National Symbol: (What symbol or icon does your faction rally under?)
Empire Leader: (Who rules, or is the figurehead of your empire?)
Leader Overview: (A brief overview of your leader's history and goals.)
Succession: (How are your leaders chosen?)
Government: (How is your empire governed?)
Slavery: (Does your nation allows slavery and what do they think of slavery?)
Culture: (What is life like in your Empire?)
Foreign affairs: (How your empire generally thinks of outsiders and foreigners?)
Religion: (What god/s does your Empire worship if any?)
Agriculture: (What does your Empire do to obtain and produce to feed its people?)
Currency: (What sort of currency your Empire uses. If they simply trade then say ‘Bartering’.)
Valued Resources: (What resources, technology or service that your empire produces or have would be considered valuable to everyone else?)
Population: (The current population of your Empire. Average of 25-30 billion. If you want 30 billion+, please PM me to talk about it. )
Class Demographic: (What percentage of people in your empire are nobles, peasants, slaves and such?)
Species Demographic: (What are the various species that make up your lands and what percentage to they make up?)
Species Description: (What does your all species of your empire look like and what are their abilities, quirks and such?)
Psionics: (How does your Empire see psionics and how does Psychics impact your society?)
Cybernetics: (How does your Empire see cybernetics and people who have cybernetics and how have they impacted your society?)
Synthetics: (How does your Empire see synthetic being and how have they impacted your society? Robots, Androids and Organic Clones are considered synthetic beings due to the fact that they are unnaturally created.)
Bright: (How is Bright used and treated by your nation. Select two fields that Bright is used for.)
Empire Strengths: (What are the Empire’s greatest strengths? List at least 3.)
Empire Weaknesses: (What are the Empire’s most exploitable weaknesses? List at least 2.)
History: (How did your Empire came to be?)
Military: (What is the Military like?)
Army Might: (How many brave warriors make up the military? Usually between 2%-5% of your population. If you want more then 5%, please PM me to discuss)
Army Strengths: (What are the Army’s greatest strengths? List at least 3.)
Army Weaknesses: (What are the Army’s most exploitable weaknesses? List at least 2.)
Navy Might: (How many ships and fighters make up the military? Usually between 5%-9% of your military. If you want than 9% please PM me to discuss. List at least 3)
Navy Strengths: (What are the Navy’s greatest strengths? List at least 3.)
Navy Weaknesses: (What are the Navy’s most exploitable weaknesses? List at least 2.)
Last edited: